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04/30/08, 4:20 PM
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#1451
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Von Kaiser
Undead Warrior
Spinebreaker
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Xaviera, were you ever able to test your expertise gear between 14% and less than 15%? Last word in this thread was you recieved 0 parries with 15.25%.
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04/30/08, 4:47 PM
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#1452
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Slayer of Tanks
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Originally Posted by ioguolo
Xaviera, were you ever able to test your expertise gear between 14% and less than 15%? Last word in this thread was you recieved 0 parries with 15.25%.
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Unfortunately no, I've been rather busy lately and haven't been able to test precise expertise ratings any further.
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05/02/08, 8:32 PM
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#1453
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Von Kaiser
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My guild is currently working on kalecgos, and lately I've been thinking about what gear I should wear for Brutallus. With the set I've come up with right now I'd be at 56.11% pure avoidance (parry, miss and dodge) unbuffed and not taking into account the sunwell radiance buff and 139 hit rating. Do you guys feel those stats sit about right for that encounter or should I tune it a little more towards avoidance or threat at all? I've also read a lot of posts in this thread advocating the pocket watch for this fight, which I'm planning on using along with the commendation, but my question is this: should I equip another usable trinket in my other slot for the other stomp or would it not be worth sacrificing all that stam?
Last edited by Eetabeetay : 05/02/08 at 8:35 PM.
Reason: grammar
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05/03/08, 2:16 AM
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#1454
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Slayer of Tanks
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Commendation + Moroes is great, it's what I use. You don't need threat gear for Brutallus assuming you know how to play! You can easily swap all that hit rating/threat gear for better "tank" gear.
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05/03/08, 7:01 AM
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#1455
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Piston Honda
Dwarf Warrior
Argent Dawn (EU)
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For Brutallus I too settled on Commendation + Moroes and of course stacked evasion / armour everywhere else.
Whilst this is an evasion / armour gearing fight I found it was more about the ability of your healers to stagger heals, switch healing and cope with Stomps than any thing else. Both I and my 30K health Feral companion were often dead in 2 seconds if the healers missed the beat.
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05/03/08, 9:19 PM
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#1456
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Slayer of Tanks
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Guess this is worth mentioning. Scrolls of Protection are dispelled when you gain the proc off the [Band of the Eternal Defender]. So if you have that ring equipped and are using scrolls, the scroll buffs will disappear eventually as soon as you get the proc. Kind of bad.
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05/03/08, 10:54 PM
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#1457
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Piston Honda
Blood Elf Death Knight
Frostwhisper (EU)
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Turns out that Muru does have a tanking ring on his loot table:
Ring of Hardened Resolve
Unique
308 Armour
48 Stamina
32 Defense Rating
22 Expertise Rating
42 Block Value
Beautiful.
Source: http://s.sk-gaming.com/image/album/3...c196_large.jpg
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05/04/08, 5:22 AM
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#1458
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Piston Honda
Human Warrior
Bloodscalp (EU)
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I think we all have been hoping for something like this. That ring is awesome! 
BTW M'uru with 2 tanks, we'll really have to think about our strategy some more. 
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"Morituri Nolumus Mori!"
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05/04/08, 7:17 AM
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#1459
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Piston Honda
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That ring is utterly amazing. I expected some sort of ring upgrade from SW, though I imagined it would be hard to replace BotED or BotAL....than comes this ring.
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05/04/08, 10:08 AM
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#1460
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absit invidia
Human Warrior
Silvermoon (EU)
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Originally Posted by Reliknom
BTW M'uru with 2 tanks, we'll really have to think about our strategy some more. 
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Three total, two prot warriors and a prot paladin.
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05/04/08, 11:42 AM
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#1461
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Piston Honda
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This question has no practical application but I can't seem to find the answer anywhere. It's about the threat value for Bloodrage. From empirical testing, it appears to generate a nominal amount of threat but I've not seen it listed anywhere (reread the thread and searched a bunch on this and other sites). My question is, does it generate the same amount of threat that any other buff does (say a nominal 1 or 50) or does it have an accelerated (read: ability-specific) value (say in the 100+ range that a seal might have) and does the amount of threat go up as Bloodrage ticks? If I've somehow missed the actual value or am overestimating the threat generated by this ability, then feel free to disabuse me of this notion.
What causes me to ask this rather inane question is that I see warriors casting bloodrage outside of battle before the pull (normal practice, yes) but I've used it in the past in aoe tanking or when a dps face pulls and it seems like some minimal amount of threat is lost if Bloodrage is popped before the pull occurs.
Btw, this is without a doubt the most useful and comprehensive class thread period and I appreciate all you tanks being as active as you are... I'm a healer and I like it when the tank prepares more than I do.
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05/04/08, 1:34 PM
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#1462
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Von Kaiser
Tauren Warrior
Dentarg (EU)
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From my experience Bloodrage generate threat when used, I cant say how much, the ticks does not generate any.
I use Bloodrage in different ways,
I press bloodrage 10sec before a bosspull, to have max rage when I engae for Shieldslam and other skills.
When there are multiple mobs in a pull, at Illidari Council or the trash in say MH, I wait until the pull and then press bloodrage to get some initial agro from all the mobs, and then a Battle or Commanding Shout for more threat. After that it's time for Demo Shout and/or Thunter Clap to get a bit more threat into all of them.
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05/04/08, 1:46 PM
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#1463
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Piston Honda
Human Warrior
Bloodscalp (EU)
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Yeah, I noticed the pally tank after I wrote that. 
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"Morituri Nolumus Mori!"
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05/04/08, 1:58 PM
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#1464
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Does not play well with others
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Originally Posted by ioguolo
Xaviera, were you ever able to test your expertise gear between 14% and less than 15%? Last word in this thread was you recieved 0 parries with 15.25%.
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I've yet to see a parry at 14.25% (57 expertise).
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Originally Posted by Praetorian
in before JOHN FUCKING MADDEN
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05/05/08, 9:00 AM
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#1465
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Glass Joe
Undead Warrior
Nordrassil (EU)
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What are all your views on the lack of the Hit Rating stat on gear pieces in Sunwell Plateau? Some of the pieces look undesirable to get, such as neck from Brutallus (replacing badge neck), Boots from Felmyst (replacing Akama Myrmidon Boots), and the cloak from Lady Sacrolash (replacing Pepe's cloak). I looked on the armory of Thygore from SK Gaming for example and noticed he had zero hit, I know that the armory profile isn't an exact reflection of what his usual gear set up is, even so for a high TPS set if he has one.
What do you you all think? In terms of threat generation, is expertise better than hit even beyond 5.6% expertise? Is having zero hit stat anything to worry about? As I generally wear a high amount of hit/expertise/block vaule for threat sensitive fights such as Brutallus and Felmyst.
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05/05/08, 9:36 AM
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#1466
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Glass Joe
Orc Warrior
Neptulon (EU)
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Two questions:
1. What do you think, using Glory of the Defender over Onslaught Chestguard (fully stacked with stamina gems) would be a valid choice in Sunwell?
2. Also using Praetorians Legguards (and re-gem it to avoidance) would be a valid choice over Onslaught Legguards in Sunwell?
These items have a lots of avoidance, more than the t6 parts as I see, so that you wouldn't have to re-gem your usual tanking t6 gear.
Or just use t6 with max stamina gems in Sunwell as well, like you do in BT and don't mess around with re-gemming and using other items?
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05/05/08, 10:59 AM
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#1467
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Piston Honda
Human Warrior
Bloodscalp (EU)
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T6 gear with 15 sta gems in all sockets worked fine for me, until Twins at least. I used the Teron gloves for the first three bosses and T6 for Twins (Alythess first strat). Haven't settled on gear for M'uru yet, will have to see P2 before that. 
I do intend, however, to regem all my new items for avoidance once the gem vendor becomes available on our server. (I wouldn't take six red gems away from DPS and healers.)
On hit rating: if you're not the first tank on Kalec you won't need too much hit or other threat stats. For Brutallus, avoidance trumps threat stats, including hit. Felmyst favors high stamina (and armor) with clicky trinkets (or commendation) and threat stats. Badge necklace and Pepe's are both good for her, but you should certainly look into upgrading to the sunwell neck and cloak. Gear for the Twins depends on your kill order.
As far as I see it, the abundance of expertise compensates the loss of hit rating, at least for the first items. You will miss more, but the bosses parry less. For trash though, you might want to wear old items with hit rating, complemented maybe by the shard of contempt (or later the trinket from M'uru).
Edit - And to answer the question before me: don't worry too much, if you have T6 quality gear, you are ready to tank in sunwell, either gemmed for stamina or for avoidance.
Last edited by Reliknom : 05/05/08 at 11:09 AM.
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"Morituri Nolumus Mori!"
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05/05/08, 1:13 PM
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#1468
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Piston Honda
Gnome Rogue
Ravencrest (EU)
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1% less parry or 1% less miss should more or less be equivalent* and since it's ~16 HR per 1% hit and ~16 ER for 1% less parry point per point you can consider them equal for threat purposes. This is of course after you eliminated dodge. Whatever that exact threshold is.
*) I don't really know there is a difference between a parried attack and a missed one regarding rage cost.
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05/05/08, 2:48 PM
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#1469
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Piston Honda
Troll Hunter
Mazrigos (EU)
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Scorpid Sting
Searched thread and can't find answer
Question 1:
Taking Full T6 geared (warrior) tank with appropriate gems/enchants. And no group buffs (goa) or other raid debufs (swarm).
How much % of melee damage does 100% uptime of scorpid sting (-5%hit) negate due increased avoidance.
a) VS normal 73lvl boss?
2) VS 2wield boss? (if there is a difference)
I remember number being ~12% in T5? gear vs normal boss.
Question 2:
Looking for spreadsheet to check above on my own.
Thanks.
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05/05/08, 5:16 PM
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#1470
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Von Kaiser
Undead Warrior
Spinebreaker
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Originally Posted by Daedalix
This question has no practical application but I can't seem to find the answer anywhere. It's about the threat value for Bloodrage. From empirical testing, it appears to generate a nominal amount of threat but I've not seen it listed anywhere (reread the thread and searched a bunch on this and other sites). My question is, does it generate the same amount of threat that any other buff does (say a nominal 1 or 50) or does it have an accelerated (read: ability-specific) value (say in the 100+ range that a seal might have) and does the amount of threat go up as Bloodrage ticks? If I've somehow missed the actual value or am overestimating the threat generated by this ability, then feel free to disabuse me of this notion.
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According to a few sites I've visited Rage to threat ratio is 5 threat for every 1 rage where the combat log registers "you gain X rage".
Meaning bloodrage is "technically" better to use after a hunter MD puts you in combat instead of just before his MD puts you in combat. Granted this minor detail is minimal, but it is something to think about in a threat sensative pull, especially with no MD.
I looked at the OP of this thread and could not find it in there so here is a link from another thread I found.
World of Warcraft Guides | Warrior Guide To Understanding Threat
Can we add this fact to the OP?
Last edited by ioguolo : 05/05/08 at 5:22 PM.
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05/05/08, 7:13 PM
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#1471
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Piston Honda
Human Warrior
Bloodscalp (EU)
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Fun fact about the threat of bloodrage: we always pulled Chromaggus with someone opening the door (preferably a rogue with vanish), and the MT hitting bloodrage after he entered combat.
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"Morituri Nolumus Mori!"
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05/05/08, 7:21 PM
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#1472
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Don Flamenco
Night Elf Warrior
Cenarius
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If you bloodrage immediately after the MD pull and bandage yourself, the bloodrage + the bandage gets you a bit of extra agro for the start of the fight.
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05/06/08, 2:31 AM
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#1473
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Bald Bull
Tauren Warrior
Kil'Jaeden
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Yeah bloodrage pulls work well with the global pulse. I did that for the drakes in BWL.
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05/06/08, 4:34 AM
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#1474
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Piston Honda
Blood Elf Death Knight
Frostwhisper (EU)
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Bloodrage after the global pulse has actually saved quite a few of our dps on Archimonde when they get a bit too overzealous in getting into pull position. Its also perfect for helping to pick up Nightbane as he lands, if you don't have a hunter along for misdirection.
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05/06/08, 1:28 PM
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#1475
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Von Kaiser
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Originally Posted by Sapa
Searched thread and can't find answer
Question 1:
Taking Full T6 geared (warrior) tank with appropriate gems/enchants. And no group buffs (goa) or other raid debufs (swarm).
How much % of melee damage does 100% uptime of scorpid sting (-5%hit) negate due increased avoidance.
a) VS normal 73lvl boss?
2) VS 2wield boss? (if there is a difference)
I remember number being ~12% in T5? gear vs normal boss.
Question 2:
Looking for spreadsheet to check above on my own.
Thanks.
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This is actually answered in the first page. It really depends on your tank's gear choices. The higher his avoidance normally is, the bigger will be the benefit of the sting.
For ex., my avoidance gear (which is a mix of T5, badges and entry-T6) has about 62% avoidance. An extra 5% on top of that would be a 5/38=13.15% extra damage avoidance. It's a pretty big and noticeable difference.
As for the dual-wield question, it depends on the boss. Most dual wielding bosses nowaday don't have penalties for it, so it won't make a difference. Only one I can think of is prince p2, maybe some ZA bosses as well..
@Bloodrage: I always use it after the pull, mainly because of overeager DPS running in before me in trash pulls and etc in 5/10-mans. Got used to it now, I guess.
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