Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Warriors

Closed Thread
 
LinkBack Thread Tools
Old 11/03/07, 1:56 AM   #1976
Graul
King Hippo
 
Graul's Avatar
 
Orc Warrior
 
Fenris
Is the ToL buff not really needed?

Offline
Old 11/03/07, 11:32 AM   #1977
Maskirovka
Piston Honda
 
Undead Warrior
 
Korgath
We haven't had a tree for months, and even when we did we never put it in the tank group for any reason. I don't think it's worth losing the other benefits. I'm sure a few people will end up posting "but what about on blah fight for blah group blablabla", but generally it's useless. But anyway...ya derail

Offline
Old 11/03/07, 12:25 PM   #1978
Hidden
Don Flamenco
 
Troll Rogue
 
Blackrock (EU)
I wouldn't say it's useless, the problem is just that there's better support for the main tank like Imp, Devotion Aura, Windfury/Grace of Air and you generally have more than one tank.

Germany Offline
Old 11/03/07, 6:03 PM   #1979
Touf
Don Flamenco
 
Tauren Warrior
 
Ner'zhul
ToL aura is very nice to have on single tank fights like Azgalor, but you can do without it on normal stuff. Imp, devo aura, and your other tanks are usually better in the group.

Offline
Old 11/04/07, 8:27 AM   #1980
Ondskapt
Glass Joe
 
Troll Warrior
 
Cho'gall (EU)
Hi,

seeing the offline TPS webpage based on a WWS parse gave me an idea about a kind of "rate my DPS skill" page that would bring you a result about the way you play your warrior. It could be usefull to know what has to be changed and improved to increase your DPS depending only on your skill. I don't know how to build this in html/xml or so, but I can write what I've got in mind :

- the use of cooldowned attacks (Bloodthirst / Mortal Strike and Whirlwind) : rate the fact that the attack is done as soon as possible or delayed due to many reasons
- the uptime of BattleShout and Rampage : always up or many downtime (especially Rampage that has to be refreshed during the main attacks cooldown) ?
- the use of Slam : just after a white hit or really delayed ?
- the use of Heroic Strike : to many HS leading to rage problems ? (delayed cooldowned attacks etc.)

It could also give informations about flurry uptime ("should I still raise my crit rating" etc.) and Rage generation on time ("Was I often wasting Rage - over 100 - or did I lack rage - often below 30 -" etc.

Does it sounds interesting or totally useless ?

Offline
Old 11/04/07, 9:04 AM   #1981
Baragdur
Glass Joe
 
Undead Priest
 
Mal'Ganis (EU)
This would be quite interesting - especially the slam timing

Offline
Old 11/04/07, 9:06 AM   #1982
Rhaeti
Von Kaiser
 
Rhaeti's Avatar
 
Tauren Warrior
 
<SXM>
Area 52
Originally Posted by Ondskapt View Post
Hi,

seeing the offline TPS webpage based on a WWS parse gave me an idea about a kind of "rate my DPS skill" page that would bring you a result about the way you play your warrior. It could be usefull to know what has to be changed and improved to increase your DPS depending only on your skill. I don't know how to build this in html/xml or so, but I can write what I've got in mind :

- the use of cooldowned attacks (Bloodthirst / Mortal Strike and Whirlwind) : rate the fact that the attack is done as soon as possible or delayed due to many reasons
- the uptime of BattleShout and Rampage : always up or many downtime (especially Rampage that has to be refreshed during the main attacks cooldown) ?
- the use of Slam : just after a white hit or really delayed ?
- the use of Heroic Strike : to many HS leading to rage problems ? (delayed cooldowned attacks etc.)

It could also give informations about flurry uptime ("should I still raise my crit rating" etc.) and Rage generation on time ("Was I often wasting Rage - over 100 - or did I lack rage - often below 30 -" etc.

Does it sounds interesting or totally useless ?
That sounds like a good idea. Maybe you can get a web design savvy person to help you implement it.


Offline
Old 11/04/07, 6:00 PM   #1983
Gruntle
King Hippo
 
Tauren Warrior
 
Earthen Ring (EU)
That would be great Ondskapt, I know I would use it at least

Offline
Old 11/05/07, 4:00 PM   #1984
Hozz
Don Flamenco
 
Tauren Warrior
 
Suramar
Why was Deathwish moves to Arms?

41 pages of responses there and still nothing more from Blizzard beyond the laughable initial response of

Some warriors felt forced to pickup certain talents and this left them with few options. This change could allow people in these situations to have some extra options while the weapon expertise and threat reduction improvements to the deep end of the fury tree allow for more consistent sustained damage.

Offline
Old 11/05/07, 4:29 PM   #1985
mikebro
Piston Honda
 
Night Elf Warrior
 
Bleeding Hollow
Originally Posted by Hozz View Post
Why was Deathwish moves to Arms?

41 pages of responses there and still nothing more from Blizzard beyond the laughable initial response of
Yeah, We know. Starting here http://elitistjerks.com/f31/t12386-w...rior/p59/#1451 and continuing discussion about it for 25+ pages. I was happy to see this thread done with Deathwish rants and overpowered Arms warriors.

Offline
Old 11/05/07, 7:47 PM   #1986
Rhaeti
Von Kaiser
 
Rhaeti's Avatar
 
Tauren Warrior
 
<SXM>
Area 52
Originally Posted by Hozz View Post
Why was Deathwish moves to Arms?

41 pages of responses there and still nothing more from Blizzard beyond the laughable initial response of
Yeah, I hope it doesn't go through.


Offline
Old 11/06/07, 8:30 PM   #1987
Danath
Banned
 
Human Paladin
 
Les Sentinelles (EU)
Originally Posted by Rhaeti View Post
Yeah, I hope it doesn't go through.
Keep spamming over there then. We all need it doesn't go through

Offline
Old 11/06/07, 11:14 PM   #1988
Emeraude
Bald Bull
 
Emeraude's Avatar
 
Night Elf Warrior
 
Sargeras
Blah, was going for Cynical, and got an infraction. >_<

Last edited by Emeraude : 11/07/07 at 12:43 AM.

Offline
Old 11/07/07, 2:13 AM   #1989
ckaparos
Von Kaiser
 
Human Warrior
 
Blackrock
Humans and Orc's have had the racials changed on the ptr today.

We have expertise rating again not 1% crit chance for swords,maces(humans) and axes for orcs.

I went on and i had 10 expertise reducing my chance to dodge/parry attacks by 2.50% in addition to my -2% from weapon mastery.

Offline
Old 11/07/07, 2:58 AM   #1990
Iofe
Glass Joe
 
Human Warrior
 
Neptulon (EU)
Originally Posted by ckaparos View Post
Humans and Orc's have had the racials changed on the ptr today.

We have expertise rating again not 1% crit chance for swords,maces(humans) and axes for orcs.

I went on and i had 10 expertise reducing my chance to dodge/parry attacks by 2.50% in addition to my -2% from weapon mastery.

That looks pretty damn awesome to me tbh.

Offline
Old 11/07/07, 3:02 AM   #1991
Davia
Piston Honda
 
Human Death Knight
 
Turalyon
Apparently on PTR dualwielding a sword and a mace as a human you currently get 10 expertise.

Offline
Old 11/07/07, 5:31 AM   #1992
Zalein
Von Kaiser
 
Human Death Knight
 
Sylvanas (EU)
Most likely a bug, I guess. Would be totally awesome otherwise, though. Season 3 mace/sword combo would rock.

Offline
Old 11/07/07, 5:50 AM   #1993
Danath
Banned
 
Human Paladin
 
Les Sentinelles (EU)
Originally Posted by Zalein View Post
Most likely a bug, I guess. Would be totally awesome otherwise, though. Season 3 mace/sword combo would rock.
Actually I'm getting 1.25% in the Character Panel, don't know if you all are referring to *real combat* situations.

Offline
Old 11/07/07, 10:39 AM   #1994
warriorn1
Banned
 
Human Warrior
 
Bloodfeather (EU)
Does seem to be a bug, however using the old weapon skill stat you would get both +5 for swords and maces but they obviously didn't stack as they were different weapon types. Perhaps now they're all lumped under Expertise, you get both benefits from mace and swords as its the same type of skill rating. Would be a nice little buff.

While were on the topic, how much dodge and parry does a raid boss have? Is it worth stacking expertise in decent amounts?

Offline
Old 11/07/07, 10:53 AM   #1995
Zalein
Von Kaiser
 
Human Death Knight
 
Sylvanas (EU)
5% dodge afaik, parries are off the table if you're hitting from behind, obviously, so 5% expertise should push dodges off completely which is just so sexeh.

Offline
Old 11/07/07, 11:13 AM   #1996
warriorn1
Banned
 
Human Warrior
 
Bloodfeather (EU)
I think its said 1 expertise rating is equal to .25% of reduced dodge and parry.
So as a human, a mace and a sword plus one other item with 10 expertise rating, pushes boss dodge of the table?

Say bosses had 5% parry aswell for example, would having 20 expertise rating eliminate the need to be stood behind a boss?

Offline
Old 11/07/07, 11:46 AM   #1997
Zegai
Von Kaiser
 
Human Warrior
 
Aerie Peak
Originally Posted by Ondskapt View Post
Hi,

seeing the offline TPS webpage based on a WWS parse gave me an idea about a kind of "rate my DPS skill" page that would bring you a result about the way you play your warrior. It could be usefull to know what has to be changed and improved to increase your DPS depending only on your skill. I don't know how to build this in html/xml or so, but I can write what I've got in mind
Where is that webpage?

Btw, dodges are something between 5 and 6.5% percent, according to the weapon skill thread here. And parries between 10 and 12%. Due to the difference, you probably will keep on hitting from behind - too much expertise, for a DPS warrior, to hit the parry cap. Good for tanks tho, human warriors get 11 expertise from the start.

Offline
Old 11/07/07, 11:58 AM   #1998
warriorn1
Banned
 
Human Warrior
 
Bloodfeather (EU)
A quick question;

If whirlwind now hits with both weapons can we assume the following;

Weapon enchants on the offhand will proc more often. (Potentially making the 20 str enchant inferior to proc based ones like mongoose)
The offhand weapon can individually crit, thereby increasing flurry, deep wounds etc.
The offhand, if its a sword, has a chance of getting an extra attack through sword spec when using whirlwind.

Thanks in advance.

Offline
Old 11/07/07, 12:05 PM   #1999
Achilleuss
Glass Joe
 
Human Warrior
 
Bloodscalp
I just picked up the Grips of Silent Justice and i was wondering how ignore armor affects damage done? Is there a maximum it can be reduced?

Offline
Old 11/07/07, 12:35 PM   #2000
Eledorian
Piston Honda
 
Eledorian's Avatar
 
Night Elf Warrior
 
Hellfire (EU)
Originally Posted by Achilleuss View Post
I just picked up the Grips of Silent Justice and i was wondering how ignore armor affects damage done? Is there a maximum it can be reduced?
You can reduce till you hit 0 armor I assume, passed 0 armor it won't help anymore.

How it affects your damage done on a % base depends on the exsisting armor debuffs already on the target and how much ArP you have gathered.

Offline
Closed Thread

Go Back   Elitist Jerks » Warriors

Thread Tools