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Old 02/18/13, 5:22 AM   #451
Berthold
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Pandaren Warrior
 
Madmortem (EU)
Thanks for the input, I compiled a preliminary list. I did not yet include the random enchant bracers as they always are a mess to import properly with simc.

Arms/SMF/TG use all the same gearset (apart from weapons) in the following sim. This set is a little bit overcapped, so we can expect a small gain for Arms. The list could also use some better selection of secondary stats, but will do for now.

There might also be some gains in the Action Priority Lists regarding smart use of the 4pc bonus and rage expense.

Warrior Comparison 18.02.2013

Overall, I am quite happy with the result as the best simmed spec is less than 5% better than the worst and we have reasonable scalefactors.

This means we can pick any spec we want and get good results from it. There is no reason someone better at arms needs to pick Fury this time! I would even go so far to say that people should pick the spec by the availability of weapons, assuming they like/are good at both specs. You get a great 1h weapon (in addition to your okay-ish 1h)? Go SMF. You get a great 2H Weapon? Go Arms. You get a second great 2H Weapon? go TG. This means you can (almost) always appreciate a STR weapon drop. Can't remember when that was true in any of the previous patches :-)

I will take a look at AoE some time over the week, if nobody else does it beforehand.

Last edited by Berthold : 02/18/13 at 8:08 AM.

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Old 02/18/13, 10:00 AM   #452
Seerow
Von Kaiser
 
Human Warrior
 
Shadowsong
Wow, I'm surprised to see Haste overtaking crit in that sim, especially after seeing how high crit jumped in the last sim. Any idea what caused that sudden upswing? CS being on white swings again shouldn't have made that huge of a difference.

Edit: Also strength doesn't seem to have scaled as much as SMF/TG, which is strange, that should have scaled upwards at a similar rate. I guess it has something to do with the meta gem.

Last edited by Seerow : 02/18/13 at 10:08 AM.

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Old 02/18/13, 10:31 AM   #453
Berthold
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Pandaren Warrior
 
Madmortem (EU)
Haste value could be affected by the new Meta.. I also do not know how it interacts with our mastery on live servers... So we'll see how it turns out in the end.

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Old 02/23/13, 9:12 AM   #454
Qyzz
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Human Warlock
 
Kael'thas (EU)
Insane nerf for warr dd above all smf warr :

- Execute damage -25%.

PTR Class and Set Bonus Issues, Part III - MMO-Champion BlueTracker

last post.

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Old 02/23/13, 11:03 AM   #455
Berthold
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Madmortem (EU)
This is as insane as the 10% nerf to RB/BT/CS.. just ~3-4% less, so nothing to be too excited about. I am more concerned over GCs tweet saying that the meta is strong for warriors..

Right now I am just seeing ~7-8 kdps from it: leaning over to the current rogue T15H I saw something like 15 to 20k from the meta, so either simc or their data is flawed.

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Old 02/24/13, 10:12 AM   #456
Seerow
Von Kaiser
 
Human Warrior
 
Shadowsong
What happens if you regear the Arms profile to haste, how much does the Meta pick up?

On the PTR forum someone posted a list of specs who get the meta and what their DPS gain relative to without the meta was, it seemed like in general classes that favored haste over crit were getting the biggest boost, since they lose the least (increased crit damage not such a big deal to them) and gain the most (meta being augmented by their primary stat).

But yeah it does make you wonder what GC was seeing when claiming the meta was too big of a gain for warriors. The numbers provided showed Arms gaining the least, and Fury was close to the bottom as well.

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Old 02/24/13, 9:12 PM   #457
Wyrmslayer
Glass Joe
 
Worgen Warrior
 
Aerie Peak
Originally Posted by Seerow View Post
What happens if you regear the Arms profile to haste?
I also really want to see this.

I'm thinking haste's amazing stat weight for all 3 specs has more to do with the trinkets than the meta gem. More haste is more procs, making the trinkets stack up to higher stacks in addition to the increased uptime, leading to a snowball effect with haste.

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Old 02/25/13, 3:11 AM   #458
Berthold
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Pandaren Warrior
 
Madmortem (EU)
T15H_Arms with17k crit/5khaste gives : 171636 dps (meta 7331)
T15H_Arms with 10k crit/12khaste gives : 172165 dps (meta 8087)
T15H_Arms with 5k crit/ 17khaste gives : 170275 dps (meta 8671)

1) Yes, the meta gets boosted.
2) No, it is not that insane
3) Seems that there is a sweetspot for crit/haste to achieve as both extreme reforgings end up worse than the balanced.

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Old 02/25/13, 5:34 AM   #459
Kaljurei
Von Kaiser
 
Worgen Warrior
 
Thunderhorn (EU)
Is there any way to get a graphical representation of Haste vs Crit and what the overall effect it has on DPS? This could help us massively in getting answers as to whether we should now start aiming for Haste breakpoints.

Or, I'd reckon we just reforge Crit>Haste>Mastery? I don't see how we can reforge Crit=Haste>Mastery.

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Old 02/25/13, 5:38 AM   #460
Berthold
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Madmortem (EU)


To the right is more crit, to the left is more haste. We are seeing that in BiS we should stop reforging to crit. Around 16k crit looks good, but this value might differ for different Gearsets. I'd recommend to straight out go for crit>haste>mastery and then just plot something similar to this for yourself.
"simc Warrior_Arms_T15H.simc html=reforge.html threads=8 reforge_plot_stat=crit,haste reforge_plot_amount=5000 reforge_plot_step=200 reforge_plot_iterations=5000"

Last edited by Berthold : 02/25/13 at 5:52 AM.

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Old 02/27/13, 2:18 PM   #461
Rallik
Piston Honda
 
Orc Warrior
 
Mal'Ganis
I've been doing some testing and noticed that CS lasts noticeably longer this expansion. While it still claims a 6s duration, the actual time between when you cast a CS and the debuff falling is consistently 6.5s. Since ability queuing was also fixed this expansion(to allow you to queue abilities when they're on CD to trigger when the CD ends and GCD is available), it's possible to fully make use of that time period with any combination of abilities.

With regards to Arms specifically, a 6.5s window after using CS to fit abilities into allows a slightly higher damage rotation. 1.5s of the window is spent waiting on CS's GCD, leaving 5s to work with. The last ability landing at the end of that 5s time period can have any length GCD, since that time will be spent waiting outside the CS window rather than inside it. The best use of that 5s of GCD time will be 2 OPs and 3 of MS/CS/Slam. 2*1s + 2*1.5s = using the full 5s available, with the last GCD being an MS/CS/Slam landing just as the debuff is about to expire. Using one more OP during CS will force you to give up a MS/CS/Slam(all of which do more damage) inside the window, which isn't desirable. Using 2 less OPs gains you only 1 extra Slam, which deals less damage than 2 OPs(unless well over OP's crit cap), again not desirable.

This leads to 3 ways the CS rotation can work out, depending on the time until MS comes off CD when you hit CS:

CS MS OP OP Slam MS
CS OP MS OP Slam (Slam/CS)
CS OP OP MS Slam (Slam/CS)

In all of those cases, 2 OPs and 3 full GCDs fit inside the CS window, which works extremely reliably, flexibly, and can be worked in seamlessly with a normal rotation. Replacing OPs with Slams will leave you with extra TfB stacks after CS ends, which can just be burned off with MS OP OP OP cycles as needed. However, too many back to back CSs caused by sudden death procs can result in wasted OPs. To avoid that, the slam as the second to last GCD in every cycle should be OP instead if you have 3+ stacks of TfB at that point in time. You'll get less damage out of the CS, but wasting OP chances(and therefore MS uses over time as well) is a greater cost.

A example rotation would look like the one below. {} = CS window, * = SD proc at around this GCD, numbers above line = TfB stacks after that GCD:
2      1  0  2         1  3  2  1       3  2  1     3   2       1  3  2           4  3  2      4       3  2  4  3      2  4  3  2  1  3  2  1  0
MS CS {OP OP MS SL SL} OP MS OP OP* CS {MS OP OP SL MS} OP* CS {OP MS OP* SL CS} {MS OP OP SL* MS} CS {OP OP MS OP SL} OP MS OP OP OP MS OP OP OP
This is obviously just a 100-20% rotation, since Execute is significantly higher DPR/DPE than Slam, which changes things. DR can be dropped in anywhere you're not hitting MS (ideally outside a CS and along with BB). With the crit of T15 4pc active, trying to do MS SL SL SL inside a CS window will probably be more effective, but I haven't done any modeling of that yet.

Last edited by Rallik : 02/27/13 at 2:32 PM.

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Old 02/28/13, 2:49 AM   #462
Berthold
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Pandaren Warrior
 
Madmortem (EU)
thanks for bringing this up. I also wondered whether my weakauras were bugging out, but it seems to be 6.5 nowadays. Could you try to encode this rotation change as a .simc? For comparison, here is the current T15H
https://code.google.com/p/simulation...Arms_T15H.simc
I can test it out afterwards.

Last edited by Berthold : 02/28/13 at 10:39 AM.

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Old 02/28/13, 3:16 AM   #463
Sunshine1977
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Orc Warrior
 
Malfurion (EU)
Hi,

I want to change from the Horde to Alliance.
My main-char is Blaubärchen (Malfurion).

My problem is this:
-What is the best race for a Fury Warrior?
WORG or Human

Last edited by Sunshine1977 : 02/28/13 at 8:59 AM.

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Old 02/28/13, 9:36 AM   #464
Simply
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Orc Rogue
 
Garrosh (EU)
Worg because of the 1% crit.

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Old 02/28/13, 12:54 PM   #465
Wyrmslayer
Glass Joe
 
Worgen Warrior
 
Aerie Peak
Originally Posted by Berthold View Post
thanks for bringing this up. I also wondered whether my weakauras were bugging out, but it seems to be 6.5 nowadays. Could you try to encode this rotation change as a .simc? For comparison, here is the current T15H
https://code.google.com/p/simulation...Arms_T15H.simc
I can test it out afterwards.
My own testing and tinkering led me to the conclusion that the current simcraft rotation is more optimal than the method described above, surprisingly enough.

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