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10/20/07, 10:20 AM
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#1751
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Don Flamenco
Orc Death Knight
Stormrage (EU)
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Originally Posted by peer
In the current PTR build, Imp. Berserker Stance appears to remove the damage taken penalty in addition to the AP boost and threat reduction.
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Aww, I was just coming here to post that. Someone on the bliz forum has confirmed it is working, it's not just a tooltip bug.
Last edited by Darkrenown : 10/21/07 at 1:39 PM.
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10/20/07, 10:23 AM
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#1752
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Piston Honda
Human Warrior
Arthas (EU)
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The irony here is that 33/28 gets something to put the leftover 2 points in. Although I have actually been DPSing with Devastate lately, and it's proven fairly capable. I was surprised to be competitive with some of our DPS (close to 1k DPS), but then it probably does scale well with the gear that a dedicated tank is not going to get...
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"You are better than I am," Inigo admitted.
"So it seems. But if that is true, then why are you smiling?"
"Because," Inigo answered, "I know something you don't know."
"And what is that?" asked the man in black.
"I'm not left-handed."
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10/20/07, 11:30 AM
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#1753
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Glass Joe
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I really hate to do it too but... this ones for Hozz :P
Unleashed Gaming
Its actually a bit of a nerf to 33/28 style builds because it hold them off from flurry. It would be a nice change for fury tho.
If you're wondering its all the same except Dual Wield Spec and Enrage are swapped, with a requirement in DW spec to get flurry.
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10/20/07, 12:26 PM
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#1754
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Don Flamenco
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They really need to unlink Enrage from Flurry, especially if they are trying to make up for the DPS loss with no Deathwish in the form of needing to pick up multiple new talents.
Also, Sweeping Strikes is a piece of shit talent for the PVE DPS tree, really. I dont want it linked to anything. It needs a haste component ala Blade Flurry or something that would make it useful on a boss.
edit: I will say that no extra damage taken in Berserker is a pretty nice stealth buff, lets hope it stays that way.
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10/20/07, 1:05 PM
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#1755
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King Hippo
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The damage component being removed might help you survive easier in some situations, but isn't it also lowering DPS even more, or do you think that the damage taken outweighs the additional rage gained?
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10/20/07, 1:12 PM
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#1756
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Piston Honda
Human Warrior
Arthas (EU)
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I don't think that's anything but minimal, I'd consider it less relevant than taking demo shout over wrath for PvE.
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"You are better than I am," Inigo admitted.
"So it seems. But if that is true, then why are you smiling?"
"Because," Inigo answered, "I know something you don't know."
"And what is that?" asked the man in black.
"I'm not left-handed."
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10/20/07, 3:32 PM
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#1757
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Don Flamenco
Night Elf Warrior
Kilrogg
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Has anyone done any number crunching for 2.3 about execute?
I'm currently using a 2.7 and 2.6 in anticipation of the patch but have been wondering if it might be more productive to use 2 fast weapons for rage generation at 20%. I have a S2 OH that's 1.5 and if I can get another fast weapon for the MH, would it be better than using 2 slow weapons?
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This is a computer-generated message and needs no signature.
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10/20/07, 3:43 PM
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#1758
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Originally Posted by Randor
Has anyone done any number crunching for 2.3 about execute?
I'm currently using a 2.7 and 2.6 in anticipation of the patch but have been wondering if it might be more productive to use 2 fast weapons for rage generation at 20%. I have a S2 OH that's 1.5 and if I can get another fast weapon for the MH, would it be better than using 2 slow weapons?
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It's like 2 DPS better, that means not worth it.
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10/20/07, 4:04 PM
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#1759
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King Hippo
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Originally Posted by dr_AllCOM3
It's like 2 DPS better, that means not worth it.
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Really? I always swap out my main hand for either Malchazeen or Mallet of the Tides at 20%. Is it really worth missing the Execute global, especially if you don't take 2/2 Imp Execute? Maybe the slightly lower DPS of the main hand is actually offsetting any potential DPS gain, but what about a faster main hand that has the same listed DPS?
In all honestly, I'd rather not have to switch weapons, but if it's going to be a boost, I'll do it. We already knew that Bloodthirst was a better use of rage if you ever spiked up to 30 during 20%, but I wonder if the same will hold true with WW now as well.
Quick napkin math yields the following results. Assume 3500 AP with [Wicked Edge of the Planes] main hand and [Rising Tide] off hand (results would be even better with 2x Season 3 weapons). Also assume 0 AC:
Bloodthirst - 1575 or 52 DPR
Whirlwind - 1401 or 56.05 DPR * hmm, is this off, or does this now mean WW should be prioritized?
Execute (15 rage) - 925 or 61.6 DPR
Execute (10 rage) - 925 or 92.5 DPR
Execute (20 rage) - 1030 or 51.5 DPR
Execute (Imp 20) - 1135 or 56.75
Execute (30 rage) - 1240 or 41.33 DPR
Execute (Imp 30 rage) - 1345 or 44.83 DPR
From what I can tell, if you ever even reach 20 rage without Imp Execute, it's a wash between that or just saving up for BT/WW. Threat shouldn't really be a factor, but since Execute has a threat component, maybe on some fights near the end BT/WW would be superior for that reason alone if all three are nearly equal for DPR. I doubt this would really matter, especially with the berserker stance change, but it may. And, until the expansion when we get another rank of Execute, it will continue to fall behind as gear improves.
Last edited by Graul : 10/20/07 at 4:33 PM.
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10/20/07, 11:00 PM
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#1760
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Von Kaiser
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Well, it is important to realize that Execute really hasn't scaled to reflect the changes in the Burning Crusade.
At level 60, execute did 600 damage + 15 damage per rage.
At level 70, it does 925 damage + 21 damage per rage.
Basing this comparison exclusively on player hitpoints, at level 60, you were doing good setting out to PvP with 4000 HP. Today? 10000 HP. In order to have a similar effect on a level 70 player as it used to have at level 60, it would need to be doing roughly 1500 base damage and 37 damage per rage.
I know this is somewhat misconstrued, as we are talking about PvE dps, however the point is that Execute really hasn't scaled well in the expansion.
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10/21/07, 2:47 AM
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#1761
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Glass Joe
Tauren Warrior
Auchindoun
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I'm rather interested in seeing how a pair of talonblades and the passive haste gun (all from ZA) fare in execute range.
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10/21/07, 8:06 AM
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#1762
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Piston Honda
Human Warrior
Arthas (EU)
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The main problem is that Execute doesn't really scale. I'd wager that the rage increase through better white DPS isn't compensating much these days.
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"You are better than I am," Inigo admitted.
"So it seems. But if that is true, then why are you smiling?"
"Because," Inigo answered, "I know something you don't know."
"And what is that?" asked the man in black.
"I'm not left-handed."
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10/21/07, 3:19 PM
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#1763
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๏̯͡๏)
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2 imp berserker/1 flurry feels like the way to go for 33/28 now, pve-wise; 10% more AP is awesome for slams to begin with. If imp berserker removes the penalty from berserker stance then that's a great pvp build too
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10/21/07, 3:35 PM
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#1764
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Von Kaiser
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Are you talking about Imp Berserker Stance, or Imp Berserker Rage? Imp BS gives 10% AP, but is 35 into Fury, Imp BR gives 10 rage every 30 seconds, and while I don't have the math, I'm not sure it would be better than 10% extra attack speed from flurry.
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10/21/07, 3:35 PM
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#1765
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Glass Joe
Undead Warrior
Theradras (EU)
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Originally Posted by Fogbug
2 imp berserker/1 flurry feels like the way to go for 33/28 now, pve-wise; 10% more AP is awesome for slams to begin with. If imp berserker removes the penalty from berserker stance then that's a great pvp build too
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That's not gonna work.
Imp. Berserkerstance, not -rage.
Edit: Beaten. :<
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10/21/07, 3:39 PM
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#1766
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Piston Honda
Undead Warrior
Scarlet Crusade
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I'm confused, how do you get imp 'zerker stance with a 33/28 build? Or did I misread you horribly?
-edit, pfff. Like flies to shit we are.
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10/21/07, 4:26 PM
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#1767
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๏̯͡๏)
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Ohhhh, Wondered why taking imp berserker stance never occurred to me before
Still I think switching imp berserker stance and imp berserker rage in the tree would be a pretty good idea how bout you folks
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10/21/07, 4:29 PM
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#1768
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King Hippo
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Originally Posted by Fogbug
Ohhhh, Wondered why taking imp berserker stance never occurred to me before
Still I think switching imp berserker stance and imp berserker rage in the tree would be a pretty good idea how bout you folks
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No, because there wouldn't be any point in even speccing Fury then. Unless you consider Rampage the tree's highlight.
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10/21/07, 4:45 PM
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#1769
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Von Kaiser
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Imp Zerker Stance is pretty much the Flurry of TBC; it's the defining Fury talent that sets the tree apart from Arms for single target DPS.
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10/21/07, 6:08 PM
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#1770
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Piston Honda
Night Elf Warrior
Bleeding Hollow
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I don't see how they can swap Enrage with anything else in the fury tree and have it make sense, I also don't see them removing the link between Enrage/Flurry either unless things start looking really bad for Fury warriors. Even then I'd imagine they would make a change deeper in the tree so Arms won't benefit since Arms is doing relatively well at the moment.
It would be really nice if they reduced enrage to 3 points making it 8%/16%/25%. It would kind of make sense too considering how many times the ability has been nerfed. Two of the most major I remember being Reduced damage increased from 40% to 25% and doesn't stack with Deathwish along with a bunch of minor nerfs. The two extra points would let Fury warriors keep their cookie cutter build and have the 2 extra points to put in to weapon mastery, for Arms warriors it would have small effect letting them pick up something like Improved Execute.
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10/22/07, 4:26 AM
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#1771
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Von Kaiser
Human Death Knight
Sylvanas (EU)
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Sorry to stray off topic for a moment - and sorry if this topic has been covered, I've been looking in the last few pages and found nothing about it.
Does [Destroyer Battle-Helm]'s meta gem make it better that [Fel-Steel Warhelm]?
Losing that bit of hit is not a problem, so I'd be giving up some crit for a bit more AP + the meta gem, which would obviously be [Relentless Earthstorm Diamond].
Essentially I'll get:
-8 crit rating
-9 hit rating
+18 AP
+12 agility
3% increased crit damage.
Any thoughts on this? Thanks. I'm swaying in favor of T5, so far.
Last edited by Zalein : 10/22/07 at 4:45 AM.
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10/22/07, 4:40 AM
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#1772
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Don Flamenco
Night Elf Warrior
Kilrogg
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Fel-Steel is amazing for DW fury. I'd say go with it if DWing, go with T5 if you use a 2hander.
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This is a computer-generated message and needs no signature.
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10/22/07, 4:44 AM
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#1773
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Don Flamenco
Night Elf Warrior
Kilrogg
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Originally Posted by mikebro
I don't see how they can swap Enrage with anything else in the fury tree and have it make sense, I also don't see them removing the link between Enrage/Flurry either unless things start looking really bad for Fury warriors. Even then I'd imagine they would make a change deeper in the tree so Arms won't benefit since Arms is doing relatively well at the moment.
It would be really nice if they reduced enrage to 3 points making it 8%/16%/25%. It would kind of make sense too considering how many times the ability has been nerfed. Two of the most major I remember being Reduced damage increased from 40% to 25% and doesn't stack with Deathwish along with a bunch of minor nerfs. The two extra points would let Fury warriors keep their cookie cutter build and have the 2 extra points to put in to weapon mastery, for Arms warriors it would have small effect letting them pick up something like Improved Execute.
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The could swop DW specialization and Enrage. An Arms (or PvP) warrior would need to consider points in fury a little more to get Enrage vs some other talents. And DW specialization and flurry seem to go hand in hand. And that would remove a pvp aspect from a mostly pve tree while still allowing the option to go the Enrage route.
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This is a computer-generated message and needs no signature.
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10/22/07, 5:35 AM
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#1774
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Don Flamenco
Tauren Druid
Cenarion Circle
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Originally Posted by Randor
Fel-Steel is amazing for DW fury. I'd say go with it if DWing, go with T5 if you use a 2hander.
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Why would you say that without any opinion or back uped information. I think with the ridiculous crit that fury warriors run with, extra 3% crit dmg per crit is pretty insane.
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10/22/07, 5:39 AM
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#1775
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Von Kaiser
Human Death Knight
Sylvanas (EU)
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The could swop DW specialization and Enrage. An Arms (or PvP) warrior would need to consider points in fury a little more to get Enrage vs some other talents. And DW specialization and flurry seem to go hand in hand. And that would remove a pvp aspect from a mostly pve tree while still allowing the option to go the Enrage route.
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/signed
This make sense and would fix the fury spec failure that is 2.3 somewhat.
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