Originally Posted by Moophisto
So, if RNG every stops being a cruel mistress, I'll have four piece one day. In the mean time though, I'm wondering...are warriors with four piece finding it to be more dps to delay Recklessness 30 seconds to line up with Skull Banner? Or is it better to just pop Reck on the 2.5 minute cooldown?
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As has been mentioned, it depends entirely on the fight length:
5:00 fight: Reck + banner on pull, reck + banner execute range
5:30-6:00 fight: Reck + banner on pull, reck around 2:30 (covering a CS window), reck + banner execute range (around 5:00 to line up with bloodbath)
6:20+ fight: Reck + banner on pull, reck + banner 3:00, reck + banner 6:00
8:30: Reck + banner on pull, reck + banner 3:00, reck 5:30, reck+banner 8:00
So basic rule, fit as many recks and banners into a fight as possible while trying to overlap them with each other and other CDs as much as possible.
Originally Posted by karfhud
A question to you, and all warriors - why is my dps over 10k lower? I noticed that I should spam more HS, but is that it?
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One reason is fight length. His is 1:45 shorter, so higher proportional uptime of CDs, notably heroism, pots and (if you didn't have 4pc) reck + banner.
His raid only had to kill one wave of fragments compared to your two, though if anything that should favour you as warriors are comparatively strong on those - you can see his dps spike substantially whereas yours doesn't when the fragments spawn which points to weakness in your aoe rotation. You only hit 1 fragment with heroic leap for instance. Edit: though if you're SMF which you appear to be, then that's somewhat understandable.
You didn't stack your last recklessness with execute range, and you could have fit one more recklessness in overall if you hadn't left such a big gap between your second and third recks.
The heroism timing coincided with his execute range but not yours, allowing him to fill a higher proportion of gcds in execute range with execute (your execute ranged lasted a lot longer so you did more total executes, but also had more non-execute gcds).
Your opener was comparatively weak - you popped everything on the pull, but then you did CS -> Dragon Roar, which is a waste of a CS gcd as Dragon Roar bypasses all armor anyway. The ideal opener has your Dragon Roar buffed by bloodbath and skullbanner and enrage, but not reck or CS, so that you don't waste a reck+CS gcd on an ability that gets no benefit from them. You also did no heroic strikes during your first, most heavily buffed colossus smash window - if you charge, BT, skull banner + bb + dragon roar and then pop everything else (including deadly calm) you should be able to fit 2-3 heroic strikes in that first CS window.
You only heroic leaped 3 times compared to his 11. Edit: as you're smf and heroic leap scales with AP rather than weapon damage it's even more important for you to be maximising the number of heroic leaps you do.
You're heroic striking a lot outside of CS windows and not that much during them, which suggests you're not pooling rage for CS as well as you could. Remember that abilities hit approximately 40% harder during CS window than outside it. Likewise 30 rage spent on a non-procced wild strike outside a CS window would be better spent on a heroic strike during the CS window as long as you're not going to cap rage by not spending that 30 rage. Edit: actually, for SMF I'm not certain that's true - it is for TG definitely - you should probably check that for yourself.
You only heroic throwed twice and battle shouted 4 times, suggesting again that you're not trying to build rage for CS duration as well as you could - better to heroic throw and battleshout outside of CS windows than spend 30 rage on a non-proc wild strike, as that'll allow you to do nearly two heroic strikes during CS window, each of which will have much better damage and damage per rage than that non-proc wild strike (edit: again, at least for TG - the general principle of using shout and heroic throw more stands regardless).
You only berserker raged 9 times compared to his 13, meaning you're missing out on raging blows, rage and enrage uptime.
Think that's the main points.