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03/08/08, 9:45 PM
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#26
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Piston Honda
Gnome Warlock
Whisperwind
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I agree with Tauftamir here, saying how good or otherwise a stat is is mostly based on your current gear. The other thing to note is that Haste itself isn't necessarily a bad stat however most items right now are just poorly itemized in relation to Haste. I can edit my post to make sure people realize that Haste itself isn't "bad" per se, but rather Haste items are currently poorly itemized. I won't, however, endorse Haste as a stat better to stack than crit or AP at the moment because I'm sure it will cause a lot of unwitting warriors to run around in full crafted Haste gear wondering why their dps sucks.
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03/08/08, 9:46 PM
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#27
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Piston Honda
Gnome Warlock
Whisperwind
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Originally Posted by Tauftamir
Perhaps I phrased my comment poorly. By haste itemisation I wasn't referring to "Haste procs" but armor pieces with passive haste.
[Swiftsteel Bracers] are inferior to Bracers available at T5/T6 level. [Belt of Seething Fury] is inferior to Red Belt of Battle and Belt of One-Hundred Deaths. Not because haste itself is a terrible stat, per se, but because of the stat allocation on the items.
My post was in support of your statement about haste. It isn't as terrible one might be lead to believe at certain gear levels but I think it's important to point out that pre-2.4 there isn't gear to support a Warrior gaining passive haste except from the three sources you mentioned, simply because the items that have it are so poor compared to others.
EDIT: Voxx, for completeness you might like to add Haste Potion and Insane Strength Potion to your consumables list. You mention it in other parts of the post you've written. You might also want to add that Haste Potion > Insane Strength by a large degree in the Spreadsheets. I presume Insane Strength is only preferable to some Arms warriors struggling with the Slam Rotation?
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Noted, I'll update as soon as I get back from the movies. Will add in a section on professions when I wake up in the morning and my brain remembers how to link items via forum.
Originally Posted by Cavein
Very nice compilation Voxx.
Under the "Cooldowns" section you mention a near 100% crit chance when using recklessnes which is missleading. This only is true for yellow attacks.
Assuming a 33/28 dps warrior using a two-hand weapon with 142 hit rating and expertise capped:
Recklessness increases the crit chance of white attacks to 75%. If recklessness is used by the same warrior above but with two one-hand weapons recklessness increases crit chance of white attacks to 57%.
Also worth including Drums of War under "Consumables" as if you run with more than four leatherworkers in the melee dps group they can be used in conjunction with Drums of Battle.
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Fixed, more or less.
Thanks for all the feedback and suggestions guys, much appreciated.
Last edited by Voxx : 03/09/08 at 3:50 AM.
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03/08/08, 10:45 PM
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#28
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Soda Popinski
Human Rogue
Argent Dawn (EU)
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Originally Posted by Hidden
I wouldn't exactly say so, there are already three very good haste procs; Dragonspine Trophy (best trinket ingame), Dragonstrike and Warglaives of Azzinoth obviously.
And as 2.4 is coming pretty soon, people should know that the haste rating on those items isn't wasted item stats as some may believe. I myself am going to use both crafted Jewelcrafting items, the necklace and the ring, over the ones from Supremus and Illidan I'm passing on currently and they both have Haste on them. They're probably the best items in their respective slots as a Fury Warrior.
I don't believe there's a gear level where haste isn't better than hit if you're yellow hit-capped.
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Yes, once you're hitcapped, haste is better than hit.
I would however like to see the maths that suggests haste is better than crit. My napkin maths suggests you'd have to have a pretty insane amount of crit and hit for that to be the case.
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03/09/08, 11:34 AM
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#29
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Don Flamenco
Troll Rogue
Blackrock (EU)
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Originally Posted by Moogul
Yes, once you're hitcapped, haste is better than hit.
I would however like to see the maths that suggests haste is better than crit. My napkin maths suggests you'd have to have a pretty insane amount of crit and hit for that to be the case.
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It's only true if you're raid buffed and the mob is debuffed of course.
Total crit and ap having an unbuffed 32%/2000 in Battle Stance:
Crit: 32% Base + 3% Berserker Stance + 5% LotP + 1% BoK + 0.5% MotW + 3% Judgement(we have a prot paladin who has skilled 3% crit) + 0.66% offhand Sharpening Stone = 45.16% crit
AP: (2000 Base + 390 Battle Shout + 250 Rampage + 270 AP Survival Hunter + 110 Imp. Hunter's Mark + 200 SoE Totem + 110 AP Flask + 40 AP Food + 120 AP BoK) * 1.1 UR * 1.1 Imp. Berserker Stance = 4223 AP
Of course these aren't the exact stats but they should be pretty right for a 4t6 Warrior using MotB/Dragonspine Trophy and Executioner/Potency.
Last edited by Hidden : 03/09/08 at 4:34 PM.
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03/09/08, 12:37 PM
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#30
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Glass Joe
Dwarf Warrior
Gorgonnash (EU)
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Elixir of Demonslaying: 265 Attack Power vs Demons. (5 minutes)
test it on archimonde and has no effect.
talk to a GM which agreed
Fel Strength Elixir: 70 Attack Power, -10 Stamina. (1 hour)
increase by 90AP not 70...
sorry 4 bad english 
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03/09/08, 12:58 PM
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#31
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Piston Honda
Gnome Warlock
Whisperwind
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35% base crit in Battle Stance and 2000 AP base in Battle Stance seems a bit off even for someone in 4/5 T6. I have less than 1800 unbuffed AP in Battle Stance and my gear isn't THAT bad. If I were to aim for 2000 in Battle Stance my crit would be nowhere near 35%.
Regardless, those stats are all very nice, but it doesn't prove Haste > Crit, or even that Haste > Hit.
In addition, why use Potency?
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03/09/08, 1:00 PM
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#32
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Piston Honda
Gnome Warlock
Whisperwind
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Originally Posted by K-Dog
Elixir of Demonslaying: 265 Attack Power vs Demons. (5 minutes)
test it on archimonde and has no effect.
talk to a GM which agreed
Fel Strength Elixir: 70 Attack Power, -10 Stamina. (1 hour)
increase by 90AP not 70...
sorry 4 bad english 
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How do you mean it had no effect? If you're referring to the fact that your Attack Power in the character sheet didn't improve, that's correct. But as far as I know the Attack Power bonus will still apply when you're attacking demons.
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03/09/08, 1:01 PM
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#33
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Glass Joe
Dwarf Warrior
Gorgonnash (EU)
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The AP bonus will not apply vs. boss like Archimonde.
but will apply to trashmobs or other world demons
Last edited by K-Dog : 03/09/08 at 1:25 PM.
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03/09/08, 1:56 PM
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#34
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Glass Joe
Worgen Hunter
Illidan (EU)
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Every 17/44 warrior play with 9% hit rating ?
With 209 hit rating (and 3/3 precision) i have so much miss hits, i doesn't imagine with just 9%
Nice job Voxx its a good compendium
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03/09/08, 3:56 PM
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#35
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Glass Joe
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Originally Posted by K-Dog
The AP bonus will not apply vs. boss like Archimonde.
but will apply to trashmobs or other world demons
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This seems like something that should be brought up in the bug forums as there is nothing on [Elixir of Demonslaying] that states it is not effective on mobs above a certain level. Has anyone else verified this?
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03/09/08, 3:59 PM
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#36
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Piston Honda
Night Elf Warrior
Hellfire (EU)
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Originally Posted by K-Dog
The AP bonus will not apply vs. boss like Archimonde.
but will apply to trashmobs or other world demons
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That would make no sense, seeing as the Glaives have +AP vs Demons as part of their setbonus.
I'm sure it does work, however it's not added on the normal AP.
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03/09/08, 4:33 PM
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#37
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Don Flamenco
Troll Rogue
Blackrock (EU)
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Originally Posted by Voxx
35% base crit in Battle Stance and 2000 AP base in Battle Stance seems a bit off even for someone in 4/5 T6. I have less than 1800 unbuffed AP in Battle Stance and my gear isn't THAT bad. If I were to aim for 2000 in Battle Stance my crit would be nowhere near 35%.
Regardless, those stats are all very nice, but it doesn't prove Haste > Crit, or even that Haste > Hit.
In addition, why use Potency?
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35% crit in Berserker Stance of course, you can see that I didn't add the 3% crit from Berserker Stance manually. Edited it for clarity.
The values are proven by current Warrior spreadsheets.
Potency is around 0.2 dps worse than Mongoose on static fights, as I've been switching weapons quite frequently I didn't want to spend 500g to have 0.2 dps more sometimes. For calculation of Haste it doesn't make a big difference anyway, it makes Haste even better as Mongoose may proc more often with more Haste(don't know recent results about PPM with Haste).
Last edited by Hidden : 03/09/08 at 5:25 PM.
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03/09/08, 5:36 PM
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#38
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Von Kaiser
Night Elf Warrior
Silvermoon (EU)
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I just watched a video from a fury warrior pov where he forgot to take elixir of demonslaying straight on the pull. You can clearly see Bloodthirst damage changing by 123 after he drinks it on a 7700 AC mob with somewhat decent ARP gear (only MoTB was up on both occurances), the elixir is working fine.
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03/09/08, 5:51 PM
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#39
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Piston Honda
Gnome Warlock
Whisperwind
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I honestly have a hard time seeing Haste > Crit. Haste and Hit are much closer in comparison. Hit means that one more of your attack in 100 will land. Seeing as glancing blows are already accounted for, that hit is guaranteed to do 100% damage. Haste means you'll get 101 attacks in the same time span you would normally get 100 attacks. Since it's just an additional attack and not actually a value on the Attack Table it would be subject to missing, being dodged or being a glancing blow. Also being subject to critting of course.
This would mean it has a 25% chance to do 70% damage, a 3.6% + miss, chance to do 0 damage and however much your crit chance is chance to do double damage, the leftover being a normal hit. Glancing can be equated as a 17.5% chance to deal 100% damage, and the other 7.5% making up the 25% that is glancing chance is translated as a miss.
Assuming 13% hit and 40% crit, your extra hasted attack has a 26.1% chance to be worth 0 damage. a 40% chance to be worth 2x normal damage and a 21.1% chance to be worth normal damage (100% damage). Therefore a hasted attack is worth about 101.1% of an extra hit. Can you see how closely similar these two stats are now? If 15.77 Hit Rating is worth 700 damage then 15.77 Haste Rating is worth 707.7 damage.
There are of course a few other minor factors in this, Haste for instance will ever so slightly negatively influence your Flurry uptime because you'll be making more attacks in a shorter period of time, therefore getting fewer instant attacks per Flurry cycle. Hit won't. In any case, Hit and Haste are very very similar in worth.
As for the comment of PPM and Haste, as far as I know the PPM of Mongoose is calculated based on your current weapon speed. So Haste will have no effect on Mongoose uptime (this as opposed to PPM being calculated based on base weapon speed).
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03/09/08, 7:37 PM
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#40
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Von Kaiser
Gnome Warlock
Gorgonnash (EU)
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The formula for damage reduction via armor for a mob over level 60 is:
DR% = Armor / (Armor - 22167.5 + 467.5 * MobLevel)
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That's true for you being hit by a mob, but since we're talking about outgoing damage here, 'MobLevel' should always be 70 (= the attacker's level), not 73.
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03/09/08, 8:23 PM
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#41
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Piston Honda
Gnome Warlock
Whisperwind
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Originally Posted by Morrigan
That's true for you being hit by a mob, but since we're talking about outgoing damage here, 'MobLevel' should always be 70 (= the attacker's level), not 73.
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Noted and fixed.
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03/09/08, 9:21 PM
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#42
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Von Kaiser
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Thanks for compiling this resource, Voxx. Not only is it a great go-to thread for my own information, but any time someone levels a warrior alt in my guild, I can just point them here.
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03/09/08, 9:26 PM
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#43
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Don Flamenco
Human Death Knight
Scilla
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The one thing to remember about haste is that it does affect heroic spam, and I'm not sure if any spreadsheet is taking that into account. Heroic strike is pretty much the only mele ability that takes advantage of haste.
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03/09/08, 9:40 PM
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#44
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Piston Honda
Gnome Warlock
Whisperwind
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Originally Posted by shed
The one thing to remember about haste is that it does affect heroic spam, and I'm not sure if any spreadsheet is taking that into account. Heroic strike is pretty much the only melee ability that takes advantage of haste.
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This is true, but at any level of gear where you can't afford to Heroic Strike on every single Main-hand swing, Haste theoretically won't affect your Heroic Strike spam because you're not limited by weapon speed yet.
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03/09/08, 9:58 PM
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#45
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Von Kaiser
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[Dragonspine Trophy] and 3/5 Flurry proc will bring a 3.5 speed weapon to about 2.5; Heroism/Bloodlust will reduce it further to around 2.0, so the Slam cycle will not be optimal for that period of time.
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03/09/08, 11:24 PM
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#47
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Piston Honda
Gnome Warlock
Whisperwind
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Originally Posted by Excession
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Added. More feedback and suggestions or editing for something I screwed up on!
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03/10/08, 1:16 AM
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#48
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Glass Joe
Orc Warrior
Kel'Thuzad (EU)
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Hello there,
I have the same question as Landais:
The information in this threat point to hold 9% hit with 3/3 precision. Do you guys really do that?
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03/10/08, 2:53 AM
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#49
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Don Flamenco
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Very nice compendium.
I'd like to point out (since I did a lot on it) that double executioner can be equal or greater than other combinations of executioner and mongoose, but its not something to do if your gear doesnt support it.
Im not sure if you should really count 4% of all physical dps done for the warrior. I dont count damage from giving people battle shout, and I dont subtract from my damage windfury, kings, ect. I'm not saying it doesn't increase raid dps, but it just bugs me to think of it in those terms.
For the people asking about 9% and precision. Hit does lose effectiveness after 9%, but with more hit your rage generation is smoother. Missing with one or both weapons can throw off your cycle, which is something the spreadsheets cant show. How much hit you personally need is really something you need to answer yourself. If you feel like you dont have rage due to misses get more hit. Many best in slot pieces come with a decent amount of hit anyway, but in general you dont need more than you get on those pieces ie. dont gem for hit unless under 9%.
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"Information is ammunition."
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03/10/08, 8:06 AM
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#50
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King Hippo
Tauren Warrior
Earthen Ring (EU)
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Not sure if anyone else would find it interesting, but a 0/47/14 build actually works quite nice. You get added survivability from having Last stand and Toughness (which is very nice in situations with many mobs and using WW/SS and of course in occasional pvp) and Defiance (+3 extra points in fury) makes up for a lot of the lost damage from Impale/Deep Wounds/Imp. HS. The expertise from Defiance help a lot with the rage generation as well, rage is not a problems at all despite not having UBW.
Spreadsheets give me a 5% decrease in dps from 17/44 spec. In game I couldn't really notice any change at all. I like the build a lot, I die a lot less after switching to this build and I find it better to offtank in.
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