Originally Posted by Spazzster
The other fight that comes to mind where this might be a problem would be Tortos and the bats or (old content) Elegon ghosts (that said, most dps had a REALLY good excuse for not dpsing them until the tank had threat....namely...they'd get their face smacked in).
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Horridon's adds have a kill order, if you focus threat on the kill order targets you should be fine. Warriors have lots of abilities to generate threat on adds though, Heroic leap for initial threat, thunderclap on CD, revenge when possible, charge to new mobs (Double time is my preference), taunt any stragglers... banner down for the last set of adds that you cannot seem to pick up... DR to make sure everything follows you as you move around (I personally dont use Shockwave as the stun makes the mobs less prone to stick with me, some tanks really like SW though). I haven't had any problems with adds on Horridon as they are pretty controlled rate of entrance to the fight.
Hopefully this helps.