Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Warriors

Reply
 
LinkBack Thread Tools
Old 01/21/13, 12:05 PM   #391
Bladekeep
Glass Joe
 
Orc Warrior
 
Hyjal
Hello everyone! Really appreciate reading everyone's awesome feedback, seeing as I recently got to go back to my warrior as my main. I just had a couple questions for you all and to double check some stuff.

On pulls, is it best to banner then Dragon's Roar then Reck CS > BT > RB > HS (with Deadly calm) or should I just Reck + Banner DR then do the other stuff?

Also just wanted to double check the post I read about when I finally acquire 4 piece. It is best to line reck + banner up when possible, even though it means delaying reck by 30 secs?

Also how do you guys feel about Arms vs SMF vs TG in 5.2? I've read and simmed some different stuff. Just wanted some more opinions.

Thanks!

United States Offline
Reply With Quote
Old 01/22/13, 5:23 AM   #392
Qyzz
Glass Joe
 
Qyzz's Avatar
 
Human Warlock
 
Kael'thas (EU)
Best open in fury is :

BT ->( if not crit use rage berserker )-> skull banner ( and other things like orc racial or engineering use etc ) -> DR -> Reck -> CS ( if not crit use rage berserker ) -> RB -> HS*4 (hard but possible ) -> RB -> BT and so. Think to use heroic leap during the debuff cs.

Feel free to ask me for any questions

Offline
Reply With Quote
Old 01/24/13, 5:43 PM   #393
Voxxel
Glass Joe
 
Human Warrior
 
Arathor (EU)
Could someone explain please why does most of the people prefer the 1-handers, even if they're lower in ilvl than their 2H weapons?

My example: I have 2 sets of weapons,

My 1-hander set is: [Kilrak, Jaws of Terror] (496) + [Elegion, the Fanged Crescent] (489)
My 2-hander set is: [Starshatter] (502) + [Shin'ka, Execution of Dominion] (496)

Does the 1H set above still outperform the 2H in pve fury, even if it has lower level pieces? And if so, why? On top of that, the 2H set also has a huge pile of Crit, that missing from the 1H weapons..

Last edited by Voxxel : 01/24/13 at 5:45 PM. Reason: grammar

Offline
Reply With Quote
Old 01/25/13, 5:17 AM   #394
Qyzz
Glass Joe
 
Qyzz's Avatar
 
Human Warlock
 
Kael'thas (EU)
In your case use your 1h weaps on one-target fight and you 2h weaps on aoe fight.

Concerning smf preference over tg, imo it's due to :

- rage generation is more predictible in smf than tg. So rage management is a bit more easy.

Offline
Reply With Quote
Old 01/25/13, 10:19 PM   #395
Moophisto
Von Kaiser
 
Worgen Warrior
 
Turalyon
Originally Posted by Qyzz View Post
In your case use your 1h weaps on one-target fight and you 2h weaps on aoe fight.

Concerning smf preference over tg, imo it's due to :

- rage generation is more predictible in smf than tg. So rage management is a bit more easy.
Not at all. They're both equally predictable - TF rage gen is just going to come in more spaced out but otherwise larger chunks than SMF. Rage gen is normalized, so over the course of time the rage generation will be identical.

SMF outperforms TG at the moment primarily due to Execute. Though they changed most of our other attacks to be based on weapon damage, execute's damage is not at all affected by weapon damage. Thus, SMF's executes hit nearly 35 percent harder than TG's (35 percent SMF modifier - the fairly negligble str, relevant secondaries you gain from two handers). And, given execute is a large percentage of our damage, this makes quite the difference.

Offline
Reply With Quote
Old 01/26/13, 3:21 PM   #396
Qyzz
Glass Joe
 
Qyzz's Avatar
 
Human Warlock
 
Kael'thas (EU)
TF rage gen is just going to come in more spaced out but otherwise larger chunks than SMF

Lol, exactly what i said, rage gen is more regular than tg so more easy to prepare cs phase


Agree with smf execute > tg execute

Offline
Reply With Quote
Old 01/28/13, 10:46 AM   #397
Bladekeep
Glass Joe
 
Orc Warrior
 
Hyjal
What is the best way to macro in the Skullrender Medallion from Dominance Offensive? Any suggestions?

United States Offline
Reply With Quote
Old 01/28/13, 11:16 AM   #398
Serivola
Von Kaiser
 
Goblin Warrior
 
Nathrezim (EU)
Bloodbath together with Deadly Calm is your best choice. If you are really lazy you can also combine all those with CS but that's not always optimal (execute phases shorter than one minute or encounter specific mechanics like damage amplifying phases will cause problems).

Offline
Reply With Quote
Old 01/31/13, 10:36 PM   #399
Bladekeep
Glass Joe
 
Orc Warrior
 
Hyjal
Is the Darkmist Vortex trinket off Heroic Lei Shei going to be any good after the haste change in 5.2?

United States Offline
Reply With Quote
Old 02/01/13, 4:47 PM   #400
Kuwadora
Glass Joe
 
Human Warrior
 
Thunderhorn
Originally Posted by Moophisto View Post
Not at all. They're both equally predictable - TF rage gen is just going to come in more spaced out but otherwise larger chunks than SMF. Rage gen is normalized, so over the course of time the rage generation will be identical.

SMF outperforms TG at the moment primarily due to Execute. Though they changed most of our other attacks to be based on weapon damage, execute's damage is not at all affected by weapon damage. Thus, SMF's executes hit nearly 35 percent harder than TG's (35 percent SMF modifier - the fairly negligble str, relevant secondaries you gain from two handers). And, given execute is a large percentage of our damage, this makes quite the difference.
Given this difference, would it be worthwhile to have a pair each of 1 and 2 handers, and swap from TG to SMF at execute range?

Offline
Reply With Quote
Old 02/01/13, 5:08 PM   #401
TerellinMisha
Glass Joe
 
Blood Elf Paladin
 
Misha
I could be wrong, but if warriors work the same way DK's do, there's a 30 second cooldown on the weapon benefit that would make swapping weapons impractical in combat.

United States Offline
Reply With Quote
Old 02/01/13, 5:14 PM   #402
Kuwadora
Glass Joe
 
Human Warrior
 
Thunderhorn
There is indeed, thanks for pointing it out to me.

Offline
Reply With Quote
Old 02/03/13, 2:08 AM   #403
IBNKALB
Glass Joe
 
Orc Warrior
 
Burning Blade
I apologize for my last post and will be checking here for any answers I may need.

Offline
Reply With Quote
Old 02/05/13, 8:10 AM   #404
Berthold
Don Flamenco
 
Berthold's Avatar
 
Pandaren Warrior
 
Madmortem (EU)
Hi all,

next simcraft release has support for the latest PTR Changes. Arms Warrior looks as exciting as always (~105k dps): Still too much things to do in too short time span. We have MS -> OP->OP-> X and X is 50% CS, and the rest is split between Execute/Slam etc.

Apart from number changes, they have several options to make the rotation more exciting and take care of the bad scaling.
  1. reduce the OP GCD to 1 sec, this would give us ~120k dps, i.e., a solid spot in the middle and additionally make us use some more of our buttons.
  2. Another option would be the fury route: Let MS (aka BT) only proc 1 OP (aka RB) and make it hit double as hard.
  3. They could remove the boring mastery and change it to a slghtly less boring mastery that empowers the deep wounds dot which also (for ARMS only) scales double with haste and crit.
  4. SD procs could increase the duration of the next CS debuff instead of resetting it reducing the number of times we need to press CS.
There a lot of options, they just have to pick one that fits their idea of arms and does not totally ruin Arms for PvP: I would assume none of the above would nerf the warrior, and 1) should be okay-ish as a burst phase, but this depends on the numbers.

Does somebody else have some interesting ideas? I might even implement them for testing in simcraft if they are too hard to estimate with napkin math.

Last edited by Berthold : 02/05/13 at 3:59 PM.

SimulationCraft starter guide: https://code.google.com/p/simulation.../StartersGuide
Please do not PM me about things you wouldn't put in the respective threads. Just post them there, others might learn stuff from your questions.

Offline
Reply With Quote
Old 02/06/13, 2:06 AM   #405
Bladekeep
Glass Joe
 
Orc Warrior
 
Hyjal
So arms is looking pretty decent then huh?

Last edited by Bladekeep : 02/06/13 at 11:59 AM.

United States Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Class Mechanics » Warriors

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Mists of Pandaria: All Specs Carebare Warlocks 294 02/08/13 8:10 PM
Mists of Pandaria: All Specs Carebare Mages 128 10/17/12 1:49 PM
Mists of Pandaria: All Specs Carebare Druids 723 10/06/12 3:30 AM
Mists of Pandaria: All Specs Dopameany Death Knights 212 08/26/12 5:02 AM
Mists of Pandaria: All Specs Carebare Priests 26 12/09/11 4:06 PM