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08/07/12, 2:59 PM
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#121
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Von Kaiser
Goblin Warrior
Nathrezim (EU)
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Heroic Throw is still missing ("actions+=/heroic_throw,if=!talent.storm_bolt.enabled" as found in my first post).
Under Abilities it says Recklessness was used 3.4 times (as expected with 4pT14) while under Dynamic Buffs it only counts 2 (as expected without 4pT14), but I probably just misinterpret those charts.
The DPS Distribution looks weird, how many iterations are this?
In the Damage Sources pie chart Bloodbath may colored red.
Also during DC HS is better than a Non-Bloodsurge-WS so I improved the action list for HS and DC considering this aspect.
Last edited by Serivola : 08/07/12 at 3:21 PM.
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08/07/12, 3:03 PM
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#122
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Glass Joe
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Originally Posted by Berthold
Dragon Roar / Battle_shout problems also fixed
Here is the level 90 result using Serivolas action and item list:
Simulationcraft Results
Keep the feedback coming, you are helping us a lot.
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The numbers for RB and WS seem too high, I can't find a specific problem but they should not be hitting harder than execute if I understand correctly.
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08/07/12, 6:37 PM
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#123
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Don Flamenco
Pandaren Warrior
Dentarg (EU)
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Noticed a few things after taking a closer look. Some of these could be caused by the low number of iterations I guess.
- Rage generation from autoattacks should be twice as high. Maybe Battle Stance is not working correctly.
- Main hand auto attacks are doing way less damage than Bloodthirst. BT does 90% weapon damage +25% from 2 piece bonus (normalized) while auto attacks do 100% + 40% from Crazed Berserker (not normalized), so that can't be right. Perhaps still an issue with Crazed Berserker.
- Colossus Smash is doing less damage than expected compared to other special attacks. Regular hit should be roughly around 100k I think.
- All specials seem to have a really high crit damage modifier. As far as I can see, Skull Banner is not being used at all, so I have no idea where that is coming from.
Another thing about Colossus Smash that is fairly important. I don't know how SimCraft handles this, but with the ability queue in WoW, I am reliably able to get 4 GCDs worth of special attacks into a single Colossus Smash debuff. It seems the debuff is lagging a bit. I don't believe it works with Enrage though, but that is also much harder to verify. Maybe someone else has tried this as well and can comment.
By the way, will Arms spec also be working in SimCraft once the warrior module is available?
Edit: Seems I was also slightly mistaken about Berserker Rage. As Ghostcrawler pointed out on the class balance thread, you also don't get the 10 rage when using Berserker Rage if you already had the Enrage buff. Basically it only resets the buff duration if you were already enraged, nothing else. Sorry about that!
Originally Posted by Derkthar
The numbers for RB and WS seem too high, I can't find a specific problem but they should not be hitting harder than execute if I understand correctly.
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Average non-critical hits seem fine to me:
Execute 407k
Raging Blow MH 126k
Raging Blow OH 79k
Wild Strike 80k
Last edited by Dots : 08/07/12 at 7:33 PM.
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08/07/12, 11:24 PM
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#124
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King Hippo
Tauren Druid
Destromath (EU)
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Originally Posted by Dots
Noticed a few things after taking a closer look. Some of these could be caused by the low number of iterations I guess.
- Rage generation from autoattacks should be twice as high. Maybe Battle Stance is not working correctly.
- Main hand auto attacks are doing way less damage than Bloodthirst. BT does 90% weapon damage +25% from 2 piece bonus (normalized) while auto attacks do 100% + 40% from Crazed Berserker (not normalized), so that can't be right. Perhaps still an issue with Crazed Berserker.
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Rage generation is 1.75 * weapon speed
Battle stance is +100% rage gained
Defensive stance is -100% rage gained
Problem with auto attacks was that they did not deal physical damage, so things like enrage, mastery etc did not apply.
Enrage was giving +100% instead of 10% (using effect#2 or effect#1 in spelldata can make a difference)
Fixed now
HTML report

SimulationCraft 504-3 for World of Warcraft 5.0.4 Live (build level 15929)
Simulating... ( iterations=9999, max_time=450, vary_combat_length=0.20, optimal_raid=1, fight_style=Patchwerk )
* Beta! Beta! Beta! Beta! Beta! Beta!
* Not All classes are yet supported.
* Some class models still need tweaking.
* Some class action lists need tweaking.
* Some class BiS gear setups need tweaking.
* Some trinkets not yet implemented.
* Constructive feedback regarding our output will shorten the Beta phase dramatically.
* Beta! Beta! Beta! Beta! Beta! Beta!
DPS Ranking:
92012 100.0% Raid
92012 100.0% Warrior_Fury_2h_T14H
HPS Ranking:
0 100.0% Raid
Player: Warrior_Fury_2h_T14H orc warrior fury 90
DPS: 92012.5 DPS-Error=73.0/0.1% HPS: 0.0 HPS-Error=0.0/0.0% DPS-Range=14888/16.2% DPS-Convergence=70.8% DPR=13161.4 RPS-Out=7.0 RPS-In=7.0 Resource=(rage) Waiting=6.8 ApM=43.6
Origin: http://mop.chardev.org/profile/191-Warrior_Fury_2h_T14H.html
Talents: http://us.battle.net/wow/en/game/mists-of-pandaria/feature/talent-specification#ZZ!112011
Core Stats: strength=22724|20277(19103) agility=221|210(80) stamina=25055|22777(22588) intellect=984|937(901) spirit=149|149(80) mastery=22.95|17.95(5971) health=497173|465281 mana=0|0
Spell Stats: power=0|0(0) hit=15.12%|15.12%(2560) crit=18.24%|13.23%(7883) haste=9.99%|4.75%(2019) mp5=0|0(0)
Attack Stats: power=50235|40774(0) hit=7.53%|7.53%(2560) crit=23.16%|18.16%(7883) expertise=7.59%/7.59%|7.59%/7.59%(2241) haste=4.75%|4.75%(2019) speed=15.23%|4.75%(2019)
Defense Stats: armor=34327|34327(34327) miss=0.00%|0.00% dodge=0.00%|0.00%(0) parry=11.47%|10.83%(0) block=5.00%|5.00%(0) crit=0.00%|0.00%
Glyphs: unending_rage
Priorities (actions.precombat):
flask,type=winters_bite/food,type=black_pepper_ribs_and_shrimp/snapshot_stats
stance,choose=battle/mogu_power_potion
Priorities:
auto_attack
use_item,name=jade_charioteer_figurine,if=(cooldown.recklessness.remains>=60|buff.recklessness.up)|(target.health.pct>=20&(target.time_to_die<=162|(target.time_to_die<=312&!set_bonus.tier14_4pc_melee))&target.time_to_die>70)
blood_fury,if=(cooldown.recklessness.remains>=120|buff.recklessness.up)|(target.health.pct>=20&(target.time_to_die<=162|(target.time_to_die<=312&!set_bonus.tier14_4pc_melee))&target.time_to_die>130)
mogu_power_potion,if=(target.health.pct<20&buff.recklessness.up)|target.time_to_die<=25
deadly_calm,if=(buff.colossus_smash.remains>=5|cooldown.colossus_smash.remains<=4)&rage>=80
recklessness,if=(buff.colossus_smash.remains>=5|cooldown.colossus_smash.remains<=4)&((!talent.avatar.enabled|!set_bonus.tier14_4pc_melee)&((target.health.pct<20|target.time_to_die>310|(target.time_to_die>160&set_bonus.tier14_4pc_melee)))|(talent.avatar.enabled&set_bonus.tier14_4pc_melee&buff.avatar.up))
bloodbath,if=talent.bloodbath.enabled&((cooldown.recklessness.remains>=60|buff.recklessness.up)|(target.health.pct>=20&(target.time_to_die<=162|(target.time_to_die<=312&!set_bonus.tier14_4pc_melee))&target.time_to_die>70))
berserker_rage,if=!(buff.enrage.up|(buff.raging_blow.stack=2&target.health.pct>=20)|rage>=100),use_off_gcd=1
heroic_leap,use_off_gcd=1,if=buff.colossus_smash.up
heroic_strike,use_off_gcd=1,if=(((buff.colossus_smash.up&rage>=70)|(rage>=100))&target.health.pct>=20)
bloodthirst/colossus_smash/execute
wild_strike,if=buff.bloodsurge.up&target.health.pct>=20
raging_blow,if=buff.raging_blow.stack=2&target.health.pct>=20
storm_bolt,if=talent.storm_bolt.enabled/shockwave,if=talent.shockwave.enabled
dragon_roar,if=talent.dragon_roar.enabled
battle_shout,if=(rage<70)&!buff.colossus_smash.up
raging_blow,if=buff.raging_blow.react&target.health.pct>=20
bladestorm,if=talent.bladestorm.enabled&(rage<=60&cooldown.colossus_smash.remains>=5&cooldown.bloodthirst.remains>=2)
wild_strike,if=target.health.pct>=20&!(cooldown.colossus_smash.remains<=6&(rage<=60))
battle_shout,if=rage<70
Actions:
battle_shout Count= 7.3| 64.80sec DPE= 0| 0% DPET= 0 DPR= 0.0 pDPS= 0 Miss=0.00%
berserker_rage Count= 13.9| 33.53sec DPE= 0| 0% DPET= 0 DPR= 0.0 pDPS= 0 Miss=0.00%
bladestorm Count= 3.2|134.69sec DPE=383253| 3% DPET= 61674 DPR= 0.0 pDPS= 2714 Miss=0.00% TickCount=22 UpTime=4.2%
bladestorm_mh Count= 22.1| 14.15sec DPE= 33849| 2% DPET= 0 DPR= 0.0 pDPS= 1670 MissTick=0.0% Tick=27858|25422|60272 CritTick=57467|52369|128532|20.2%
bladestorm_oh Count= 22.1| 14.15sec DPE= 21159| 1% DPET= 0 DPR= 0.0 pDPS= 1044 MissTick=0.0% Tick=17407|15889|38733 CritTick=35953|32731|80333|20.2%
blood_fury Count= 3.4|147.98sec DPE= 0| 0% DPET= 0 DPR= 0.0 pDPS= 0 Miss=0.00%
bloodbath Count= 6.7| 74.95sec DPE=255219| 4% DPET= 0 DPR= 0.0 pDPS= 3864 Miss=0.00% TickCount=111 MissTick=0.0% Tick=15517|548|93402 UpTime=24.8%
bloodthirst Count= 89.1| 5.05sec DPE= 54570|12% DPET= 35539 DPR= 0.0 pDPS=10892 Miss=0.00% Hit=35388|24823|60614 Crit=76930|51135|128168|46.2%
bloodthirst_heal Count= 89.1| 5.05sec DPE= 0| 0% DPET= 0 DPR= 0.0 pDPS= 0 Miss=0.00%
colossus_smash Count= 21.7| 21.14sec DPE= 64610| 3% DPET= 42078 DPR= 0.0 pDPS= 3135 Miss=0.00% Hit=48406|37348|63889 Crit=106484|76937|131612|27.9%
deadly_calm Count= 2.6|119.80sec DPE= 0| 0% DPET= 0 DPR= 0.0 pDPS= 0 Miss=0.00%
deep_wounds Count= 89.1| 5.05sec DPE= 20630| 4% DPET= 0 DPR= 0.0 pDPS= 4114 Miss=0.00% TickCount=104 MissTick=0.0% Tick=17669|12765|26778 UpTime=69.8%
execute Count= 14.6| 4.00sec DPE=353872|13% DPET=230474 DPR=11795.7 pDPS=11611 Miss=0.00% Hit=250978|150284|460827 Crit=596414|309586|949304|29.8%
heroic_strike Count= 5.4| 61.95sec DPE= 52486| 1% DPET= 0 DPR= 1937.2 pDPS= 634 Miss=0.00% Hit=39160|21537|50719 Crit=83637|44367|104480|30.0%
melee_main_hand Count=158.7| 2.81sec DPE= 46184|18% DPET= 17381 DPR= 0.0 pDPS=16429 Miss=18.89% Hit=47872|30727|78096 Crit=98639|63297|160877|20.2% Glance=35895|24.1%
melee_off_hand Count=158.6| 2.81sec DPE= 28828|11% DPET= 10849 DPR= 0.0 pDPS=10248 Miss=19.03% Hit=29931|19204|48810 Crit=61603|39561|100548|20.2% Glance=22441|23.9%
raging_blow Count= 40.1| 9.68sec DPE=150000|15% DPET= 97690 DPR=15000.0 pDPS=13483 Miss=0.00%
raging_blow_mh Count= 40.1| 9.68sec DPE= 92269| 9% DPET= 0 DPR= 0.0 pDPS= 8295 Miss=0.00% Hit=70652|42370|103991 Crit=152785|87281|214221|26.3%
raging_blow_oh Count= 40.1| 9.68sec DPE= 57731| 6% DPET= 0 DPR= 0.0 pDPS= 5188 Miss=0.00% Hit=44142|26481|64994 Crit=95562|54551|133888|26.4%
recklessness Count= 3.4|169.11sec DPE= 0| 0% DPET= 0 DPR= 0.0 pDPS= 0 Miss=0.00%
wild_strike Count=101.4| 3.77sec DPE= 65516|16% DPET= 49954 DPR= 3113.7 pDPS=14889 Miss=0.00% Hit=51656|35288|88657 Crit=111445|72694|182633|23.2%
Constant Buffs: attack_haste/attack_power_multiplier/critical_strike/honor_among_thieves/mastery/spell_haste
Constant Buffs: spell_power_multiplier/stamina/str_agi_int
Dynamic Buffs:
berserker_rage : start=13.9 refresh= 0.0 interval= 33.5 trigger= 33.5 uptime=18%
blood_fury : start= 3.4 refresh= 0.0 interval=152.4 trigger=147.9 uptime=11%
bloodbath : start= 6.7 refresh= 0.0 interval= 72.5 trigger= 75.0 uptime=18% benefit=18%
bloodlust : start= 1.0 refresh= 0.0 interval= 0.0 trigger= 0.0 uptime= 9% benefit=12%
bloodsurge : start=16.3 refresh= 1.5 interval= 26.2 trigger= 24.1 uptime=19% benefit=45%
dancing_steel : start=12.5 refresh= 8.9 interval= 35.4 trigger= 20.1 uptime=44% benefit=43%
dancing_steel_oh : start=10.9 refresh= 6.5 interval= 38.3 trigger= 23.3 uptime=38% benefit=38%
darkmist_vortex : start= 4.0 refresh= 0.0 interval=124.8 trigger=124.8 uptime=18%
deadly_calm : start= 2.6 refresh= 0.0 interval=119.6 trigger=119.6 uptime= 5% benefit=29%
enrage : start=31.5 refresh= 29.5 interval= 14.4 trigger= 7.6 uptime=65% benefit=63%
flurry : start=42.2 refresh= 30.2 interval= 10.5 trigger= 6.1 uptime=46% benefit=43%
jade_charioteer_figurine : start= 6.7 refresh= 0.0 interval= 72.5 trigger= 75.0 uptime=22%
mogu_power_potion : start= 2.0 refresh= 0.0 interval=415.4 trigger= 0.0 uptime= 9%
raging_blow : start=42.1 refresh= 18.9 interval= 10.2 trigger= 7.6 uptime=40%
raging_wind : start= 1.0 refresh= 39.1 interval= 0.0 trigger= 9.7 uptime=99%
recklessness : start= 3.4 refresh= 0.0 interval=165.0 trigger=169.3 uptime= 9% benefit= 9%
Benefits:
0.0% : rage_cap
Up-Times:
0.0% : Rage Cap
Gains:
145.8 : battle_shout (rage)
890.5 : bloodthirst (rage)
610.1 : enrage (rage)
999.7 : melee_main_hand (rage)
491.8 : melee_off_hand (rage)
*** Targets ***
Target: Fluffy_Pillow humanoid enemy unknown 93
DPS: 0.0 DPS-Error=0.0/0.0% HPS: 0.0 HPS-Error=0.0/0.0% DPS-Range=0/0.0% DPS-Convergence=0.0%
Core Stats: strength=0|0(0) agility=0|0(0) stamina=0|0(0) intellect=0|0(0) spirit=0|0(0) mastery=8.00|8.00(0) health=0|32977933 mana=0|0
Spell Stats: power=0|0(0) hit=0.00%|0.00%(0) crit=-1.#J%|-1.#J%(0) haste=0.00%|0.00%(0) mp5=0|0(0)
Attack Stats: power=0|0(0) hit=0.00%|0.00%(0) crit=-1.#J%|-1.#J%(0) expertise=0.00%/0.00%|0.00%/0.00%(0) haste=0.00%|0.00%(0) speed=0.00%|0.00%(0)
Defense Stats: armor=24835|24835(0) miss=0.00%|0.00% dodge=0.00%|0.00%(0) parry=0.00%|0.00%(0) block=5.00%|5.00%(0) crit=0.00%|0.00%
Priorities (actions.precombat):
snapshot_stats
Priorities:
Actions:
Constant Buffs: attack_haste/attack_power_multiplier/bleeding/critical_strike/honor_among_thieves/magic_vulnerability
Constant Buffs: mastery/mortal_wounds/physical_vulnerability/ranged_vulnerability/slowed_casting/spell_haste
Constant Buffs: spell_power_multiplier/stamina/str_agi_int/weakened_armor/weakened_blows
Dynamic Buffs:
Health Decade (0 - 10) : start= 1.0 refresh= 0.0 interval= 0.0 trigger= 0.0 uptime= 7%
Health Decade (10 - 20) : start= 1.0 refresh= 0.0 interval= 0.0 trigger= 0.0 uptime= 6%
Health Decade (20 - 30) : start= 1.0 refresh= 0.0 interval= 0.0 trigger= 0.0 uptime=12%
Health Decade (30 - 40) : start= 1.0 refresh= 0.0 interval= 0.0 trigger= 0.0 uptime=11%
Health Decade (40 - 50) : start= 1.0 refresh= 0.0 interval= 0.0 trigger= 0.0 uptime=11%
Health Decade (50 - 60) : start= 1.0 refresh= 0.0 interval= 0.0 trigger= 0.0 uptime=11%
Health Decade (60 - 70) : start= 1.0 refresh= 0.0 interval= 0.0 trigger= 0.0 uptime=10%
Health Decade (70 - 80) : start= 1.0 refresh= 0.0 interval= 0.0 trigger= 0.0 uptime=12%
Health Decade (80 - 90) : start= 1.0 refresh= 0.0 interval= 0.0 trigger= 0.0 uptime=12%
Health Decade (90 - 100) : start= 1.0 refresh= 0.0 interval= 0.0 trigger= 0.0 uptime= 8%
colossus_smash : start=21.7 refresh= 0.0 interval= 21.1 trigger= 21.1 uptime=29% benefit=26%
Waiting:
6.8% : Warrior_Fury_2h_T14H
Baseline Performance:
TotalEvents = 87343173
MaxEventQueue = 34
TargetHealth = 32977933
SimSeconds = 4470450
CpuSeconds = 37.180
SpeedUp = 120238
RNG global: Actual ( Confidence Interval ): Roll=0.499926( [ 0.499244, 0.500756] ) Range=nan Gauss=0.000036( [ -0.000995, 0.000995] )
Last edited by Starfox : 08/08/12 at 1:17 AM.
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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08/08/12, 2:43 AM
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#125
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Don Flamenco
Pandaren Warrior
Madmortem (EU)
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Added Berserker Rage. After taking a closer look, CS is hitting correctly. What you are seeing is 1.75% weapon dmg versus 1.4% weapon damage( crazed berserker) * CS debuff for the main hand. Thanks starfox :-)
Last edited by Berthold : 08/08/12 at 4:15 AM.
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08/08/12, 4:49 AM
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#126
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Von Kaiser
Goblin Warrior
Nathrezim (EU)
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Does the orange instead of red coloring of Bloodbath mean it is reduced by armor? If yes it should not.
Heroic Leap is not used even though your action list includes it.
Impending Victory should be a DPS-gain using it in free GCDs.
 ← Click Here

warrior="Warrior_Fury_2h_T14H"
origin="unknown"
level=90
race=orc
spec=fury
role=attack
position=back
professions=enchanting=600/alchemy=600
talents=http://us.battle.net/wow/en/game/mists-of-pandaria/feature/talent-specification#ZZ!122011!YcNKIH
actions.precombat=flask,type=winters_bite
actions.precombat+=/food,type=black_pepper_ribs_and_shrimp
actions.precombat+=/snapshot_stats
actions.precombat+=/stance,choose=battle
actions.precombat+=/mogu_power_potion
actions+=/auto_attack
actions=use_item,name=jade_charioteer_figurine,if=(cooldown.recklessness.remains>=60|buff.recklessness.up)|(target.health.pct>=20&(target.time_to_die<=162|(target.time_to_die<=312&!set_bonus.tier14_4pc_melee))&target.time_to_die>70)
actions+=/blood_fury,if=(cooldown.recklessness.remains>=120|buff.recklessness.up)|(target.health.pct>=20&(target.time_to_die<=162|(target.time_to_die<=312&!set_bonus.tier14_4pc_melee))&target.time_to_die>130)
actions+=/mogu_power_potion,if=(target.health_pct<20&buff.recklessness.up)|target.time_to_die<=25
actions+=/deadly_calm,if=rage>=60
actions+=/recklessness,if=(buff.colossus_smash.remains>=5|cooldown.colossus_smash.remains<=4)&((!talent.avatar.enabled|!set_bonus.tier14_4pc_melee)&((target.health_pct<20|target.time_to_die>310|(target.time_to_die>160&set_bonus.tier14_4pc_melee)))|(talent.avatar.enabled&set_bonus.tier14_4pc_melee&buff.avatar.up))
actions+=/avatar,if=talent.avatar.enabled&((cooldown.recklessness.remains>=180|buff.recklessness.up)|(target.health.pct>=20&target.time_to_die>195)|(target.health.pct<20&set_bonus.tier14_4pc_melee)
actions+=/bloodbath,if=talent.bloodbath.enabled&((cooldown.recklessness.remains>=60|buff.recklessness.up)|(target.health.pct>=20&(target.time_to_die<=162|(target.time_to_die<=312&!set_bonus.tier14_4pc_melee))&target.time_to_die>70))
actions+=/berserker_rage,if=!(buff.enrage.up|(buff.raging_blow.stack=2&target.health_pct>=20)|rage>=100|(rage>=80&!glyph_of_unending_rage),use_off_gcd=1
actions+=/heroic_leap,use_off_gcd=1,if=buff.colossus_smash.up
actions+=/heroic_strike,use_off_gcd=1,if=((buff.colossus_smash.up&(rage>=70|(rage>=50&!glyph_of_unending_rage)))|(rage>=100|(rage>=80&!glyph_of_unending_rage))|buff.deadly_calm.up)&target.health_pct>=20
actions+=/bloodthirst
actions+=/colossus_smash
actions+=/execute
actions+=/wild_strike,if=buff.bloodsurge.up&target.health_pct>=20
actions+=/raging_blow,if=buff.raging_blow.stack=2&target.health_pct>=20
actions+=/storm_bolt,if=talent.storm_bolt.enabled
actions+=/shockwave,if=talent.shockwave.enabled
actions+=/dragon_roar,if=talent.dragon_roar.enabled
actions+=/heroic_throw,if=!talent.storm_bolt.enabled
actions+=/battle_shout,if=(rage<70|(rage<90&glyph_of_unending_rage))&!buff.colossus_smash.up
actions+=/raging_blow,if=buff.raging_blow.react&target.health_pct>=20
actions+=/bladestorm,if=talent.bladestorm.enabled&(rage<=60&cooldown.colossus_smash.remains>=5&cooldown.bloodthirst.remains>=2)
actions+=/wild_strike,if=target.health_pct>=20&buff.colossus_smash.up
actions+=/impending_victory,if=talent.impending_victory.enabled&target.health_pct>=20
actions+=/wild_strike,if=target.health_pct>=20&!(cooldown.colossus_smash.remains<=6&(rage<=60|(rage<=80&glyph_of_unending_rage)))
actions+=/battle_shout,if=rage<70|(rage<90&glyph_of_unending_rage)
head=helmet_of_resounding_rings,id=87192,gems=reverberating_primal_80str_160hit_180str,reforge=hit_crit
neck=shackle_of_eversparks,id=90508,reforge=exp_crit
shoulders=shoulderpads_of_misshapen_life,id=86986,gems=160str_60str,enchant=200str_100crit,reforge=hit_crit
chest=breastplate_of_resounding_rings,id=87193,gems=80str_160crit_80str_160crit_120crit,enchant=80all,reforge=haste_mastery
waist=waistplate_of_overwhelming_assault,id=86955,gems=80str_160crit_80str_160hit_160str_120haste,reforge=haste_crit
legs=legplates_of_resounding_rings,id=87195,gems=160str_60str,enchant=285str_165crit,reforge=mastery_crit
feet=impaling_treads,id=86979,gems=80str_160crit_60hit,enchant=140mastery,reforge=haste_crit
wrists=bracers_of_defiled_earth,id=90506,enchant=170str,reforge=hit_crit
hands=gauntlets_of_resounding_rings,id=87194,enchant=170str,reforge=exp_mastery
finger1=ring_of_the_bladed_tempest,id=86957,enchant=160str,reforge=haste_crit
finger2=dread_shadow_ring,id=87158,enchant=160str,reforge=hit_mastery
trinket1=darkmist_vortex,id=87172
trinket2=jade_charioteer_figurine,id=87082
back=cloak_of_overwhelming_corruption,id=90512,enchant=180crit,reforge=haste_crit
main_hand=shinka_execution_of_dominion,id=87176,gems=500str,enchant=dancing_steel,reforge=mastery_exp
off_hand=shinka_execution_of_dominion,id=87176,enchant=dancing_steel
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Last edited by Serivola : 08/08/12 at 10:15 AM.
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08/08/12, 5:20 AM
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#127
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King Hippo
Tauren Druid
Destromath (EU)
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Originally Posted by Serivola
Does the orange instead of red coloring of Bloodbath mean it is reduced by armor? If yes it should not.
Heroic Leap is not used even though your action list includes it.
Impending Victory should be a DPS-gain using it in free GCDs.
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The issue was there are two spells at work - The talent which you activate, which is physical, because if it's nothing else wow will default back to physical
- The dot (which is a different spell), which is a bleed just fine
Problem was the stats of #2 being merged into #1, the sim will always display the colors for the main spell. We changed bloodbath to bleed, this did not affect the damage of the bleeds.
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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08/08/12, 9:26 AM
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#128
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Don Flamenco
Pandaren Warrior
Madmortem (EU)
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Heroic Throw now working. Leap is now dealing damage, and used in the list (CS is now a target debuff, not a personal buff any longer)
Apart from improvements to the priority list, do you still see strange things?:
Now with scalefactors!
Simulationcraft Results
p.s. A less sophisticated cooldown management with a similar action priority list gives 99% of dps of the smart list used for the report.
Last edited by Berthold : 08/08/12 at 11:17 AM.
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08/08/12, 10:03 AM
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#129
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Von Kaiser
Goblin Warrior
Nathrezim (EU)
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I still can't see any Heroic Leap in your report.
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08/08/12, 10:12 AM
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#130
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Don Flamenco
Pandaren Warrior
Madmortem (EU)
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Leap is in the upcoming version with the scalefactors. Regarding Arms, that would be up next. Prot.. we'll see:-)
Last edited by Berthold : 08/08/12 at 10:21 AM.
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08/08/12, 10:55 AM
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#131
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Glass Joe
Orc Warrior
Burning Legion (EU)
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deep_wounds 4126 4.4% 89.4 5.03sec 20605 0 0 0 0 0.0% 0.0% 0.0% 0.0% 104.2 17684 0 17684 0.0% 0.0% 69.9%
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since the average time between executions is 5.03 seconds, how does it come up with 69.9% uptime ?
its still strange that bloodbath is making more dmg than deep wounds and it's quite strange that it's average time between executions is 74.25sec with the total uptime of 25% - how is that possible ?
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08/08/12, 11:14 AM
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#132
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Don Flamenco
Pandaren Warrior
Madmortem (EU)
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Regarding blood bath: It gives all our special attacks 30% more damage when it is up (12 out of 60 secs). ~70% of our damage are special attacks, so bb should do 70%*30%*12/60 = 4.2% more damage, which it does. As the uptime counts for the length of dot being active, anything between 12 to 18 secs per 60 secs is reasonable, i.e. anything between 20 to 30%.
I will take a look at deep wounds uptime as it should be up ~ 100%.
Scalefactors are in (see upper post):
Wdps > Hit > WOHdps = Exp > Crit > Str > Mastery > AP > InvHit > Haste > Agi
Crit is incredibly strong!
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08/08/12, 12:44 PM
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#133
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Von Kaiser
Goblin Warrior
Nathrezim (EU)
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New itemlist considering those statweights (even if I'm sure it will be changed that crit isn't that strong), including being worgen and blacksmith (for even more crit):
 ← Click Here

warrior="Warrior_Fury_2h_T14H"
origin="unknown"
level=90
race=worgen
spec=fury
role=attack
position=back
professions=jewelcrafting=600/blacksmithing=600
talents=http://us.battle.net/wow/en/game/mists-of-pandaria/feature/talent-specification#ZZ!122111!YcNKIH
actions.precombat=flask,type=winters_bite
actions.precombat+=/food,type=black_pepper_ribs_and_shrimp
actions.precombat+=/snapshot_stats
actions.precombat+=/stance,choose=battle
actions.precombat+=/mogu_power_potion
actions+=/auto_attack
actions+=/mogu_power_potion,if=(target.health_pct<20&buff.recklessness.up)|target.time_to_die<=25
actions+=/deadly_calm,if=rage>=60
actions+=/recklessness,if=(buff.colossus_smash.remains>=5|cooldown.colossus_smash.remains<=4)&((!talent.avatar.enabled|!set_bonus.tier14_4pc_melee)&((target.health_pct<20|target.time_to_die>310|(target.time_to_die>160&set_bonus.tier14_4pc_melee)))|(talent.avatar.enabled&set_bonus.tier14_4pc_melee&buff.avatar.up))
actions+=/avatar,if=talent.avatar.enabled&((cooldown.recklessness.remains>=180|buff.recklessness.up)|(target.health.pct>=20&target.time_to_die>195)|(target.health.pct<20&set_bonus.tier14_4pc_melee)
actions+=/bloodbath,if=talent.bloodbath.enabled&((cooldown.recklessness.remains>=60|buff.recklessness.up)|(target.health.pct>=20&(target.time_to_die<=162|(target.time_to_die<=312&!set_bonus.tier14_4pc_melee))&target.time_to_die>70))
actions+=/berserker_rage,if=!(buff.enrage.up|buff.raging_blow.stack=2|rage>=100|(rage>=80&!glyph_of_unending_rage),use_off_gcd=1
actions+=/heroic_leap,use_off_gcd=1,if=buff.colossus_smash.up
actions+=/heroic_strike,use_off_gcd=1,if=((buff.colossus_smash.up&(rage>=70|(rage>=50&!glyph_of_unending_rage)))|(rage>=100|(rage>=80&!glyph_of_unending_rage))|buff.deadly_calm.up)&target.health_pct>=20
actions+=/bloodthirst
actions+=/colossus_smash
actions+=/execute
actions+=/wild_strike,if=buff.bloodsurge.up&target.health_pct>=20
actions+=/raging_blow,if=buff.raging_blow.stack=2
actions+=/storm_bolt,if=talent.storm_bolt.enabled
actions+=/shockwave,if=talent.shockwave.enabled
actions+=/dragon_roar,if=talent.dragon_roar.enabled
actions+=/heroic_throw
actions+=/battle_shout,if=(rage<70|(rage<90&glyph_of_unending_rage))&!buff.colossus_smash.up
actions+=/raging_blow,if=buff.raging_blow.react
actions+=/bladestorm,if=talent.bladestorm.enabled&rage<=60&cooldown.colossus_smash.remains>=5&!buff.colossus_smash.up&cooldown.bloodthirst.remains>=2&target.health_pct>=20
actions+=/wild_strike,if=buff.colossus_smash.up&target.health_pct>=20
actions+=/impending_victory,if=talent.impending_victory.enabled&target.health_pct>=20
actions+=/wild_strike,if=!(cooldown.colossus_smash.remains<=6&(rage<=60|(rage<=80&glyph_of_unending_rage)))&target.health_pct>=20
actions+=/battle_shout,if=rage<70|(rage<90&glyph_of_unending_rage)
head=helmet_of_resounding_rings,id=87192,gems=reverberating_primal_160crit_160hit_180str,reforge=hit_crit
neck=necklace_of_congealed_weaknessess,id=86967,reforge=mastery_exp
shoulders=shoulderpads_of_misshapen_life,id=86986,gems=320crit_60str,enchant=200str_100crit,reforge=mastery_hit
chest=breastplate_of_resounding_rings,id=87193,gems=320crit_320crit_120crit,enchant=80all,reforge=haste_hit
waist=patrollers_girdle_of_endless_spring,id=87186,gems=320crit_320crit,reforge=hit_exp
legs=legplates_of_resounding_rings,id=87195,gems=320crit,enchant=285str_165crit,reforge=mastery_crit
feet=jasper_clawfeet,id=87015,gems=320crit_60crit,enchant=140mastery,reforge=mastery_hit
wrists=bracers_of_defiled_earth,id=90506,gems=480crit,enchant=170str,reforge=mastery_crit
hands=gauntlets_of_resounding_rings,id=87194,gems=480crit,enchant=170str,reforge=exp_mastery
finger1=ring_of_the_bladed_tempest,id=86957,reforge=haste_crit
finger2=dread_shadow_ring,id=87158
trinket1=corens_cold_chromium_coaster,id=87574
trinket2=malevolent_gladiators_insignia_of_victory,id=84937
back=cloak_of_paecock_feathers,id=87026,enchant=180crit,reforge=exp_mastery
main_hand=shinka_execution_of_dominion,id=87176,gems=500str,enchant=dancing_steel,reforge=mastery_exp
off_hand=shinka_execution_of_dominion,id=87176,enchant=windsong
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I hope Relic of Xuen (new DMC) is implemented, Chardev doesn't even know this trinket exists.
Last edited by Serivola : 08/09/12 at 9:53 AM.
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08/08/12, 1:59 PM
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#134
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Don Flamenco
Pandaren Warrior
Dentarg (EU)
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Originally Posted by Starfox
Rage generation is 1.75 * weapon speed
Battle stance is +100% rage gained
Defensive stance is -100% rage gained
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Unless I am missing something or looking in the wrong place, it is still not working. Resource gains shows the main hand at 6.3 average, that's 1.75 x 3.6 (weapon speed). Expected: 1.75 x 3.6 x 2 = 12.6
Originally Posted by Berthold
Added Berserker Rage. After taking a closer look, CS is hitting correctly. What you are seeing is 1.75% weapon dmg versus 1.4% weapon damage( crazed berserker) * CS debuff for the main hand. Thanks starfox :-)
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Right, I forgot to check the spell details where it actually says 1.75. I only compared the damage to other special attacks, but I guess that difference might just be coming from the fact that all other specials will sometimes benefit from the Colossus Smash debuff while CS itself does not.
Originally Posted by Berthold
Regarding blood bath: It gives all our special attacks 30% more damage when it is up (12 out of 60 secs). ~70% of our damage are special attacks, so bb should do 70%*30%*12/60 = 4.2% more damage, which it does. As the uptime counts for the length of dot being active, anything between 12 to 18 secs per 60 secs is reasonable, i.e. anything between 20 to 30%.
Scalefactors are in (see upper post):
Wdps > Hit > WOHdps = Exp > Crit > Str > Mastery > AP > InvHit > Haste > Agi
Crit is incredibly strong!
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In fact Blood Bath DoT should always be 17-18 seconds long since the DoT still runs for another 6 seconds after the buff duration of 12 seconds has run out.
Can't say the scalefactors are a surprise, crit does a lot for Fury. Good to finally have some SimC numbers to back it up though.
Originally Posted by Berthold
Leap is in the upcoming version with the scalefactors. Regarding Arms, that would be up next. Prot.. we'll see:-)
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That would be awesome. At least a lot of the Arms abilities overlap with Fury. Thanks to all the guys working on this stuff.
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08/08/12, 2:34 PM
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#135
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King Hippo
Tauren Druid
Destromath (EU)
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Originally Posted by Dots
Unless I am missing something or looking in the wrong place, it is still not working. Resource gains shows the main hand at 6.3 average, that's 1.75 x 3.6 (weapon speed). Expected: 1.75 x 3.6 x 2 = 12.6
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21156 was not in the spelldata, which is the battle stance passive +100% rage bonus, argh :|
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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