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Old 04/01/12, 8:56 PM   #76
Fearnot
Glass Joe
 
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Human Warrior
 
Hellscream
Originally Posted by Ironlung View Post
Well don't forget they buffed Bloodthirst's crit chance, more enrage uptime. I'm getting used to the new rotation, and although it's not bad, there is way more stance dancing than I'd prefer. I'll have to get used to it I guess. Also 770k Execute crits! (That's getting nerfed right?)
I'm pretty sure bloodthirst 40% crit is bugged or was taken away and not updated. At least I was having issues with its crit rate.
World of Logs - Real Time Raid Analysis 543 bloodthirst 17.5% crit on an 80 dummy in IF.

As for stance dancing on beta, I can't see the need for doing it much. The gain on the whirlwind damage isn't enough to justify it, cleave does enough damage with the glyph/meatcleaver stacks/enrage to justify berserker stance, but by the time you get a 3 stack the adds are probably dead by then anyway.

Just my opinion but I would just stick to battle stance for now.

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Old 04/04/12, 1:43 AM   #77
Wax On Danielsohn
Glass Joe
 
Human Warrior
 
Zangarmarsh
Originally Posted by Fearnot View Post
As for stance dancing on beta, I can't see the need for doing it much. The gain on the whirlwind damage isn't enough to justify it, cleave does enough damage with the glyph/meatcleaver stacks/enrage to justify berserker stance, but by the time you get a 3 stack the adds are probably dead by then anyway.

Just my opinion but I would just stick to battle stance for now.

Did they change something about stance dancing so that there is a reason not to do it? Otherwise, I don't know why you'd give up free damage.

Last edited by Wax On Danielsohn : 04/04/12 at 2:03 AM.

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Old 04/04/12, 2:54 PM   #78
Fearnot
Glass Joe
 
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Human Warrior
 
Hellscream
Originally Posted by Wax On Danielsohn View Post
Did they change something about stance dancing so that there is a reason not to do it? Otherwise, I don't know why you'd give up free damage.
More because of the actual usage of whirlwind on beta. Rright now whirlwind is very lack luster on beta. With my current gear I'm seeing, as fury, the need for 5+ mobs for whirlwind with meatcleaver stacks and zerker to make its damage worth more than say a single wildstrike for about the same rage cost. As arms you need a lot more to break even with a single slam.

In the current build there aren't many packs in the 5 man that large and most questing situations you are quicker globaling 1 thing and moving on.

And just to clarify, I did say "I can't see the need for doing it much" and "For now" never said never or not at all. I only brought it up since Ironlung was complaining that there was too much stance dancing right now, which there really isn't a need to be in the current build. Can't talk for the future since nothing is set in stone obviously.

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Old 04/05/12, 8:59 PM   #79
Ironlung
Piston Honda
 
Tauren Warrior
 
Mal'Ganis
Beserker stance also buffs Bladestorm, so you'd need to dance for that. (if you take it ofcourse).

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Old 04/06/12, 12:09 AM   #80
Fearnot
Glass Joe
 
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Human Warrior
 
Hellscream
Originally Posted by Ironlung View Post
Beserker stance also buffs Bladestorm, so you'd need to dance for that. (if you take it ofcourse).
True but changing stances once every 1:30, assuming you use it on cooldown for whatever reason, shouldn't be considered a lot of stance dancing either lol.

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Old 04/07/12, 12:54 AM   #81
javelindog
Glass Joe
 
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Worgen Warrior
 
Thunderhorn (EU)
isnt the damage bonus on bladestorm the same as the bonus from battle stance?

ie 10% in both stances ..therefore no need to change stance for Bladestorm only cleave and WW. I have macroed both cleave and WW to zerk stance on Beta and it seems really smooth and very useful on trashpulls, especially glyphed cleave.

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Old 04/07/12, 2:33 AM   #82
Fearnot
Glass Joe
 
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Human Warrior
 
Hellscream
Bladestorm is considered a whirlwind and gets a bonus from berserker stance on beta.

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Old 04/07/12, 6:39 AM   #83
javelindog
Glass Joe
 
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Worgen Warrior
 
Thunderhorn (EU)
na when you actually spec into bladestorm the tooltip on serk stance changes to read... increases bladestorm by 10%.


http://i.imgur.com/nD5HZ.jpg


and some quick tests seem to show no difference in damage in either stance. tho titans grip bladestorm is very nice!!

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Old 04/07/12, 2:45 PM   #84
Zynth
Von Kaiser
 
Orc Warrior
 
Caelestrasz
Is Bladestorm with Titans grip still a net loss in DPS if you only have 1 target or is Titans grip enough to push it over?

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Old 04/07/12, 3:33 PM   #85
Nodokk
Glass Joe
 
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Orc Warrior
 
Blackrock
Originally Posted by Fearnot View Post
I'm pretty sure bloodthirst 40% crit is bugged or was taken away and not updated. At least I was having issues with its crit rate.
World of Logs - Real Time Raid Analysis 543 bloodthirst 17.5% crit on an 80 dummy in IF.
It's definitely bugged. I think what's happening is that that 40% crit on BT is just being multiplied into your already existing crit rating. So 10% crit is becoming 14% crit instead of being 50%. Basically, it better be bugged 'cause otherwise it's the next best thing to useless and does nothing to solve the issue of Fury quite simply not having high enough of an enrage uptime to be a fun spec.

There's still a lot of work that needs to be done before Fury is going to be legitimately fun to play. Enrage probably should just have a longer duration, perhaps only for Fury since it's an integral part of the Fury playstyle and is something you actually need to even do your rotation, and I'm still not sold on Flurry in its current incarnation. Just seems like a pain in the ass and feels like it might just create a spec where you're either swimming in rage or so starved that you're stuck to hitting BT with the occasional WS thrown in. Shit needs to get polished up pretty significantly for it to be on par with Arms since Arms is seriously a great spec. Arms just feels good to play whereas Fury feels kind of frustrating.

One other thing that I think just flat out needs to be changed up is Colossus Smash. It should just be a heavy hitting attack that ignores all armor. Fits the theme of Sudden Death much better and would be easier to balance instead of CS being one of the biggest reasons Warriors were gutted PvP-wise.

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Old 04/07/12, 6:05 PM   #86
Fearnot
Glass Joe
 
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Human Warrior
 
Hellscream
Originally Posted by javelindog View Post
na when you actually spec into bladestorm the tooltip on serk stance changes to read... increases bladestorm by 10%.


http://i.imgur.com/nD5HZ.jpg


and some quick tests seem to show no difference in damage in either stance. tho titans grip bladestorm is very nice!!
Ah yea, I see the add to the tooltip now. Never noticed it!

I know from testing that you definitely gain more damage. Probably because of how the bonuses apply. Basically what it looks like to me. *rough numbers*

75% of 22,000(10% applied to overall paperdoll damage) = 16,500 Battle stance.
or 85%(10% added to actual bladestorm damage and not paperdoll) of 20,000 = 17,000 Zerk stance.

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Old 04/08/12, 12:27 AM   #87
landsoul
Myrmidon Champion
 
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Worgen Warrior
 
Alterac Mountains
Stance Changing incurs a 1.5s GCD
If Bladestorm, Dragon Roar, and Shockwave gets a 10% bonus from Battle Stance, then it gets a 15% bonus from Berserker Stance

Between Defensive and Berserker Stance, Cleave and WW are doing 30% (not 20%) more damage, whereas between Defensive and Battle, is doing 10% more as should.

Last edited by landsoul : 04/08/12 at 1:16 AM.

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Old 04/08/12, 1:00 AM   #88
Collision
Von Kaiser
 
Worgen Warrior
 
Stormrage
Originally Posted by javelindog View Post
ill look at that more indepth later... dragon roar is def useful in single target as it is, dont know on its scaling tho
It scales based on 3.3333 (10/3) * Current Attack Power.
Execute scales on 5*Current Attack Power.

You can test it by equipping/unequipping your weapons and seeing how much the tooltip changes. It will scale just fine.

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Old 04/08/12, 2:32 AM   #89
Fearnot
Glass Joe
 
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Human Warrior
 
Hellscream
Originally Posted by landsoul View Post
Stance Changing incurs a 1.5s GCD
If Bladestorm, Dragon Roar, and Shockwave gets a 10% bonus from Battle Stance, then it gets a 15% bonus from Berserker Stance

Between Defensive and Berserker Stance, Cleave and WW are doing 30% (not 20%) more damage, whereas between Defensive and Battle, is doing 10% more as should.
Thanks for the info and clearing that up, Landsoul.

We should add thunderclap to the topic of stance dancing and AoE as fury. Even tho its beta and nothing is set in stone, its worth talking about and entertaining the idea just like everything else in its current form. Here are 2 small parses just to get the talk rolling.

Whirlwind 3/3 meatcleaver + zerker stance. No Raging Blow glyph.
World of Logs - Real Time Raid Analysis

Thunderclap in battle stance.
World of Logs - Real Time Raid Analysis

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Old 06/14/12, 6:33 AM   #90
Seramore
Glass Joe
 
Orc Warrior
 
<TG>
Arthas
I'm honestly surprised to see that there hasn't been a post in this thread since two months ago, especially now that level 90 is out. In an attempt to revive the thread, allow me to discuss Fury.

After playing around with Fury for a while on the beta, I've grown to like it a lot more and I'm really happy with the damage output the spec currently has. With that being said though, I'm a little curious about how you guys are prioritizing your abilities. My current priority is as follows: BT > Colossus Smash > Execute > Wild Strike(Bloodsurge) > Raging Blow > Wild Strike (w/o Bloodsurge). If I don't have the rage to do a Wild Strike, I either use the GCD on Dragon Roar or Battle Shout. I'm sure others have a similar (or exactly the same) priority list such as the one I posted, but I'm curious about what you guys have currently set up for yourselves to see if there's anything different or worth noting.

I also wanted to ask about Storm Bolt and Bloodbath. Has anyone had the chance to test out either of these abilities yet?

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