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Old 11/29/11, 12:42 PM   #31
Mjölner
Glass Joe
 
Undead Warrior
 
Shattered Hand (EU)
Originally Posted by Macasiria View Post
Gurthalak, Voice of the Deeps
it is a very excellent weapon

these were some tests in the forum
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there was a lucky player who gained two Gurthalak just at once...
With his test ,we could draw three conclusions that:

first,procs rate 2% and the procs is not ICD (same as most of the people)

second, the tentacle's dmg is spell dmg, it can be increased the dmg by the spell Dmg debuffs ,such as Curse of the Elements

third ,and it is paramount that Gurthalak can be multi triggered by AOE when you attack the multi targets.



eg: A B C three targets , you cast cleave to them . the procs can be trggered 3 tentacles ...

it is very imba in the AOE situation. World of Tentacles
If that's true, then there's a possibility that casting a Whirlwind on twenty mobs, will spawn 40 tentacles?
Something tells me that this might be eligable for a nerf, because that is just staggering considering they apparently do around 100k damage over 3 Mind Flay's/10 seconds. If they don't despawn after combat, and there's an AoE pack right before the boss, we could see some very skewed burst numbers.

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Old 11/30/11, 9:45 AM   #32
Furrymaker
Von Kaiser
 
Orc Warrior
 
Drenden
Has anyone had a chance to do any testing on [Bone-Link Fetish]? I picked this up last night and recount showed it doing 3.5% to 6% of my damage with some procs critting for over 60k. Unfortunately we had an issue with our logs and I don't have any data from fights with the trinket. While unreliable, the procs could be incredible for aoe situations. If the proc on this trinket scales with AP as reported and truly does such a large portion of a warrior's damage I can see it challenging the other available trinkets, at least situationally.

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Old 12/01/11, 12:43 AM   #33
Eetabeetay
Von Kaiser
 
Pandaren Warrior
 
Destromath
Got Gur'thalak tonight then brought it to heroic rag.
In case anyone wanted more data on it -
Here's our logs: World of Logs - Real Time Raid Analysis
The tentacle did 1276.6 DPS.

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Old 12/01/11, 2:22 AM   #34
Saburo
Von Kaiser
 
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Worgen Warrior
 
Ner'zhul
Originally Posted by landsoul View Post
Creche of the Final Dragon: 100s ICD
I have this on live and I am almost positive that the ICD is 2 minutes. I think you may be looking at the time between the buff ending and it appearing again since the duration is 20 seconds.

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Old 12/01/11, 3:22 AM   #35
Fearnot
Glass Joe
 
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Human Warrior
 
Hellscream
Just to confirm some of the information going around. Small sample size but its all I had time for tonight.

The proc is very RNG. I went about 6 million damage doing an actual rotation on a dummy without a single proc, yet on another run I had 3 up at one time from only 1 sword after about 600k damage.

Different tentacles can and will attack the same target and it almost feels like they attack w/e you are targeting when they spawn even if they multi spawn from WW/Cleave. After that target dies they seem to have a mind of their own and choose w/e they want.

Average damage of the tentacle. 11 spawned total.


amount of melee and cleave hits in this run.


2 up at a time from 1 cleave. both attacking my original target.

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Old 12/01/11, 3:53 AM   #36
juv3nile
Glass Joe
 
Orc Warrior
 
Illidan
Looking at a log from some random guild I was looking at, it looks like it scales from haste? Or maybe it has a higher uptime if you are only using one 2her versus dual wielding. The tick damage is exactly the same, so it doesnt scale from spellpower or anything like that. But he has double the ticks basically and double the dps from it. That stays the same through every fight. It literally just seems it has double the uptime as the pally. Can someone test it as arms and see if you see a higher uptime vs fury? Or maybe there is something with the pally that makes it proc more

World of Logs - Real Time Raid Analysis - Pally

World of Logs - Real Time Raid Analysis - Warrior

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Old 12/01/11, 4:33 AM   #37
meteo
Glass Joe
 
Tauren Warrior
 
Gul'dan (EU)
Originally Posted by Fearnot View Post
2 up at a time from 1 cleave. both attacking my original target.
This makes me ask two questions and perhaps someone can answer it: What target priority do the tentacles use (Your target, random enemy in range or target they procced from in case of cleaves) and do the tentacles attack an other mob when their first target dies?

Concerning the logs:
Hits which could have procced the weapon assuming the warrior has a 3.6 offhand (cant acces the armory atm):
189 (warrior) vs 139 hits + eventually all the seal proccs (296) = 435

Seeing that he got about twice the proccs from the weapons as the warrior the seals seem to procc it too.

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Old 12/01/11, 11:38 PM   #38
Fearnot
Glass Joe
 
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Human Warrior
 
Hellscream
After some more extensive testing I can confirm a few more things

Confirmed
- Tentacles do scale with target debuffs that increase spell damage, but not player buffs
- They will pick a new target if the original target dies, tho sometimes they spaz out and don't find a new target till its too late.

As for targeting, I thinks its proximity based. I stood between 2 targets and only attacked the one infront of me. Any tentacle that spawned in front attacked the target infront of me, any behind attacked the one behind me.

I stood between 4 targets and hit bladestorm and had 6 tentacles spawn all over the place all attacking different targets, it was pretty nuts.

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Old 12/02/11, 3:55 AM   #39
Kaljurei
Von Kaiser
 
Worgen Warrior
 
Thunderhorn (EU)
Originally Posted by Saburo View Post
I have this on live and I am almost positive that the ICD is 2 minutes. I think you may be looking at the time between the buff ending and it appearing again since the duration is 20 seconds.
But that doesn't make any sense. Proc Trinkets are supposed to have an ICD of (5xBuff Duration). There has been only a single Trinket that doesn't follow that rule, from what I know of, and that is Dwyer's Caber. I don't have the trinket so I haven't been able to test, but can you check whether it's always proccing after 120 seconds and not 100 seconds?

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Old 12/02/11, 6:02 PM   #40
Saburo
Von Kaiser
 
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Worgen Warrior
 
Ner'zhul
Originally Posted by Kaljurei View Post
But that doesn't make any sense. Proc Trinkets are supposed to have an ICD of (5xBuff Duration). There has been only a single Trinket that doesn't follow that rule, from what I know of, and that is Dwyer's Caber. I don't have the trinket so I haven't been able to test, but can you check whether it's always proccing after 120 seconds and not 100 seconds?
Ok, I tested it using the Proculas addon and the fastest I could get it to proc out of 32 samples was just a fraction over 115 seconds by spamming cleave and WW near the end of the proc cooldown. Spamming at any time before that has no effect. Almost all the procs were between 115 and 123 seconds.

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Old 12/03/11, 4:22 AM   #41
Fearnot
Glass Joe
 
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Human Warrior
 
Hellscream
More on the sword. Between Wednesday night and Today it was buffed. The ticks went from on average 11155 to 12200-ish and the crit rate skyrocketed.


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Old 12/03/11, 4:53 AM   #42
landsoul
Myrmidon Champion
 
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Worgen Warrior
 
Alterac Mountains
Stats priority:

Hit>=Crit>Haste>Mastery

I got to about 19% hit when crit became equal to it again. Haste is a little bit behind crit, and Mastery was in the dumpster.

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Old 12/03/11, 11:20 AM   #43
neekko
Von Kaiser
 
Worgen Warrior
 
Sylvanas (EU)
Landsoul, can we have a bit more insight on the stat values? And why does mastery have that much depreciated value? Other that the loss of t12 4pc bonus i don't see any other reason why it should be below haste.

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Old 12/03/11, 11:36 AM   #44
Serivola
Von Kaiser
 
Goblin Warrior
 
Nathrezim (EU)
2pT13 just let hit and haste scale extremely good. Mastery doesn't get that worse, hit and haste just get better.

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Old 12/03/11, 3:20 PM   #45
Quiks
Glass Joe
 
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Orc Warrior
 
Cho'gall
Originally Posted by landsoul View Post
Stats priority:

Hit>=Crit>Haste>Mastery

I got to about 19% hit when crit became equal to it again. Haste is a little bit behind crit, and Mastery was in the dumpster.
at 20.01% hit 22.64% crit 7.42 mastery
I'm still showing hit > crit
at the above values I'm seeing .6520 for hit and .6445 for crit
Are we going to be going for 27% hit this tier?

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