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Old 11/04/11, 8:20 PM   #16
Flaps
Von Kaiser
 
Orc Warrior
 
Al'Akir (EU)
Originally Posted by Collision View Post
The 10 point reduction in heroic strike will make HS deal more DPR than RB on average for SMF. It would take something like 900-950 mastery to make RB do more DPR than a 20 rage HS, which is unlikely to happen for SMF.

So, during inner rage SMF would never use raging blow.

Overall though, the rotation would still mostly the same. Bloodthirst still does far more DPR, and a 30 rage HS will deal more DPR during CS than a 20 rage HS outside of CS. Just use heroic strike whenever you have more than 80 rage outside of CS, and unload all the rage you can during CS regardless of whether or not inner rage is up.

There might be incredibly rare cases with the 4 piece that you would want to save rage during CS for the next CS. Say, if bloodthirst procs a CS, and in 6 seconds CS will come off CD along with Inner rage. In that case, you would want to save up rage for the 2nd CS as you would be able to take advantage of a much higher DPR HS.

I did some fucking around in simcraft with ONLY 2 piece t13 enabled, changing the rotation so that during inner rage raging blow is not used, and inner rage was used on CD without trying to min/max when you toggle inner rage and it was around a 900-1k dps gain, or around 3%.

So yeah, 2 piece is huge.
You seem to forget that HS is off the GCD so I don't see why you'd stop using RB and last time I checked it was RB proccing the 4p CS and not BT.

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Old 11/04/11, 8:55 PM   #17
Runtime
Piston Honda
 
Troll Warrior
 
Hyjal
It was a data mined change. Obviously not offical but you can read it hear.

MMO-Champion - Patch 4.3 - PTR Build 14809

As for what he was talking about, If you only had enough rage income for either 1 HS or 1 RB he is saying that you would choose HS. This is due to the set bonus making HS more DPR than RB which in the current model means more dps.

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Old 11/04/11, 11:42 PM   #18
Collision
Von Kaiser
 
Worgen Warrior
 
Stormrage
Originally Posted by Flaps View Post
You seem to forget that HS is off the GCD so I don't see why you'd stop using RB and last time I checked it was RB proccing the 4p CS and not BT.
Made up numbers incoming, but the logic is the same.

Before we get 2pc T13, the DPR estimates for RB and HS for SMF are something like...

HS: 800
RB: 1000

With this model, HS is the least efficient attack we have and as such is the lowest in priority, so we TRY to only use it as a "Rage dump" to prevent rage capping outside of colossus smash.

When you get 2 piece T13, the DPR estimates become more like this during inner rage. (Once again, made up numbers.)

HS: 1100
RB: 1000

So raging blow is now your "Rage dump" effectively. However, you will (ALMOST) never run into an issue with rage capping as you can use heroic strike every 1.5 seconds during inner rage, so you can spam heroic strike as much as you need to prevent rage capping and you will never have to use raging blow.

The only reason we have to use heroic strike today is because you would rage cap without it. During IR with 2 piece T13, you would never have to worry about rage capping as you will always have an ability that will deal more DPR than raging blow available to burn off the excess rage.

As the previous poster said, the 4 piece bonus was changed to proc off bloodthirst.

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Old 11/05/11, 10:28 AM   #19
Auron
Von Kaiser
 
Orc Warrior
 
Malfurion
Originally Posted by Runtime View Post
I think its too early to rule out the Gurthalak, Voice of the Deeps as we dont know anything about the proc. There is also a hit level at which mastery becomes better than hit (somewhere around 15%) and so mindlessly reforging into hit is not the best approach. I would like to see some simulationcraft runs with different levels of hit and varying gear sets.
I wanted to pose a possible assumption of Gurthalak and also Souldrinker probably in that overall they would have to compare to the agi 2h imo which is currently probably compareable at 1000 agi with the proc Your melee and ranged attacks have a chance to trigger Fury of the Beast, granting 120 Agility and 10% increased size every 1 sec. This effect stacks a maximum of 10 times and lasts 20 sec.

If that does hold true that gives a general baseline of where I believe the 416 weapons will be bis for sure

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Old 11/13/11, 7:27 AM   #20
Missdirected
Glass Joe
 
Blood Elf Hunter
 
Jubei'Thos
My guild completed madness of deathwing tonight and Gurthalak, Voice of the Deeps - Item - World of Warcraft dropped which one of warriors got it in my guild. I asked her to do 10min dummy test to check out the proc and here is what I found






So it did about ~1mill damage over 10min raider's dummy. Please note that the tentacle is currently bugged and it spawns in front of target which is why there are few dodges, misses, and parries in that recount show. I hope blizzard fixes it before it goes live. One more bad thing about this tentacle is, it does not move at all. It sticks to ground where it spawns, so if boss or your targets moves a little bit, it will not attack it.

Tentacle did 1670dps over 10mins and it was 6% of warrior's total damage. If Blizzard fixes it, then it will do a lot more dps. It looked like every time it spawned, it did flat ~100k damage. Lets compare this to caster legendary staff, which is round about 10% damage for most of classes. After the fix, this will be almost as good as the staff.

Also note that the warrior in this test was arms and she was expertise and hit capped. I am sorry for my bad english.

Edit : Here is link of that warrior who did test Crunchycooki @ Jubei'Thos - Game - World of Warcraft All the gear is same on ptr except weapon. One more thing to notice is that the tentacle can crit some times. Have a look at this screen shot



Last edited by Missdirected : 11/13/11 at 6:51 PM.

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Old 11/14/11, 11:26 AM   #21
tekswe
Glass Joe
 
Worgen Death Knight
 
Anachronos (EU)
Very interesting information Missdirected.
Considering the 10% AP buff was solely implemented to make up for the scenarios where we lose uptime or have to position in front of a target it seems rather counterproductive NOT to hardcap the tentacles expertise or alternatively make it spawn behind the boss or even better move WITH the boss. It obviously provides a good chunk of damage, but i can't escape the feeling of irritation that our DW weapon is handicapped when parried and not even mobile while other weapon procs are more passive increases. A flat 1000 agility buff is surely more attractive than a buggy tentacle when this scenario is exactly what the developers wanted to compensate us for.

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Old 11/16/11, 3:36 PM   #22
landsoul
Myrmidon Champion
 
landsoul's Avatar
 
Worgen Warrior
 
Alterac Mountains
Should definitely switch the weapons to the Ataraxis, Cudgel of the Warmaster, or Hand of Morchok if SMF is your choosing.

Also, Bones of the Damned (Chest) should be the Off-piece.

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Old 11/16/11, 3:46 PM   #23
Runtime
Piston Honda
 
Troll Warrior
 
Hyjal
Why would you choose Ataraxis, Cudgel of the Warmaster over Experimental Specimen Slicer when they are exactly the same except that the slicer has a slightly better secondary stat.

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Old 11/16/11, 5:34 PM   #24
Ran Newman
Von Kaiser
 
Orc Warrior
 
Terokkar (EU)
I havn't done the math but as landsoul stated before the reduced cost on HS makes rage generation much stronger, so I assume he's trying to imply that haste will become stronger then mastery for TG.

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Old 11/18/11, 9:16 PM   #25
Kluian
Piston Honda
 
Tauren Druid
 
Korgath
Bones of the Damned is a valor item. As far as I know in 4.3 there aren't any ways to upgrade valor items, even though you can see them on sites such as Wowhead.


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Old 11/27/11, 1:44 PM   #26
Darkmgl
Piston Honda
 
Human Warrior
 
Arygos
Originally Posted by Missdirected View Post
My guild completed madness of deathwing tonight and Gurthalak, Voice of the Deeps - Item - World of Warcraft dropped which one of warriors got it in my guild. I asked her to do 10min dummy test to check out the proc and here is what I found






So it did about ~1mill damage over 10min raider's dummy. Please note that the tentacle is currently bugged and it spawns in front of target which is why there are few dodges, misses, and parries in that recount show. I hope blizzard fixes it before it goes live. One more bad thing about this tentacle is, it does not move at all. It sticks to ground where it spawns, so if boss or your targets moves a little bit, it will not attack it.

Tentacle did 1670dps over 10mins and it was 6% of warrior's total damage. If Blizzard fixes it, then it will do a lot more dps. It looked like every time it spawned, it did flat ~100k damage. Lets compare this to caster legendary staff, which is round about 10% damage for most of classes. After the fix, this will be almost as good as the staff.

Also note that the warrior in this test was arms and she was expertise and hit capped. I am sorry for my bad english.

Edit : Here is link of that warrior who did test Crunchycooki @ Jubei'Thos - Game - World of Warcraft All the gear is same on ptr except weapon. One more thing to notice is that the tentacle can crit some times. Have a look at this screen shot


That tentacle is gonna be a very iffy thing. it would have done around 15% more or so if it wasn't attacking from the front, about 1900 dps. Now you have to take that in it's context though.

1900 DPS of your total buffed DPS should only be somewhere around 5%-6% for a single target situation in current gear. On top of that this is based on T12 gear, not T13 gear so if the tentacle doesn't scale up at all (I assume the 416 version will do more than the 403 version) then it becomes a smaller part of your DPS as the rest of your gear improves. On top of that it is not a flat gain, the actual gain is the difference of the tentacle's DPS to the opportunity cost of your secondary stats that the weapon does not have. You need to include the gained weapon DPS from Gurthalak and the lost Crit/Mastery or the Crit/Haste from a Specimen Slicer/Cudgel in the calculation for a true comparison.

Its nowhere near as effective as the legendary staff even postnerf. The legendary stat 10% gain is in addition to the secondary stats so it has no opportunity cost, it is a flat out bonus. On top of that it is quite a bit more than 10% of a gain for most casters, its only around 10% for the worst classes for it. It gets much higher when you take synergy into account based on how the extra procs effect other stuff.

You're comparing a 5%ish gain (best case) to a 12%-15%ish gain. Anyways the loss of secondary stats is the biggest problem for the Deathwing weapons and it could end up making them borderline as to whether they are actually upgrades or not. 60 DPS is nice and all but those procs really need to make up for alot of lost rating points. Hand of Rag really stood out because it was a flat stat gain and a weapon speed advantage, but when you are looking at something as abstract as a summoned pet or a proc based on your max health it gets really wonky.

On a side note does anyone know if the whirlwind proc trinkets have ICDs?

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Old 11/27/11, 5:42 PM   #27
TeddyTauren
Glass Joe
 
TeddyTauren's Avatar
 
Tauren Warrior
 
Blackrock
I got the sword from a normal run last week. Instead of meleeing it mind flays. It has no ICD and I often had 2 tentacles up at once. Mind flay ticks for about 11k between 8 and 10 times per tentacle. Tentacle has a duration of 10s. It did not seem to benefit from death knight mastery and seemed to do the same damage even while naked. I have not seen it crit, the DK said he has seen it crit.
Obviously having the tentacle be ranged fixes the parry and movement problems.

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Old 11/27/11, 5:43 PM   #28
Slambo
Glass Joe
 
Human Warrior
 
Mannoroth
Just thought I should say that they changed the weapon on the ptr. I managed to get 2 swords on my ptr warrior, the tentacles now channel mind flay 3 times for ~100k total damage over the 10 seconds, and it can miss (spell hit). They don't share an ICD (I had 2-3 out at the same time a lot) but do have a pretty low proc rate, just doing a few dummy tests they ranged from 6% to 17% of my total damage.

Ill post some screenshots later if I remember.

Edit: damn, beaten to it. I haven't seen it crit btw.

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Old 11/28/11, 1:31 AM   #29
landsoul
Myrmidon Champion
 
landsoul's Avatar
 
Worgen Warrior
 
Alterac Mountains
I got Nok'aled the 1-handed agility axe.

The proc is:

Spell crit rate
Spell crit bonus (x1.5)
(didnt see any misses cause I was over hit)
spell damage
no ICD
6.5% proc rate (1.5 PPM @ 2.6)

The crits proc Deep Wounds but not Flurry.

It's 403, Not sure if it's going to be better than a 397 1-Hander yet.


Creche of the Final Dragon: 100s ICD

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Old 11/29/11, 12:13 PM   #30
Macasiria
Glass Joe
 
Macasiria's Avatar
 
Night Elf Warrior
 
Alterac Mountains
Gurthalak, Voice of the Deeps
It is a very excellent weapon

These were some tests in the forum
If you know the chinese,click this link:[4.3װ������]˫�ֽ�-��ɳ���,��Ԩ֮�� ���� - �����˹��ҵ�����̳ - [2186][f181]

There was a lucky player who gained two Gurthalak just at once...
With his test ,we could draw three conclusions that:

First,procs rate 2% , the procs has no ICD (same as most of the people)

Second,mind flay is spell dmg and can crit, and the damage can be increased by the spell dmg debuffs ,such as Curse of the Elements

Third and it is paramount that Gurthalak can be multi triggered by AOE when you attack the multi targets.


EG: A B C three targets , you cast cleave to them . the procs may be trggered 3 tentacles at the same time...
It is very imba in the AOE situation. World of Tentacles


I don't know why my img had always disappeared for a time by some unknown reasons
If you wanner see it .please click this link :http://img.ngacn.cc/attachments/mon_...bcce4ac2a8.jpg

Last edited by Macasiria : 12/02/11 at 12:09 PM.

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