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Old 03/15/08, 7:11 PM   #166
Langie
Von Kaiser
 
Orc Warrior
 
Gilneas (EU)
Originally Posted by Oliria View Post
I have to ask now..

I am a human warrior, I use S2/talon atm, hoping for blade of infamy - but im very curious about the human racial bug, will it remain? or do blizzard have plans about fixing it in the near future..
what do you guys think? just keep the swords and go for blade of infamy, or get some kind of mace?
The Human Racialbug will be fixed in 2.4, because the expertise for both weapons will be calculated seperatly. In the charscreen on PTR orcs with dual axes have 5/5 expertise and Humans using Mace/Sword also have 5/5 expertise. So take the best weapons you can get, mace or sword it doesn´t matter when 2.4 goes live.

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Old 03/15/08, 8:58 PM   #167
Shha
King Hippo
 
Night Elf Warrior
 
Scilla
Well Mjollnir you are aware of the bug that makes flurry unable to proc from white hit if there is one charge left. This bug really works against the "synced" setup. Basically if you lets say start with flull flurry charges and dont crit on one double swing, then flurry WILL drop after next 2 white swings unless you crit an instant. So in this situation , a full flurry does work for 4 charges with synced weapons, but it can be only refreshed by specials/first 2 swings. All in all it balances out. After 2.4 i believe synced weapons will show better results. As i said, atm , just over few hours of testing, a 2.7+2.6 setup produced HIGHER flurry uptime then 2.6x2.

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Old 03/15/08, 9:54 PM   #168
Mjollnir
Don Flamenco
 
Pojung
Undead Druid
 
No WoW Account
Yes Shha, you're correct. I had posted just after waking, and I do recall Blizz admitting to a bug where the last Flurry charge will expire regardless if a crit is produced on that swing or not. Vive 2.4 and when it finally gets released.

Machinator, in theory, wouldn't a synced setup yield:
Swing_MH1/Swing_OH1. Either or crits, it matters not which. Flurry begins.
Swing_MH2/Swing_OH2. Neither crit. 1 charge left.
Swing_MH3/Swing_OH3. Either or crits, it matters not which. Flurry stops and starts.
I need 1 crit per 4 swings to sustain Flurry.
Whereas:
Swing_MH1. Crit. Flurry beings.
Swing_OH1. Nothing. 2 charges left.
Swing_MH2. Nothing. 1 charge left.
Swing_OH2. Crit. Flurry stops and starts.
I need 1 crit per 3 swings to sustain Flurry.
Obviously we would need to avoid the whole '33.3% crit gives you perma-Flurry' myth.

Hrmm, could it be warriors will now be affected by hunter itemization? The dps of the weapons isn't significant compared to the [synced] speed? Odd. You bring an interesting point to light Recab.

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Old 03/16/08, 12:03 AM   #169
Shha
King Hippo
 
Night Elf Warrior
 
Scilla
Machinator, in theory, wouldn't a synced setup yield:
Swing_MH1/Swing_OH1. Either or crits, it matters not which. Flurry begins.
Swing_MH2/Swing_OH2. Neither crit. 1 charge left.
Swing_MH3/Swing_OH3. Either or crits, it matters not which. Flurry stops and starts.
Right now with the bug its like
Swing_MH1/Swing_OH1. Either or crits, it matters not which. Flurry begins.
Swing_MH2/Swing_OH2. Neither crit. 1 charge left.
Swing_MH3/Swing_OH3. Either or crits, it matters not which. Flurry STARTS and STOPS (thats the bug, flurry on that crit will be refreshed but THEN server will proc the "no charges left" and remove the whole 3 stack) . No matter if you critted or not, flurry fades for the next swing.

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Old 03/16/08, 3:36 AM   #170
Mjollnir
Don Flamenco
 
Pojung
Undead Druid
 
No WoW Account
WF procs can be dodged, and I'd assume be parried etc.
gifu_teron_gorefiend.avi - FileFront.com
This is the imbue, but I'd find it hard to believe the totem would have a completely rewritten mechanic behind it.

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Old 03/16/08, 3:54 AM   #171
Ogre
Glass Joe
 
Tauren Warrior
 
Arthas
Originally Posted by Natural View Post
Rising tide & Rod.

Get the Syphon out of the raid--it eats up charges of Improved Shadowbolt.
i looked through the old thread and through this one. This is the first time i have seen this mentioned. I was just wondering if this was true or not.

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Old 03/16/08, 4:13 AM   #172
Polishedhead
Von Kaiser
 
Orc Warrior
 
Ragnaros (EU)
While we're on the subject of gear i thought i'd ask 2 questions regarding Jewelcrafting:

Firstly the new neck, from what i can see there's only one new neck in 2.4 for melee dps that doesn't require a profession, and that seems to be stacked with Agility. The neck from Jewelcrafting looks like it's going to be the best neck in 2.4 for us, whatever spec (arms/fury), am i right here or am i missing something? The reason i ask is because atm i'm an alchemist and will be rerolling to JC if HKC does end up being our best.
[Hard Khorium Choker] - JC required Neck
[Clutch of Demise] - New melee Neck

[Choker of Serrated Blades]/[Choker of Endless Nightmares] - Old favourites.

Secondly, the new JC BoP trinket. (doesn't actually say requires JC, but it's BoP).

[Figurine - Shadowsong Panther]
An interesting item we have here, notice it has a 1.5 minute cooldown which will work perfectly along with Deathwish unlike the current 2 minute cooldown trinkets. It has less stats and less ap on use (and over time) but i'm thinking the fact it stacks with Deathwish will make it better than Zul'jin's trinket (which never drops for me, i use Bloodlust), with that said, 2 min CD trinkets can be used with pots, and my racial; deathwish can't always. Note im arms, so pots are less useful for me than if i was fury.

I haven't looked properly at the new 2.4 trinkets and i guess they'll be better(?) but what do you think of Figurine Vs Berserker's?

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Old 03/16/08, 8:44 AM   #173
Katrael
Von Kaiser
 
Undead Warrior
 
Moon Guard
I'd agree that the JC neck is best in slot for warriors, and you also get the JC specific gems for a bit of extra crit and AP. The trinket though I just don't see as being valuable for most people, except those still stuck using Bloodlust Broach. The interaction with deathwish is certainly nice though, I hadn't caught the shorter CD on it when I looked at it last.

As far as surpassing Berserker's Call, I think it would come down to fight length. A fight that allows for two uses of DW will increase the relative value of the panther, but if the fight lasts long enough for a third usage of Deathwish, BC should pull ahead again, as it will have synced back up with the DW cooldown. Obviously it represents an upgrade over BB, as even without the deathwish interaction it averages to more AP.

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Old 03/16/08, 9:24 AM   #174
Mjollnir
Don Flamenco
 
Pojung
Undead Druid
 
No WoW Account
Originally Posted by Ogre View Post
i looked through the old thread and through this one. This is the first time i have seen this mentioned. I was just wondering if this was true or not.
If Natural said it, I'm sure he's seen it in action. You can always test it yourself.

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Old 03/16/08, 10:44 AM   #175
Bad Poetry
Glass Joe
 
Human Warrior
 
The Underbog
Im actually in a bit of a dead end at the moment. I have the option for three direct weapon setups.
DS/ToA , S3/S3 (swords, im human) and 2.4 Fists

I have ran the numbers through the dps spread sheets and surprisingly my highest dps result comes form using a fastoffhand over a slow main hand, but this didnt seem right.

Any chance i could get an opinion on the three(four?) options i have?

32% crit, 1920AP, 175Hit, 390 pen weaponless ubuffed stats at present

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Old 03/16/08, 1:30 PM   #176
Machinator
Don Flamenco
 
Troll Warrior
 
Aggramar
Originally Posted by Mjollnir View Post
WF procs can be dodged, and I'd assume be parried etc.
gifu_teron_gorefiend.avi - FileFront.com
This is the imbue, but I'd find it hard to believe the totem would have a completely rewritten mechanic behind it.
Im not exactly sure what you are getting at. The totem and weapon enchant are completely different in one is a special attack and one is not.


My point with synced weapons wasnt really with the bug with flurry, but if synced speeds increase flurry uptime, is it really that significant? The questions seem to always be should I pass on this higher dps weapon to keep matched speeds.
I think a better approach is to look at the rage profiles from matched/unmatched and see how they compare. This isnt going to be modeled in sheets, but unmatched would have smoother generation right?

"Information is ammunition."

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Old 03/16/08, 1:34 PM   #177
Mjollnir
Don Flamenco
 
Pojung
Undead Druid
 
No WoW Account
I was just kinda throwing it out there. If the totem and imbue behave differently, ignore my previous post.

As far as rage generation, wouldn't the goal to ultimately be consistent rage, rather than smooth? Not being devil's advocate but; I would be more interesting in knowing I will have the rage I need when I need it.

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Old 03/16/08, 2:38 PM   #178
Anaximander
Glass Joe
 
Human Warrior
 
Mal'Ganis
Originally Posted by Bad Poetry View Post

I have ran the numbers through the dps spread sheets and surprisingly my highest dps result comes form using a fast offhand over a slow main hand, but this didnt seem right.
This may result from your Execute DPS going up significantly by using faster weapons. I know the optimal setup for me involves using Slow/Slow for BT/WW cycle dps, then switching to Fast/Fast for execute phase. You can determine this easily by comparing weapon setups using the Dr_allcom3/Grim 13 spreadsheets.

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Old 03/16/08, 3:14 PM   #179
Kaoz
Von Kaiser
 
Kaoz's Avatar
 
Gnome Mage
 
Sargeras
Originally Posted by Anaximander View Post
This may result from your Execute DPS going up significantly by using faster weapons. I know the optimal setup for me involves using Slow/Slow for BT/WW cycle dps, then switching to Fast/Fast for execute phase. You can determine this easily by comparing weapon setups using the Dr_allcom3/Grim 13 spreadsheets.
Executing with fast weapons is better than maintaining the rotation? Even at highest end gear?

If so, what are the top 5ish best execute weapons?

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Old 03/16/08, 3:34 PM   #180
Eledorian
Piston Honda
 
Eledorian's Avatar
 
Night Elf Warrior
 
Hellfire (EU)
Originally Posted by Kaoz View Post
Executing with fast weapons is better than maintaining the rotation? Even at highest end gear?

If so, what are the top 5ish best execute weapons?
I think the part of "highest end gear" applies to using BT over execute when you have > 30 rage, I might be wrong on that though.

I reckon the current best combo would be 2x Swiftsteel Bludgeon, but I reckon anything moderatly fast (1.50 or faster) with decent stats/dps would suffice as execute combo.

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