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Old 02/10/08, 12:43 PM   #736
Branar
Don Flamenco
 
Human Paladin
 
Vek'nilash
No, you wont, have you seen the new loot? theres next to zero shield block rating on it, all the pieces, to me, are avoidance pieces, with a few exceptions, you will never get a valid set compiled from the new and existing expertise items, theres either too much avoidance, or too little block.
Maybe agro will be a concern with that much avoidance, or maybe of the 6 new bosses, several will have high-damage magic attacks that generate plenty of rage. Or maybe there're several tier 6 quality badge loot options that shore up the low block value pieces.

It's a bit early to be complaining that their gear is poorly itemized when we haven't seen all the loot, or the encounters that you'll actually be gearing against yet.

So it won't be optimal to use a full Sunwell set to tank BT...does that really come as a great surprise? You don't take your full suit of tier 5 loot to Karazhan and have an easy time holding agro, either. Warriors have pretty much always had that issue.

While I'm still debating the usefulness of the equip, I could see wearing it for select occasions based on the stamina alone. I'd like to hear some other opinions on it though.
It seems pretty good to me. Obviously it suffers the same issue as Argent Defender in that it's possible to "leapfrog" and much more effective against smaller, frequent-hitters...but that basically describes most 5-man content in the game, and since it drops in a 5-man, it seems well-itemized.

Last edited by Branar : 02/10/08 at 12:49 PM.

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Old 02/10/08, 5:16 PM   #737
Dots
Don Flamenco
 
Pandaren Warrior
 
Dentarg (EU)
I would definitely use the Commendation of Kael'Thas + Shadowmoon Insignia for hard hitters where tank stats matter. For the few bosses of this type that T6 content has to offer, I'm still using DC:Vengeance anyways. The proc makes the new trinket a lot better though.

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Old 02/11/08, 3:46 AM   #738
Agrimat
Are you using Shield Block?
 
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Tauren Warrior
 
Dethecus
Assuming a 10.6% boss parry rating, reaching parry cap with the new expertise gear is possible. I haven't totally internalized all the pieces available in all slots, but if you're looking for 168 rating, here's my thought on the best way to do it:

24: Defiance
28: [Onslaught Waistguard]
26: [Onslaught Boots]
40: [Felstrength Legplates]
21: [Gauntlets of Enforcement]
21: [The Brutalizer]
----------------
160 Expertise Rating

So, a little short still without adding in [Brooch of Deftness] or [Bracers of the Ancient Phalanx] or [Steely Naaru Sliver] (will ideally prefer avoidance / mitigation gear in those slots). Time will tell what other tanking gear becomes available for those slots.

I'm fascinated to see what the next generation in tanking looks like after the Stamina (T4) -> Threat (T5) -> Avoidance (T6) progression we've seen so far.

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Old 02/11/08, 4:12 AM   #739
Xav
Bald Bull
 
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Human Warrior
 
Sen'jin
Boss parry is closer to 15%, I notice it to be around 13-14%.


Anyway, the Commendation of Kael'Thas is a phenomenal trinket, absolutely amazing stats. Huge HP boost, and then it has a 30 second cooldown on a superior dodge boost to even the Moroes Trinket. 35% HP when fully raid buffed currently is like 8k HP, a number that is a safe enough level that it should pretty much always "proc" when it would indeed be useful. Not to mention it's a server side proc so no amount of lag on your side will cause you to miss hitting it - which is possible with a manual avoidance trinket. This one will give you your dodge boost the milisecond the damage on the server takes you below 35%!

Shadowmoon Insignia + Commendation will no doubt be the best combo until we see later tanking trinkets.

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Old 02/11/08, 7:26 AM   #740
Reliknom
Piston Honda
 
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Draenei Shaman
 
Bloodscalp (EU)
Looks like we'll get some +6 stamina socket boni for 1 red gem. What do you guys think, is that 5 agi worth loosing 2 sta?
Oh and the new (warrior/paladin) tank metagem is kinda OP, we'll just have to look for an acceptable socket bonus for the place of the 1 yellow (green) gem.

"Morituri Nolumus Mori!"

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Old 02/11/08, 7:41 AM   #741
Valoran
Piston Honda
 
Human Rogue
 
Shadowsong (EU)
Originally Posted by Reliknom View Post
Looks like we'll get some +6 stamina socket boni for 1 red gem. What do you guys think, is that 5 agi worth loosing 2 sta?
Oh and the new (warrior/paladin) tank metagem is kinda OP, we'll just have to look for an acceptable socket bonus for the place of the 1 yellow (green) gem.
I still plan to only use the meta for a threat set, rather than my normal avoidance tank set. At the moment I'm thinking of using a t6 hat with a ZG enchant and a 10 hit gem.

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Old 02/11/08, 10:12 AM   #742
Rolapin
Glass Joe
 
Orc Warrior
 
Conseil des Ombres (EU)
I was trying to manage my macros when I thought of a new one for lazy fights or tank beginners :
It would allow to concentrate more on Demoralizing Shout / Thunder Clap.
/cast Shield Block
/castsequence reset=6 Shield Slam, Revenge, Devastate, Devastate
/cast Heroic Strike
Would it really work on fights where you nearly have infinite rage ? Do you still need /stopcasting between /cast lines ?

Thanks on the input.

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Old 02/11/08, 10:19 AM   #743
Mem
King Hippo
 
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Orc Shaman
 
Blackrock (EU)
Originally Posted by Xaviera View Post

Anyway, the Commendation of Kael'Thas is a phenomenal trinket, absolutely amazing stats. Huge HP boost, and then it has a 30 second cooldown on a superior dodge boost to even the Moroes Trinket. 35% HP when fully raid buffed currently is like 8k HP, a number that is a safe enough level that it should pretty much always "proc" when it would indeed be useful. Not to mention it's a server side proc so no amount of lag on your side will cause you to miss hitting it - which is possible with a manual avoidance trinket. This one will give you your dodge boost the milisecond the damage on the server takes you below 35%!

Shadowmoon Insignia + Commendation will no doubt be the best combo until we see later tanking trinkets.
Well, at least there won't be a tank shortage for the heroic...this trinket is really insance, especially when considering where it drops. It scales nicely and additionally it can trigger 4 times as often as a pocketwatch user can archieve a similar effect. There is still the danger that extremely hard hitting mobs can leapfrog it but in general this shouldn't happen if you are fully potted and the mob is properly debuffed.

I'm also surprised by the way the tank itemization is swapped from hit to expertise. I also agree that the new tanking meta looks very very nice.

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Old 02/11/08, 11:00 AM   #744
Borodin
Piston Honda
 
Dwarf Warrior
 
Argent Dawn (EU)
I don't know why it's surprising that Expertise is being itemized over Hit since it's exactly twice as effective threatwise until you hit the Dodge cap when it drops to merely "as effective". It's a lot harder to reach the Parry cap which is indeed around 15% for some bosses (Teron, Lord Sanguinar spring to mind).
The Anti-Parry aspect also makes Expertise a mitigation stat.

Assuming Hit Cap is 9%, Dodge 5.6% (it's more likely 6+) and Parry can be as high as 15%:

Tank Hit Rating is capped at 142 Hit Rating
Anti-Dodge is capped at 87.4 Expertise Rating excluding Defiance; 64 with Defiance
Anti-Parry is capped at 234 Expertise Rating excluding Defiance; 211 with Defiance

I am very much looking forward to piling on more Expertise in 2.4

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Old 02/11/08, 11:42 AM   #745
Fellwraith
It'll take a lot more than rage and muscle...
 
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Mulack
Orc Warrior
 
No WoW Account
Originally Posted by Mem View Post
I'm also surprised by the way the tank itemization is swapped from hit to expertise. I also agree that the new tanking meta looks very very nice.
We were talking about this a bit yesterday and I think the take-away is that you start gemming for hit, since you can't gem for expertise. I'd be a lot happier about it if there was a stam/hit gem, but unfortunatley that's not the case.

The primary argument for having +hit is that it reduces your taunt resists, otherwise you're usually better off stacking expertise. However, overstacking expertise at the expense of other avoidance or mitigation stats still doesn't make a lot of sense to me. Particularly when you look at special attacks like saberlash, hateful cleave, et al that aren't impacted at all by your parried attacks.

It's pretty easy to knock boss dodge off the table today, however, knocking parry off the table is extremely expensive. That's 147 itempoints you're effectively giving up. It could just as easily have been 147 dodge rating (7.8% dodge), 147 defense (7.35% avoidance, 9.8% crush reduction), 220 stamina (before modifiers like kings, tauren racial or vitality), or 1,470 Armor. Granted, we don't pick what stats we put on the armor, but all of this stuff comes at a cost. "Parry flurry" can be mitigated and avoided, the same as any other attack. Don't get me wrong, I love the stat, however, I'm not going to go out of my way to get it.

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Old 02/11/08, 1:05 PM   #746
Njial
Von Kaiser
 
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Tauren Warrior
 
Eredar
Anyone else a bit irritated that there's not going to be an easy way to get capped at both expertise and hit without dropping serious stamina from gems by socketing hit in? It seems in Tier 6 and now Sunwell that Blizzard is in love with these pieces with massive mitigation that have very little else to offer?

Duty is heavier than a mountain, Death is lighter than a feather.

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Old 02/11/08, 1:13 PM   #747
Riot
Soda Popinski
 
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Blood Elf Warrior
 
Mal'Ganis
I have to agree with Mulack.

I think overstacking expertise at the expense of gibbing yourself of a good amount of Hit (at least 5%) or so is a waste. Parry gibs can and will happen. Even now, with just the expertise items in the game, it happens. But it happens rarely, and more often than not, the cause of the wipe is going to be because of human error.

Getting expertise capped doesn't solve the human error factor of you as a tank missing your potion or Last Stand buttons, it doesn't correct a healer moving to escape a laser or get a Naj'entus spine, doesn't correct a DPS pulling aggro and cleaving the raid or such.

Sometimes you get "Quigon-ed". Usually, once you get a good level of expertise, you don't.

Looking at the new items, I'm really excited that Blizzard IS putting a great deal of expertise on a lot of items, whilst still allowing you to maintain the four piece Onslaught bonus.

***
Conversely, I'm not excited about the Commendation as others are, for a few reasons. I agree with the Insignia as a first slot, but as for the second I think it's a tossup between the Steely Naaru Sliver, Commendation, and Scarab of Displacement, with the SNS edging out to best for me, since I don't plan to stack expertise to beyond hell and back.

The bottom line in my opinion is that while the Commendation is nice as a reactive oh-shit trinket, it is somewhat limited by having to be procced by a melee attack, and can still be leapfrogged entirely. What if a boss uses a combination of melee and magical attacks? I think it's a bit too early to annoint it as best-in-slot as of yet.
***

On another note, is anyone else completely disgusted with the try-out of Haste as a stat put on tanking items? I'm thankful that Blizzard is trying new things out, but I think that this one is completely foolhardy. Yes, white threat is significant, but it seems wasteful to me, as it seems to be a very, very expensive stat on the item budget.

The difference between the almost right word and the right word is really a large matter--it's the difference between the lightning bug and the lightning. - Mark Twain

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Old 02/11/08, 1:36 PM   #748
Njial
Von Kaiser
 
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Tauren Warrior
 
Eredar
Originally Posted by Riot View Post
On another note, is anyone else completely disgusted with the try-out of Haste as a stat put on tanking items? I'm thankful that Blizzard is trying new things out, but I think that this one is completely foolhardy. Yes, white threat is significant, but it seems wasteful to me, as it seems to be a very, very expensive stat on the item budget.
I agree, haste seems like a very nice + threat stat, but Warriors especially have so many stats we worry about that adding another one that has a high item budget is just going to make it a waste.

Duty is heavier than a mountain, Death is lighter than a feather.

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Old 02/11/08, 1:56 PM   #749
Riot
Soda Popinski
 
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Blood Elf Warrior
 
Mal'Ganis
Originally Posted by Njial View Post
I agree, haste seems like a very nice + threat stat, but Warriors especially have so many stats we worry about that adding another one that has a high item budget is just going to make it a waste.
It's not only that, really. While white damage is a significant portion of your threat, I think most of it comes from your specials. Keeping your four piece Onslaught, stacking shield block value, etc., seems like a superior way to go.

For example, I don't really plan to use [Breastplate of Agony's Aversion], if I can use [Onslaught Chestguard] to get a 4pc T6. (I plan to use Belt, Wrists, Chest and probably Shoulders).

The mitigation/avoidance stats look pretty much equal. BAA has a bit more stamina. But that 40 Haste rating could've been a ton of something else.

Shrug. To each his own, I suppose.

The difference between the almost right word and the right word is really a large matter--it's the difference between the lightning bug and the lightning. - Mark Twain

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Old 02/11/08, 2:00 PM   #750
Agrimat
Are you using Shield Block?
 
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Tauren Warrior
 
Dethecus
There's a new expertise king for the neck slot: [Collar of the Pit Lord]

http://static.mmo-champion.com/mmoc/...thepitlord.jpg

Expertise is shaping up to be a core tanking stat, rather than something you sacrifice survivability for. Predictions are hard to make, but I can see it leading to most tanks having less divergent threat and avoidance sets, since putting 40 expertise on an avoidance piece goes a long way toward making it best-in-slot for both roles.

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