Originally Posted by zinv
[about execute model]
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This isn't something that I haven't already thought of. The problem is way more complicated than this.
here are some issues I have with the sheet
1) It needs to be believably accurate
2) It has to consider many different preferences of DPS optimization
3) It has to be small enough to where its time to edit or tweak remains reasonable
While current know-how can fulfill the first problem, it doesn't fulfill the 2nd or 3rd problems.
-Rage generation frequency and amplitude in relation to Global Cooldown
Imagine a graph where you plotted expected rage gain with respect to time, and then plotted another line with a different gear and weapon setup. How would they be the same? How would they differ? How would different buff and raid orientation makeups effect these plots? How would using different talents affect this makeup? How would using massive cooldowns during this phase affect it? How would different thresholds of AP affect our cycle? When does Bloodthirst or even Whirlwind begin to become more effective than execute and at what rage levels?
I think at this point we might be ready to do some research to determine what gear-stats are best for executing, but are we no way near being able to wright a usable tool that helps us make very important gear decisions. I think we have gotten the normal DPS cycle to a very usable, reliable, and accurate state. Executing may be a little bit too advanced for us right now. I do think that people should definitely consider execute when gemming or selecting gear, but I'm afraid we don't have solid answers yet.