It would be great if you all would attach your profile or at least link to the character that you were simulating plus any odd settings so we might be able to learn whether there is a specific threshold when crit>str. Otherwise those posts are rather useless.
I just committed some changes to the latest SVN build to reflect the new warrior changes on SimulationCraft. Will need more testing, but it seems to put us now more in the range of other melee classes. I'm slightly iffy on my Execute implementation, but we'll see.
Below were commited changes:
- Mortal Strike now does 175% weapon damage (down from 185%)
- Overpower now does 105% weapon damage (down from 120%)
- Slam now does 190% weapon damage (down from 215%)
- Raging Blow now does 190% weapon damage (down from 215%)
- Bloodthirst now does 90% weapon damage (down from 100%)
- Wild Strike now does 230% weapon damage (up from 220%)
- Execute damage has been decreased by 7%.
See results below. Note that I can't account for any hotfixes for other classes, if any, that haven't been reflected in the latest SVN build yet, just the Warrior changes.
The current sims on simulationcraft show that Dragon Roar is our second highest DPE ability, yet the action priority list lists it quite low. How should Dragon Roar be used?
I agree with you. I would think that a fury warrior would want to use Bloodbath during every third CS to optimize it's bleed damage, and once you've blown as many hard hitting attacks as possible during CS/BB, and once the CS debuff expires on your target but BB is still active, that's the point you'd want to use Dragon Roar since it doesn't hit any harder under CS, but Bloodbath benefits from the big crit DR produces especially since DR isn't mitigated by armor.
Same way I have the heroic bracers from Protectors of the Endless. Black Market Auction House.
However its still unclear to me if the excess hit (from 7.5% to hard cap) is better than haste and mastery. Many sites updated their stat weight for the recent changes and are still listing that Hit (7.5 to 26.5) is better than Haste or Mastery for reforging.
Hello. I am also wandering if hit(7.5%) = exp(7.5%) > crit > str > hit(26.5%) > mastery > haste are correct stat weights for fury warrios atm. I mean we sometimes get rage starving if we land a few misses in a row, what happens from time to time and delaying CS in order to get as much rage as possible to perform after CS as many attacks as possible in this 6 sec window is a DPS waste. I wonder if droping 2-3% mastery (thats how much I can get off of my gear not sacrificing crit) and rising my hit to 10,5% will result in higher rage generation. Will more frequent heroic strikes provide the DPS i lost from lack of mastery i reforged into hit?
Another thing is BiS trinkets for us in this content. Looks like Relic of Xuen (darkmoon card) and Lei Shin's Final Orders (Will of the Emperor heroic) will be the best trinkets for fury warrs. While Relic of Xuen is a no brainer, Im still thinking about Lei Shin's Final Orders... It gives 1218 haste - 487 haste can be reforged into crit and 3,653 strength for 20 sec on proc with uptime of around 40%. While the other trinket worth consideration is Darkmist Vortex 1,300 strength and 7,796 haste for 20 sec on proc with up time of around 20%. Both uptimes calculated on a 7min30sec fight. This means we got around 1,461 stationary strength and 487 crit from Lei Shin's Final Orders and 1,300 stationary strength and 1,559 haste from Darkmist Vortex. What do You guys think? With crit having almost 4x higher value then haste and considering higher stationary strength Lei Shin's Final Orders seems to be 2nd BiS trinket besides Relic of Xuen. Correct me if I am wrong.
Edit.: Sorry for my english, it's not my native language.
basically i changed the darkmist vortex trinket for lei shin's orders, the 2nd sha weapon offhand for the weapon with the gem slot and made simcraft line all cooldowns with bloodbath (including engineering spec instead of jewelcrafting) and using dragon roar with bloodbath+cd's active before applying cs or after cs debuff drops off.
Because of the bug above, i couldn't try to sim keeping 1 raging blow buff for cs, if it procc's on a bs <6 sec before cs is off cd, but i think it'll be a dps gain.
The profile may not be perfect, but it definitly sim's way better than the current "bis" profile, so i wanted to share my results.
So I've seemed to have noticed a pretty serious bug with the Fury model.
It seems that Raging Blow consumes all charges of the Raging Blow! buff.
Fixed in r14501 - simulationcraft - World of Warcraft DPS Simulator - Google Project Hosting . Great that you found out about it.
Unless there will be a dedicated Warrior SimulationCraft developer in the future who actively reads threads like this, I can highly recommend filing a ticket on the project page even for such minor bugs. It helps both the class community with the problem since it will get fixed a lot quicker, and the core developers who in the end will have to fix it if there's no active class developer around.
While we're at it: SimC is always looking for more developers. Editing small things on a already developed class module is very very simple, so it would be great to have more people for example like Diwata who can keep the warrior module up to date.