
Originally Posted by Berthold
Hi all,
some news from simcraft regarding Protection Warriors: We got you covered. The spec is now fully operational and awaiting your merciless review and will be included in the next release:
Shield Barrier (with rage >=60): Simulationcraft Results
Shield Block: Simulationcraft Results
Both runs have a tank getting healed by a holy priest and attacked by a boss with 260k melee strikes and frequent spell casts for 6k.
It would be great if you report odd buff uptimes/spell usage counts/ dpet order of spells (do not take a too close look at absolute values as vengeance is a little bit.. annoying).
Assuming that the model is working correctly, we see expected results for defensive stats (mastery>parry>dodge), but really low gains from hit-capping and exp-capping. The latter could be either due to bugs or the fact that the T14H gear set gives more than enough rage (RPS=6.6, i.e., 59.4 rage every 9 seconds) to use Shield Block on CD—additional rage can't be converted to more defense :-/
Looking forward to your comments
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I'm no expert on the sim aspects so I'm just going to chip in based on what you said at the end...
The additional rage can be converted to more defence, by using shield barrier while still maintaining that you have enough to shield block on cooldown (so I guess only when you're nearing 100 rage and will be able to land enough revenge/shield slams before the next time shield block is up to reach 60 rage again..).
Also as I understand it, shield barrier scaling is entirely linear from 20rage to 60rage consumed, so there's no need to only use it when >=60 rage, you can use it even if you have 20 rage if the buff from last using it has already fallen off. This may have no effect on the sims overall results, but would likely make damage intake slightly less spikey?
Is that figure for the estimated RPS of the T14H gear based on not having reforged away any of the hit/expertise or taking the base values of them into account?