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Old 08/13/12, 5:15 AM   #181
Abbys
Glass Joe
 
Orc Warrior
 
Burning Legion (EU)
Originally Posted by Xav View Post
Second Wind on Amber Shaper is amusing, I'm thinking of how cute it could be to load up on pure survival and to make your little amber guy impossible to kill, just to really screw with your guildies.

So, I've been meaning to ask other warriors. Is it just me, or is it more difficult to get Heroic Leap to work in certain situations randomly? A couple times now I've clicked quickly and then again (target->leap with almost time looking for the reticle location) and get a "out of range" error, I feel like it's a range I've been comfortable with in the past, and shouldn't be failing.

Am I hallucinating, or does the Heroic Leap redesign just feel a little bit more restrictive in some situations (but certainly better about going up hills, now!)?
I dont feel any changes to the range of heroic leap tbh and expecting going up hills to be fixed, it is the case on ptr and beta only.

im usually getting myself tricked by jumping and using leap in the air, it seems that the destination is within the range while in air, but when u land it isnt so im getting out of range messages...

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Old 08/13/12, 5:24 AM   #182
Abbys
Glass Joe
 
Orc Warrior
 
Burning Legion (EU)
By the way :

Beta Class Balance blizz forum 09/08/2012 by GC :

Enough smart players have stepped up to the plate to convince us that this probably won't be a problem (in other words, that you could macro Berserker Rage but optimal play is not to), so we are going to revert this change. Berserker Rage will grant a charge of Raging Blow and rage even if you are already enraged.

As an aside, we are also going to try warrior stances off the GCD again, but with a 3 sec shared cooldown. This should allow you to shift stances for short periods without a damage loss because of the spent GCD, but not for individual attacks.
I guess you guys would have to re-do the Berserker Rage mechanics... again... sick :P

!source!

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Old 08/13/12, 5:26 AM   #183
Berthold
Don Flamenco
 
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Pandaren Warrior
 
Madmortem (EU)
Originally Posted by epurator View Post
Any recent Simulation on Arms (if the Taste of blood issue is fixed, I mean the Heroic strike damage with stack) ?
The code got fixed, but we do not have a new priority list that accounts for the changes. If somebody can make up one / or several, I'd be happy to put the best online.

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Old 08/13/12, 5:44 AM   #184
Berthold
Don Flamenco
 
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Pandaren Warrior
 
Madmortem (EU)
Originally Posted by Abbys View Post
I guess you guys would have to re-do the Berserker Rage mechanics... again... sick :P

!source!
already in the code, but thanks for mentioning :-)

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Old 08/13/12, 10:10 AM   #185
Ixistillixi
Glass Joe
 
Human Warrior
 
Defias Brotherhood (EU)
Does anyone tried "hybrid" warrior? Using TG (2x2h) almost whole fight then switch to SMF (2x1h) at 20% boss hp to gain extreme executes? Weapon switch during combat cost only 1 GCD. SMF and TG are now specializations so you can Have both at the same time - ofc - depends on weapons equipped. so?

Last edited by Ixistillixi : 08/13/12 at 10:15 AM.

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Old 08/13/12, 4:59 PM   #186
Dots
Don Flamenco
 
Pandaren Warrior
 
Dentarg (EU)
Originally Posted by Ixistillixi View Post
Does anyone tried "hybrid" warrior? Using TG (2x2h) almost whole fight then switch to SMF (2x1h) at 20% boss hp to gain extreme executes? Weapon switch during combat cost only 1 GCD. SMF and TG are now specializations so you can Have both at the same time - ofc - depends on weapons equipped. so?
Yes, that works. I thought they had fixed that because the Execute tooltip doesn't actually update, but it does deal more damage if you swap to 2 1handers mid fight. Probably something that should be addressed.

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Old 08/13/12, 5:04 PM   #187
Ixistillixi
Glass Joe
 
Human Warrior
 
Defias Brotherhood (EU)
Mhm, easy fix for this will be something like a "combat lock" when you enter combat with 2x2h you will stay TG untill combat ends and same for SMF. But for now that "hybrid" spec might be best in terms of dps.

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Old 08/14/12, 3:32 AM   #188
Serivola
Von Kaiser
 
Goblin Warrior
 
Nathrezim (EU)
Is there a possibility to sim this. I wasn't able to find commands for weapon switch in Simcraft but I'm really interested in the output (especially the question if it is better to switch weapons as soon as the enemy is under 20% heath or to wait until you have a spare GCD (pooling rage before 20% should be always a good thing, even without weapon switching).

/edit
Originally Posted by Ghostcrawler
We are going to use the same solution we did for Frost DKs, which is that a weapon swap will prevent the passive bonus for applying for 30 sec or so. In this case, if you switched to SMF for Execute, you wouldn't benefit from the SMF bonus for a long enough time that it's probably not worth it. There are very few legitimate cases where a warrior would want to switch from TG to SMF in the middle of an encounter.

Last edited by Serivola : 08/14/12 at 3:17 PM.

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Old 08/15/12, 1:25 AM   #189
esoterickk
Glass Joe
 
Worgen Warrior
 
Frostmourne
I'm after some confirmation/clarification regarding the Fury Rotation from experience on beta - there's really no solid/easy to interpret information out there. Haven't used simcraft before, so trying to take that into account while trying to deciphering the simcraft inputs.

The basic gist I've gotten (I believe it's correct for most part, please inform me if otherwise):
Spec: Dragon Roar > Bladestorm/Shockwave
Bloodbath > Storm Bolt/Avatar
Glyphs: Death from Above (heroic leap reduction + dmg increase), Recklessness (increased duration) and Undending Rage (+20 max rage)

Rotation:
1) BT on CD
2) CS on CD
3) Wild Strike x3 (with Bloodsurge proc, CD on WS reduced to 1sec allowing for 3x between BT)
3) Dragon Roar on CD (pretty much use on CD whenever you can; multiple targets obviously does more damage if you can line up)
4) Raging Blow
5) Wild Strike
6) Heroic Strike (ONLY WITH EXCESS OF RAGE)

Essentially, rotation will be something like this:

Bloodsurge proc on BT:
BT > Wild Strike > Wild Strike > Wild Strike > BT

No Bloodsurge proc and you are enraged.
BT > CS > Raging Blow > BT

No Bloodsurge and you are not enraged.
BT > CS > Wild Strike > BT

Dragon Roar being used on CD whenever you can fit it in ideally. Execute hits like a freight train, use whenever rage allows sub 20% (no real set rotation as it cost high rage, BT and CS on CD, use Execute every other GCD that you can and if you have the rage).
Things I'm unsure on and would like confirmation/further information or discussion as I'm not heavy on the theorycraft side:

SMF vs TG; does the rotation change due to difference in wep damage? I found RB vs WS damage results to be similar for both specs.

CS or BT, which would have higher priority if both are available? Apparent in starting rotation, essentially whether you open up with:
BT > CS > filler > BT
or
CS > BT > filler > filler > BT

How to cater for Bloodsurge procs with CS (and does 3xWS beat RB in all circumstances)? ie.
BT - WS - WS - WS - BT
vs
BT - CS - WS - WS - BT? Or otherwise?

Lastly Execute: I'm guessing this turns our sub 20% rotation to BT on CD, CS on CD, Execute all other GCDS? Does rage allow for this? Or is there cases where 3xWS with Bloodsurge/RB out-weigh using Execute?

Thanks! These are just the main things that I haven't understood properly, nor is there any real reference for others on rotational advice come MoP. ^^

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Old 08/15/12, 3:58 AM   #190
Serivola
Von Kaiser
 
Goblin Warrior
 
Nathrezim (EU)
SF vs. TG: Only difference is that as TG you are using RB sub 20% while as SMF you don't.
BT>CS
WS*>CS (that's what simcraft is using, may have swapped since last patch and should be simmed again)
Execute: BT>CS>DR/SW/SB/HT>(RB)>Exe, during CS: Exe>BT>DR/SW/SB/HT>(RB), RB only if TG, never WS

Using DR/SW/SB/HT sub 20% is currently not implemented in Simcraft profiles.

Last edited by Serivola : 08/15/12 at 4:16 AM.

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Old 08/15/12, 4:41 AM   #191
Ixistillixi
Glass Joe
 
Human Warrior
 
Defias Brotherhood (EU)
I find out that on Death_Knight_Frost_1h_T14h they are using 160str gem in offhand but on SMF profile I didnt see any gem in offhand. Same for rogues they all are using offhand gems while SMF does not.

Last edited by Ixistillixi : 08/15/12 at 4:57 AM.

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Old 08/15/12, 6:16 AM   #192
Starfox
King Hippo
 
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Tauren Druid
 
Destromath (EU)
Is sudden death now 20% on auto attacks only?

Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy

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Old 08/15/12, 7:01 AM   #193
Berthold
Don Flamenco
 
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Pandaren Warrior
 
Madmortem (EU)
wowdb thinks so, Sudden Death - Arms - Specialization - Warrior - Class Abilities - Spells - WOWDB ... Otherwise CS is up 100%.. Doesn't look probable :-)

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Old 08/15/12, 8:32 AM   #194
Dots
Don Flamenco
 
Pandaren Warrior
 
Dentarg (EU)
Yes, Sudden Death is now 20% on auto attacks only.

Originally Posted by Serivola View Post
SF vs. TG: Only difference is that as TG you are using RB sub 20% while as SMF you don't.
SMF should probably still be using RB sub 20% if CS is up and there is not enough rage for Execute (still after Storm Bolt if you have that). This may have changed with the recent balance adjustments though.

Originally Posted by Serivola View Post
WS*>CS (that's what simcraft is using, may have swapped since last patch and should be simmed again)
WS* should be used after both CS and RB. That's also what the action list is doing. The exception is if you have only 0.5 or 1 sec left on BT cooldown, in that case WS* is preferred because of the shorter GCD.

Originally Posted by Serivola View Post
Using DR/SW/SB/HT sub 20% is currently not implemented in Simcraft profiles.
I'm getting a very small DPS increase (~30 dps) when prioritizing these abilities over Execute if CS and Enrage are both down over the simpler Execute > free stuff. I'm not sure that kind of optimization is worth it since doing it wrong just once would probably outweigh the gains.

Originally Posted by Ixistillixi View Post
I find out that on Death_Knight_Frost_1h_T14h they are using 160str gem in offhand but on SMF profile I didnt see any gem in offhand. Same for rogues they all are using offhand gems while SMF does not.
Do we know if regular gems can even be used with the Sha-touched weapons?

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Old 08/15/12, 11:39 AM   #195
Kaljurei
Von Kaiser
 
Worgen Warrior
 
Thunderhorn (EU)
I saw Simcraft showing Arms at 120k suddenly, and then back down to 100k. Was there a bug of some sorts?

The figure right now looks to be more correct because a 5% direct buff and ~10% proc rate reduction of SD seems to make only a 2k dps increase.

Originally Posted by Dots View Post

Do we know if regular gems can even be used with the Sha-touched weapons?
As far as I can tell only the Legendary Gems can be used in them, i.e 500 Str/Agi/Int.

It also seems, from a thread in MMO-C, that they are actually supposed to be named Sha-Touched sockets, and not Hydraulic, and that only Legendary Gems can be placed in them, as stated above.

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