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Old 10/19/07, 11:13 AM   #1726
Brissa
Not enough rage
 
Brissa's Avatar
 
Gnome Warrior
 
Argent Dawn (EU)
Originally Posted by mikebro View Post
I'm almost positive that only the attack power portion of an attack is normalized and not the damage range on the weapon itself, so it is still beneficial to have a slower weapon for normalized attacks just not as good as it used to be.
Yes its the attack power that is normalized not the innate weapon damage.
 
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Old 10/19/07, 11:18 AM   #1727
peer
Glass Joe
 
Blood Elf Death Knight
 
Sporeggar (EU)
Originally Posted by Charsi View Post
My guess is that "trigger spell" you are seeing is for the off-hand Whirlwind attack.
Ah yeah, that'd make sense. Whew, I was worried there for a minute.
 
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Old 10/19/07, 11:58 AM   #1728
Zalein
Von Kaiser
 
Human Death Knight
 
Sylvanas (EU)
I'm very sorry, but I can't resist it!

Unleashed Gaming

On a serious note, the biggest problem for me regarding the slow off hand required for a better whirlwinds is that there simply isn't anything in SSC/TK. I have three rogues waiting for the elusive Talon from Morogrim so I can't get that for a while - I'm interested in knowing what the rest of the warriors around this gear level are thinking of getting. I'm now using the arena OH.
 
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Old 10/19/07, 12:15 PM   #1729
Alhena
Von Kaiser
 
Human Warrior
 
Feathermoon
Originally Posted by Zalein View Post
I'm very sorry, but I can't resist it!
On a serious note, the biggest problem for me regarding the slow off hand required for a better whirlwinds is that there simply isn't anything in SSC/TK. I have three rogues waiting for the elusive Talon from Morogrim so I can't get that for a while - I'm interested in knowing what the rest of the warriors around this gear level are thinking of getting. I'm now using the arena OH.
A couple of Karazhan MHs are turning into One-handers.

Aside from the Talon, the best options we'll have for slow OH in T5 content (assuming we're considering ZA as vaguely T5-esque) will be from Zul'Aman.

[Heartless]

[Fury]

My personal plan is to go after one of those ZA weapons, and OH my The Decapitator until then.

If all else fails, S2 arena weapons are nice and slow if you go for the "mainhand."

Last edited by Alhena : 10/19/07 at 12:20 PM. Reason: fixed weapon links
 
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Old 10/19/07, 12:22 PM   #1730
Gruntle
King Hippo
 
Tauren Warrior
 
Earthen Ring (EU)
Originally Posted by Zalein View Post
I'm very sorry, but I can't resist it!

Unleashed Gaming
Sorry, was that supposed to be funny ,
maybe I didn't get the joke, but that talent tree suggestion is just completely crap.

edit: eh I'm slow today, nvm...
 
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Old 10/19/07, 1:48 PM   #1731
Brissa
Not enough rage
 
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Gnome Warrior
 
Argent Dawn (EU)
Originally Posted by Zalein View Post
I'm very sorry, but I can't resist it!

Unleashed Gaming

On a serious note, the biggest problem for me regarding the slow off hand required for a better whirlwinds is that there simply isn't anything in SSC/TK. I have three rogues waiting for the elusive Talon from Morogrim so I can't get that for a while - I'm interested in knowing what the rest of the warriors around this gear level are thinking of getting. I'm now using the arena OH.
No need to fret, all you have to do is get an arena 1h weapon (the weapon thats intended to use in the mainhand) and put it in your offhand.

And better yet, S3 arena weapons put anything else to shame for offhand use.
Why wait for drops when there is free stuff to be had.
 
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Old 10/19/07, 1:55 PM   #1732
Calgar
Piston Honda
 
Orc Death Knight
 
Black Dragonflight
Actually, for season 3 they are releasing a specifically slow off-hand weapon, which i'm assuming is for shaman/warriors

S3 Slow off-hand

I'd also assume it's the cost of the fast off-hands, so we aren't stuck buy 2 weapons for 2600+ rating.

Now i just need to learn to PvP....and get my rating up so i can get the weapons.

Last edited by Calgar : 10/19/07 at 2:22 PM.
 
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Old 10/19/07, 2:31 PM   #1733
Randor
Don Flamenco
 
Night Elf Warrior
 
Kilrogg
Originally Posted by Zalein View Post
I'm very sorry, but I can't resist it!

Unleashed Gaming

On a serious note, the biggest problem for me regarding the slow off hand required for a better whirlwinds is that there simply isn't anything in SSC/TK.
[Netherbane]

This is a computer-generated message and needs no signature.
 
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Old 10/19/07, 3:44 PM   #1734
Brissa
Not enough rage
 
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Gnome Warrior
 
Argent Dawn (EU)
Originally Posted by Calgar View Post
Actually, for season 3 they are releasing a specifically slow off-hand weapon, which i'm assuming is for shaman/warriors

S3 Slow off-hand

I'd also assume it's the cost of the fast off-hands, so we aren't stuck buy 2 weapons for 2600+ rating.

Now i just need to learn to PvP....and get my rating up so i can get the weapons.
Oooh, thats nice. Will make it easier to get the rest of the PvE dps upgrades from the arena vendor earlier :>
 
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Old 10/19/07, 3:48 PM   #1735
gythawen
Glass Joe
 
Blood Elf Paladin
 
Fenris
Originally Posted by telcontar View Post
I'm interested in the implications of this Deathwish - Sweeping Strikes switch for Fury specs.

Since Rampage does not scale with gear (only with ranks obtained by levels), at some point, even assuming 100% uptime on Rampage, would not Deathwish come out on top as being a superior choice for damage?

Also, the activation feature of Deathwish allows for more control and the ability to gain the benefit during a vulnerable phase in a boss.


Here is what I am coming up with (this might be totally whack; I am using ingame tooltips for these calculations).

250 AP bonus from Rampage = flat 17.8 dps over the course of the fight. Over a 3 minute fight, this will give +3,204 damage.

20% bonus from Deathwish = During 3 minutes of a fight, :30 will be at 120% damage, and the other 2:30 will be at 100% damage. Assuming 1k dps (for simplicity), :30 of Deathwish will give 1.2k x 30 = 36k damage, or a 6,000 damage increase.


Looks like the inflection point is well under 1k dps. Does this mean that Rampage is an obsolete talent now?
That is somewhat correct with a 2hander.

However, dual wielding with IMP DW talent adding 12.5% to your off hand damage along with IMP BS (putting RP up to 275 AP) adds alot more.

MH: 275 AP / 14 = 19.6 DPS
OH: 275 AP * 0.625 IMP DW = 171.9 AP / 14 = 12.3 DPS

19.6 MH + 12.3 OH = 31.9 DPS x 180s = 5,742 DAM

Not much behind Deathwish there and alot better sustained DPS. With the whirlwind changes among other things (Flurry will be up more often) it should go well over 6k. Causing alot more reliable and predictable threat.
 
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Old 10/19/07, 4:09 PM   #1736
Opalira
Von Kaiser
 
Night Elf Warrior
 
Lightbringer
I'm pretty sure WW already does MH damage. I think 12.3 x 180 = 2214 is the number you're looking for here.
 
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Old 10/19/07, 4:47 PM   #1737
 Birdemani
Everybody knows that the bird is the word
 
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Human Warrior
 
Black Dragonflight
Originally Posted by Calgar View Post
Actually, for season 3 they are releasing a specifically slow off-hand weapon, which i'm assuming is for shaman/warriors

S3 Slow off-hand

I'd also assume it's the cost of the fast off-hands, so we aren't stuck buy 2 weapons for 2600+ rating.

Now i just need to learn to PvP....and get my rating up so i can get the weapons.
You do realize this will only further the "omg I need to pvp so I can pve" posts. I was hoping those would fade.
 
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Old 10/19/07, 4:53 PM   #1738
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
Originally Posted by Birdemani View Post
You do realize this will only further the "omg I need to pvp so I can pve" posts. I was hoping those would fade.
I doubt that, alot. At least it's easy enough to make these requirements in 2s.
 
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Old 10/19/07, 5:38 PM   #1739
Graul
King Hippo
 
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Orc Warrior
 
Fenris
Originally Posted by Brissa View Post
Oooh, thats nice. Will make it easier to get the rest of the PvE dps upgrades from the arena vendor earlier :>
I have to quote this just for the truthful irony. I don't particularly care for PvP at all, but I am going to have to farm my welfare epics just to have gear for my PvE role, especially when these items are actually better than current in game "equivalents".
 
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Old 10/19/07, 5:41 PM   #1740
Brissa
Not enough rage
 
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Gnome Warrior
 
Argent Dawn (EU)
Originally Posted by Graul View Post
I have to quote this just for the truthful irony.
It might be stupid game design but its sure as hell great for warriors (any raiding warrior can pick up MS on weekends and get a 1850+ rated team).
The alternative would be having to live with the poor itemization that is put on many of the raid epics.
 
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Old 10/19/07, 5:42 PM   #1741
Graul
King Hippo
 
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Orc Warrior
 
Fenris
It is irony, but that's already been discussed to death. I was agreeing with you anyway.
 
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Old 10/19/07, 11:08 PM   #1742
acx
Von Kaiser
 
Night Elf Hunter
 
Tichondrius
Just got off the PTR, new PTR patch puts Weapon Mastery at -2% dodge for 2/2. It's -1% dodge and 25% disarm duration per talent point. Looks like it's only half of the promised -4% dodge. I don't know if the PTR patch represents the latest and greatest internal build.
 
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Old 10/19/07, 11:12 PM   #1743
ckaparos
Von Kaiser
 
Human Warrior
 
Blackrock
Originally Posted by acx View Post
Just got off the PTR, new PTR patch puts Weapon Mastery at -2% dodge for 2/2. It's -1% dodge and 25% disarm duration per talent point. Looks like it's only half of the promised -4% dodge. I don't know if the PTR patch represents the latest and greatest internal build.

Yep confirmed only -2% dodge for 2/2 weapon mastery. I think it is really not going to be worth taking the two points now.
 
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Old 10/19/07, 11:21 PM   #1744
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Originally Posted by ckaparos View Post
Yep confirmed only -2% dodge for 2/2 weapon mastery. I think it is really not going to be worth taking the two points now.
It's still very worth it. -4% would have been overpowered.
 
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Old 10/19/07, 11:23 PM   #1745
tedbell
Glass Joe
 
Gnome Warrior
 
Illidan
www.tetratri.net/expertise.jpg - last night after a fresh respec (oct 18)
www.tetratri.net/expertise2.jpg - about 5 minutes ago (oct 19)
www.tetratri.net/expertise3.jpg - shows the new talent tooltip

Last edited by tedbell : 10/20/07 at 1:13 AM.
 
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Old 10/20/07, 1:58 AM   #1746
Steveharris
Von Kaiser
 
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Human Warrior
 
Malygos
Kalgan has said it would be -4% to dodge; I imagine this is just another bug/tooltip typo. Without Imp Overpower, Fury really has nothing to combat dodges, so mostly eliminating them (at least, from a PvE perspective) fills a gap that can't be covered by itemization.
 
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Old 10/20/07, 2:24 AM   #1747
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
Originally Posted by Steveharris View Post
Kalgan has said it would be -4% to dodge; I imagine this is just another bug/tooltip typo. Without Imp Overpower, Fury really has nothing to combat dodges, so mostly eliminating them (at least, from a PvE perspective) fills a gap that can't be covered by itemization.
I imagine it's like we originally thought. Take away Death Wish, give minor buffs, see how Fury performs, and buff again over the next course of patches if Fury DPS is lower then it used to be without Death Wish. I've seen it happen with other classes at least.

Patch 1: Take away Death Wish, give us the new Whirlwind, and -1% dodge
Patch 2: Buff -1% dodge to -2%.

I'm almost certain that Fury is going to be weaker immediately following the patch, and fixed later down the line, and we'll just have to deal with it.
 
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Old 10/20/07, 4:54 AM   #1748
Bronwyn
Piston Honda
 
Human Warrior
 
Alleria (EU)
THEORY: Please correct me, if I'm wrong; -2% dodge equals 2% toHit on white hits and also increases your yellow dps (95% were hit/crit - now 97% are hit/crit). So basically those two points increase your white damage by about 1% and your yellow damage by about 2%, not counting increased rage from white attacks and impale bonus/flurry uptime from the yellow ones.

This makes this talent a no-brainer and much more valuable than precision.

@dr_AllCOM, have you incorporated those changes into the spreadsheet yet? Thanks for your work there, by the way.
 
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Old 10/20/07, 8:44 AM   #1749
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Originally Posted by Bronwyn View Post
THEORY: Please correct me, if I'm wrong; -2% dodge equals 2% toHit on white hits and also increases your yellow dps (95% were hit/crit - now 97% are hit/crit). So basically those two points increase your white damage by about 1% and your yellow damage by about 2%, not counting increased rage from white attacks and impale bonus/flurry uptime from the yellow ones.

This makes this talent a no-brainer and much more valuable than precision.

@dr_AllCOM, have you incorporated those changes into the spreadsheet yet? Thanks for your work there, by the way.
Not it the public version. -2% is more in line with other talents and not so very overpowered. It's exactly like 2% hit to all (very easy to proof, if I artificially lower hit to ~5%).
Seems like Imp. Execute has to go, it's the weakest of the three with raidgear.
 
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Old 10/20/07, 9:53 AM   #1750
peer
Glass Joe
 
Blood Elf Death Knight
 
Sporeggar (EU)
In the current PTR build, Imp. Berserker Stance appears to remove the damage taken penalty in addition to the AP boost and threat reduction.
 
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