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08/28/12, 5:58 AM
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#226
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Von Kaiser
Goblin Warrior
Nathrezim (EU)
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Bladestorm should be something like:
bladestorm,if=talent.bladestorm.enabled&cooldown.colossus_smash.remains>=5&cooldown.mortal_strike.remains>=4&target.health.pct>=20
The HS part works since Slam is a major rage dump and wasting a stacked HS out of CS just to safe maybe 10 rage isn't worth it anyways. Also even with this HS condition you don't overrage that often as arms.
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08/28/12, 10:13 AM
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#227
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Von Kaiser
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You can also shout during Bladestorm.
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08/28/12, 2:39 PM
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#228
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Don Flamenco
Pandaren Warrior
Dentarg (EU)
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Originally Posted by Kaljurei
Also about this one for CS : colossus_smash,if=debuff.colossus_smash.remains<=1.5
What if there was no Rage available, and no spells available on cooldown? Do we simply not press CS merely because losing the extra seconds of the CS debuff is less DPS than delaying CS? Also taking into account possible Enrage procs for extra Rage and physical damage dealt.
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Yes, there should be another plain "actions+=/colossus_smash" second to last on the list, right before the last Battle Shout. It's a very minor increase though since that situation doesn't come up often.
In the beta, I also get 4 GCDs into a single CS debuff pretty much every time with the ability queue. The application of the debuff might just be delayed a bit, perhaps because of latency. The fourth ability will be used after exactly 6 seconds if you always queue them though, so it still benefits from the CS debuff. I doubt that SimC takes this into account. Even when I tried to make the CS action "smarter" it would always result in a DPS loss.
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08/28/12, 2:51 PM
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#229
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Von Kaiser
Goblin Warrior
Nathrezim (EU)
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Some improvements:
WS during CS has higher priority
DC is used together with CS
TG:
 ← Click Here

actions=auto_attack
actions+=/mogu_power_potion,if=(target.health.pct<20&buff.recklessness.up)|buff.bloodlust.react|target.time_to_die<=25
actions+=/recklessness,use_off_gcd=1,if=((debuff.colossus_smash.remains>=5|cooldown.colossus_smash.remains<=4)&((!talent.avatar.enabled|!set_bonus.tier14_4pc_melee)&((target.health.pct<20|target.time_to_die>315|(target.time_to_die>165&set_bonus.tier14_4pc_melee)))|(talent.avatar.enabled&set_bonus.tier14_4pc_melee&buff.avatar.up)))|target.time_to_die<=18
actions+=/avatar,use_off_gcd=1,if=talent.avatar.enabled&(((cooldown.recklessness.remains>=180|buff.recklessness.up)|(target.health.pct>=20&target.time_to_die>195)|(target.health.pct<20&set_bonus.tier14_4pc_melee))|target.time_to_die<=20)
actions+=/bloodbath,use_off_gcd=1,if=talent.bloodbath.enabled&(((cooldown.recklessness.remains>=10|buff.recklessness.up)|(target.health.pct>=20&(target.time_to_die<=165|(target.time_to_die<=315&!set_bonus.tier14_4pc_melee))&target.time_to_die>75))|target.time_to_die<=19)
actions+=/berserker_rage,use_off_gcd=1,if=!(buff.enrage.react|(buff.raging_blow.react=2&target.health.pct>=20))
actions+=/heroic_leap,use_off_gcd=1,if=debuff.colossus_smash.up
actions+=/deadly_calm,use_off_gcd=1,if=debuff.colossus_smash.up
actions+=/heroic_strike,use_off_gcd=1,if=(((debuff.colossus_smash.up&rage>=40)|(buff.deadly_calm.up&rage>=30))&target.health.pct>=20)|rage>=105
actions+=/bloodthirst,if=!(target.health.pct<20&debuff.colossus_smash.up&rage>=30)
actions+=/wild_strike,if=buff.bloodsurge.react&target.health.pct>=20&cooldown.bloodthirst.remains<=1
actions+=/wait,sec=cooldown.bloodthirst.remains,if=!(target.health.pct<20&debuff.colossus_smash.up&rage>=30)&cooldown.bloodthirst.remains<=1
actions+=/colossus_smash
actions+=/execute,if=debuff.colossus_smash.up|rage>=40
actions+=/storm_bolt,if=talent.storm_bolt.enabled
actions+=/raging_blow,if=buff.raging_blow.react
actions+=/execute
actions+=/wild_strike,if=buff.bloodsurge.react&target.health.pct>=20
actions+=/shockwave,if=talent.shockwave.enabled
actions+=/wild_strike,if=debuff.colossus_smash.up&target.health.pct>=20
actions+=/dragon_roar,if=talent.dragon_roar.enabled
actions+=/heroic_throw,if=target.health.pct>=20
actions+=/battle_shout,if=rage<70&!debuff.colossus_smash.up
actions+=/bladestorm,if=talent.bladestorm.enabled&cooldown.colossus_smash.remains>=5&!debuff.colossus_smash.up&cooldown.bloodthirst.remains>=2&target.health.pct>=20
actions+=/impending_victory,if=talent.impending_victory.enabled&target.health.pct>=20
actions+=/wild_strike,if=cooldown.colossus_smash.remains>=1&rage>=75&target.health.pct>=20
actions+=/battle_shout,if=rage<70
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SMF:
 ← Click Here

actions=auto_attack
actions+=/mogu_power_potion,if=(target.health.pct<20&buff.recklessness.up)|buff.bloodlust.react|target.time_to_die<=25
actions+=/recklessness,use_off_gcd=1,if=((debuff.colossus_smash.remains>=5|cooldown.colossus_smash.remains<=4)&((!talent.avatar.enabled|!set_bonus.tier14_4pc_melee)&((target.health.pct<20|target.time_to_die>315|(target.time_to_die>165&set_bonus.tier14_4pc_melee)))|(talent.avatar.enabled&set_bonus.tier14_4pc_melee&buff.avatar.up)))|target.time_to_die<=18
actions+=/avatar,use_off_gcd=1,if=talent.avatar.enabled&(((cooldown.recklessness.remains>=180|buff.recklessness.up)|(target.health.pct>=20&target.time_to_die>195)|(target.health.pct<20&set_bonus.tier14_4pc_melee))|target.time_to_die<=20)
actions+=/bloodbath,use_off_gcd=1,if=talent.bloodbath.enabled&(((cooldown.recklessness.remains>=10|buff.recklessness.up)|(target.health.pct>=20&(target.time_to_die<=165|(target.time_to_die<=315&!set_bonus.tier14_4pc_melee))&target.time_to_die>75))|target.time_to_die<=19)
actions+=/berserker_rage,use_off_gcd=1,if=!(buff.enrage.react|(buff.raging_blow.react=2&target.health.pct>=20))
actions+=/heroic_leap,use_off_gcd=1,if=debuff.colossus_smash.up
actions+=/deadly_calm,use_off_gcd=1,if=debuff.colossus_smash.up
actions+=/heroic_strike,use_off_gcd=1,if=(((debuff.colossus_smash.up&rage>=40)|(buff.deadly_calm.up&rage>=30))&target.health.pct>=20)|rage>=105
actions+=/bloodthirst,if=!(target.health.pct<20&debuff.colossus_smash.up&rage>=30)
actions+=/wild_strike,if=buff.bloodsurge.react&target.health.pct>=20&cooldown.bloodthirst.remains<=1
actions+=/wait,sec=cooldown.bloodthirst.remains,if=!(target.health.pct<20&debuff.colossus_smash.up&rage>=30)&cooldown.bloodthirst.remains<=1
actions+=/colossus_smash
actions+=/execute
actions+=/storm_bolt,if=talent.storm_bolt.enabled
actions+=/raging_blow,if=buff.raging_blow.react
actions+=/wild_strike,if=buff.bloodsurge.react&target.health.pct>=20
actions+=/shockwave,if=talent.shockwave.enabled
actions+=/wild_strike,if=debuff.colossus_smash.up&target.health.pct>=20
actions+=/dragon_roar,if=talent.dragon_roar.enabled
actions+=/heroic_throw
actions+=/battle_shout,if=rage<70&!debuff.colossus_smash.up
actions+=/bladestorm,if=talent.bladestorm.enabled&cooldown.colossus_smash.remains>=5&!debuff.colossus_smash.up&cooldown.bloodthirst.remains>=2&target.health.pct>=20
actions+=/wild_strike,if=debuff.colossus_smash.up&target.health.pct>=20
actions+=/impending_victory,if=talent.impending_victory.enabled&target.health.pct>=20
actions+=/wild_strike,if=cooldown.colossus_smash.remains>=1&rage>=60&target.health.pct>=20
actions+=/battle_shout,if=rage<70
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08/28/12, 11:46 PM
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#230
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Von Kaiser
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Is it me or does sweeping strike now only do 50% of your main target damage ?
There's no patch note about it, so it must be a hotfix.
That's a pretty big nerf, a somehow understandable one, but still a big nerf.
100% uptime of SS cost us 180rage per mn, or ~40% of what we generate.
From a fast test, we now do ~20-25% more dps (cleave + ss) if a second target is nearby, instead of the ~50% more we did before.
Edit: The "nerf" is also on live.
Last edited by plopinou : 08/29/12 at 10:58 AM.
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08/30/12, 3:10 AM
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#231
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Don Flamenco
Pandaren Warrior
Madmortem (EU)
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You can now fit four abilities into one CS window. We should have a release up in the next 24h. I will update this post asap.
Have fun with the action list optimizations. (I will update the official action list after we found out what we can get better at with this fix)
Last edited by Berthold : 08/30/12 at 9:49 AM.
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08/30/12, 10:45 AM
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#232
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Glass Joe
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hello, so can everbody post an specc for smf maybe and can also explain the differcene between the old rotation pls ?
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08/30/12, 1:18 PM
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#233
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Great Tiger
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Originally Posted by Berthold
You can now fit four abilities into one CS window. We should have a release up in the next 24h. I will update this post asap.
Have fun with the action list optimizations. (I will update the official action list after we found out what we can get better at with this fix)
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The Windows version of 504-10 is now available with this fix. The OSX version should follow soon after. Have fun.
Of some interest in this build, the 509 trinkets have had their ICD's nerfed to the correct 105 seconds and the 502 trinkets have had their ICD's buffed to their correct 45 seconds. This may change gear choices.
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08/31/12, 3:26 AM
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#234
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Glass Joe
Orc Warrior
Malfurion (EU)
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Hello,
if I want to simulate at Warriors (Arms, Fury), comes the following message.
LOG:
Look here for error messages and simple text-only reporting.
Player Warrior_Fury_1h_T14N unable to determine item name for id '79327'' at slot trinket2.
Player Warrior_Fury_1h_T14N unable to determine item name for id '79327'' at slot trinket2.
Player Warrior_Fury_1h_T14N unable to determine item name for id '79327'' at slot trinket2.
Player Warrior_Fury_1h_T14N unable to determine item name for id '79327'' at slot trinket2.
Player Warrior_Fury_1h_T14N unable to determine item name for id '79327'' at slot trinket2.
Player Warrior_Fury_1h_T14N unable to determine item name for id '79327'' at slot trinket2.
Unable to initialize item 'relic_of_xuen' on player 'Warrior_Fury_1h_T14N'
Simulation has been canceled during player setup! (thread=0)
Player Warrior_Fury_1h_T14N has no weapon equipped at the Main-Hand slot.
Simulation failed!
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08/31/12, 9:48 AM
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#235
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Glass Joe
Orc Warrior
Sargeras (EU)
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Can somebody explain to me why Sweeping Strikes take a damage reduction right in the face and in the same time Blade Flurry's regeneration malus was decreased ?
If the problem was the spell design, why did Blade Flurry's damage hasn't been decreased in the same way as Sweeping Strikes?
I really don't understand this move.
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08/31/12, 10:58 AM
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#236
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Great Tiger
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Originally Posted by Sunshine1977
Hello,
if I want to simulate at Warriors (Arms, Fury), comes the following message.
LOG:
Look here for error messages and simple text-only reporting.
Player Warrior_Fury_1h_T14N unable to determine item name for id '79327'' at slot trinket2.
Player Warrior_Fury_1h_T14N unable to determine item name for id '79327'' at slot trinket2.
Player Warrior_Fury_1h_T14N unable to determine item name for id '79327'' at slot trinket2.
Player Warrior_Fury_1h_T14N unable to determine item name for id '79327'' at slot trinket2.
Player Warrior_Fury_1h_T14N unable to determine item name for id '79327'' at slot trinket2.
Player Warrior_Fury_1h_T14N unable to determine item name for id '79327'' at slot trinket2.
Unable to initialize item 'relic_of_xuen' on player 'Warrior_Fury_1h_T14N'
Simulation has been canceled during player setup! (thread=0)
Player Warrior_Fury_1h_T14N has no weapon equipped at the Main-Hand slot.
Simulation failed!
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Is that the default Warrior_Fury_1h_T14N.simc profile? I'm not sure why it wouldn't be able to find a weapon or be unable to initialise the trinket. Can you post or message me with the a copy of the exact profile you used? I'm not having any such issues on my end with the default Warrior_Fury_1h_T14N profile.
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08/31/12, 2:22 PM
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#237
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Don Flamenco
Pandaren Warrior
Dentarg (EU)
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Originally Posted by Sevj
Can somebody explain to me why Sweeping Strikes take a damage reduction right in the face and in the same time Blade Flurry's regeneration malus was decreased ?
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Because the devs look at the whole class, not just single abilities. They thought warrior cleave was too high and rogue too low, so they nerfed one and buffed the other.
Even though those two abilities are fairly similar, they don't really do the same thing for both classes. For example, rogues do a decent amount of poison and DoT damage, which I believe is not duplicated by Blade Flurry. Sweeping Strikes on the other hand works with almost all warriors attacks except Deep Wounds. Even Bloodbath works with it last I checked. You can't just straight up compare SS to BF and disregard all the little difference like cost, affected abilities, etc.
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08/31/12, 2:40 PM
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#238
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Von Kaiser
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SS cost us 180 rage per mn, which is a lot. It duplicates ~ 90% of our damage, at a 50% ratio (now).
BF cost rogues 20% less energy regen, and duplicates ~75% of their damage (for subtlety and combat), at a 100% ratio.
We now do +20%-25% damage with a second target, they do at least +50%.
No, SS wasn't that OP before in PVE.
I think this is a pvp nerf before everything else. We could stack rage, charge->SS->MS->DR->HS/Cleave->anything else and kill 2 targets at the same time. This was OP, and is now fixed, at the price of a much less good cleave in PVE content.
Nevertheless, it still is better than the 1mn CD of cata.
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09/04/12, 9:30 AM
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#239
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Von Kaiser
Undead Rogue
Arak-arahm (EU)
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Originally Posted by plopinou
SS cost us 180 rage per mn, which is a lot. It duplicates ~ 90% of our damage, at a 50% ratio (now).
BF cost rogues 20% less energy regen, and duplicates ~75% of their damage (for subtlety and combat), at a 100% ratio.
We now do +20%-25% damage with a second target, they do at least +50%.
No, SS wasn't that OP before in PVE.
I think this is a pvp nerf before everything else. We could stack rage, charge->SS->MS->DR->HS/Cleave->anything else and kill 2 targets at the same time. This was OP, and is now fixed, at the price of a much less good cleave in PVE content.
Nevertheless, it still is better than the 1mn CD of cata.
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Subtlety rogues don't have Blade Flurry.
And if you do the maths, 20% energy regen during one minute is about 180-200 energy.
Considering rogues don't have Cleave, Bladestorm, new Raging blow AE talent, etc I'd say warriors aren't that badly furnished cleave wise.
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09/04/12, 10:10 AM
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#240
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Glass Joe
Orc Warrior
Genjuros (EU)
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Quick guestion. Simcraft says that crit is way better than strength at the moment. If thats so then gemming to crit seems the obvious answer for TG and SMF. Any thoughts?
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