Originally Posted by Morghie
Definitely not. There is no point in copying and pasting so please go to Theck's analysis of warriors' mitigation.
We get so much rage from critical blocks to make mastery the definitive winner of all stat weights, with parry and dodge somewhat behind and hit/expertise close behind them. It's not that they are worthless - mastery is simply much much better While hit/expertise can smoothen damage intake, you reduce the damage intake during a whole fight more when focusing on mastery > parry/dodge.
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Definitely not?
There's a couple of issues with that statement -
1) We have other sims showing hit/expertise to be equally important as mastery
2) Theck has acknowledged that he did not utilize less than 60 rage SBar, which results in the bursts he's seen. Using SBar more frequently with less rage reduces damage spikes about as well as SB
3) Your last statement is a bit backwards. Theck's entire argument based on his results was that SBar reduces total damage taken, but causes more spikes... Which isn't necessarily the case due to his methodology, but I've already gone over that.
That being said I've been playing the last few days with Expertise=Hit=Mastery>Parry=Dodge, and it does
seem a bit spikier, but that's entirely anecdotal, and I'm still getting used to the active mitigation playstyle.
Right now there's just not enough information to give a definitive answer when we have two simulation models giving different conclusions.