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Old 12/02/12, 5:16 PM   #76
Petit
Glass Joe
 
Tauren Warrior
 
Boulderfist
Anyone here know if a dodged/parried/blocked/ and/or missed devastate can trigger a sword and board proc? The tooltip wording seems ambiguous since the expansion.

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Old 12/02/12, 7:09 PM   #77
Caltiom
Von Kaiser
 
Human Priest
 
Eredar (EU)
I just made some changes to the SimC absorb buff system ( not yet commited ), changing it so that the players ( eg. the tank ) have a dynamic absorb buff list.

Unfortunately that changed the absorb done by Shield Block Barrier in Warrior_Protection_T14H.simc significantly. The reason seems to be the now more random order in which buffs are added to the list, and in which they thus get consumed first ( There is also a Power Word: Shield from a Priest ). The reason why I'm not just going to replicate the old behaviour is that it probably was wrong as well, since the order just depended on the order in which you added players to the Sim.

Because I can't find any reliable ( and up to date ) information about it, my question to the tank community is: What is the correct order in which absorb buffs get used if you have multiple ones on you, and get hit by a blow which doesn't consume all at the same time?

Edit: Tthe "significant differences" were caused by a minor programming flaw. The numbers are back to being about equal. Still, the question remains, I'd rather get it completely right while I'm at it.

Last edited by Caltiom : 12/02/12 at 8:09 PM.

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Old 12/03/12, 2:54 AM   #78
Berthold
Don Flamenco
 
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Pandaren Warrior
 
Madmortem (EU)
Originally Posted by Petit View Post
Anyone here know if a dodged/parried/blocked/ and/or missed devastate can trigger a sword and board proc? The tooltip wording seems ambiguous since the expansion.
I can't recall any procc that works without hitting in MoP, but just doublechecked in-game by hitting the dummy.

102 hits, 15 avoids resultated in 30 Devastate Proc. The sample size is rather small, but is enough for me to believe it's working as expected.

SimulationCraft starter guide: https://code.google.com/p/simulation.../StartersGuide
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Old 12/03/12, 12:08 PM   #79
A1win
Glass Joe
 
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Pandaren Warrior
 
Zenedar (EU)
Is there any data comparing Dancing Steel and River's Song to the weapon chain? Quick napkin math tells me that Dancing Steel gives you an "average" of 290 Strength, which is even before diminishing returns, which would mean that it averages the gained Parry to less than what you'd get from 290 constant Strength. Sometimes the burst can work to an advantage, and sometimes to a disadvantages depending on when it procs. The weapon chain gives 200 constant Expertise, which seems quite comparable to those two enchants, but could it be actually better?

Btw, the dodge value for River's Song in the first post should be 1650.

Last edited by A1win : 12/03/12 at 2:20 PM.

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Old 12/05/12, 2:51 AM   #80
Berthold
Don Flamenco
 
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Pandaren Warrior
 
Madmortem (EU)
Currently, Dancing Steel has 2 Real PPM and gives you about 550 strength, making it vastly superior to the chain.

SimulationCraft starter guide: https://code.google.com/p/simulation.../StartersGuide
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Old 12/07/12, 8:26 AM   #81
Callinstinson
Glass Joe
 
Worgen Warrior
 
Aman'Thul
What do you think of protection warriors Tier set bonuses this tier? Is it worth going for the 4 set or more beneficial stacking the higher stats from the equivalent iLvl pieces. If it is worth getting 4 set, which offpiece would be most beneficial?

I would assume hands as not only do they have inferior stats (dodge, hit) but they lack a gem slot. Any idea's regarding this?

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Old 12/07/12, 5:19 PM   #82
A1win
Glass Joe
 
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Pandaren Warrior
 
Zenedar (EU)
Hands seemed to have the highest difference when comparing stat weight scores of T14 pieces to off-set pieces for each slot. The differences for other pieces were so small that I'm pretty sure the 4-set bonus is worth getting.

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Old 12/10/12, 2:40 AM   #83
Berthold
Don Flamenco
 
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Pandaren Warrior
 
Madmortem (EU)
Just in case anybody was wondering: Scalefactors for DPS
Hit = Exp >> Crit >> Haste = Mastery = Parry = Dodge

Scalefactor of Strength strongly depends on how hard the boss is hitting: For a 25man heroic boss it's on the level of crit. updated OP.

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Old 12/10/12, 3:14 PM   #84
Khahan
Glass Joe
 
Human Warrior
 
Alexstrasza
Originally Posted by Bryjoered View Post
Theck posted on the mr robot forums and said that exp and hit are exactly equal until caps. So, having 15% exp and 0% hit are the same as 7.5% exp and 7.5% hit

Wait, can we back up to this? Its mixed in with a discussion on spell hit. But for my warrior tank, if I'm at 7.83 exp and 7.48 hit, I'm fine? No need to find some way to tweak hit for the extra .02 and no need to add more expertise to get to 15%?

Is that what this post is saying?

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Old 12/10/12, 4:38 PM   #85
A1win
Glass Joe
 
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Pandaren Warrior
 
Zenedar (EU)
Originally Posted by Khahan View Post
Wait, can we back up to this? Its mixed in with a discussion on spell hit. But for my warrior tank, if I'm at 7.83 exp and 7.48 hit, I'm fine? No need to find some way to tweak hit for the extra .02 and no need to add more expertise to get to 15%?

Is that what this post is saying?
No, you'd still get parried 7.5% of the time with 7.5% hit and 7.5% expertise, or miss 7.5% of the time with 0% hit and 15% expertise. It just means that 7.5% hit 7.5% exp and 0% hit 15% exp would both give you exactly the same amount of miss reduction (but you'd still have 7.5% chance to not hit). Having 7.5% hit and 15% expertise is the only way to get 0% miss chance.

In other words:

0% hit: 7.5% chance to miss
7.5% hit: 0% chance to miss

0% exp: 7.5% chance to be dodged, 7.5% chance to be parried
7.5% exp: 0% chance to be dodged, 7.5% chance to be parried
15% exp: 0% chance to be dodged, 0% chance to be parried

Last edited by A1win : 12/10/12 at 4:44 PM.

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Old 12/13/12, 1:15 AM   #86
Bryjoered
Glass Joe
 
Human Warrior
 
Aggramar
Berthold was right about hit being better. Only marginally though and mainly in aoe tanking situations. Thunderclap, dragon roar, and shockwave can'tbe dodged or parried. These are pretty much aoe tanking talents.

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Old 12/15/12, 3:33 AM   #87
Lowmaine
Glass Joe
 
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Pandaren Warrior
 
Proudmoore
Originally Posted by Bryjoered View Post
Berthold was right about hit being better. Only marginally though and mainly in aoe tanking situations. Thunderclap, dragon roar, and shockwave can'tbe dodged or parried. These are pretty much aoe tanking talents.
indeed; no mater what you at very least want those to connect in AoE tanking situations, especially now that DRoar actually generates threat again >_>;

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Old 12/18/12, 9:47 AM   #88
Hemingway
Glass Joe
 
Orc Warrior
 
Tarren Mill (EU)
Hello everyone, I have been dabbling in some logs over last night of raiding, especially Wind Lord HC. Where I was main tanking. I noticed and imbalance in my DPS on tries and I have tried to pin point what went well, and what I can improve on. I ranked 42 with 650k dps, but what bothers me is that it seems like I could've done better, especially given I had a try where I did 850k dps (though it was a shorter try).

So I wanted to ask if anyone had any suggestions as to the most effective prio and when to use my cooldowns?

Also I noticed that my rage useage may have been sub-par as I am not bumping as much into shield barrier as some of the other warriors in the top 50, which I'll look into by next raid.

Logs:
Kill - Analyze - 17-12 20:02 - Bad Example - World of Logs
Best try (DPS-wise) - Analyze - 17-12 20:02 - Bad Example - World of Logs

Most noticeable difference:
For the kill try I saved my recklessness for execute phase (with 600% on boss) where I got 3 executes in, 2x 4mil hit and 1x 8mil crit. Which gave me a peak dps of 4mil.

On the DPS try I had my recklessness up for the first burn phase and I peaked at 5mil+ without having to sacrifice any rage on executes.

My current plan:
Pull, spread aggro. When on approx 150k vengeance (seems to be the max I reach after quickening has been on boss for a few secs before dispel), then pop bloodbath and dragons roar.

This aligns with the first burn phase happening roughly a minute after. In the first burn phase I'll use my whole arsenal including a mogu pot. this mean Recklessness + mogu pot + blood rage + skull banner + bloodbath + dragons roar.

All my rage is dumped into shield block > shield barrier.

Any suggestions to optimize?
Armory: Cenotaph @ Tarren Mill - Community - World of Warcraft

Thanks in advance!

PS: All ranks on (500k+) on windlord have been wiped so mine, nor other no longer show.

Last edited by Hemingway : 12/18/12 at 9:52 AM.

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Old 12/19/12, 9:15 AM   #89
idefiler6
Glass Joe
 
Pandaren Warrior
 
Lightning's Blade
Originally Posted by Bryjoered View Post
Berthold was right about hit being better. Only marginally though and mainly in aoe tanking situations. Thunderclap, dragon roar, and shockwave can'tbe dodged or parried. These are pretty much aoe tanking talents.
Hit is not only better for AOE. Hit is better because thunderclap can miss, but cannot be dodged or parried. This is important for aoe, but it's much, much more important for keeping up weakened blows if that's your job.

Last edited by idefiler6 : 12/19/12 at 10:15 AM.

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Old 12/23/12, 11:58 PM   #90
idefiler6
Glass Joe
 
Pandaren Warrior
 
Lightning's Blade
Cap hit>expertise> mastery=stam>parry>dodge. There's not enough mastery on gear in T14 to make stacking it more important than all of your rage generators + weakened blows landing.

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