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Fury 4.3 BiS
Updated post on MMO: Fury TG 4.3 BiS list ***This thread is subject to change and is a work in progress***The following is/will be an all round guideline on how to get into 4.3 Raids as TGFury and more than just a BiS item list. I'd like to get the better group of MMO active warriors directed here to get my hands on some live parses and analysis from other players. Doing so will give every warrior playing person a good and in depth idea about Dragon Soul and everything that comes with that into this one post. WOL parses or others can be send to me in a PM on MMO or on Outland EU - Sherea. Other ideas etc are also appreciated if relevant. Thanks (Have to keep my math mind soothed with something outside of raids and Uni! :>) Pre-note: This is focused fully onto Fury TG as it will very likely outperform Arms and SMF by a significant margin in the following, particular gear. This is optimized for a HIT heavy build Bis List: Helm Colossal Dragonplate Helmet Enchant: Arcanum of the Dragonmaw Gems: Reverberating Shadowspirit Diamond (Meta), Bold Queen's Garnet (Red) Reforge: None Drop Location: Warmaster Blackhorn - Dragon Soul Heroic Neck: Necklace of Black Dragon's Teeth Reforge: None Drop Location: Valor Points 1250, probably updated with equivalent of Crystallized Firestone Shoulders: Backbreaker Spaulders Enchant: Greater Inscription of Jagged Stone Gems: Bold Queen's Garnet (Red x2) Reforge: Mastery -> Hit Drop Location: Spine of Deathwing - Dragon Soul Heroic Cloak: Dreamcrusher Drape Enchant: Enchant Cloak - Greater Critical Strike Reforge: None Drop Location: Valor Points 1250, probably updated with equivalent of Crystallized Firestone Chest: Colossal Dragonplate Battleplate Enchant: Enchant Chest - Peerless Stats Gems: Bold Queen's Garnet (Red x2), Inscribed Lava Coral (Yellow) Reforge: Expertise -> Crit Drop Location: Ultraxion - Dragon Soul Heroic Bracers: Rockhide Bracers Enchant: Enchant Bracer - Major Strength Gems: Bold Queen's Garnet (Red x2) Reforge: Mastery -> Hit Drop Location: Morchok - Dragon Soul Heroic Gloves: Colossal Dragonplate Gauntlets Enchant: Enchant Gloves - Mighty Strength Gems: Bold Queen's Garnet (Red) Reforge: None Drop Location: Warlord Zon'ozz - Dragon Soul Heroic Waist: Demonbone Waistguard Gems: Bold Queen's Garnet (Red), Etched Shadow Spinel (Blue) Reforge: Mastery -> Hit Drop Location: [added later] Legs: Colossal Dragonplate Legplates Enchant: Dragonscale Leg Armor Gems: Bold Queen's Garnet (Red x3) Reforge: Mastery -> Crit Drop Location: Yor'sahj The Unsleeping - Dragon Soul Heroic Boots: Treads of Crushed Flesh Enchant: Enchant Boots - Lavawalker Gems: Bold Queen's Garnet (Red x2) Reforge: Mastery -> Hit Drop Location: Warlord Zon'ozz Heroic Ring 1: Ring of Torn Flesh Gems: Inscribed Lava Coral (Yellow) Reforge: Mastery -> Hit Drop Location: [added later] Ring 2: Curled Twilight Claw Gems: Bold Queen's Garnet (Red) Reforge: Mastery -> Crit Drop Location: Ultraxion - Dragon Soul Heroic Trinket 1: Creche of the Final Dragon Drop Location: added later Trinket 2: Eye of Unmaking Drop Location: Spine of Deathwing - Dragon Soul Heroic Main Hand: Experimental Specimen Slicer Enchant: Enchant Weapon - Landslide Gems: Bold Queen's Garnet (Red x2) Reforge: Mastery -> Hit Drop Location: Yor'sahj The Unsleeping - Dragon Soul Heroic Off-Hand: Experimental Specimen Slicer Enchant: Enchant Weapon - Landslide Gems: Bold Queen's Garnet(Red) Reforge: Mastery -> Hit Drop Location: Yor'sahj The Unsleeping - Dragon Soul Heroic Ranged: Darting Chakram Reforge: None Drop Location: Valor Points 980, probably updated with equivalent of Crystallized Firestone Note: The weapon damage of both weapons are displaying an odd number, they're both around 300 weapon damage higher as the PTR versions. Stats as of T12 heroic BiS gear (I took Enk as an example as his gear is closest to theoretical Bis, only second Sulf heroic is missing) Crit: 31.10% (Human) Haste: 5.72% Mastery: 763 Hit: 14.89% (Hit Heavy Build) Expertise: 691 or 26/26 (Human) Strength: 7219 Stats as of T13 current BiS list: (IN PROGRESS) Crit: 34.08% (Human) Haste: 1.00% Mastery: 707 Hit: 16.69% (Hit Heavy Build) Expertise: 697 or 26.21 (Human) Strength: 6866, 7666 (Eye of Unmaking fully stacked) Damage Breakdowns (FuryTG) [added later] Specific Dragon Soul fight wise tips/minmax [added later] vs. SMF and Arms [added later] Hit vs Mastery as of 4.3 [added later] Edit: Credits to Sinnermighty and others to follow for providing parses |
I think its too early to rule out the Gurthalak, Voice of the Deeps as we dont know anything about the proc. There is also a hit level at which mastery becomes better than hit (somewhere around 15%) and so mindlessly reforging into hit is not the best approach. I would like to see some simulationcraft runs with different levels of hit and varying gear sets.
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Working on all that, I'm quite sure Mastery will be ahead of Hit by a good margin once we really start gearing in 4.3 but I'm getting support from some warrs to test it out and find out the math scaling, expect it soon enough after 4.3 goes live (hence the added later things ^^). As for the weapon, it will 'probably' be BiS but I just didnt add it yet as the procc could be anything, as you said yourself
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I did a quick math and, assuming that new BiS gear list is approximately correct, we are getting
+2.98% crit -4.72% haste -56 mastery +1.8% hit +447 str that looks pretty weak to me |
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1.7% of 165k life is 2.805 and i think we can assume the procrate shouldnt be abysmal low so that tanks have some use from the procc. factor in a possiblity to crit.... |
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I can see several people running SMF in t13 for the same reasons we did in t11. Hand of Morchok drop off probably one of the easier heroics and the first normal mode. The other thing I can see is that since we have proc based weapons, we will use those as mainhands and use ones with flat stats in OH.
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Wasn't there a weapon with 3.80 swing timer datamined by mmo-champ?
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There was but apparently when they edited all the names, they also made it a 3.6 speed. Im guessing it was Gurthalak, Voice of the Deeps as it has the same proc as the 3.8 speed one that was datamined.
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Do we know of any raid drops that can possibly replace the Neck and Cloak for this best in slot list? Arguably gear from Valor Points will not be upgradable to Heroic status, as that is what happened this tier. Only Ranged slots from VP were upgradable in 4.2, and I expect that to be the case again with 4.3.
Just as is happening now, there were Heroic VP items datamined during 4.2 PTR but they never made it to Live servers, just as Heroic Trash items from BWD and BoT never made it to Live servers even though they were datamined from Cataclysm beta. Luckily neither VP items have Expertise, so even if we are forced to wear the normal equivalents of each piece our relative caps can still be surmised before a Live launch. I haven't dug through all the datamined items yet myself however, so I do not know if we will have an option outside of the VP Cloak / Neck from Heroic Dragon Soul. |
I am not one of those people who hops onto the band wagon of going full hit/crit and saying screw mastery. From what was posted on MMO-Champ(data mined info any way) mastery will give a 11.6% per point(i think) vs the 4.6% we have now. Wouldn't the mastery % out weigh crit/hit? I mean I understand we still need both hit and crit but wouldn't mastery trump them past a certain point?
Edit: I went crit/hit heavy for this week of raiding to see if its a dps loss or dps increase vs my mastery heavy build. |
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Each spec starts with a base amount of mastery. In fury's case, it's two. It used to be eight. For a short time on the PTR, they accidentally reverted to eight, but it's since been fixed. Mastery is worse than crit, always. It's worse than hit until you reach very high amounts of hit (about 15%, IIRC, though you should check a spreadsheet since it varies somewhat based on your other stats). |
Well, this thread is just all kinds of silly. T12 obviously favors TG due to weapon choice and availability and the TG-particular set bonus. That does not mean T13 will obviously favor TG. Why do people just post speculations based on ignorant assumptions?
The 2pT13 set bonus has several outstanding implications on scaling, stat balance, spec and gear choice, etc. Just look at it and think about it for a few minutes. A cost reduction for our excess rage spender. What do I mean?
Posting BiS lists so very early on is also kind of dumb, and it always happens and is annoying. No one is going to be clearing the heroic bosses and getting -all- the gear they want so early. |
Theres some really cool implications when you combine the 2pc and 4pc, you can get some seriously amazing burst in IR if you get colossus up for a large portion of it along with all the excess rage you would generate to dump using SMF. The burst potential is just completely insane, especially if you're in your other cooldowns. You can already see this a bit in Arms when you get lucky with CS and in Fury it is gonna be even burstier.
TG never really felt so far ahead that it couldn't swing back the other way again. It only really dominated the T12 tier because of Zoids and Hand of Rag really having no SMF counterparts that were as good and wanting the higher hitting Raging Blows. It also stinks having to blow Firestones on classes that don't really need them to be effective as opposed to something like a Frost DK that has no other alternative. You could down the first heroic boss and walk away with some solid TG weapons while you could clear the entire instance for months and still be bottom of the pecking order for 391 SMF axes. As said a DW 1 hander with a stat offhander could be a very interesting possibility if it keeps that 15% proc rate and has no ICD.... The extra self healing too would be noticible, at least in a 10 man environment. The 10 point reduction on Heroic Strike almost feels too powerful. Need some testing to back it but boy is it gonna get spammed alot again, especially if SMF becomes the way to go. Blizzard really should know better by now then to increase the rage efficiency of a skill that much, we will likely want to aim for enough rage to spam it on gcd during every IR. I feel like I would have to ask myself in a SMF situation if I would choose Heroic Strike over Raging Blow during IR if I didn't have the rage to do both, and I know they don't want HS to be that powerful. Obviously it'll be whichever hits harder, but they seem like they would be pretty damn close when you equalize the rage.... |
The 10 point reduction in heroic strike will make HS deal more DPR than RB on average for SMF. It would take something like 900-950 mastery to make RB do more DPR than a 20 rage HS, which is unlikely to happen for SMF.
So, during inner rage SMF would never use raging blow. Overall though, the rotation would still mostly the same. Bloodthirst still does far more DPR, and a 30 rage HS will deal more DPR during CS than a 20 rage HS outside of CS. Just use heroic strike whenever you have more than 80 rage outside of CS, and unload all the rage you can during CS regardless of whether or not inner rage is up. There might be incredibly rare cases with the 4 piece that you would want to save rage during CS for the next CS. Say, if bloodthirst procs a CS, and in 6 seconds CS will come off CD along with Inner rage. In that case, you would want to save up rage for the 2nd CS as you would be able to take advantage of a much higher DPR HS. I did some fucking around in simcraft with ONLY 2 piece t13 enabled, changing the rotation so that during inner rage raging blow is not used, and inner rage was used on CD without trying to min/max when you toggle inner rage and it was around a 900-1k dps gain, or around 3%. So yeah, 2 piece is huge. |
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