Elitist Jerks Mists of Pandaria: All Specs

 09/20/12, 10:48 AM #286 Berthold Don Flamenco     Faelbare Pandaren Warrior   Madmortem (EU) Edit: ok. forget the last couple of posts, had the wrong mastery to block conversion :-/ Edit2: found an error in the Vengeance AP.. we are getting closer :-) Updated results: block on CD + barrier for the extra rage Simulationcraft Results barrier on CD (without overwriting itself) Simulationcraft Results Now, barrier is only a little bit better than block. Feel free to point me to simulation errors. Napkin math for Shield Block value agrees: We are avoiding 20%, thus 80% are rolled against block: w/o SBlock: We have 30% block with a ~65% critical block chance. of those 30%*65% = 19.5% are critical blocks and reduced by 60% and 30%*(1-65%) 10.5% are normal blocks and reduced by 30%: This means the 80% are reduced by 19.5%*0.6 + 10.5%*0.3 = 0.1485% with SBlock We have 100% block with a ~65% critical block chance. of those 65% = 65% are critical blocks and reduced by 60% and (1-65%) =35% are normal blocks and reduced by 30%: This means the 80% are reduced by 65%*0.6 + 35%*0.3 = 0.495%. Using SBlock therefore reduces our damage taken by 0.495 - 0.1485=, but only the 80% that are actually hit, so all in all, it is a reduction of 27,72%. As we are getting three hits over the 6 seconds, a button push of Shield Block reduces damage taken by 83.16% of a white hit(close but less than Shield Barrier's 100%). TLDR, Shield Block looks a bit weaker than Shield Barrier. Last edited by Berthold : 09/20/12 at 5:34 PM. SimulationCraft starter guide: https://code.google.com/p/simulation.../StartersGuide Please do not PM me about things you wouldn't put in the respective threads. Just post them there, others might learn stuff from your questions.
 09/20/12, 7:49 PM #287 kopcap Von Kaiser   Kopkap Night Elf Warrior   Jubei'Thos Damage intake under SB is much smoother than SBar see-saw. Re: Theck's blog on this. Second, your DPS under SB model will be noticeably higher due to higher Enrage and HR. Which is always a factor on progression fights. This is especially significant on swap fights, where you will be able to take most advantage of SB uptime.
09/21/12, 2:35 AM   #288
Veev
Glass Joe

Human Warrior

Executus
 Originally Posted by Serivola Blacksmithing>Skinning>Engineering>Tailoring>Enchanting/Leatherworking/Inscription/Alchemy>Jewelcrafting>Herbalism>Mining
Do we have any more confirmation on this? I'm curious how Skinning (480 crit) is going to compare to 320 strength at level 90 stat weights. From what I've seen so far, it places them very close.

Also, Leatherworking apparently gives a 330 strength bonus (while the generic bonus is 320). Sort of annoying to see Blizzard not notice this. And if they designed JC-only gems with the same method they do normal gems, you should be able to get a 640 crit bonus from it instead of just 320.

 09/21/12, 2:45 AM #289 Berthold Don Flamenco     Faelbare Pandaren Warrior   Madmortem (EU) I am also seeing a dps gain when use SBlock, however I am not seeing differences in spikes: Health timeline for SBar on CD Health Timeline for Sblock + Extra Rage into SBar The major spike is the holy priest regenerating mana :-) I wouldn't say that any is more spikier. Sblock does reduce damage, but SBar can also be cast upfront with 100%health, effectively giving us more health. After rereading Theck's post, I am assuming he is using 60rage SBar, whereas I am using 20-60 rage SBar. This could explain why he is seeing more spike damage than I am. So you need to decide whether you want to deal ~10% more damage or need ~10% less healing. Last edited by Berthold : 09/21/12 at 3:50 AM. SimulationCraft starter guide: https://code.google.com/p/simulation.../StartersGuide Please do not PM me about things you wouldn't put in the respective threads. Just post them there, others might learn stuff from your questions.
09/21/12, 4:24 AM   #290
Kaljurei
Von Kaiser

Worgen Warrior

Thunderhorn (EU)
This just in.

 Warrior (Forums / Skills / Talent Calculator) Mortal Strike now does 165% weapon damage (down from 185%). Overpower now does 105% weapon damage (down from 120%) Slam now does 190% weapon damage (down from 215%). Raging Blow now does 190% weapon damage (down from 215%), Bloodthirst now does 90% weapon damage (down from 100%). Wild Strike now does 195% weapon damage (down from 220%).

 09/22/12, 5:18 AM #292 tzuisc Glass Joe     Aua Undead Warrior   Zuluhed (EU) Warrior (Forums / Skills / Talent Calculator) Mortal Strike now does 165% weapon damage (down from 185%). Overpower now does 105% weapon damage (down from 120%) Slam now does 190% weapon damage (down from 215%). Raging Blow now does 190% weapon damage (down from 215%), Bloodthirst now does 90% weapon damage (down from 100%). Wild Strike now does 195% weapon damage (down from 220%). i have 2x hand of morchok hc how can i calc correct wild strike vs heroic strike dpr with 2p bonus (-5 rage hs)? i think, after this nerf, hs (25 rage) have now better dpr than ws (30 rage) for smf Last edited by tzuisc : 09/23/12 at 2:20 PM.
09/22/12, 3:36 PM   #293
cuppicake
Glass Joe

Orc Warrior

Kil'Jaeden
 Originally Posted by tzuisc Warrior (Forums / Skills / Talent Calculator) Mortal Strike now does 165% weapon damage (down from 185%). Overpower now does 105% weapon damage (down from 120%) Slam now does 190% weapon damage (down from 215%). Raging Blow now does 190% weapon damage (down from 215%), Bloodthirst now does 90% weapon damage (down from 100%). Wild Strike now does 195% weapon damage (down from 220%). i have 2x hand of morchok hc how can i calc correct wild strike vs heroic strike dpr with 4p bonus? i think, after this nerf, hs (25 rage) have now better dpr than ws (30 rage) for smf
I believe the Glyph of Raging Wind (10% WW dmg granted by uses of RB) will be superior. Even without the glyph, I think WW is more DPR than both WS and HS. Obviously HS is on a different CD, so its usage varies by your CS CD.

I apologize for not speaking to your 4pc question, I've really only looked at the data from a standpoint of MOP gearing/level 90.

 09/23/12, 4:28 AM #294 Tilhaa Glass Joe   Tilhaa Tauren Warrior   Eitrigg (EU) Hi, about protection warrior, Does anyone know how to scale dodge/parade and if you still need to grab a lot of mastery since it gives you much less bloc ? As it changed, we are know around 10-12% dodge for 25-27% parade, 27-28% bloc and we can forget about our 102.4 CTC cap... I don't even know if you can benefit from getting more dodge to the detriment of parade. Is there a new cap to obtain with those stats or something ? Thank you guys if you took the time to check and share with us. Last edited by Tilhaa : 09/23/12 at 4:42 AM.
 09/23/12, 8:52 PM #295 Xaerran Glass Joe   Kyle Pandaren Warrior   Blackrock I am reviewing simcrafts and I dont see Skull Banner in the rotation (nor do I see the buff) for the 14N and 14H. Were these omitted on purpose?
09/24/12, 12:50 AM   #296
Glurak
Glass Joe

Orc Warrior

Frostwolf (EU)
 Originally Posted by Tilhaa Hi, about protection warrior, Does anyone know how to scale dodge/parade and if you still need to grab a lot of mastery since it gives you much less bloc ? As it changed, we are know around 10-12% dodge for 25-27% parade, 27-28% bloc and we can forget about our 102.4 CTC cap... I don't even know if you can benefit from getting more dodge to the detriment of parade. Is there a new cap to obtain with those stats or something ? Thank you guys if you took the time to check and share with us.

Parry Doge ratio shoul be 3:1 ans Mastery > all. Because Crit block will go extremly up with it. More Crit block = more rage, With Shild block together it will you give much much rage what you need to use shild block and shield barrier often

09/24/12, 12:50 AM   #297
Dots
Don Flamenco

Pandaren Warrior

Dentarg (EU)
 Originally Posted by Xaerran I am reviewing simcrafts and I dont see Skull Banner in the rotation (nor do I see the buff) for the 14N and 14H. Were these omitted on purpose?
Yes. It's a raid cooldown like Bloodlust, so it should be handled as such. Either all classes use it or none.

09/24/12, 7:41 PM   #298
Muspel
Piston Honda

Human Warrior

Korgath
 Originally Posted by Berthold I wouldn't say that any is more spikier. Sblock does reduce damage, but SBar can also be cast upfront with 100%health, effectively giving us more health.
Shield Block is also effective health, although only versus blockable melee attacks. EH is defined as anything that's not RNG-based, and a 100% block chance absolutely qualifies.

09/26/12, 8:11 PM   #299
Charybdis
Don Flamenco

Area 52
 Originally Posted by Berthold I am also seeing a dps gain when use SBlock, however I am not seeing differences in spikes: The major spike is the holy priest regenerating mana :-) I wouldn't say that any is more spikier. Sblock does reduce damage, but SBar can also be cast upfront with 100%health, effectively giving us more health. After rereading Theck's post, I am assuming he is using 60rage SBar, whereas I am using 20-60 rage SBar. This could explain why he is seeing more spike damage than I am. So you need to decide whether you want to deal ~10% more damage or need ~10% less healing.
Theck confirmed he was using 60 rage SBar. L90 Warrior Mitigation Followup | Sacred Duty at the bottom in the comments, and that he'd expect the use of 20-60 rage SBar to reduce spikiness by covering the previous downtimes but hadn't thought to implement the logic to cast at lower than 60.

 09/28/12, 10:45 PM #300 Kowabunga Glass Joe     Kowabunga Tauren Shaman   Bonechewer Titans Grip Useless? Hey there guys I am looking at fury and I must be confused but how is dual wielding 2 handers a decrease in DPS compared to dual 1 handers? Sorry noob question :/

 Elitist Jerks Mists of Pandaria: All Specs