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Old 01/28/08, 9:57 AM   #626
Badboi
Glass Joe
 
Dwarf Warrior
 
Balnazzar (EU)
So you choose the 1.1 TPS upgrade from using Faceguard instead of T6, over the 10 tps you would get from 4set bonus?
I dont see the logic in that, would you care to elaborate?

The Faceplate of the Impenetrable is hugely better as a Mitigation Helm than the T6 Helm.
Im not talking about a mitigation set, noone said t6 was better for mitigation
 
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Old 01/28/08, 11:22 AM   #627
Borodin
Piston Honda
 
Dwarf Warrior
 
Argent Dawn (EU)
True if I was worrying ONLY about Threat then 4/5 + the Gauntlets might be the best (see below).

What I was looking at is a mitigation set as a starting point and seeing if a piece was worth swapping out for the Shield Slam bonus without losing too much mitigation in the process:

If you swap out the Gloves you arguably gain some Mitigation but lose Threat (Expertise) so it's not worth it.
If you swap out the Helm you lose loads of Mitigation for a tiny Threat/Damage gain, again not worth it.

So in a Mitigation or "balanced" setup of gear the 4-piece bonus is not worth using IMO.

For a pure "Threat" setup 4-piece + Gauntlets is possibly worth using but what I've not done is compared it to individual Threat items instead. I'd wager you got more Threat from Faceplate (BV), Gauntlets (Expertise), Glory of the Defender (+Hit), Praetorian's Legguards (+Hit) and Destroyer Shoulders BV) at the cost of Mitigation of course.
 
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Old 01/28/08, 11:43 AM   #628
Liar
Bald Bull
 
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Human Warrior
 
Turalyon (EU)
Originally Posted by Borodin View Post
Actually 10 Block Value is more threat than 23 Strength (tiny) and 28 Agility (almost zero).
Using Threatdown I get: 10 BV about 2.5 TPS; 23 Strength + 28 Agility about 1.4 TPS.
Do you have a link to the spreadsheet you are using? 23 str and 28 agi only being worth 1.4 TPS strikes me as being really low, especially saying the TPS increase by 28 agility is "almost zero". That much agi with BoK is only 2.8 agility short of granting 1% crit.
I mean, why do would people spec for 5/5 cruelty if that gives them 5x"almost zero" TPS increase?
 
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Old 01/28/08, 11:51 AM   #629
Moogul
Captain Magic
 
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Human Rogue
 
Argent Dawn (EU)
Originally Posted by Liar View Post
Do you have a link to the spreadsheet you are using? 23 str and 28 agi only being worth 1.4 TPS strikes me as being really low, especially saying the TPS increase by 28 agility is "almost zero". That much agi with BoK is only 2.8 agility short of granting 1% crit.
I mean, why do would people spec for 5/5 cruelty if that gives them 5x"almost zero" TPS increase?
Yeah, it seems totally wrong. Really quick maths in my head, 23 str is 46 ap which is just over 3 'character sheet' dps. assuming a decent amount of hit and expertise, you're looking at maybe 10% or so chance to 'not hit', and then probably around 10% crit, so that cancels out. 10% less damage done makes it probably around 3dps, which goes up to 4.5tps with def stance + defiance. Add in a devastate every 6 seconds (3 dps * 2.4 speed normalization * 0.5 /6 = another 0.6 or something damage or close to 1 tps), and you're looking at around 5tps just from the strength. Plus of course you get a tiny bit more rage and a tiny bit (1) more block value. Add in the agility and it's going to be a decent amount.
 
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Old 01/28/08, 12:17 PM   #630
Fellwraith
Run-speed Nazi
 
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Orc Warrior
 
Mal'Ganis
Originally Posted by Borodin View Post
Actually 10 Block Value is more threat than 23 Strength (tiny) and 28 Agility (almost zero).
Using Threatdown I get: 10 BV about 2.5 TPS; 23 Strength + 28 Agility about 1.4 TPS.

It still holds true that for Threat the order of importance is Expertise > Hit > Block Value and not a lot else worth considering.

Tier 6 4-Piece Bonus
I played about with the Threatdown sheet to see if I could work out the TPS gain from using 4/5 Tier 6 (since this is a decision I will face very imminently). My figures showed a mere 10 TPS with my typical MT gear of around 480 net Block Value (varies from 300 - 930 depending on setup).

-- snip --

Probably the same conclusions many have made already but I was still shocked at how poor the 4-piece bonus was in terms of TPS.
You're arguing that a set bonus that increases your shield slam damage by 10% is worthless when you're not stacking gear to benefit from that bonus? If you were looking to clear trash quickly, then you'd throw on an autoblocker, junglestompers, etc. to maximize the benefit of the item bonus. I think that's the argument Xav and Quignon were making.

I can think of a number of fights where I'd use it (Gurtogg where the mix of avoidance and threat gen are ideal, stage 3 reliquary where you get additional % modifiers applied). It's not incredible like some of the rogue bonuses, but it's ok. There are clearly better items for pure mitigation or pure avoidance, but it's decent for a hybrid approach.

Although the 28 agility and 23 str aren't that exciting, it is 1% crit and ~52 AP with kings. Crit isn't completely worthless for threat generation, neither is AP. Both stats are also quite useful when you're in a low-rage situation. The value of either stat will vary based on your existing block value, expertise, hit, and crit.


I also don't think the T6 helm is "worse than T5 for tanking" or that it's horribly itemized. That's a very situational argument. The "survival gear" helm drops off Illidan, the best threat helm is T6 or possibly the battleworn tuskguard. If you do the math, there's less than 1% more avoidance on faceplate of the inpenetrable and it has less armor than T6 - the big advantage with that item is the massive amount of stamina on it.
 
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Old 01/28/08, 12:25 PM   #631
Efreet
Von Kaiser
 
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Orc Warrior
 
Korgath
Delete this post please, wasn't paying attention.
 
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Old 01/28/08, 12:43 PM   #632
Xav
Slayer of Tanks
 
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Human Warrior
 
Sen'jin
With an average shield slam of 1020 using the 4-piece bonus, it's granting me 90 free block value. The 4 piece bonus alone in this case is worth at least 15 tps. As said above, the str/agi is just a pretty decent gain on top of it, initial 'spreadsheet' or 'threatdown' information probably being quite wrong.

Yeah, threat gear is threat gear, and you want to know its worth. The 4-piece bonus is very good, certainly better than I originally thought it was as well. (Thought it wasn't granting total shield slam damage but just tooltip)
 
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Old 01/28/08, 12:47 PM   #633
Draku
Glass Joe
 
Orc Warrior
 
Mal'Ganis
Originally Posted by Fellwraith View Post
You're arguing that a set bonus that increases your shield slam damage by 10% is worthless when you're not stacking gear to benefit from that bonus? If you were looking to clear trash quickly, then you'd throw on an autoblocker, junglestompers, etc. to maximize the benefit of the item bonus. I think that's the argument Xav and Quignon were making.

I can think of a number of fights where I'd use it (Gurtogg where the mix of avoidance and threat gen are ideal, stage 3 reliquary where you get additional % modifiers applied). It's not incredible like some of the rogue bonuses, but it's ok. There are clearly better items for pure mitigation or pure avoidance, but it's decent for a hybrid approach.

Although the 28 agility and 23 str aren't that exciting, it is 1% crit and ~52 AP with kings. Crit isn't completely worthless for threat generation, neither is AP. Both stats are also quite useful when you're in a low-rage situation. The value of either stat will vary based on your existing block value, expertise, hit, and crit.


I also don't think the T6 helm is "worse than T5 for tanking" or that it's horribly itemized. That's a very situational argument. The "survival gear" helm drops off Illidan, the best threat helm is T6 or possibly the battleworn tuskguard. If you do the math, there's less than 1% more avoidance on faceplate of the inpenetrable and it has less armor than T6 - the big advantage with that item is the massive amount of stamina on it.
As currently 3/5 t6 with Faceplate and Gauntlets of Enforcement, the 4 piece just doesn't feel worth dropping so much expertise for on the gauntlets, and the stamina from faceplate is a massive amount. If we were ever to get another brutalizer to drop, I'd consider going with t6 gloves to try out to see if there is a noticably large threat difference. Even with that switch you are trading expertise and sbv (threat and absorption) for noticably extra threat on one cooldown limited skill (despite it being the threat powerhouse).

Faceplate does actually have more armor than Onslaught helm, and if you were to use t6 for the bonus, you lose some sbv. The opportunity cost of switching, even when factoring in the agility and strength just seems too high. Despite having numerous excellent healers, the amount of times I've come to dying on something like Teron or Illidan is mind-boggling. I know at least once just last week that the extra stam literally kept me alive.

And as for the arguement about why the agility is marginal but people take cruelty: The percentage increase is what makes cruelty a good threat talent to take. For most tanks, cruelty increases crit by somewhere between 50 too 100% (rough value from the top of my head). On top of these stats the ~1% crit from agility on t6 helm is a much smaller percentage increase.

My 2c.

Edit: Noticed something Quignon mentioned about tanking trash without a shield, and I have started to do this on some trash (mainly all of Shahraz's). In full tanking gear, dual wielding a fast weapon MH and something w/ hit in OH, and spamming HS/dev/revenge when available has netted me easy 1300 tps on omen, with spikes into 1600. Not to mention it provides a little levity and something different to tanking the same old trash pulls.

Last edited by Draku : 01/28/08 at 1:03 PM.
 
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Old 01/28/08, 1:00 PM   #634
Kannala
Glass Joe
 
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Tauren Warrior
 
<VoS>
Sargeras
Originally Posted by Draku View Post
Faceplate does actually have more armor than Onslaught helm
Don't forget the armor from the agility on T6. 1483 + 56 from agility (61.6 with kings) = 1539 (1545) on T6 vs. 1532 on faceplate.
 
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Old 01/28/08, 2:07 PM   #635
Fellwraith
Run-speed Nazi
 
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Orc Warrior
 
Mal'Ganis
Originally Posted by Draku View Post
As currently 3/5 t6 with Faceplate and Gauntlets of Enforcement, the 4 piece just doesn't feel worth dropping so much expertise for on the gauntlets, and the stamina from faceplate is a massive amount. If we were ever to get another brutalizer to drop, I'd consider going with t6 gloves to try out to see if there is a noticably large threat difference. Even with that switch you are trading expertise and sbv (threat and absorption) for noticably extra threat on one cooldown limited skill (despite it being the threat powerhouse).

Faceplate does actually have more armor than Onslaught helm, and if you were to use t6 for the bonus, you lose some sbv. The opportunity cost of switching, even when factoring in the agility and strength just seems too high. Despite having numerous excellent healers, the amount of times I've come to dying on something like Teron or Illidan is mind-boggling. I know at least once just last week that the extra stam literally kept me alive.

And as for the arguement about why the agility is marginal but people take cruelty: The percentage increase is what makes cruelty a good threat talent to take. For most tanks, cruelty increases crit by somewhere between 50 too 100% (rough value from the top of my head). On top of these stats the ~1% crit from agility on t6 helm is a much smaller percentage increase.
I don't think anyone is advocating getting 4pcT6 for tanking a fight where you need top-of-the-line survival gear. Assuming all options are on the table, and you're in danger of getting destroyed, your best choice is the faceplate. I just think people were overstating the differences between T6 and the faceplate. ~43 stamina (with kings) and ~0.7% more avoidance is incredibly valuable, but there's a time and place for favoring that over much higher overall threat stats.

If you go with the 4pc bonus, you're using it for threat generation. The opportunity cost is over 70 stamina when you look at T6 legs vs praetorian legguards and no faceplate. Personally, I'd rather give up the faceplate in favor of using the gauntlets of enforcement. If it's a threat race, you usually don't care as much about your stamina levels as long as they're reasonably high.
 
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Old 01/28/08, 4:08 PM   #636
 Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
28 agi is just under a 1% threat increase. Roughly... 7 TPS, maybe 5 or 6. This is just the AGI.

10 block is 10/~6.4 threat increase for ~1.56 threat increase.

The people on this page appear to be correct - or at least have the right intuition to call that out. The faceplate loses in aggro - with or without the set bonus.

That being said, wearing the faceplate gives you +50% to rad... so most of us wear it anyway. Still, there is something to be said about that set bonus.
 
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Old 01/28/08, 6:49 PM   #637
Twid
Cilantro es el hombre, con el queso el diablo
 
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Human Warrior
 
Hyjal
For a non 4 piece t5 setup, which may be a bit too much mitigation to lose for the sake of threat at this point in the game, would it make more sense to use the t5 helm and shoulders, Praet's legs, and Teron gloves? The t5 shoulders being the highest threat shoulders, since neither Supremus' or t6 have any threat generating stats on them. Alternatively to the helm, the t5 chest piece could work, though I'm more partial to the t3 armorsmithing BP.

So with the two piece t5 bonus from helm/shoulders, t3 armorsmithing BP, Teron gloves, Praet's legs, you maintain more mitigation than a 4 piece t5 setup, and keep the hit from legs and chest, expertise from gloves, and the 200 block value from two piece t5. Also, the t5 helm has the same agility and stam that the t6 helm has.
 
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Old 01/28/08, 9:21 PM   #638
Havuc
Glass Joe
 
Human Warrior
 
Malygos
Quigon,

I had some questions regarding your initial post after taking the last couple of days to delve over it. Thank you for all that very informative information btw. I appreciate your time and effort into doing so. I've only tanked full Kara and nothing beyond just yet. As lately I've been playing alts when not PvP'n. After reading your post tho, it's gotten me wanting to get back into prot tanking once I finish getting PvP BG gear. Unfortunately, I have not read all 20 some pages of this thread, so please excuse me if these questions/concerns have already been addressed. Previous to switching to my current PvP MS spec, I spent a lot of time experimenting with various tanking methods and such, so I just want to warn you I am the type of person who tries out cookie cutters, but then, also tries to push the envelope. I have a thirst for knowledge that is unquenchable. Usually when people tell me "that skill is worthless!" I usually think "That's because you're not using it right!" or "How can this skill be useful?"

Some things I wanted to know were:
- I don't see any addressing the concept of a Kite-Tank, or AoE tank. Was this omitted on purpose? Covered elsewhere perhaps?
- I also noticed the lack of discussing Tactical Mastery and 'Stance Dancing' in particular. Again, is this covered elsewhere?
- Heroic Strike does have the increased cost by not acquiring rage when used when it hits, but what about using Unbridled Wrath, which does allow HS to generate a rage point? This ties into my questions of, how useful is UW to a protection tank. I remember when I was AoE/Kite Tanking, I am fairly certain I was generating a lot more rage then previously. Any comments to make on UW? I realized it's not worth the loss to mitigation, obviously, but in terms of an aggressive tank scenario, what are your thoughts?
- Now this might be a stupid simple question, but I gotta ask. I would rather look dumb right now then go on being uncertain about it. How much +def from gear would I need to circumvent the Anticipation skill? 510? Or does Anticipation do more for you in a way I don't quite understand or know? I want to know if I can not max it out by circumventing the points elsewhere.


I also wanted to give an opinion on something I noticed about your suggested builds and the whole Blood Rage/Improved Taunt talks (I read some of this in the first few pages but lost track). I too was a big fan of Improved Taunt, and I certainly haven't changed my mind on it tho. But you discuss trash clearing as the key use for this, yet your defensive build completely omits Imp Revenge, which is simply awesome on trash clearing and has a shorter recharge (allowing for quicker applications, allowing for more targets to be affected by it). I myself noticed a significant better aggro holding ability with this skill then with Improved Taunt. Even with only 2 points in Imp Revenge, the 30% chance at the stun is invaluable to maintaining aggro of multiple targets. Dropping a revenge on another trash and if it stuns, your followed HS gets a nice boost.

In addition, as was pointed out by others, Imp BR is indeed noteworthy on single targets (read bosses) because of the ability to land a Shield Slam off the bat when engaging the target - which if it crits, certainly gives you an early/fast threat lead. I have found when tanking that Imp BR and Imp Revenge helps to cover both your bases, the bosses and the trash. All in all, it seems Prot palys are a better choice for trash tanking when doing farming runs anyways, as this allows for more AoE splatter/dmg and speeds up the trash clearing. I mention this, because I'm wondering how realistic in use some of your suggestions are. You do at one point mention having another warrior in the raid to provide TC and DS, and even a warlock for CoW. I honestly don't see much point to putting any points into improved DS when you can have 2 locks in your raid. One to CoW and one to CoR (or am I missing something again and these don't stack from separate locks?)
 
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Old 01/29/08, 2:22 AM   #639
Ihmes
Von Kaiser
 
Tauren Warrior
 
Stormreaver (EU)
Sorry, i'm not Quigon but i'm bored :>
Originally Posted by Havuc View Post
Some things I wanted to know were:
- I don't see any addressing the concept of a Kite-Tank, or AoE tank. Was this omitted on purpose? Covered elsewhere perhaps?
Do you mean piercing howl kiting? That's not tanking, because the wlocks/mages got the aggro. :P
True aoetanking with warrior is not viable, closest thing is to keep targetting one mob and using cleave and tclap, so the other mobs won't run for healers. But dps has to be single target. There is no way to keep 10 mobs in one pile with 3 mages and wlocks spamming aoe. Well, ofcourse if you can build aggro on them for 15 minutes or so...

- I also noticed the lack of discussing Tactical Mastery and 'Stance Dancing' in particular. Again, is this covered elsewhere?
Is there that much to discuss? Use the /cast [stance:3] Berserker Rage; Berserker Stance;-macro to break fear, not much other stancedancing required by a prot warrior. I keep 1 point in TM because of some skill, I always forget which one it was though.

- Heroic Strike does have the increased cost by not acquiring rage when used when it hits, but what about using Unbridled Wrath, which does allow HS to generate a rage point? This ties into my questions of, how useful is UW to a protection tank. I remember when I was AoE/Kite Tanking, I am fairly certain I was generating a lot more rage then previously. Any comments to make on UW? I realized it's not worth the loss to mitigation, obviously, but in terms of an aggressive tank scenario, what are your thoughts?
I think it's a better idea to put the points in imp HS instead. UW isn't worth very much even to fury warriors, so i'd think it would be marginal for prot warriors too.

- Now this might be a stupid simple question, but I gotta ask. I would rather look dumb right now then go on being uncertain about it. How much +def from gear would I need to circumvent the Anticipation skill? 510? Or does Anticipation do more for you in a way I don't quite understand or know? I want to know if I can not max it out by circumventing the points elsewhere.
Total 490 against lvl73 mobs as lvl70. Anticipation is included it the char screen.

I also wanted to give an opinion on something I noticed about your suggested builds and the whole Blood Rage/Improved Taunt talks (I read some of this in the first few pages but lost track). I too was a big fan of Improved Taunt, and I certainly haven't changed my mind on it tho. But you discuss trash clearing as the key use for this, yet your defensive build completely omits Imp Revenge, which is simply awesome on trash clearing and has a shorter recharge (allowing for quicker applications, allowing for more targets to be affected by it). I myself noticed a significant better aggro holding ability with this skill then with Improved Taunt. Even with only 2 points in Imp Revenge, the 30% chance at the stun is invaluable to maintaining aggro of multiple targets. Dropping a revenge on another trash and if it stuns, your followed HS gets a nice boost.
Stun -> mob not hitting you -> no rage -> no threat. Pretty simple.

In addition, as was pointed out by others, Imp BR is indeed noteworthy on single targets (read bosses) because of the ability to land a Shield Slam off the bat when engaging the target - which if it crits, certainly gives you an early/fast threat lead.
True

You do at one point mention having another warrior in the raid to provide TC and DS, and even a warlock for CoW. I honestly don't see much point to putting any points into improved DS when you can have 2 locks in your raid. One to CoW and one to CoR (or am I missing something again and these don't stack from separate locks?)
Locks got other curses too. Priority is CoS>CoE~CoR>doom>dead whale>CoW. -AP modifiers do not stack.

Tclap is something that you can apply yourself, as it really doesn't affect your tps that much and it helps with multiple mobs too, so the points aren't "wasted". Imp DS does take points from either your aggrogeneration or mitigation. It fits better in a dw fury warrior's build, and they got the GCDs to use it.
 
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Old 01/29/08, 5:35 AM   #640
 Zak
Nuke it from orbit.
 
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Tauren Warrior
 
Deathwing (EU)
Originally Posted by Havuc View Post
Unfortunately, I have not read all 20 some pages of this thread... I have a thirst for knowledge that is unquenchable.
This made me laugh.
 
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Old 01/29/08, 6:38 AM   #641
Borodin
Piston Honda
 
Dwarf Warrior
 
Argent Dawn (EU)
I have to admit the results looked a "bit low" to me so I've checked and I've found a big flaw in the Spreadsheet I used (or a more truthfully a flaw in my use): when adjusting for Strength / Agility it does not change the associated base AP / Crit Rate (since you enter these manually) only the gains you subsequently get from buffs to those stats (such as BoK).
Great big DOH.

Doing it correctly for the stats on T6 Helm I get more the following stats in isolation:

T6 Helm
23 Strength 6.2 TPS
28 Agility 8.4 TPS
35 Block Value: 8.3 TPS
Total of stats in isolation: 22.9 TPS
Total increase when all stats entered together into Threatdown: 23.2 TPS

T6 Gloves
18 Strength: 4.9 TPS

Gauntlets of Enforcement
21 Expertise Rating: 27.8 TPS
36 Block Value: 8.5 TPS
Total: 36.3 TPS

The Threat Spreadsheet I use is the Threatdown 4.1 linked elsewhere in Class Mechanics. Towards the end of the thread a respondant slightly updated it and then others correct a few forumulae so I use that with all the latest updates. I find it pretty accurate at predicting TPS as long as you use it correctly <Blush>.
It factors in misses, armour etc
 
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Old 01/29/08, 3:28 PM   #642
Havuc
Glass Joe
 
Human Warrior
 
Malygos
Originally Posted by Ihmes View Post
Do you mean piercing howl kiting? That's not tanking, because the wlocks/mages got the aggro. :P
True aoetanking with warrior is not viable, closest thing is to keep targetting one mob and using cleave and tclap, so the other mobs won't run for healers. But dps has to be single target. There is no way to keep 10 mobs in one pile with 3 mages and wlocks spamming aoe. Well, ofcourse if you can build aggro on them for 15 minutes or so...
AoE/Kite-Tanking would be using Piercing Howl to keep a large group of mobs on your location, in conjunction with Imp TC and movement boost to your boots. You can keep them in a specific location to allow for maximum AoE dmg on the cluster. Here, Improved Taunt helps to keep them on you as well. I've been able to keep more than 9 elites in an instance centered on myself (I wasn't decked out in super gear at the time) amidst AoE dmg. As long as the AoE is equal you can keep them on you.

This method of tanking also reduces dmg you are taking, because the mobs are focused on trying to catch you as you basically run around in circles around them, literally. I mean, you do get hit, but it's not all 9 at the same time. It's a lot less then that. Enough to keep the rage coming in, and not be too intense, and allow you to spam Howl and Thunder.

Depending on your group configuration, if you are heavy AoE and no single target, it's gravy. If you have like a rogue and/or a hunter in the group, you let them pull one out and own it. It's basically a game of fishing for mobs from the big school.

As such, I've found it very viable in clearing trash. Although I have not attempted it recently in heroics or major raids. I started doing this, to try and keep up with the paladin AoE tanks - which still do it a lot better. It's a comp out in a lot of ways. But it works fantastic if your only aoe is warlocks spamming seed. Everything pretty much goes down quickly. 3 locks and 1 healer and a tank, and you can just roll things as your aoe isn't really enough to trip their seeds until they've got 3 up each. 9 seeds on multiple mobs = fun fun. But it doesn't have to be just locks and seeds. If you spread your aoe around the room, you can keep them centered in the room as the aoe'rs play an aggro pulling game. Again, I regularly admit to paladins holding mass mob aggro significantly better. I just wanted to mention this, because it is an interesting way to tank that can work very well if your group members are equally aware of the tactic being employed.

So in response to your statement about not being possible to kite 10 mobs. I believe I have done so sir. There was a time I specifically remember in shattered halls where we pulled both sides plus the 5 group in the center. I believe 2-3 mobs died in the initial group, but when the 2 sides joined in it got messy. They initially all ran for the healer, who I pulled off her with a challenging shout, and then Tclaped and Howl kiting them around in a tight circle in the center of the room. Luckily, the ranged attacking mobs from the center group had died as the sides joined in, so I was only kiting melee based dmg mobs. The rogue and hunter died in after they had accidentally pulled the sides (rogue pulled one, hunter pulled other, they died, and each group ran for the healer is what I meant), but the mage and priest didn't. As I kept kiting them the mage laid down a steady stream of aoe. The rogue and hunter actually ran all the way back in and self ressed and rejoined the battle and fished out one target at a time after sitting there eating/drinking to get back to full life.

It was kinda comical actually.

Originally Posted by Ihmes View Post
Is there that much to discuss? Use the /cast [stance:3] Berserker Rage; Berserker Stance;-macro to break fear, not much other stancedancing required by a prot warrior. I keep 1 point in TM because of some skill, I always forget which one it was though.
Well I'm not sure if you are aware of the other stance dance that is incredibly useful on bosses below 20% life. This particular dancing has even helped to pull through for a win, instead of a loss, even when being the last one in the group alive. That is, stance dancing to battle stance to unload an Execute. You then immediately stance back to Defensive to acquire shield block. It is a back and forth rotation. As soon as you are in Defensive, you SB, and then you immediately go back to BS and immediately hit Execute, and then immediately go back to Def, etc. Against final targets who are debuffed with Improved TC, you can usually time this well enough that your Imp Shield Block covers you while in BS. So when you go back into defensive, the blocks actually give you rage, which fuels your executes. This allows a tank to power out incredible dmg on a low health target, especially a boss. This is normally when I use shield wall as well, to prolong the amount of time that can be spent dong so without the benefit of a healer.

Naturally 30 rage would be better then 15 for unloading an Execute after switching stances. I say 15, because most people seem to claim TM is garbage for Prot Tanking. The other thing I wanted to note was, berserker rage should be used constantly. That doesn't seem to be said usually for some reason. Sure it's a fear breaker, but it's also a great rage generation tool. Using this constantly helps you generate that much more rage, which means you can unload that many more attacks for more threat. Not to mention it helps with the spike/execute dance I just mentioned.


Originally Posted by Ihmes View Post
I think it's a better idea to put the points in imp HS instead. UW isn't worth very much even to fury warriors, so i'd think it would be marginal for prot warriors too.
I didn't mean UW or Imp HS. I meant to use both together. As for not worth very much even for fury, I'm uncertain why you say this. I play all 3 specs, and Fury I've played the longest from back in the days of raiding MC. The new changes to Whirlwind are great, which gives reason to have 2 slow weapons, but having a fast OH still feeds UW better in my opinion. I've tried both styles, and I still stick with the faster OH because it allows me to use more rage based attacks more regularly, which for me provides higher dps. Slow OH seems a lot better in cases where you can WW multiple mobs, which isn't always the case in raids. It's smart to have a fast and slow in my opinion, and switch up as appropriate.

Originally Posted by Ihmes View Post
Total 490 against lvl73 mobs as lvl70. Anticipation is included it the char screen.
Great thanks! I just wanted to be sure on this. Right now with my current MS spec, which has no points in Prot of course, if I wear my tanking gear, I hit 490 defense. This is terrific news to me, as it frees up points to do what I want to do with a new prot build I'm contemplating. So thank you for responding.


Originally Posted by Ihmes View Post
Stun -> mob not hitting you -> no rage -> no threat. Pretty simple.
You're forgetting something kinda obvious here. I'm talking about attacking multiple targets. Here Revenge is used for aggro control, in addition to other abilities mind you, but the point I make is: tossing a revenge on a mob you haven't sundered yet (even one you are not tanking atm) and getting it to proc the stun and then following it with a heroic strike is a great way to get a nice threat lead on that mob. Remember, HS does extra dmg vs stun'd targets. So you Revenge>HS>Sunder and it's your mob. Not to mention the stun is just great for stopping a mob from doing well anything it's currently doing. Again, I'm aware the stun does not work on bosses, and all my points about Imp Revenge are based around fighting trash. I've just found from experience that when you stun/revenge a mob, that time to land a HS and sunder, can usually put you back on the threat lead for that mob without having to use taunt.
 
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Old 01/29/08, 3:46 PM   #643
Twid
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You are confusing revenge stun with daze, which are two completely different mechanics. Shield bash causes the daze effect on non-immune mobs. Heroic Strike only has added damage versus dazed targets. I would recommend rereading the ability tooltips.

Revenge stun is by and large a useless talent in any raid instances.
 
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Old 01/29/08, 3:53 PM   #644
Draku
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Originally Posted by Havuc View Post
- Now this might be a stupid simple question, but I gotta ask. I would rather look dumb right now then go on being uncertain about it. How much +def from gear would I need to circumvent the Anticipation skill? 510? Or does Anticipation do more for you in a way I don't quite understand or know? I want to know if I can not max it out by circumventing the points elsewhere.
If your only goal is to be uncrittable, then yes you can not get anticipation and be uncrittable. What alot of people don't seem to realize (an amazingly large amount actually) is that 490 isn't a "defense cap". After 490 defense isn't useless, it still provides parry, dodge, chance to block, and chance to miss. Not sure if you realize this, your wording led me to believe you don't.

To be honest alot of the methods you are mentioning seem.... odd I guess the word is. But I guess if you have a friends list full of warlocks, more power to you.
 
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Old 01/29/08, 4:06 PM   #645
Xav
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Havuc, you're right on a lot of the things you're talking about, and they're what I would call "tanking intricacies". There's a long list of things, probably too many to actually list, that are the small, quirky, and beneficial things you can do while playing as a tank (warrior specifically), to be more effective. WW while tanking, berseker rage + bloodrage on cooldown for more rage, etc. I was a huge fan of a hybrid tank build that you mention as well, when I was originally doing the Heroics grind pre-nerf oh uh.. a year ago. Piercing Howl was wonderful for 5 mans and really made it a lot of fun to do the things you describe.

But a lot of this topic actually deals more specifically with 25-man raid tanking roles, in which a lot of such tactics/abilities are just useless due to immunities and such. This is not to say that mentioning such things are useless, but rather, they may not get as much coverage due to the audience type of these forums. Improved Revenge does just about nothing in most raids, and the points are better spent elsewhere - similarly, it's not really feasible to have a tanking spec that min/maxes your most important attributes/role while still having PH.

As for anticipation, it's a very good talent even if you're already uncrittable, since it's still adding dodge, block, parry, and miss, the basis of our tanking stats!
 
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Old 01/29/08, 4:22 PM   #646
Havuc
Glass Joe
 
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Malygos
Originally Posted by Twid View Post
You are confusing revenge stun with daze, which are two completely different mechanics. Shield bash causes the daze effect on non-immune mobs. Heroic Strike only has added damage versus dazed targets. I would recommend rereading the ability tooltips.

Revenge stun is by and large a useless talent in any raid instances.
Ah crud. You're right it's dazed you get the bonus on. My bad. Thanks for the clarification.


Originally Posted by Draku View Post
If your only goal is to be uncrittable, then yes you can not get anticipation and be uncrittable. What alot of people don't seem to realize (an amazingly large amount actually) is that 490 isn't a "defense cap". After 490 defense isn't useless, it still provides parry, dodge, chance to block, and chance to miss. Not sure if you realize this, your wording led me to believe you don't.

To be honest alot of the methods you are mentioning seem.... odd I guess the word is. But I guess if you have a friends list full of warlocks, more power to you.
Sorry, by 'hit it' i mean, at least get 490 but in actuality I exceed it. I find the abundance of +def gear/enchants to be so available to the prot warrior, I see little need to put points into anticipation. Yes I know I am committing blasphemy. My goal isn't to just be uncrit-able, it was to make sure I am ATLEAST uncrit-able with gear. I wanted to be certain that anticipation wasn't doing anything I wasn't aware of with your defense. I am very aware that every point overy 490 increases your tanking skills further still, and anticipation does this as well.

As for my methods... I like to think outside the box and push the envelope. I'm also a big fan of the aggressive style tank. This is because I believe on a number of encounters the faster and more assertive you can acquire threat, the faster your dps can lay it on, which results in shorter encounters. Less time fighting means less heals and consumables being needed, and the more you take advantage of your HoTs. If you read the wowwiki about Lord Valthalak. I'm the guy who came up with the fast strat to down him in a blink Pre-BC. I'll be perfectly honest tho why I'm mainly such a big proponent of aggressive style tanking, because I'm usually under geared for the encounter. So you don't want me up there for a long time, you wanna burn down the mob asap. So I tend to run with heavy DPS based group/raid configurations to compliment my aggressive tanking style.

Don't get me wrong, I do realize there are encounters where you want a more defensive oriented tank style. I just find more regular success with being aggressive for what I'm doing currently.


Originally Posted by Xaviera View Post
Havuc, you're right on a lot of the things you're talking about, and they're what I would call "tanking intricacies". There's a long list of things, probably too many to actually list, that are the small, quirky, and beneficial things you can do while playing as a tank (warrior specifically), to be more effective. WW while tanking, berseker rage + bloodrage on cooldown for more rage, etc. I was a huge fan of a hybrid tank build that you mention as well, when I was originally doing the Heroics grind pre-nerf oh uh.. a year ago. Piercing Howl was wonderful for 5 mans and really made it a lot of fun to do the things you describe.

But a lot of this topic actually deals more specifically with 25-man raid tanking roles, in which a lot of such tactics/abilities are just useless due to immunities and such. This is not to say that mentioning such things are useless, but rather, they may not get as much coverage due to the audience type of these forums. Improved Revenge does just about nothing in most raids, and the points are better spent elsewhere - similarly, it's not really feasible to have a tanking spec that min/maxes your most important attributes/role while still having PH.

As for anticipation, it's a very good talent even if you're already uncrittable, since it's still adding dodge, block, parry, and miss, the basis of our tanking stats!
I hear you, and this is why I asked in my first post if these things were covered elsewhere. I don't know if there is a pre-25man raid tanking thread somewhere else. So thought I'd ask, and then I just went into detail with what I meant when I was asked. Again, I'm not implying that these things SHOULD be in the guide, I'm just asking if they aren't, why not, and if they are elsewhere, where are they? The title is a tad misleading. Plus, we have an expansion coming up, and it won't be long before we are thrown back into 5 mans again for another 10 levels, where these tanking styles do come into play. So the 'end game' that is now, is only end game til the next expansion and then it's where we were a year ago more or less.

Last edited by Havuc : 01/29/08 at 4:31 PM.
 
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Old 01/29/08, 6:42 PM   #647
Fragged
Von Kaiser
 
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Originally Posted by Havuc View Post
Sorry, by 'hit it' i mean, at least get 490 but in actuality I exceed it. I find the abundance of +def gear/enchants to be so available to the prot warrior, I see little need to put points into anticipation. Yes I know I am committing blasphemy. My goal isn't to just be uncrit-able, it was to make sure I am ATLEAST uncrit-able with gear. I wanted to be certain that anticipation wasn't doing anything I wasn't aware of with your defense. I am very aware that every point overy 490 increases your tanking skills further still, and anticipation does this as well.
No one is saying "you must put points in anticipation" what is being said is that point-for-point it's a clear place to put points particularly considering the alternative options as a prot warrior.

I'd also make the point, while it's not hard to be uncritable in your standard tanking gear, it gets much tougher when you start thinking of your resist sets (fire/frost/nature/shadow all have a place currently, and arcane certainly used to have a place too.) Anticipation is a big help when wearing your resist gear, besides, assuming you're a protection warrior where else are you putting those points:
Tactical Mastery is really not a pve tank talent (used to be arguable back when thunderclap wasn't usable in def stance, but this is not an issue now.) Any fight with a stance danced fear is also a fight with low DPS uptime, so lost rage for threat is a meritless concern (and the other use for stance dancing besides fear is at RoS is to throw away your rage, this talent is actually bad for you there.)

Improved Bloodrage is a pretty terrible talent let me point out some problems with your arguments for it:
Imp BR is indeed noteworthy on single targets (read bosses) because of the ability to land a Shield Slam off the bat when engaging the target - which if it crits, certainly gives you an early/fast threat lead
1) This is contingent on not missing/being parried/etc, your DPS can't rely on this, and frankly they shouldn't need to, the benefit of leading off a shield slam slightly sooner simply isn't worth the cost, and over a 10 minute fight, you're talking about generating 54 rage (some of which is likely lost to your rage bar being full right when it ticks.)
2) Nowdays with expertise, you should have no trouble maintaining enough of a steady/stable threat level that your first shield slam being delayed 1-3 seconds isn't going to have a noticable impact over the course of the fight.

Anticipation is quite simply far better than alternate options (and in particular I'd argue if you have a job like off tanking the elementals at Illidan it lets you wear better gear/enchants by not having to swap as many slots to remain uncritable.)
 
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Old 01/29/08, 11:20 PM   #648
 Quigon
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Originally Posted by Xaviera View Post
But a lot of this topic actually deals more specifically with 25-man raid tanking roles, in which a lot of such tactics/abilities are just useless due to immunities and such. This is not to say that mentioning such things are useless, but rather, they may not get as much coverage due to the audience type of these forums. Improved Revenge does just about nothing in most raids, and the points are better spent elsewhere - similarly, it's not really feasible to have a tanking spec that min/maxes your most important attributes/role while still having PH.
Really the reason for this is that it would double or tripled in size if I started to include "intricacies" of tanking.
Some of his points are discussed in the thread.


Havuc:

You bring up a ton of points - without reading other replies I'll just answer them on my own - but quickly (I would normally write far more)... if you want me to expand, or someone else to expand they can with their opinions.

First up:
Tactical mastery is largely useless as a prot warrior. With the inception of intervene, I haven't stance danced outside of fear breaking in ages - and with the addition of a 10 rage buffer for all warriors, even 2 points in tactical mastery is now unnecessary to stance dance mocking blow and get back. Even before this change you could stance mocking with bloodrage. Adding in a whirlwind is probably not necessary - you're gonna get poor modifiers, and you have other, better options.

Multi-mob tanking is something I did not include, because this varies a lot with playstyle. Thats pretty much it. You have to spam TC, and have the ability to refocus targets often. This is discussed as well by other posters in the first 5 pages of this thread (sorry - I have pages to write about this topic but maybe another time).

Kite-tanking is fun... its a neat novelty... You can do it with or without PH. PH is nice but unfortunately it does require you to sacrifice something, being 11 down in fury. Still, I loved having it in the BWL era (who didn't).
Kite tanking with concussion blow, intervene, etc is really more of about having "fun" than working practical usage.
I think proper use of concussive blow, kite-tanking and to some degree: multi-mob tanking is more pertinent to tanking in 5 man instances - which is interesting as that would reflect your whereabouts.

UBW is worthless for a prot warrior - It really is. Just try it out sometime and use recount to show you how much rage it gives you. I think a maxed UBW is 40% on swing? Doing the math, even for a fury warrior makes it a rather marginal talent (which is one of the arguments to my point - that you can give DPS warriors IMP DS, which is true).

Anticipation = 20 defense.
Loss of anticipation requires a compensation of 20 defense*2.3654 defense rating per defense for 47.308 defense rating (I'd go for 48 rating).

I do briefly comment on various builds - including imp BR. Its a decent ability, especially in a high threat build. Although you do NOT need imp BR to "land a shield slam right off the bat". I land shield slams on every pull right off the bat - its just a function of timing. Bosses have global aggro. Just have bloodrage ticking at a reasonable time, and don't let it wear off before the global tick. You should have 17 rage very easily before the boss arrives (this is truly easier than it sounds on paper).

Improved taunt is exceptional, but that doesn't mean imp revenge is. Imp revenge is quite good in 5 mans and 10 mans (and truly is underrated) - because stuns there act like Concussive mentioned above... allowing you to move mob-to-mob every second and a half or so to use one global per mob. Not everyone can do this - it sounds like you can.
But the reality is, in 25 man raidings, it becomes worthless for two reasons: 1. you sacrifice something else. 2. Stunning in 25 mans is more gimmicky, as a MT tanks against the raid's dps, and the OTs can easily outaggro healers with minimal effort - and stuns actually become annoying! Less rage, less threat.
If I had imp revenge, I'd use it to stun a mob, intervene to a mage, and then let the mob whirlwind through the raid killing all the afk'ers. (Seriously, I do this shit like this all the time for giggles). But I wouldn't call that a useful function.

As for realistic - the suggestions I made I think are actually very realistic, if not the mode (most frequent) usage of particular features for a 25 man end-game raiding tank. For instance, imp DS and imp TC is often placed on offtanks. And as well, it is often placed on main tanks depending on progression, need, and guild and class setup.
Further, almost NO warlocks have imp CoW - it is very nice, assuming you don't want CoS, CoR, CoE, CoA. Even then... not so much. 4H it was something we debating using for about 2 minutes when the new version was discussed... our warlocks idea was basically: WTF is CoW?

I hope that helps.
 
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Old 01/30/08, 2:53 AM   #649
Havuc
Glass Joe
 
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Fragged, you had me at resis gear. I agree with your other points as well. Hear you loud and clear. Plz remember, I was never debating if these things were better than anticpation, my concern has always been if anticipation is even necessary. If it wasn't, why not put points into skills that would improve my tanking style. Unfortunately, I'm not doing big resis fights yet, so I might stick with keeping iBR and TM since it goes with my play style.

Quigon, you've indicated that 20 defense from anticipation is more or less 48 defense rating. When I open up Tankpoints and see how much that adds to skills, it's saying basically (and I am aware that TP rounds up it looks like, but regardless), it looks like it is only adding 0.80% to my dodge/parry/block/miss.

So let me ask. Is this correct? (More or less I mean, I'm not asking for precise decimal numbers).

Because if it is, then I'm kinda sitting here wondering.. 0.80%... that's kinda a big woop to me. This is why I decided to question the use of putting points into anticipation. At first I wanted to pull 3 points out, because I didn't think it would be that big of a deal. So I started playing with my tankpoints to see what would happen. That's when I was like, well 3 wasn't much and 5 isn't either. Why am I putting points into this skill? Right now with my current spec and wearing all my prot gear (MS spec btw), I have a solid 502 Defense according to my character sheet.

Please tell me I'm missing something here. I would really like to be wrong about this and know to put points into anticipation yields more then less then 1% to my tanking skills. This is my dilemma.


UBW - nod I didn't think this would be worth it. I wanted more of an official word on it from someone very knowledgeable about the class/spec. I already agree that PH makes you give up too much.

As for the rest of your post, I give a big understanding nod. I thank you greatly for your freedback, and the feedback of everyone who has responded to me here. I appreciate it a lot. I want to be the best tank I can be, so I'm not affraid to ask questions. Even if they do seem kinda dumb.

Last edited by Havuc : 01/30/08 at 3:02 AM.
 
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Old 01/30/08, 3:46 AM   #650
Reliknom
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5/5 Anticipation gives you 20 defense skill. That's 20*0,04% = 0,8% +chance to be missed, +dodge, +parry and +block. (Also -chance to be crit but we're all above 490 def already, aren't we?) So really that 20 def skill is not 0,8% but 3*0,8% = 2,4% pure avoidance and 0,8% block chance which gets better the more block value you have and the less mobs hit you for. Or you could say it's +3,2% chance not to be crushed, which is something a lot of people seem to like nowadays.

As to UBW, actually before the normalization it wasn't that bad for rage generation, 40% chance to get +1 rage on every hit with a 1,6 or 1,5 weapon and use of every GCD is nothing to frown at, but there were always better options than this and after being converted to ppm style, the usability dropped further down.

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