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Old 03/20/13, 4:29 PM   #526
Erlaya
Great Tiger
 
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Night Elf Warrior
 
Dragonblight
So I did some testing on the target dummy (only because I'm not very good with simcraft). I was comparing the damage of Bloodbath vs Storm Bolt. The test involved using CS followed By stormbolt and ignoring crits the average hit came to ~230k. Meanwhile a single bloodbath lined up with CS, Reck, Skull Banner, and using Dragon Roar and a full rotation for the duration still managed to only average ~390k. I ran 50 tests of both to get these numbers. This would put Stormbolt at about 460k every minute if always lined up with CS which is well ahead of Bloodbath's numbers. On a fight where there is no cleave (Jin'rokh) am I missing something that still puts Bloodbath ahead of Stormbolt?

Both tests were done with a flask and battle shout and no other buffs. How much is damage is Avatar giving per minute (Can't test this very well without simcraft)? Most warriors I see are using bloodbath so I would assume it is coming out ahead of avatar for the moment.

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Old 03/21/13, 3:24 AM   #527
Slambo
Glass Joe
 
Human Warrior
 
Mannoroth
Bloodbath isn't on the GCD and 2 stormbolts (1 minute) use 2 GCDs, so using your numbers its not 390k vs 460k, its 390k + 2 GCDs vs 460k, im guessing you will do more than 70k damage in 2 GCDs during CS

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Old 03/21/13, 11:14 PM   #528
Rallik
Piston Honda
 
Orc Warrior
 
Mal'Ganis
If it hasn't already been noted, Dancing Steel is also benefiting from the recently added bad RNG protection change to the RPPM trinkets. I tested it by hitting a dummy once a minute. Since I have 8.54% haste at the time of the test, my chance to proc either hand's enchant should cap out at 2.3*1.0854*10/60 = 41.607%. Waiting a minute or 2 in between hits gave me a proc from both hands on the first hit 10 times straight, which would be absurdly unlikely if bad RNG protection wasn't affecting it.

If DS is also affected, it stands to reason that other RPPM effects(if not all of them) are affected as well, but I haven't checked any others.

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Old 03/22/13, 4:02 AM   #529
KingMurloc
Glass Joe
 
Troll Warrior
 
Ревущий фьорд (EU)
IMHO stormbolt is way bettter then BB for ams on non AoE bosses.
With 504 weapon got dat results: 300k+ noncrits selfbuff +60%, raid+gear+burst crit bonuses, resulting average 480dmg on burst, minus 170k - boosted slam we have 310k pure dmg on burst(ignorinig bonus critical dmg).
With 4t14 and 5.0 trinkets you can do same damage every ~90 seconds. Every ~30 sec we have: 320k average stormbolt minus averaget 2t14 MS - 190k additional dmg.

Now compare this to bloodbath. Only every third bloodbath does high damage. Average BB nonreck damdage around 200k,reck (let us ignore bonus crit dmg for this calculations) 450k reck average resulting 1300k total in 3.3m.

Bloodbath average 1300k in 3.3m
Stormbolt average 1690k in 3.3m (3reck, 4 nonreck)

Without 4t14 and with 5.2 trinkets Srormbolt shows us worse results but still a bit better (but harder) choise for solo/cleave fights.(yeah! stormbolt can be cleaved! Yes, it can be amaizing during Durumu fight!)

Do not forget that only 2/3 of damage is boosted by BB.

For AoE fights i like to use Avatar - most arms AoE dmg comes from DW. (And i also have Ji-Kun's wich also can not be well used with BB on pull)
Maybe i'm worng, but this is the way i see things.
This post was made for people far from simc.

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Old 03/25/13, 8:25 PM   #530
Erlaya
Great Tiger
 
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Night Elf Warrior
 
Dragonblight
Misread

Last edited by Erlaya : 03/28/13 at 10:47 AM. Reason: Misread MMO champion

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Old 03/26/13, 11:10 AM   #531
Rallik
Piston Honda
 
Orc Warrior
 
Mal'Ganis
Originally Posted by Erlaya View Post
New PTR build shows the following changes according to MMO-Champ

Execute (Arms) damage and AP scaling increased by 4%.
Impending Victory (Arms) damage and AP scaling increased by 4%.
Intimidating Shout now has a 1.5 min cooldown, up from 1 min.
Raging Blow no longer requires you to be Enraged.
Raging Blow Off-Hand no longer requires you to be Enraged.


Talents

Impending Victory (Arms) damage and AP scaling increased by 4%.
Staggering Shout - Damage caused may interrupt the effect.

Don't know if this will actually give Arms enough scaling to keep up with Fury especially with the Raging Blow change.
All of these are tooltip corrections. No changes are being made. RB hasn't required you to be enraged since last expansion, and the damage tooltips on Execute and IV were just wrong for Arms.

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Old 03/29/13, 5:39 PM   #532
fedya
Glass Joe
 
Orc Warrior
 
Deathwing
Originally Posted by Rallik View Post
All of these are tooltip corrections. No changes are being made. RB hasn't required you to be enraged since last expansion, and the damage tooltips on Execute and IV were just wrong for Arms.
I originally had thought they might be changing the proc mechanic for RB to be similar to that of MS/OP, but it makes sense it's just a tooltip correction, as RB's timer is longer than the enrage buff.

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Old 03/31/13, 9:16 AM   #533
Berthold
Don Flamenco
 
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Pandaren Warrior
 
Madmortem (EU)
*oops*. Simcraft (and I) were still thinking Bladestorm cancels auto-attacks, which it apparently no longer does on live. I have the feeling that Bladestorm will look a lot better with the next simc release.

Sorry about that, but that must have been changed when I wasn't monitoring the class a long time ago.

SimulationCraft starter guide: https://code.google.com/p/simulation.../StartersGuide
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Old 04/11/13, 6:17 AM   #534
Tekkommo
Glass Joe
 
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Pandaren Warrior
 
Kazzak (EU)
Does the skull banner t15 4 piece stack with recklessness?

Not sure if it's a UI bug, but when I pop skull banner I get up to roughly 74% crit and when I pop recklessness after my dragonroar, it stays at roughly 74% crit... I'm thinking it breaks the UI because it would take it over 100%.

I've had my trinket proc after this which put me up to circa 78% crit.

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Old 04/11/13, 9:45 AM   #535
Anduryondon
Piston Honda
 
Undead Warrior
 
Blackrock (EU)
Reck only increases your Critical Strike chance of your special abilities, so you won't see anything in the ui.

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Old 04/16/13, 12:12 PM   #536
Rallik
Piston Honda
 
Orc Warrior
 
Mal'Ganis
Originally Posted by Berthold View Post
*oops*. Simcraft (and I) were still thinking Bladestorm cancels auto-attacks, which it apparently no longer does on live. I have the feeling that Bladestorm will look a lot better with the next simc release.

Sorry about that, but that must have been changed when I wasn't monitoring the class a long time ago.
On an unrelated note that isn't warrior specific, does SimC currently apply the bad RNG protection mechanic to just the RPPM trinkets, or to all RPPM effects? I can confirm both Dancing Steel and the warrior T15 2pc definitely benefit from the bad RNG protection too, which would suggest that every RPPM effect is likely covered.

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Old 04/16/13, 3:05 PM   #537
Berthold
Don Flamenco
 
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Pandaren Warrior
 
Madmortem (EU)
to all RPPM effects as it wouldn't make sense otherwise. But good to see that it is behaving the same on live servers.

SimulationCraft starter guide: https://code.google.com/p/simulation.../StartersGuide
Please do not PM me about things you wouldn't put in the respective threads. Just post them there, others might learn stuff from your questions.

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Old 05/10/13, 8:14 PM   #538
Arcadial
Glass Joe
 
Orc Warrior
 
Mal'Ganis
Is there a break point where it would be better to reforge to haste due to legendary metagem procs instead of mastery? Or could someone explain to me how to sim different reforges (low on gold or I would just test it myself)? Right now I'm sitting on 22.5% mastery and 8.91% haste, and assuming my math wasn't wrong and that the proc rate of the metagem scales linearly with haste increases, it seems like if I reforged to 10% haste and went down to 21.4% master, I would have a pretty substantial increase in dps. I took the proc rates from one of my world of logs for metagem damage %, enrage uptime, etc. and then tested the change in haste and mastery % with a base 1,000,000 damage and got this.
Here is the log I took the %'s from

For the math I did I just assumed that the total damage for an encounter excluding the metagem and the benefits of mastery during enrage was 1,000,000

32.7% enrage uptime
94.3% of damage benefits from enrage

5.7% from meta
22.5% mastery
8.93% haste


6.38% from meta
21.38% mastery
10% haste

1000000 base damage
w/ 10% haste
1,068,670 physical
100000 nature

1000000 base damage
w/ 8.9% haste
1,071,940 physical
57000 nature

I wasn't sure how to take into account the fact that mastery also gives you extra melee swings, but it seems like the increase in the metagem procs would yield better dps than the increased mastery, especially in between full mastery %'s due to the rounding of Mastery: Unshackled Fury

Edit: I simmed it with a few reforges to haste instead of mastery and despite a 5% increase in haste the dps from the metagem only increased by .1%, so it appears to not scale linearly with haste at all.

Last edited by Arcadial : 05/11/13 at 9:48 PM.

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Old 05/10/13, 9:51 PM   #539
Kurathikai
Von Kaiser
 
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Worgen Warrior
 
Korgath
Originally Posted by metalfiend84 View Post
Not sure why my dps is struggling so badly as 1h fury, but I'm only pushing around 85-90k dps on average for most fights, have tried looking on here for more information on fury but most of the thread seems to be about arms. my armory is Steveniv @ Lightbringer - Community - World of Warcraft. As far as I know and as far as noxxic says, stat priority is hit(cap)=expertise(cap) > str> crit> mastery> haste. I am reforging lessor stats to crit and were I cannot reforge to crit I have reforged to mastery. rotation that I believe is accurate is BT > CS > RB(when up) > WS(on proc) > HS(rage dump, use mostly only over 80+ rage) > WS(rage dump 40+ rage). I try my best to time CD's with enrage, usually using it off the start when I proc Bloodbath with CS(have them macroed together, and also using BS and zerker rage when applicable, I seem to be struggle to keep up rage and also (which i'm sure is bad luck) sometimes getting proc starved on RB, sometimes can go through two full rotations without seeing a RB or more. any feedback will greatly be appreciated, thank you.
Icy-veins has a good write-up on managing your CS debuff uptime. Fury is all about maxing out dps for those 6 seconds and pooling rage/building RB stacks during the downtime. You definitely do not want to use the Reck glyph. Even with 18 seconds it still doesn't last for 2 colossus windows, and having the extra crit for CS when you need it is more important, not to mention during the execute phase. Without parses I can't really say more.
If interested, I have a blog post which discusses managing your CS window. Link in my sig.

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Old 05/11/13, 10:52 PM   #540
Kurathikai
Von Kaiser
 
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Worgen Warrior
 
Korgath
Glad to be of help. You want to make sure you have at least 1 stack of RB when CS is about to come up, but don't sit on 2 stacks of RB

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A Warrior's Perspective

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