Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Warriors

Closed Thread
 
LinkBack Thread Tools
Old 03/19/08, 3:57 PM   #1076
acx
Von Kaiser
 
Night Elf Hunter
 
Tichondrius
Originally Posted by Tamral View Post
As an example, use the following webstats example.
WWS Loading...

5 minutes and 55 seconds of combat, during which 5 minutes and 48 seconds of engagement (from the time she arrived from misdirect), or 348 seconds. Ideally, in 348 seconds, the maximum achievable number of GCD’s used would be 232 (1.5 S cooldowns), with an expected number (50-150 ms latency) of 220. Under ideal circumstances, this would translate into: 55 shield slams, 110 devastates, and 55 revenges.

My actual results were 47 shield slams, 52 revenges, and 95 devastates, with 6 out of plan uses of Thunderclap, 3 GCD’s wasted using Moroes Trinket, 3 for ironshield pots, and 1 for shield wall, for a grand total of 194 cooldowns used in plan, 6 out of plan, 7 for survival and 13 sitting around like a dumbass (wasted time). However, within that context itself (since I only will use survival cooldowns (except for SW) and pot cooldowns during a devastate portion of the cycle), that’s at least 6-8 SS from which I had no rage to operate, and a good 8-9 devastates as well.
I think you need to check the WWS parse again. The numbers reported by the parse does not match what you think you did. I think you added up the total misses as well as the dodge and parry misses (which are already reflected in total misses) and counted them as hits.


I’m trying to get a better grip on if there is anything underlying that I am missing here, because I would prefer not to have to drop too much avoidance in general to do it (I typically tank with 3-4% more avoidance than my own calculations suggest by boss simply to improve odds, since I am not losing aggro on anything yet anyway)
You can always stop spamming shield block to get more rage. A complete threat cycle costs 37 rage over 6 seconds. Shield block costs 10 rage over 5 seconds or 2 rage/sec. Not shield blocking saves you 12 rage which is abotu 30% of the amount of rage needed to power your threat cycle. Or alternatively, it's enough rage to let you heroic strike 1 more time every 6 ( or 5) seconds. It also lets the boss do more damage to you and fills up your rage bar faster.

Offline
Old 03/19/08, 4:06 PM   #1077
Tamral
Von Kaiser
 
Night Elf Warrior
 
Arthas
Originally Posted by acx View Post
I think you need to check the WWS parse again. The numbers reported by the parse does not match what you think you did. I think you added up the total misses as well as the dodge and parry misses (which are already reflected in total misses) and counted them as hits.




You can always stop spamming shield block to get more rage. A complete threat cycle costs 37 rage over 6 seconds. Shield block costs 10 rage over 5 seconds or 2 rage/sec. Not shield blocking saves you 12 rage which is abotu 30% of the amount of rage needed to power your threat cycle. Or alternatively, it's enough rage to let you heroic strike 1 more time every 6 ( or 5) seconds. It also lets the boss do more damage to you and fills up your rage bar faster.

I included the misses because I was measuring what I was performing, not what hit/missed. If I miss, that is somewhat out of my control, but it is more important to measure what buttons I was pressing to ensure that I was using a correct rotation. 12 of my shield slams missed, and 4 were crits, with 31 connecting successfully, meaning I used the ability itself 47 times. Sorry for that misunderstanding.

I do use the not using shield block for extra threat from time to time, but I have never considered using that strategy on a very hard hitting boss. I'm not sure what the results would be of doing that, and unfortunately, with only 21.5k raidbuffed health at present, I may not have the health pool to get away with it.


Edit: My bad, you're right, make that only 43 shield slams performed. Even worse.... shit.

Offline
Old 03/19/08, 4:42 PM   #1078
Grungo
Von Kaiser
 
Grungo's Avatar
 
Dwarf Warrior
 
Feathermoon
Originally Posted by Tamral View Post
I included the misses because I was measuring what I was performing, not what hit/missed. If I miss, that is somewhat out of my control, but it is more important to measure what buttons I was pressing to ensure that I was using a correct rotation. 12 of my shield slams missed, and 4 were crits, with 31 connecting successfully, meaning I used the ability itself 47 times. Sorry for that misunderstanding.

I do use the not using shield block for extra threat from time to time, but I have never considered using that strategy on a very hard hitting boss. I'm not sure what the results would be of doing that, and unfortunately, with only 21.5k raidbuffed health at present, I may not have the health pool to get away with it.


Edit: My bad, you're right, make that only 43 shield slams performed. Even worse.... shit.

Actually, you only performed 39 shield slams. You're adding normal + hits + missed + parried, but the "missed" column is already a sum of miss + block + parry +dodge. You counted the 4 times you were parried twice.

Offline
Old 03/19/08, 5:48 PM   #1079
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
As far as I know, trinkets and potions do not trigger global cooldowns, unless ironshields and pocket watch are "special" which I highly doubt. Hotkey/macro them or something so they don't disrupt your cycle, just like you're probably already doing with shield block.

Offline
Old 03/19/08, 11:20 PM   #1080
Xav
Bald Bull
 
Xav's Avatar
 
Worgen Warrior
 
Sen'jin
The simplest way to calculate your threat via a WWS log is to use the online calculator:

Kenneth Gant Niebuhr - Online portfolie

Click your page for a specific fight, and put in the URL, you may have to submit it 2-3 times before it properly loads the report and spits the number out.

As for how to generate higher threat, outside of just getting a better group/better gear.... you basically already seem to understand. Don't miss globals, you should nearly always have enough rage to perform a Dev, SS, or Revenge on every GCD. You can drop Shield Block from your rotation on most bosses and not worry about your survivability, and even if you do take a "controlled" crush you can use the rage you quickly gain from it to shield block immediately after, ensuring you wont get "double crushed".

As long as you're not ever letting rage build up to the 90-100 levels, you should be fine. I start hitting HS at the ~35 rage levels, but I won't mash it repeatedly unless I know I'm getting hit steadily. Say you're at 35 rage and mid-rotation you hit a HS, then get hit for 5500 so you gain 55 rage, then you can machinegun your heroic strike key while you continue your rotation. Once you drop back down to ~30, slow down/stop. But, you really do want to hit your HS key as fast as you can when your rage is in the upper levels. One way to know you're doing this "Ideally" is if you can check your log for Windfury Attack procs (if you have a shaman), and if your "extra attacks" are actually being queued as heroic strikes rather than a normal melee swing.

Past the basic SS/Rev/Dev/Dev rotation non-stop and managing HS, it's just your gearing, group and raid composition from there (and fight duration).

United States Offline
Old 03/19/08, 11:30 PM   #1081
Quigon
Bald Bull
 
Quigon's Avatar
 
Tauren Warrior
 
Kil'Jaeden
Well shield bash can be used quite readily on a low rage global as well. And ratios in WWS don't tell the full story, as some ratios depend on the rage you had at the time.
Most tanks can perform ideal rotations under infinite rage, it is quite simple - its how you manage the low rage circumstances and make appropriate low rage decisions that define your ability to surge on threat.

Offline
Old 03/20/08, 9:07 AM   #1082
Mem
King Hippo
 
Mem's Avatar
 
Orc Shaman
 
Blackrock (EU)
From my experience I tend to refrain from using HS even when I sit at 50 Rage if I know that Shieldslam will come of the cooldown within 1-1,5 seconds. Its simply not worth screwing your instant rotation by squeezing in HS at all cost. In the end, if you manage to prevent rage overflow and rage starvation (the former will result in lost HS opportunities, the latter in a disruption of your instant rotation) you are generally fine (if you allocate your rage rightly that is). Which is why I don't really have a set limit where I start to HS - my general range is 45-55 rage though. This might be conservative but it works for me. Even though I do feel the breath of some of our DPS in my neck sometimes nowadays where everybody is geared to the teeth.

Offline
Old 03/20/08, 11:14 AM   #1083
stampy
Piston Honda
 
Orc Death Knight
 
<GLA>
Executus
Originally Posted by Mem View Post
From my experience I tend to refrain from using HS even when I sit at 50 Rage if I know that Shieldslam will come of the cooldown within 1-1,5 seconds. Its simply not worth screwing your instant rotation
Using the HS here in no way screws your instant rotation.

At 50, assuming focused rage, improved sunder, and no Imp HS (I still think its a garbage talent), you have enough for the heroic strike, your next shield slam, your next shield block, your next devastate, and a revenge.

If this decision is made 1s before the shield slam, we're talking about a time span of 5.5 seconds before a GCD comes up that you don't already have the rage for. During that time, your mob will likely try to hit you at least twice, and you will take at least two more swings after the heroic strike.

If you are overgearing a boss to that point that sitting at 50 rage with a SS cooldown about to become available really means that you are in danger of rage starving yourself soon, trade some avoidance for hit, expertise, and block value. Hell, stop using shield block... that 50 rage will then be enough for HS, SS, 2 devastates, and a revenge. Thats 7 seconds, if youre talking about a start time 1s before SS is up.

50 rage is enough to HS safely (once) without risk of rage starvation in normal encounters. It doesn't necessarily mean you can HS for the next eight swings, but one wont hurt you, and you might as well use the rage before it caps out.

Offline
Old 03/20/08, 1:11 PM   #1084
Fruffy
Glass Joe
 
Human Warrior
 
Anvilmar
I did a quick search and didn't find anything concerning this...

I've been considering a weird build (17/3/41) that picks up Impale in an attempt to increase dps. I often MT kara and heroics, so I really need to retain my threat generating ability from being prot spec, but I also would like to boost dps when I'm not MT, or while soloing.


Assuming:

*Five minutes of combat using the 4-ability (six second) cycle SS > Rev > Dev > Dev
*Five sunders on target at beginning of fight
*No lag
*sufficient rage at all times during fight
*No misses/dodges/parries/glancing
*Target's armor is zero

Stats (no raid buffs):
300 str
1000 AP
13% Crit
300 Shield Block Value

Weapon: 91 dps sword w/ 1.6s delay (almost kings defender)

In a 300s long fight, there is room for 300/1.6=187.5 melee attacks, and 300/6=50 full rotations, allowing 50 shield slams, 50 revenges, and 100 devestates. I will spare the individual dmg calculations and cut to the numbers. Damage numbers are the summation of the total damage done by that ability, including crits.

Damage components for my current build (10/7/44) Includes imp HS, 5/5 cruelty, and all the threat goodies from the prot tree...

Melee - 55088
Devestate - 37742
Shield Slam - 41245
Revenge - 25990
Total = 160,065

The new build reduces crit% by 2% (3/5 cruelty) and strength bonus by 4% (3/5 vitality). This reduces AP to 980. We also add damage from Deep Wounds, and assume a 90% uptime for this ability

Damage components for the "Crit" build (17/3/41)...

Melee - 53610
Devestate - 37560
Shield Slam - 41318
Revenge - 26036
Deep Wounds - 3478
Total = 162,0005

Only a marginal increase in total dmg output, however, if we assume that there is enough excess rage to allow one Heroic Strike for each cycle, then we can add the heroic strike damage. Remember that Heroic Strike adds a static amount of damage to an otherwise normal melee attack, except that Heroic Strike crits can benefit from Impale. I will only show the damage ADDED by Heroic Strike, so melee dmg numbers will remain the same.

(10/7/44) (17/3/41)
Melee - 55088 Melee - 53610
Devestate - 37742 Devestate - 37560
Shield Slam - 41245 Shield Slam - 41318
Revenge - 25990 Revenge - 26036
Heroic Strike - 9944 Deep Wounds - 3478
Heroic Strike - 11849
Total = 170,009 Total = 173,854

Another slight improvement, and you can see that as you add more yellow dmg (more heroic strikes, higher shield block value, etc) the difference will become larger. If we consider the ability that gives 1 rage per 3 seconds, we can assume that the second build has 100 more rage to use in this timeframe, and add damage accordingly via heroic strikes. 100 more rage = 10 more heroic strikes or another 2370 damage, for a total of 176,224 dmg in 300s.

176,224/170,009 = 1.037 or 3.7% increased dps.

DPS is only a part of where warrior tank threat comes from, so total TPS increase will be less than 3.7% (closer to 2-2.5%?). To achieve this, imp demo shout has been lost, 1 point has been removed from anticipation, and 2 points have been taken out of vitality. Somewhat minor survivability has been traded for a minor increase in threat generation. But, if you are pushing this hard for threat, you probably don't need the 2% Stamina, 4 defense, and 16% imp demo shout.

This was just a rough calculation to see how closely I should look at this build, and hence I used my personal stats, substituting a common sword that doesn't suck. I have neglected any mob avoidance, as well as glancing blows, I'm not sure how those will affect the outcome. My shield block value is also relatively low compared to what it could be (300 instead of 450-600). The whole idea also goes caput when you are fighting unbleedable mobs (deep wounds goes away). It is theoretically possible to boost the dmg a bit by using a slower weapon, and thus increasing devestate dmg slightly, but you run the risk of going too slow and not being able to heroic strike fast enough to dump rage effectively.

Let me know what you think, or if anyone has tried something like this before.

Offline
Old 03/20/08, 1:31 PM   #1085
Riot
Soda Popinski
 
Riot's Avatar
 
Blood Elf Warrior
 
Mal'Ganis
Is there really any reason to push Shield Bash anymore these days for threat purposes? It seems to me that under the assumption that everyone is rocking a nine rage Devastate, the situations under which pushing Shield Bash seems kind of low.

The difference between the almost right word and the right word is really a large matter--it's the difference between the lightning bug and the lightning. - Mark Twain

Offline
Old 03/20/08, 1:56 PM   #1086
Taliafears
Piston Honda
 
Taliafears's Avatar
 
Night Elf Rogue
 
Malygos
I've considered impale and deep wounds before and not thought it was worth it. I've seen other tanks use it and decide to ditch it.

If you really want to be able to dps when not tanking, I suggest 0/31/30. I've tanked kara with that build and had no trouble surviving or holding threat (I firmly outgear kara, though). It's also very competitive dps. Note that Bloodthirst threat depends heavily on attack power, so you really need to have battle shout up while tanking, along with blessing of might or trueshot aura or something.

In my experience there is no middle ground between Main Tank and Occasional DPSer. Either you are maxed out for tanking, and can handle the MT role, or you're a hybrid, and you handle the offtank roles when needed. On anything hard enough that 0/31/30 doesn't cut it, your raid is going to want to bring a full tank spec instead of any shade of hybrid. Anything less than the best isn't good enough, so you really need to choose MT or hybrid (and only choose hybrid if your guild has a viable MT option).

Now that that's out of the way, a few technical notes:

1) I notice you state that your intention is to trade survivability in tank mode for dps in dps-mode, but all your dps calculations include shield slam (tank mode). You may want to figure out how much it helps you dps while dual-wielding in dps gear.

2) You can easily trade 15 agility for 2% more threat with the glove enchant, this talent change seems to be on the same scale and costs a lot more than 15 agility. (Just one point of anticipation costs more than 15 agility).

3) Every time deep wounds refreshes you lose (on average) half a tick of damage.

4) You state that 100 rage buys you 10 heroic strikes. In tank gear my regular swings generate an average of 6 rage, which must be added to heroic strike's cost. So with fully improved heroic strikes, 100/15 = 6.7 heroics.

Last edited by Taliafears : 03/20/08 at 3:53 PM.

Offline
Old 03/20/08, 2:12 PM   #1087
Mode
Piston Honda
 
Troll Shaman
 
The Venture Co
Originally Posted by Fruffy View Post
I did a quick search and didn't find anything concerning this...

I've been considering a weird build (17/3/41) that picks up Impale in an attempt to increase dps. I often MT kara and heroics, so I really need to retain my threat generating ability from being prot spec, but I also would like to boost dps when I'm not MT, or while soloing.
This sort of thing is exactly what the warrior DPS spreadsheet is for and I suggest you use it. You also forgot more than a few important numbers, such as hit rating.

Objections:
-If you're the main tank, you should be a tank. Weird hybrid specs were tolerated back in Vanilla when 50 gold was a lot of gold, but now that it's "Do a few dailies", it's just plain unacceptable.
-You're 70 and in Kara. What exactly do you do solo other than dailies?
-It gives up survivability AND DPS in exchange for...DPS. What?
-Deep Wounds screws up CC. If a CC breaks for whatever reason(You got clap happy, ele shaman hit the wrong button, etc), you will need to pick it up for just a few seconds. Randomly putting a DOT on the CC target is not acceptable. Note that CC includes intimidating shout when you're out solo'ing; it's extremely annoying to not be able to use your only escape because you automatically dotted it up.

Offline
Old 03/20/08, 2:16 PM   #1088
Kannala
Glass Joe
 
Kannala's Avatar
 
Tauren Warrior
 
<VoS>
Sargeras
Originally Posted by Taliafears View Post
If you really want to be able to dps when not tanking, I suggest 0/31/30. I've tanked kara with that build and had no trouble surviving or holding threat (I firmly outgear kara, though). It's also very competitive dps since (unlike 17/44) you have devastate to fill time between BT and WW, which is much more rage efficient than heroic strike (still generates extra threat, though).
You can't have devastate and BT in the same spec.

Offline
Old 03/20/08, 2:50 PM   #1089
Fruffy
Glass Joe
 
Human Warrior
 
Anvilmar
I had originally done the calculations on the impale spec with the idea of increased threat generation while tanking, and then saw the benefits of this spec while DPSing.

I think the biggest killer for me would be the effects of deep wounds on CC, I had forgotten about this problem from when I was leveling. Thanks for the responses

Offline
Old 03/20/08, 2:51 PM   #1090
Groghe
Glass Joe
 
Groghe's Avatar
 
Orc Warrior
 
Whisperwind
@Fruffy
In addition to playing around with a DPS warrior spreadsheet, take a look at this thread that breaks down how much impale really effects our numbers. I think you'll find that at 13% crit impale doesn't do much for you.
[Warrior] Impale Overrated?

Oh, and lets not forget that deep wounds counts against the debuff limit.

Offline
Old 03/20/08, 3:20 PM   #1091
Efreet
Von Kaiser
 
Efreet's Avatar
 
Orc Warrior
 
Korgath
Originally Posted by Groghe View Post
@Fruffy
In addition to playing around with a DPS warrior spreadsheet, take a look at this thread that breaks down how much impale really effects our numbers. I think you'll find that at 13% crit impale doesn't do much for you.
[Warrior] Impale Overrated?

Oh, and lets not forget that deep wounds counts against the debuff limit.
Yep, Impale works as a "Protection DPS" spec pretty well, but only works well for threat if you legitimately stack crit (a la not wearing tanking gear, bulwark of the ancient kings, battlemaster's cruelty et cetera) which is okay if you're going to do that for a specific fight and obviously you get 3/3 heroic strike and anger management to go with it, but given you don't always tank in a few strange threat pieces it's not particularly optimal. Of course you don't really even need threat boosts as is unless you purposely don't take focused rage, 1HWS, or Shield Mastery for some reason.

Offline
Old 03/20/08, 3:54 PM   #1092
Taliafears
Piston Honda
 
Taliafears's Avatar
 
Night Elf Rogue
 
Malygos
Originally Posted by Kannala View Post
You can't have devastate and BT in the same spec.
Heh, no more posting before lunch!

Offline
Old 03/20/08, 5:13 PM   #1093
clavarnway
Don Flamenco
 
clavarnway's Avatar
 
Orc Warlock
 
Sen'jin
One of the big reasons I don't want Deep Wounds on my tank alt is that if I need to hit something when CC breaks until it can be reapplied, I don't want to end up putting up a DoT if I get unlucky and crit.


United States Offline
Old 03/20/08, 5:46 PM   #1094
mistersix
Piston Honda
 
mistersix's Avatar
 
Night Elf Warrior
 
Stormrage
Originally Posted by Xaviera View Post
The simplest way to calculate your threat via a WWS log is to use the online calculator:

Kenneth Gant Niebuhr - Online portfolie

Click your page for a specific fight, and put in the URL, you may have to submit it 2-3 times before it properly loads the report and spits the number out.
.
That's an amazing link. It seems perfect for gauging prot warr threat. Any idea if/when there are plans for making it work well with bears and protadins?

Offline
Old 03/20/08, 11:01 PM   #1095
vorda
Bald Bull
 
vorda's Avatar
 
Blood Elf Paladin
 
Jaedenar (EU)
Originally Posted by mistersix View Post
That's an amazing link. It seems perfect for gauging prot warr threat. Any idea if/when there are plans for making it work well with bears and protadins?
Paladins have no +threat effects, so just multiply their total damage done by 1.9 and mana gained by SA by 0.5.
(Unless I'm missing something of course, in which case I blame posting at 3 am!)

Offline
Old 03/20/08, 11:37 PM   #1096
Bryne
The Treachery of Forums
 
Bryne's Avatar
 
Orc Warrior
 
Mal'Ganis
Originally Posted by vorda View Post
Paladins have no +threat effects, so just multiply their total damage done by 1.9 and mana gained by SA by 0.5.
(Unless I'm missing something of course, in which case I blame posting at 3 am!)
Holy Shield damage is 1.35x threat, and a few druid abilities have innate threat (Maul, Lacerate).

Offline
Old 03/21/08, 1:43 AM   #1097
Xav
Bald Bull
 
Xav's Avatar
 
Worgen Warrior
 
Sen'jin
Originally Posted by vorda View Post
Paladins have no +threat effects, so just multiply their total damage done by 1.9 and mana gained by SA by 0.5.
(Unless I'm missing something of course, in which case I blame posting at 3 am!)
You only multiply their holy damage by 1.9, their white attacks, thorns, etc is regular. Paladins also gain some amount of threat each time they cast a seal, I forget the exact value, 50 maybe? Paladin threat is fairly easy to calculate by hand, Druid I have no idea, and warrior is disgustingly complicated.

United States Offline
Old 03/21/08, 9:31 AM   #1098
• Chicken
Co-starring: The Egg
 
Chicken's Avatar
 
Ginakursia
Goblin Warlock
 
No WoW Account (EU)
Originally Posted by Xaviera View Post
You only multiply their holy damage by 1.9, their white attacks, thorns, etc is regular. Paladins also gain some amount of threat each time they cast a seal, I forget the exact value, 50 maybe? Paladin threat is fairly easy to calculate by hand, Druid I have no idea, and warrior is disgustingly complicated.
Refreshing Rank 9 Seal of Righteousness has actually been tested to be 110-130 threat (Source), though I've yet to see any testing done on the threat generated by other seals. Presumably like most buff gains the threat from this gets divided by the amount of active mobs.

Spiritual Attunement also has a minor complication in that it's threat (like healing threat) should be divided by the amount of active mobs, which can make the exact threat calculations complex in encounters involving multiple mobs. Though it doesn't really compare to Druids or Warriors.

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of

Netherlands Offline
Old 03/25/08, 8:45 AM   #1099
Beo
Glass Joe
 
Human Warrior
 
Sen'jin (EU)
I am stuck thinking how much weapon-choice affects TPS and I hope you folks can help me...

The two weapons I would love to compare are:

"The Brutalizer" from Supremus with
+33 Stamina
100,3 DPS
1,6 speed
22 defense rating
21 expertise

"Dragonscale-Encrusted Longblade" from Kalecgos in Sunwell with
+36 Stamina
108 DPS
1,5 speed
25 haste rating
21 expertise rating

I am interested mostly if there is a way to calculate the theoretical difference in total TPS of these two weapons and if it makes sense to use it as tank weapon. At a first glance it has 8% more DPS, is about 6% faster and will reduce the GCD a little due to haste rating. As most of the threat generated comes from our special abilities like sunder armor or shield slam, I can't work out how much the total improvemet of this sword will be.

I just want to make sure I don't go for a pure dps-weapon IF I should choose this as my tank-weapon But if it has a nice increase of TPS generated it could be a great help for the full raid when doing Brutallus.

Thanks for your imput

Offline
Old 03/25/08, 9:00 AM   #1100
Reliknom
Piston Honda
 
Reliknom's Avatar
 
Draenei Shaman
 
Bloodscalp (EU)
Do not confuse haste rating with spellhaste. The former does NOT lower your GCD. Expertise has also been described a few times in this topic as perhaps the best stat for avoiding burst damage, and thus being at the same time a superb defensive and offensive tank stat.

"Morituri Nolumus Mori!"

Offline
Closed Thread

Go Back   Elitist Jerks » Warriors

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Protection and you! Chicken Paladins 2705 11/14/08 6:05 AM
Protection Spec Quest Public Discussion 52 02/13/06 7:20 PM