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Carebare 10/26/11 5:35 PM

Mists of Pandaria: All Specs
 
Please use this thread to discuss Warriors in the Mists of Pandaria expansion. Avoid excessive wish-listing and whining. Constructive criticism is fine. Make sure you are making a useful post. "I like X" is not useful. "I like X because it allows this or that" is useful. Common sense applies, if you're not sure feel free to PM a moderator or administrator. Thanks.

Sherea 10/27/11 9:42 AM

Loving the new Avatar spell, 16.6% uptime on a 20% raw increased dmg buff might sounds slightly OP as of now, but then again I'm guessing they made it to compensate Death Wish burst problems in Pvp mainly. Good call I reckon

As for pvp, the new Cripple spell looks amazing, auto slow apply finally like rogues and DK's. If that slow works through multi rending, it might just be ridiculously good in Bg environments

Rynok 10/28/11 4:52 PM

Quote:

Originally Posted by Sherea (Post 2032963)
As for pvp, the new Cripple spell looks amazing, auto slow apply finally like rogues and DK's. If that slow works through multi rending, it might just be ridiculously good in Bg environments

The tooltip Blizzard read from at Blizzcon says simply "and Rend ticks," so it would be safe to assume that, at least currently, Cripple would indeed proc off multi-Rending via Blood and Thunder or manual applications.

I am personally looking forward to the raid implications of Rude Interruption for all Warriors- 2.5% passive damage buff, depending on RNG and ICD mechanics (if applicable). With RNG and ICD factored in, it might end up being closer to 1.5% or 1.3% passive buff.

Muspel 10/29/11 9:58 AM

Quote:

Originally Posted by Rynok (Post 2033997)
I am personally looking forward to the raid implications of Rude Interruption for all Warriors- 2.5% passive damage buff, depending on RNG and ICD mechanics (if applicable). With RNG and ICD factored in, it might end up being closer to 1.5% or 1.3% passive buff.

Based on the current tooltip, it seems identical to the current Rude Interruption, so I'm not quite sure what you're getting at here.

Unless you mean that warriors will be assigned to interrupt duty whenever possible.

Rynok 10/29/11 1:52 PM

Quote:

Originally Posted by Muspel (Post 2034220)
Based on the current tooltip, it seems identical to the current Rude Interruption, so I'm not quite sure what you're getting at here.

Unless you mean that warriors will be assigned to interrupt duty whenever possible.

Essentially, my point was that the changes to the Talent trees will open Rude Interruption up for Protection and Arms Warriors, as well as Fury Warriors. Currently, Rude Interruption is not a viable Talent choice for any spec but Fury, at least in PvE.

Muspel 10/29/11 6:57 PM

Quote:

Originally Posted by Rynok (Post 2034296)
Essentially, my point was that the changes to the Talent trees will open Rude Interruption up for Protection and Arms Warriors, as well as Fury Warriors. Currently, Rude Interruption is not a viable Talent choice for any spec but Fury, at least in PvE.

Yes, but it hasn't really had any implications even in its current form for fury. Prot's DPS isn't really a big deal, and unless Arms becomes a competitive PvE spec, it's not really relevant.

*shrug*

I just don't really think it'll matter in the big picture beyond "all other things being equal, the warrior should do interrupts", which is basically the same as now, at least for Fury.



Personally, I'm curious about exactly how much of a damage boost "Enrage" is (from Death Wish and whatever that charge talent is that I'm too lazy to look up).

Vulmio 10/30/11 9:15 AM

From the first tier (about charge) : I suspect 3 things :

-Charge will be useable in combat, baseline (because there aren't talents allowing this anymore for prot or arms)
-Intercept is gone (since there wouldn't be any talent for the fury spec and in combat charge + intercept would be too much)
-Charge will probably be useable in all stances

The charge/intercept diversity would be replaced by the charge talent diversity.

Rynok 10/30/11 12:01 PM

Quote:

Originally Posted by Muspel (Post 2034408)
Yes, but it hasn't really had any implications even in its current form for fury. Prot's DPS isn't really a big deal, and unless Arms becomes a competitive PvE spec, it's not really relevant.

*shrug*

I just don't really think it'll matter in the big picture beyond "all other things being equal, the warrior should do interrupts", which is basically the same as now, at least for Fury.

Personally, I'm curious about exactly how much of a damage boost "Enrage" is (from Death Wish and whatever that charge talent is that I'm too lazy to look up).

From my testing on the PTR, I've so far determined that Arms and Fury damage has been rather close to equalized in 4.3, at least for my personal style of play with both specs. I would, however, like to see some testing from someone who is more familiar with the Fury spec than I am before I make the claim that Arms is once again viable.

And the only reason I brought it up in the first place is because the other two Talents in that tier don't currently seem to have any value for PvE whatsoever, outside of trash pulls.

As for the Enrage mechanics (Bull Rush is the talent you're thinking of, with allows Charge and Intervene to Enrage the Warrior for 6 seconds), Fury's current Enrage mechanic is 10% for 9 seconds. No word from Blizzard yet on whether they will carry this mechanic over to MoP or redesign it to be more reasonable for all specs, though I suspect the latter.

Quote:

Originally Posted by Vulmio (Post 2034542)
From the first tier (about charge) : I suspect 3 things :

-Charge will be useable in combat, baseline (because there aren't talents allowing this anymore for prot or arms)
-Intercept is gone (since there wouldn't be any talent for the fury spec and in combat charge + intercept would be too much)
-Charge will probably be useable in all stances

The charge/intercept diversity would be replaced by the charge talent diversity.

I would agree with your second point as being the most logical, but the other two are still more speculation than anything else. We don't know yet if Blizzard is completely removing Glyphs from the game, or is simply redesigning them for the new talent trees. All they've said definitively so far is that they're revisiting Prime Glyphs because they're not happy with how Prime Glyphs were working from a balance perspective.

So, while your first and last point might be possible, it's still just as likely at this point that those things could be redesigned into Glyphs.

Faxe 10/30/11 12:28 PM

They actually said at Blizzcon that Charge will be usable in combat and in any stance. Blizzcon 2011 Talents and Classes Panel [4/4] - YouTube

Rynok 10/30/11 12:56 PM

Quote:

Originally Posted by Faxe (Post 2034590)
They actually said at Blizzcon that Charge will be usable in combat and in any stance. Blizzcon 2011 Talents and Classes Panel [4/4] - YouTube

I stand corrected. In that case, it would be reasonable to assume that all of the above points regarding Charge will prove correct.

I'm mainly curious to have a chance to test the new Avatar talent and its possible uses for PvE. I've seen it suggested elsewhere that it might be of greatest benefit for PvP because of the immunity to movement impairing effects, but an outright 20% damage buff for 10 seconds once every 60 seconds equates to a passive 4% damage increase. It might just be the Tier 6 talent of choice for boss encounters if it isn't changed.

Muspel 10/30/11 4:34 PM

Quote:

Originally Posted by Rynok (Post 2034578)
As for the Enrage mechanics (Bull Rush is the talent you're thinking of, with allows Charge and Intervene to Enrage the Warrior for 6 seconds), Fury's current Enrage mechanic is 10% for 9 seconds. No word from Blizzard yet on whether they will carry this mechanic over to MoP or redesign it to be more reasonable for all specs, though I suspect the latter.

Well, I assume they're changing the damage buff percentage, since Death Wish will be absolutely horrible otherwise.

Rynok 10/31/11 12:22 PM

Quote:

Originally Posted by Muspel (Post 2034670)
Well, I assume they're changing the damage buff percentage, since Death Wish will be absolutely horrible otherwise.

I just did the math on the current version of Death Wish with the original damage buff carried over, and that's a rather ugly conversion. .56% passive damage buff. It seems reasonable that they will indeed buff the damage buff from enrage effects- otherwise, Death Wish will be entirely useless.

Archex 10/31/11 2:41 PM

An interesting thing to lobby for in beta is having Bull Rush also remove the minimum range for charge - if I'm taking that talent it's to help me get enraged more often, but having to hop back 8 yds to use it seems too restrictive.

Muspel 10/31/11 11:29 PM

Quote:

Originally Posted by Archex (Post 2035173)
An interesting thing to lobby for in beta is having Bull Rush also remove the minimum range for charge - if I'm taking that talent it's to help me get enraged more often, but having to hop back 8 yds to use it seems too restrictive.

Bull Rush seems like a PvP talent to me, honestly.

Elimbras 11/02/11 3:51 PM

Quote:

Originally Posted by Rynok (Post 2035098)
I just did the math on the current version of Death Wish with the original damage buff carried over, and that's a rather ugly conversion. .56% passive damage buff. It seems reasonable that they will indeed buff the damage buff from enrage effects- otherwise, Death Wish will be entirely useless.

Well, the whole tier is nearly useless from dps perspective. Death Wish competes with 3 free HS every 2 minutes and with BullRush, which also enrages you (albeit with a higher uptime, if charge is used on cooldown, with the current numbers).

It's in fact interesting to see how little dps choices there is: tier 1 is mobility, tier 2 is self-healing (what's the new mechanism for Victory Rush ? You can't put a slow 30% heal on 3 min cd in competition with a 20-rage victory rush every 30s in the current implementation), tier 3 is crowd control, tier 4 is interrupt, tier 5 is enrage / little dps, and only tier 6 offers real dps choices (guess it will be avatar for single target, and bladestorm for aoe fights).

For an all-around prot specs, the choices seems to have more interest however (because a tank cares more about self-healing, and potentially interrupts / crowd controls in heroics / 10-men raid).


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