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Old 10/22/07, 6:21 AM   #1776
Brissa
Not enough rage
 
Brissa's Avatar
 
Gnome Warrior
 
Argent Dawn (EU)
Originally Posted by Randor View Post
Fel-Steel is amazing for DW fury. I'd say go with it if DWing, go with T5 if you use a 2hander.
The spreadsheet tells quite another story.
Im currently using Fell-Steel and my biggest possible upgrade in the game (bar DST) is a good dps helm with a meta socket (T5 included), at least according to the spreadsheet..

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Old 10/22/07, 6:37 AM   #1777
Ondskapt
Glass Joe
 
Troll Warrior
 
Cho'gall (EU)
The same here. According to the spreadsheet, Engineer Helm + Meta socket is better than Fel-steel Helm.

I hope I'm not off-topic but I tested Sweeping Strikes + Cleave and Sweeping Strikes + Whirlwind on the current PTR. On one side SS copies both attacks of Cleave (meaning that the target's cleave damage is done to the neighbour with SS and the neighbour's cleave damage is done to the focus with SS, thus making 4 strikes at once), on the other side only one attack of WW is copied. Dual-wielding WW, only the MH damage is used by SS. As I never used SS, being a DW-Fury for a while, I don't know if it currently works like this.

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Old 10/22/07, 8:33 AM   #1778
• Fogbug
๏̯͡๏)
 
Fogbug's Avatar
 
Orc Warrior
 
Mal'Ganis
Originally Posted by Ondskapt View Post
The same here. According to the spreadsheet, Engineer Helm + Meta socket is better than Fel-steel Helm.

I hope I'm not off-topic but I tested Sweeping Strikes + Cleave and Sweeping Strikes + Whirlwind on the current PTR. On one side SS copies both attacks of Cleave (meaning that the target's cleave damage is done to the neighbour with SS and the neighbour's cleave damage is done to the focus with SS, thus making 4 strikes at once), on the other side only one attack of WW is copied. Dual-wielding WW, only the MH damage is used by SS. As I never used SS, being a DW-Fury for a while, I don't know if it currently works like this.
Yeah, that's the current implementation

The could swop DW specialization and Enrage. An Arms (or PvP) warrior would need to consider points in fury a little more to get Enrage vs some other talents. And DW specialization and flurry seem to go hand in hand. And that would remove a pvp aspect from a mostly pve tree while still allowing the option to go the Enrage route.
You don't need to break arms to fix fury; tying flurry to DW spec wouldn't make arms warriors "consider points in fury more," it'd be a straight nerf

I think arms is fine and that the focus should be on improving fury's PvP performance along with its raid dps (and the imp berserker stance change is a very significant pvp buff, though not really enough on its' own). Unlinking enrage and flurry makes sense too, but linking DW with flurry instead definitely doesn't.

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Old 10/22/07, 10:19 AM   #1779
Zalein
Von Kaiser
 
Human Death Knight
 
Sylvanas (EU)
I think arms is fine and that the focus should be on improving fury's PvP performance along with its raid dps (and the imp berserker stance change is a very significant pvp buff, though not really enough on its' own). Unlinking enrage and flurry makes sense too, but linking DW with flurry instead definitely doesn't.
Every talent tree has at least one linked talent, if not more, as mentioned earlier in this thread. The only thing that makes sense is DW specialization if it isn't enrage. And this would free up 5 points to spread around the fury goodness, namely whirlwind (that second point will be more important now) and weapon mastery while being able to keep improved execute, which is still a very nice PvE talent.

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Old 10/22/07, 10:19 AM   #1780
Hozz
Don Flamenco
 
Tauren Warrior
 
Suramar
Originally Posted by Randor View Post
The could swop DW specialization and Enrage. An Arms (or PvP) warrior would need to consider points in fury a little more to get Enrage vs some other talents. And DW specialization and flurry seem to go hand in hand. And that would remove a pvp aspect from a mostly pve tree while still allowing the option to go the Enrage route.
Yeah I think they should do that.

I also think that Sweeping Strikes should not be linked to anything. Its kind of an insult to force you to spend the same 1 talent point you used to spend on Deathwish for a talent that is so completely underwhelming and terrible compared to what it 'replaced'. That or give Sweeping Strikes a buff component ala Blade Flurry.

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Old 10/22/07, 10:20 AM   #1781
Darkrenown
Don Flamenco
 
Orc Death Knight
 
Stormrage (EU)
Originally Posted by Randor View Post
The could swop DW specialization and Enrage. An Arms (or PvP) warrior would need to consider points in fury a little more to get Enrage vs some other talents. And DW specialization and flurry seem to go hand in hand. And that would remove a pvp aspect from a mostly pve tree while still allowing the option to go the Enrage route.
Arms is a PvE spec too. Also swapping DW and enrage would not stop PvE arms warriors getting flurry. Spending 5 points on useless enrage is exactly the same as spending 5 points on useless DW spec.

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Old 10/22/07, 11:03 AM   #1782
mikebro
Piston Honda
 
Night Elf Warrior
 
Bleeding Hollow
Originally Posted by Darkrenown View Post
Arms is a PvE spec too. Also swapping DW and enrage would not stop PvE arms warriors getting flurry. Spending 5 points on useless enrage is exactly the same as spending 5 points on useless DW spec.
Enrage isn't entirely useless, fights with adds have a chance to proc it and right now I'm doing pve in a significant amount of resilience (over 200) so *any* damage I take has a 5-6% chance of triggering enrage.

I'm not trying to pass it off as something incredible, but at least it does something. DW spec would just be 5 absolutely useless points to put 3 in an extremely good talent. It would also make the talent trees feel more restrictive "If you want to 2h you must be arms, if you want to dw you must be fury, if you want to swoard/board you must be prot" which isn't true. 2H fury does respectable damage, so why shouldn't it have a viable path down the fury tree as well?

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Old 10/22/07, 11:20 AM   #1783
Shini
Glass Joe
 
Night Elf Warrior
 
<Sin>
Kul Tiras (EU)
The could swop DW specialization and Enrage. An Arms (or PvP) warrior would need to consider points in fury a little more to get Enrage vs some other talents. And DW specialization and flurry seem to go hand in hand. And that would remove a pvp aspect from a mostly pve tree while still allowing the option to go the Enrage route.
That doesn't solve the problem. Instead of dual-wielding warriors having to waste 5 points to get Flurry, 2-hand warriors would have to waste 5 points to get Flurry.

In my opinion, a small reduction in the points required to get the required talents would be preferable, for example reducing some of the 5-point talents to 3 points with the same effect. Right now, and even more so in 2.3, there is very little freedom for DW Fury warriors to spend their points, almost everyone has the same spec, and I don't think any dedicated DW PvE-warriors will consider taking the improved tactical mastery, however nice it is for DPS-warrior tanking utility, simply because they can't spare the points.

Last edited by Shini : 10/22/07 at 1:06 PM.

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Old 10/22/07, 11:42 AM   #1784
D4vE
Von Kaiser
 
D4vE's Avatar
 
Tauren Warrior
 
Magtheridon (EU)
Originally Posted by Fogbug View Post
I think arms is fine and that the focus should be on improving fury's PvP performance along with its raid dps (and the imp berserker stance change is a very significant pvp buff, though not really enough on its' own). Unlinking enrage and flurry makes sense too, but linking DW with flurry instead definitely doesn't.
Uhm, did I overlook something or why is a 10% threat reduction talent a significant PvP buff?

Point is: Arms PvE spec is more or less unaffected after the patch, plus you get most of the PvP goodies as well.
All the buffs to fury tree look nice, still you can either decide between ditching deep wounds and impale or leaving out one of those nifty new talents, which should improve PvE dps. Unlinking enrage or a point reduction in talents like DW spec could fix that.

Unless you run with a 2nd warrior, fury has no place in arena in my opinion. MS is just too strong in group pvp and even if you would take a 2nd melee, you would probably take a rogue for CC/timers. Fair trade off would be to make fury the king of PvE dps, but sadly thats not true at the moment.

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Old 10/22/07, 11:50 AM   #1785
Gaise
Von Kaiser
 
Draenei Shaman
 
Argent Dawn
Originally Posted by D4vE View Post
Uhm, did I overlook something or why is a 10% threat reduction talent a significant PvP buff?
At the moment, it's also removing the additional damage we take.

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Old 10/22/07, 12:14 PM   #1786
Darkrenown
Don Flamenco
 
Orc Death Knight
 
Stormrage (EU)
Originally Posted by Shini View Post
That doesn't solve the problem. Instead of dual-wielding warriors having to waste 5 points to get Flurry, 2-hand warriors would have to waste 5 points to get Flurry.
I'm pretty sure I just said that. It was Randor who suggested swapping DW and enrage, not me.

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Old 10/22/07, 12:45 PM   #1787
Korlong
Von Kaiser
 
Troll Warrior
 
<BAD>
Demon Soul
Originally Posted by Brissa View Post
The spreadsheet tells quite another story.
Im currently using Fell-Steel and my biggest possible upgrade in the game (bar DST) is a good dps helm with a meta socket (T5 included), at least according to the spreadsheet..
People tend to really underestimate the Relentless Earthstorm Diamond, particularly now that it is fixed again. I'm a firm believer of the fact that the [Warbringer Battle-Helm] is better than the [Fel-Steel Warhelm] because of its meta socket and easy socket bonus.

Coming back to the 2.3 changes, I am extremely dissapointed in the reduction in effectiveness of weapon mastery. Its still a buff from precision, however I can't help but feel that we are back in the initial state of the patching being a nerf to Fury overall.

Frankly the reasons for the Deathwish change cited by Bornakk don't make any sense:

Some warriors felt forced to pickup certain talents and this left them with few options. This change could allow people in these situations to have some extra options while the weapon expertise and threat reduction improvements to the deep end of the fury tree allow for more consistent sustained damage.
The ONLY thing accomplished by the Deathwish change is to prevent Fury warriors from getting it. That's IT. No PvP warrior is suddenly going to go high arms, they're all going to STILL go 33/28 for flurry, enrage and improved slam.

The change to improved berserker stance was something of a surprise - I was actually thinking that they should replace Improved Mortal Strike with a talent called "Inner Balance" that would remove 2/4/6/8/10% of the bonus damage in Berserker Stance, as it would be more of a PvP benefit. It might also make deep arms more worthwhile.

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Old 10/22/07, 3:00 PM   #1788
Mjollnir
Don Flamenco
 
Pojung
Undead Druid
 
No WoW Account
Originally Posted by Gaise View Post
At the moment, it's also removing the additional damage we take.
Woah Nelly.. you mean to say that the new 5/5 Imp Zerk Stance:
- Increases AP in zerk stance by 2/4/6/8/10%
- Decreases threat gen in zerk stance by 2/4/6/8/10%
- Decreases dmg taken in zerk stance by 2/4/6/8/10% (effectively giving zerk stance 3% additional crit, with no inc dmg penalty)?

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Old 10/22/07, 3:11 PM   #1789
Mjollnir
Don Flamenco
 
Pojung
Undead Druid
 
No WoW Account
Originally Posted by mikebro View Post
Enrage isn't entirely useless, fights with adds have a chance to proc it and right now I'm doing pve in a significant amount of resilience (over 200) so *any* damage I take has a 5-6% chance of triggering enrage.
I think the argument here is that Enrage is useless given the synergy of why people spec for it. (And for the record, the trees 'Arms' 'Fury' 'Prot' refer to a 'Weapon Master' 'Warcry/Rallier' 'Inpregnable' warrior- hence, Enrage belongs in the Fury tree themewise).
It being in the Fury tree as a prereq for Flurry is the issue. Those speccing Flurry are speccing for purebred dps. Sure, as a fury/prot raider I enjoyed having Enrage proc while on tanking duty (the aforementioned resilience benefit), but it does absolutely nothing for me dps-wise. And, of course, the only reason I picked it up, was for Flurry. There is no synergy between the talents, albeit both are synergic with the overall Fury theme.

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Old 10/22/07, 3:16 PM   #1790
Graul
King Hippo
 
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Orc Warrior
 
Fenris
hence, Enrage belongs in the Fury tree themewise
Obviously Blizzard doesn't care about what makes sense themewise with the removal of Death Wish.

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Old 10/22/07, 3:21 PM   #1791
Mjollnir
Don Flamenco
 
Pojung
Undead Druid
 
No WoW Account
Originally Posted by Graul View Post
Obviously Blizzard doesn't care about what makes sense themewise with the removal of Death Wish.
This is precisely the underlying reason why the patch notes caused such an uproar. It doesn't make... sense. And for the same [inverse] reason, plugging SS into Fury.

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Old 10/22/07, 3:27 PM   #1792
ikevlari
Glass Joe
 
Gnome Warrior
 
Dragonmaw
I have a question about haste rating, and this seemed like the appropriate thread for it:

Does Slam get affected by haste?

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Old 10/22/07, 3:51 PM   #1793
Anduryondon
Piston Honda
 
Undead Warrior
 
Blackrock (EU)
Unfortunately not

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Old 10/22/07, 4:26 PM   #1794
Kiranat
Von Kaiser
 
Human Warrior
 
Skullcrusher
Originally Posted by ikevlari View Post
I have a question about haste rating, and this seemed like the appropriate thread for it:

Does Slam get affected by haste?
I'm almost positive that it does, at least by DST procs.

Edit: Just tested again - I could have sworn it was affected in the past.... I guess my eyes are playing tricks on me.

Last edited by Kiranat : 10/22/07 at 4:40 PM.

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Old 10/22/07, 4:28 PM   #1795
Graul
King Hippo
 
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Orc Warrior
 
Fenris
Originally Posted by Kiranat View Post
I'm almost positive that it does, at least by DST procs.
Slam is a "cast" ability. It's not affected by haste other than the fact that if you proc Flurry or some other haste effect, it can screw up your timing.

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Old 10/22/07, 4:33 PM   #1796
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
Originally Posted by ikevlari View Post
I have a question about haste rating, and this seemed like the appropriate thread for it:

Does Slam get affected by haste?
Would be interesting if it was effected by spell haste similar to how taunt is effected by spell hit =o

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Old 10/22/07, 4:34 PM   #1797
Nite_Moogle
Not Helpful.
 
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Tauren Shaman
 
Mal'Ganis
Originally Posted by Emeraude View Post
Would be interesting if it was effected by spell haste similar to how taunt is effected by spell hit =o
Get a bloodlust and look at your cast time.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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Old 10/22/07, 9:17 PM   #1798
ckaparos
Von Kaiser
 
Human Warrior
 
Blackrock
Inregards to haste, does haste only effect your white dps when duel weilding or does it effect your yellow damage as well?

Im currently in the position were I can pick up a few peices of haste gear. All should i focus on -amour gear.

I was thinking of perhaps a balance of maybe 2 or 3 peices of haste gear and 2 or 3 peices of -amour gear would work best.

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Old 10/22/07, 11:41 PM   #1799
Steveharris
Von Kaiser
 
Steveharris's Avatar
 
Human Warrior
 
Malygos
Originally Posted by ckaparos View Post
Inregards to haste, does haste only effect your white dps when duel weilding or does it effect your yellow damage as well?

Im currently in the position were I can pick up a few peices of haste gear. All should i focus on -amour gear.

I was thinking of perhaps a balance of maybe 2 or 3 peices of haste gear and 2 or 3 peices of -amour gear would work best.
Haste doesn't effect your yellow damage directly; it effects it indirectly (obviously) because haste=more white damage, which=more rage for specials. In my (slightly intoxicated) opinion, it seems like with DST and Dragonstrike, you have a pretty good amount of haste from procs/swiftseel as is. I'd be looking for more AP, and perhaps armor penetration. Obviously get Executioner when 2.3 hits; you could probably drop some +hit as well, if that helps any.

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Old 10/23/07, 12:52 AM   #1800
seasonlight
Banned
 
Undead Warrior
 
Blackwing Lair
help with weapons

So, as for fury. Which combination of 2 would best suit me. according to my armory.

Thottbot World of Warcraft: Rising Tide - rising tide
Thottbot World of Warcraft: Wicked Edge of the Planes - wicked edge of the plains
Thottbot World of Warcraft: Swiftsteel Bludgeon - swiftsteel bludgeon
Thottbot World of Warcraft: Merciless Gladiator's Hacker - merciless gladiator hacker

And any other weapons. werei n hyjal//bt now so im curious how far wicked edge will take me and the merc axe OH.

The World of Warcraft Armory

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