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Old 11/09/11, 8:02 PM   #26
Rynok
Dancing Monkey
 
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Rynokism
Human Warrior
 
Non-US/EU Server
Originally Posted by Runtime View Post
Its weird that they would make a talent literally useless for a spec given their current design goal. Im curious if that talent is up for change. Perhaps it might be change to allows rage gen from damage taken or something.
Possible, but look at what it's next to: Deadly Calm has incredible potential for Prot, Heroic Strike and Cleave being anchors of the Prot rotation (especially for consistent threat).

I understand that Bull Rush might seem more geared to Prot than the other talents in the tier due to its inclusion of Intervene, but let's face it: how often do you really Intervene during the average boss encounter?

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Old 11/09/11, 10:44 PM   #27
Muspel
Piston Honda
 
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Human Warrior
 
Korgath
Further info: the attack speed slow debuff is gone. Thunder Clap will apply the 10% physical damage reduction in an AoE, instead. Also, our mastery is going to be nerfed in some way, which isn't a surprise (either that, or they're massively buffing the DK/druid masteries, but that's less likely).

One less debuff to keep up for tanks will be nice. Should also give us more rage to work with for the new active mitigation playstyle.

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Old 11/10/11, 12:26 AM   #28
Runtime
Piston Honda
 
Troll Warrior
 
Hyjal
My guess would that our masteries buff our mitigation abilities like shield block in the same way DK mastery buffs deathstrike. As for losing demo shout I am extremely glad as it is quite annoying to apply.

Bull rush kind of confuses me since raging blow is still in the game. Do they expect fury warriors who take this to intervene on CD?

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Old 11/10/11, 9:34 AM   #29
Muspel
Piston Honda
 
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Human Warrior
 
Korgath
Originally Posted by Runtime View Post
My guess would that our masteries buff our mitigation abilities like shield block in the same way DK mastery buffs deathstrike. As for losing demo shout I am extremely glad as it is quite annoying to apply.

Bull rush kind of confuses me since raging blow is still in the game. Do they expect fury warriors who take this to intervene on CD?
Bull rush strikes me as more of a PvP talent.

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Old 11/10/11, 3:08 PM   #30
Runtime
Piston Honda
 
Troll Warrior
 
Hyjal
Based on some info we gained from blue posts after the Q&A, it appears the enrage mechanic might be changing a bit although they were kind of vague. It appears critting will actually cause you to be enraged since they are removing deep wounds. And the enrage will increase the amount of rage gained from auto attacks. So it is possible that the bull rush talent won't be needed as you will have a high enrage uptime anyways. The enrage change could have interesting implications for prot as it looks as if they want rage to matter for the spec. It would be interesting to see if crit becomes a viable tank stat. All very interesting changes indeed. I think I'll need to save judgement till beta goes live as the scope of these changes are very large.

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Old 11/11/11, 8:42 PM   #31
FearMeMortals
Von Kaiser
 
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Worgen Warrior
 
Barthilas
Originally Posted by Muspel View Post
Also, our mastery is going to be nerfed in some way, which isn't a surprise (either that, or they're massively buffing the DK/druid masteries, but that's less likely).
"We decided not to prevent or discourage block capping for paladins and warriors, because it would have required several corresponding changes to compensate for such severe nerfs and the risk of getting things wrong or asking players to change gear was just too great. Instead, we decided to buff DK and druid tanks to improve their ability to handle streaks of bad luck. In the DK’s case, we increased the armor bonus of Blood Presence."

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Old 11/11/11, 9:29 PM   #32
Muspel
Piston Honda
 
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Human Warrior
 
Korgath
Originally Posted by FearMeMortals View Post
"We decided not to prevent or discourage block capping for paladins and warriors, because it would have required several corresponding changes to compensate for such severe nerfs and the risk of getting things wrong or asking players to change gear was just too great. Instead, we decided to buff DK and druid tanks to improve their ability to handle streaks of bad luck. In the DK’s case, we increased the armor bonus of Blood Presence."
The 4.3 balance changes and what they have planned for MoP are two very different things. Blizzard has always been way more comfortable making major changes between expansions than between patches.

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Old 11/12/11, 11:55 AM   #33
Rynok
Dancing Monkey
 
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Rynokism
Human Warrior
 
Non-US/EU Server
Originally Posted by Muspel View Post
The 4.3 balance changes and what they have planned for MoP are two very different things. Blizzard has always been way more comfortable making major changes between expansions than between patches.
This. The balance changes in 4.3 are going to be minor compared to the complete overhaul of game mechanics that Blizzard is by all appearances planning with the next expansion. From what we've seen so far, MoP is going to be an exponentially greater change to things than Cata was.

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Old 11/23/11, 1:36 AM   #34
landsoul
Myrmidon Champion
 
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Worgen Warrior
 
Alterac Mountains
Talent Calculator - Game - World of Warcraft!

Here you can view all of the proposed mechanics of 5.0 for warriors, including spell changes.

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Old 11/23/11, 3:18 AM   #35
Beefyt
Glass Joe
 
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Undead Warrior
 
Sargeras
Regarding Fury:
Interesting to see that Rend is back on our plate for Fury as we will be in Battle Stance if the change to Berserker Stance goes live. Seems like the Battle Stance change is also a quality of life improvement for Shattering Throw. Also, Fury loses Colossus Smash (now Arms only). We do gain Wild Strike however, which seems like it will see most of it's use during the new Bloodsurge proc as the replacement for Slam which is Arms-only. However, I do not see Inner Rage anymore as a way to hastily dump rage via Heroic Strike. Was it scrapped?
The Rampage raid buff seems to have disappeared and Battle Shout has been changed to an attack power buff (not modified by Kings/MotW).
I think it was expected that Bloodthirst was changed to a rage generator. I believe that it was discussed in Landsoul's class Q/A comment previously.
Does anyone have thoughts at a possible new rotation for 5.0? Should we be concerned yet? To me it looks sort of see-saw-ish with Bloodthirst and Wild Strike.

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Old 11/23/11, 5:14 AM   #36
plamenpavl
Glass Joe
 
Tauren Warrior
 
Neptulon (EU)
I am pretty sure the warrior tree is not nearly finished.
If you take a look at the paladin/DK/druid tanking trees they all have Vengeance for example. The warrior tank doesn't. Also 80 rage cost for activating shield block which will last only one hit is pretty absurd. I suggest we wait and see.

On a side note - fury retains Raging Blow and with a less RNG enrage mechanics it could potentially take a big part of our rotation.
My highest hopes are that fury won't loose Colossus Smash and/or Wild Strike will scale with our mastery (at the moment the only useful thing I can see affected by mastery is Raging Blow, since Enrage no longer increases damage done).

Edit:
Looking more closely at the fury and protection trees :
1) Inner Rage is build in Heroic Strike and Cleave - their cooldown is 1.5 seconds by default. We will more likely generate more rage due to the changes to how Enrage works and Bloodthirst/MS/Shield Slam generating rage, so we might see more heroic strikes/cleaves used as it is now.
2) I still think that 80 rage for Shield Block/Last Stand is too much, but it seems prot warriors will have to balance between using global cooldowns to generate rage/threat and using shield block/last stand to "mitigate" damage.
3) Prot warriors no longer have magical damage reduction, which is kind of sad.

Keep in mind this is most likely not the final version and we still haven't seen the glyph choices which will certainly change the general feel of our abilities.

Edit 2:
It may be too soon, but still worth a brainstorming - potential rotation for fury could be something along the lines of:
Assuming BT>RB>WS
0:00 - BT (no bloodsurge proc)
1:50 - RB
3:00 - Filler
4:50 - Filler
6:00 - BT
A viable filler seem to be Rend. Possibly Thunderclap, Wild Strike (if it hits harder than Heroic Strike).

0:00 - BT (bloodsurge proc, triggering 1 sec GCD for the next 3 Wild Strikes)
1:50 - RB
2:50 - WS1
3:50 - WS2
4:50 - WS3
6:00 - BT

Last edited by plamenpavl : 11/23/11 at 7:04 AM.

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Old 11/23/11, 6:20 AM   #37
Ran Newman
Von Kaiser
 
Orc Warrior
 
Terokkar (EU)
Some more things to noitce:
1. Most prot abilities cost no rage
2. BT is on 6 seconds CD.

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Old 11/23/11, 7:09 AM   #38
FearMeMortals
Von Kaiser
 
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Worgen Warrior
 
Barthilas
I think the increased cooldown of BT is probably the most interesting. A fairly reasonable guess would be that our 1,2 rotation will become a 1,2,3,4 rotation. However things we'll want to find out

- How does increased up time on enrage and the addition of Wild Strike effect the attractiveness of our mastery??
- General DPR and OCL of our new and retuned abilities.

Until we know these things its really hard to get an idea of where the spec is going. Bring on the beta.

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Old 11/23/11, 7:37 AM   #39
Tengenstein
Glass Joe
 
Goblin Warrior
 
Azuremyst (EU)
Shield Block costs 80 rage and has one charge? I hope there's more to the active defence model than just changing our rage dump. I'm some what amused that Prot gets meat cleaver as well, it doesn't seem exactly synergistic with 80rage shield blocks.

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Old 11/23/11, 9:11 AM   #40
Otori
Von Kaiser
 
Orc Warrior
 
Azralon
Shield block has no cooldown now.
Also, none of the abilities used in our "rotation", like Devastate (but it now has a 3 sec CD) and Revenge, cost rage. Only exception is TC, but that has a defensive component to it. Sword n Board makes SS generate twice the rage and they completely reworked the enraged mechanic, making it so that it increases rage generated through attacks.

Maybe this will increase rage generation to a point where 80 rage SB with no cooldown is ok I guess. We won't really be spending it on anything else, except maybe victory rush (talented) or Heroic Strikes when needed.

I don't understand how they kept our mastery and block mechanics though.

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Old 11/23/11, 9:54 AM   #41
Zodiac2049
Von Kaiser
 
Orc Warrior
 
Malfurion
Originally Posted by FearMeMortals View Post
- How does increased up time on enrage and the addition of Wild Strike effect the attractiveness of our mastery??
Under the current circumstances, each point of mastery would result in a 1.4% increase in rage gained per hit. For TG this generally ends up meaning you gain an additional point of rage every other MH/OH hit combo, and for SMF every 3rd MH/OH hit combo.

Also, something it appears a lot of people didn't notice, is the flurry change which functions like enrage does now, having a 9% chance to proc off any attack.

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Old 11/23/11, 10:06 AM   #42
Mericet
Von Kaiser
 
Draenei Hunter
 
Kargath
Last stand also has no cooldown. The shield block thing makes sense (apart from having just 1 charge, which seems weak, especially if it just keeps the same 25% increased chance to block effect), but running around with a permanent 30% extra health sounds pretty incredible.

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Old 11/23/11, 10:09 AM   #43
Runtime
Piston Honda
 
Troll Warrior
 
Hyjal
To be honest, It doesn't really seem with the current implementation of prots active mitigation will feel very "active" the vast majority of our mitigation is still going to be passive and the difference between poor play and exceptional play, will not be very noticeable. I really hope this ends up getting changed during beta to have more of the survivability control in the players hands.

I also noticed that whirlwind has a 6 second cooldown and still has the CD reduction by 6 seconds if it hits 4 or more targets. Flurry was changed as well, It now has a 9% chance to proc off all melee hits and raging blows rage cost was raised to 30.

Im wondering if Wild Strike is going to be worth using without a blood surge proc with its high rage cost. I cant imagine its damage being that overwhelming with it being based off of off hand damage.

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Old 11/23/11, 10:45 AM   #44
Otori
Von Kaiser
 
Orc Warrior
 
Azralon
Originally Posted by Mericet View Post
Last stand also has no cooldown. The shield block thing makes sense (apart from having just 1 charge, which seems weak, especially if it just keeps the same 25% increased chance to block effect), but running around with a permanent 30% extra health sounds pretty incredible.
Yeah though it also costs 80 rage.

I agree with Runtime. SS/Rev/Dev to 80 rage and hit shield block doesn't seem that interesting.

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Old 11/23/11, 1:29 PM   #45
Tyvi
What are you doing?
 
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Human Death Knight
 
Turalyon (EU)
The Last Stand change has to be a bug. If it was for real, you'd just have to keep 100% uptime on it like DKs do with Blade Barrier and Ret Paladins do with Inquisition and you'd be balanced around said uptime.

That would effectively remove Last Stand as a cool down so there is just no way this is not a bug.


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Old 11/23/11, 2:25 PM   #46
landsoul
Myrmidon Champion
 
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Worgen Warrior
 
Alterac Mountains
BT>RB>(filler)

Filler (equiv to 2 1.5s GCDs) Priority:
1. BloodsurgeWS
2. Exec
3. Rend
4. Shout
5. WS

Only considering BT, RB, and WS, a fully closed rotation will be extremely expensive. 70% of the time it will cost 90 rage every 6s, and 30% of the time will cost 60 rage every 6 seconds. We make about 10 RPS right now +/- some things... I can't imagine us hitting too many non Bloodsurge WS's.

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Old 11/23/11, 2:30 PM   #47
Otori
Von Kaiser
 
Orc Warrior
 
Azralon
Regarding DPS classes, Colossus Smash was changed to an Arms only ability and costs 80 rage. This should make the new Deadly Calm a minor dps increase as you can fit 3 heroic strikes in the debuff duration.

The competing talents in the same tier seem pretty lackluster. Death Wish seems to be the equivalent of the current "extra rage on damage" component of Berserker Rage and Bullrush really has no use outside of the first few seconds of a fight. Between the new Enrage mechanic proccing off every crit, with a 10 sec duration, and Berserker Rage, there's no need for an extra 6s enrage after charge/intervene.

Originally Posted by Liar View Post
The Last Stand change has to be a bug. If it was for real, you'd just have to keep 100% uptime on it like DKs do with Blade Barrier and Ret Paladins do with Inquisition and you'd be balanced around said uptime.

That would effectively remove Last Stand as a cool down so there is just no way this is not a bug.

Most definetly. Devastate's tooltip is also wrong...says it lowers target's armor by 151% and stacks up to 3 times.

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Old 11/23/11, 3:32 PM   #48
Runtime
Piston Honda
 
Troll Warrior
 
Hyjal
I dont think its a bug. With how many things were changed on it, (rage cost, no cd) they have to be intending for us to maintain it.o

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Old 11/23/11, 10:57 PM   #49
Finkum
Don Flamenco
 
Human Priest
 
Frostmourne
The current Protection changes leave me highly unimpressed: rage has become too similar to Holy Power, or more generally the generator/finisher resource model typified by Rogues.

Additionally, the current design has similar issues to the 4.0 Protection paladin, where you are encouraged to sit on your rage (Holy Power) until a boss special/string of unblocked hits and then Shield Block/Last Stand (use Word of Glory) rather than spending it whenever you cap with Heroic Strike/Cleave/etc (Shield of the Righteous/Inquisition). This isn't an engaging or enjoyable mechanic, which is why WoG was given a cooldown, and why in 5.0 all Holy Power finishers have a survivability mechanic.

The easiest way to discourage this behaviour would be to reduce the rage cost of our "finishers" to something like 50 - 60 rage, but I'd prefer a change which moved away from the generator/finisher resource model.

Originally Posted by Heenk View Post
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Old 11/24/11, 8:36 AM   #50
Littch
Glass Joe
 
Orc Warrior
 
Kazzak (EU)
For fury, due to the hit being removed from Crazed Berserker. do you think they are going sort out the dual wield miss chance out? Because 60 - 90 rage without doing so is going be pretty hard to keep up at the start of the tier. Also from the look of things it kinda feels like an Enhance Shaman, spam abilities, no more rage banking or anything challenging.

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