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Old 02/24/13, 4:58 AM   #121
Videl
Piston Honda
 
Worgen Druid
 
Cenarius
It's not too surprising that set bonus makes IV weak. No doubt some comes from the rage cost but I would bet a lot comes from the fact that (assuming a set proc every 30 seconds on average) you'll only get to use it in the normal way about 1/min as opposed to the 2/min it gets now (very rough math) since using it with a proc puts it back on 30 sec. cooldown (at least, it does when used after an actual kill).

In order to make SB extension on avoid practical they would basically have to force it to only extend once per cast (by limiting or ICD). Two extensions brings it to 100% uptime if you can avoid twice which I think is unacceptable for them. Any limiter that makes 2 extensions reasonably possible with 1 mob becomes too easy to hit with ~3 mobs. You can get around that with charges, but then it falls off badly on groups of mobs larger than the size the charges are balanced for (which is probably bad intuitively since block is historically strongest against large packs). Of course, a single swing extension on SB would be pretty huge and easily enough to make it the preferred option against melee.
That does make it possible to chain SB for 45 seconds if you're getting swung at enough to avoid in a 6s window every time. You would need 6.4 rage/sec if you got to pool up before the clock started.

@Spazzter: Because you would need 12 seconds without using shield block to be recharged enough to chain it for 24 seconds again you would still have some little gaps surrounding demo shout.

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Old 03/05/13, 9:35 AM   #122
zork
Don Flamenco
 
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Dwarf Warrior
 
Aegwynn (EU)
Has anyone tried avoidance tanking in heroics and can share any experience?

I tried it for some weeks, but I'm only able to do normal modes 10man (16/16). (Currently respecced to sta/mastery)

Avoidance tanking:
Avoidance trinkets (including STR trinkets for parry conversion), Avoidance gems, SBar only. As few mastery as possible. No stamina gem/trinkets.

I did not manage to go 7.5/15 hit/exp but I managed to get 7.5/7.4 which is not optimal but was sufficient. Avoidance landed at around 11% dodge, 23% parry unbuffed in 492 gear. Since I had no avoidance trinkets I used an exp/str and a str/str trinket.

I really liked how it felt. Of course I used the lowest SBar available to smooth out damage intake.

What I really dislike of Shield Block is the situational usage, the very high rage cost and that you actually need to stack mastery to make it viable. Of course the higher the mastery the more benefitial the critical block rewards will be.

Many heroic raid tanks seem to just go all out on stamina gems/trinkets while capping hit/exp and only reforging for mastery. So damage taken does not seem to be a problem at all.

Last edited by zork : 03/05/13 at 9:42 AM.

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Old 03/05/13, 2:46 PM   #123
idefiler6
Glass Joe
 
Pandaren Warrior
 
Lightning's Blade
So you sacrificed all of those amazing stats for ~7% avoidance? How do you even notice a difference other than not being able to optimally use your active mitigation?

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Old 03/08/13, 6:11 AM   #124
Spazzster
Glass Joe
 
Troll Mage
 
Turalyon
Multi Target Pickups in Horridon

Hi All,

I'm not sure if this question is approrpriate to post here so moderators, feel free to delete and reprimand.

I'm wondering what sequence/abilities/talents/little furry rabbit feet - that other warrior tanks are using to pick up multiple adds spawning at multiple times...being dps'd with no regard for threat - Such as happens at the doors in Horridon.

The other fight that comes to mind where this might be a problem would be Tortos and the bats or (old content) Elegon ghosts (that said, most dps had a REALLY good excuse for not dpsing them until the tank had threat....namely...they'd get their face smacked in).

Obviously this question arises after I repeatedly had trouble on my 2 doors this evening and even though he's down....it was sketchy.

Help is appreciated!

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Old 03/08/13, 9:50 AM   #125
Foxxy
Glass Joe
 
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Draenei Warrior
 
Antonidas (EU)
I used to call our third tank.
The whirling and keg throwing Brewmaster made Horridon very easy for our 25 man raid.

I think your raid has to move and position a bit better, so you don't have to run between the adds.

Elegon: throw your Taunting Banner near the console, after all towers are destroyed.

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Old 03/08/13, 5:52 PM   #126
Xaerran
Glass Joe
 
Pandaren Warrior
 
Blackrock
Originally Posted by Spazzster View Post
The other fight that comes to mind where this might be a problem would be Tortos and the bats or (old content) Elegon ghosts (that said, most dps had a REALLY good excuse for not dpsing them until the tank had threat....namely...they'd get their face smacked in).
Horridon's adds have a kill order, if you focus threat on the kill order targets you should be fine. Warriors have lots of abilities to generate threat on adds though, Heroic leap for initial threat, thunderclap on CD, revenge when possible, charge to new mobs (Double time is my preference), taunt any stragglers... banner down for the last set of adds that you cannot seem to pick up... DR to make sure everything follows you as you move around (I personally dont use Shockwave as the stun makes the mobs less prone to stick with me, some tanks really like SW though). I haven't had any problems with adds on Horridon as they are pretty controlled rate of entrance to the fight.

Hopefully this helps.

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Old 03/30/13, 11:49 PM   #127
AmeroGER
Von Kaiser
 
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Orc Warrior
 
Stormscale (EU)
Since 5.2 I've been getting the consistent result in simcraft that mastery is not only eclipsing dodge/parry but also hit/expertise in terms of avoidance. Can anybody else confirm this?

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Old 04/01/13, 10:51 AM   #128
Berthold
Don Flamenco
 
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Pandaren Warrior
 
Madmortem (EU)
Looks *very* slightly ahead if use SBlock / SBarrier. (due to the SBarrier Nerf, additional hit/expertise isn't too valuable here)
However with a SBarrier only build it is way down below.

SimulationCraft starter guide: https://code.google.com/p/simulation.../StartersGuide
Please do not PM me about things you wouldn't put in the respective threads. Just post them there, others might learn stuff from your questions.

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Old 04/12/13, 9:53 AM   #129
Hemingway
Glass Joe
 
Orc Warrior
 
Tarren Mill (EU)
How is the new shield slam change gonna pan out?

MMO-Champion - Patch 5.3 PTR - Build 16837, Patch 5.3 PTR Notes - April 11 Update

Buff or not?

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Old 04/12/13, 10:06 AM   #130
Berthold
Don Flamenco
 
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Pandaren Warrior
 
Madmortem (EU)
Assuming that gte(level,85) means "greater than or equal" the expression evaluates to 150% AP which is way more than the current 120%. We will know more as soon as simcraft has latest dbc files.

SimulationCraft starter guide: https://code.google.com/p/simulation.../StartersGuide
Please do not PM me about things you wouldn't put in the respective threads. Just post them there, others might learn stuff from your questions.

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Old 04/12/13, 2:33 PM   #131
Dots
Don Flamenco
 
Pandaren Warrior
 
Dentarg (EU)
This might just be the tooltip correction for the 25% damage buff hotfix that is already live.
GC mentioned on twitter that Shield Slam damage will be reduced at lower levels in 5.3, which would explain the other part.

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Old 04/14/13, 6:22 PM   #132
duhwhat
Piston Honda
 
Undead Warlock
 
Area 52
Will simulationcraft soon include prot warriors in its simulationcraft.org reference data? I am having a lot of difficulty getting the current version to run, whereas 430-4 was running fine when I last used it. Tried installing every version of VC++ 2008, 2010, 2012, x86 and 64, openssl 101c and 101e, no luck. Clicking simulationcraft.exe doesn't do anything; program appears in tasklist for a few seconds and then disappears.

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Old 04/17/13, 8:54 AM   #133
Berthold
Don Flamenco
 
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Pandaren Warrior
 
Madmortem (EU)
As long as we do not have properly working modules for all tank classes, I wouldn't expect any update on simcraft.org in this regard. You might want to create an issue at simcraft's website, this EJ thread isn't really the appropriate place to handle this.

SimulationCraft starter guide: https://code.google.com/p/simulation.../StartersGuide
Please do not PM me about things you wouldn't put in the respective threads. Just post them there, others might learn stuff from your questions.

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Old 04/18/13, 8:12 PM   #134
omgacow
Glass Joe
 
Tauren Warrior
 
Ner'zhul
So I'm noticing shield barrier giving me way less damage taken under most parts. I really only use shield block when I am trying to do more damage (enrage+glyph of heavy repercussions). If I am already hit/exp capped should I still get mastery or should i just do hit > exp >parry > dodge > mastery

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Old 04/18/13, 10:49 PM   #135
Yaargh
Glass Joe
 
Pandaren Warrior
 
Durotan
Shield Barrier only will give you less total damage taken, Shield Block only will give you smoother damage intake. Hybrid strats aren't better, other than things that are not blockable or not absorbable.

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