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Old 10/25/08, 6:14 PM   2 links from elsewhere to this Post. Click to view. #726
Rallik
Von Kaiser
 
Tauren Warrior
 
Ner'zhul
A few bugs in the latest version:

The +dmg% calculation in X45 uses .02 for Sanctified Retribution instead of .03

The Death Wish uptime calculation uses 1/(6/(1+.11*IntensifyRage)) which gives a wrong value. It should be 1/(6*(1-.11*IntensifyRage)). The 33% off for 3 talent points makes it 67% cooldown time, not 1/133%=75%.

Abomination's Might is (1+.1*H54*I54) instead of (1+.1*H54*I54/100)

Yellow attack crit bonuses are stacking wrong. 1.272 with meta+impale should be 1.266. Changing it to: "=(2+0.1*V10)*(1+0.03*M141+0.01*V14*I27)-1" fixes the problem.

Also, all the raid buffs that don't stack just multiply together instead of taking the maximum effect. A simple MAX(buff1 calculation;buff2 calculation) surrounding them should fix it in pretty much every case.

Last edited by Rallik : 10/26/08 at 2:42 PM.
 
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Old 10/27/08, 12:52 PM   #727
 landsoul
Didn't reroll DK
 
landsoul's Avatar
 
Night Elf Warrior
 
Alterac Mountains
Crit stacking bonuses are correct. This was proven on EJ when RED first came out.

Sanctified ret is 2% only, not 3. The hunter buff goes up to 3.

Death wish: *(1+0.2*deathwish*1/(6/(1+0.11*talent))) this value goes up when talent goes up, no error here. Imagine A*1/5 with talent and A*1/6 without.

Also, any buff that is different multiplies on itself. I'm not gonna take so many extra coding steps so early in development. If you are too stupid to stack the same type of buff that doesn't stack in the game you are just retarded and I don't want to help you. It's clearly laid out and one should learn to play before they use my sheet.

Last edited by landsoul : 10/27/08 at 12:59 PM.
 
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Old 10/27/08, 4:26 PM   #728
 landsoul
Didn't reroll DK
 
landsoul's Avatar
 
Night Elf Warrior
 
Alterac Mountains
I Got a release ready for the 5% TG, Deep wounds nerf, and 5 second / 50% BT patch. I'll post it during the patch maintenance.

Oh and By The Way, if you don't have glaives, start working on your TG equipment.
 
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Old 10/27/08, 4:32 PM   #729
Nikodermos
Glass Joe
 
Tauren Warrior
 
Mal'Ganis
I Got a release ready for the 5% TG, Deep wounds nerf, and 5 second / 50% BT patch. I'll post it during the patch maintenance.

Oh and By The Way, if you don't have glaives, start working on your TG equipment.
at 80 the glavies are still viable ? or you talking the 2-3 weeks of 70 still left? If you mean that they are still viable at 80 i'll be a lil heartbroken that they are the only viable option next to TG, i am hopefully that a DW Arms or single 2h'er arms build will emerge and still be a viable option.
 
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Old 10/27/08, 4:51 PM   #730
Machinator
Don Flamenco
 
Troll Warrior
 
Aggramar
Originally Posted by landsoul View Post
Crit stacking bonuses are correct. This was proven on EJ when RED first came out.
I would double check that, I tested a while ago and found a crit with impale and RED was 2.266 of normal. I dont have the test log anymore but I might be able to do another.

"Information is ammunition."
 
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Old 10/27/08, 8:31 PM   #731
Ceara
Glass Joe
 
Gnome Mage
 
Lightninghoof
I have a couple questions.. I've searched for the answers, but all I seem to be able to find are stats for dual weilding.

I normally play a mage, but with the last patch, have finally been able to trying my Warrior out in PvE as Arms. I'm loving arms, and just picked up the Badge axe, but can't figure out what to put on the axe. I had orignally thought Mongoose would be the way to go, hearing it procs based on PPM, but I've been seeing some things stating that Executioner is the way to go. Any help is appreciated.

Also, quick question that I think I know the answer to, but I'm looking for 9% (142) hit as arms using a two-hander, yes?

Cheers, thanks.
 
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Old 10/28/08, 7:53 AM   #732
Gruntle
King Hippo
 
Tauren Warrior
 
Earthen Ring (EU)
Originally Posted by landsoul View Post
Death wish: *(1+0.2*deathwish*1/(6/(1+0.11*talent))) this value goes up when talent goes up, no error here. Imagine A*1/5 with talent and A*1/6 without.
You have made an error here landsoul, Rallik is correct.

In your version having 3/3 Intensify rage makes the cd of Deathwish 180/(1+0.33)=135 s. The real value is 180*(1-0.33) = 121 s, which was what Rallik pointed out.
 
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Old 10/28/08, 6:57 PM   #733
Rallik
Von Kaiser
 
Tauren Warrior
 
Ner'zhul
Originally Posted by landsoul View Post
Crit stacking bonuses are correct. This was proven on EJ when RED first came out.

Sanctified ret is 2% only, not 3. The hunter buff goes up to 3.

Death wish: *(1+0.2*deathwish*1/(6/(1+0.11*talent))) this value goes up when talent goes up, no error here. Imagine A*1/5 with talent and A*1/6 without.

Also, any buff that is different multiplies on itself. I'm not gonna take so many extra coding steps so early in development. If you are too stupid to stack the same type of buff that doesn't stack in the game you are just retarded and I don't want to help you. It's clearly laid out and one should learn to play before they use my sheet.
I tested in game with BT before making the post. RED/Impale was exactly 3% more damage than just Impale. That would be 2.266, not 2.272.

Sanctified Ret will be 3% in the expansion. I didn't notice it's still only 2% currently on live.

Death Wish does have an error. Your implementation clearly will result in 1/(6/1.33) = 1/4.5 for uptime, when in reality it is 1/4(30 seconds out of 120).

"So many extra coding steps" took me about 5-10 minutes to completely implement for every buff on the sheet. It mostly involved the incredibly arduous task of typing MAX(, replacing a '*' or '+' with ';', and adding a closing parentheses. Mind-boggling, I know. There was no need to get angry when I made a simple suggestion for the sake of proper design.
 
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Old 10/28/08, 10:00 PM   #734
 landsoul
Didn't reroll DK
 
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Night Elf Warrior
 
Alterac Mountains
I'm not trying to alienate, I just get frustrated. Got a lot on my plate right now.

I'm sorry Rallik I did misread your deathwish correction. I'll get that changed. Sorry.
 
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Old 10/29/08, 2:54 AM   #735
 landsoul
Didn't reroll DK
 
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Night Elf Warrior
 
Alterac Mountains
I personally tested RED, again. Rallik, Machinator your test is Fubar somehow. Try different high AP levels against diff targets.

I sundered a priest down to zero armor.

My crit BT hit him for 3395 with 3256 AP.

3256 AP *.45*1.02(unending fury) = 1494.504 BT hit.

3395 / 1494.504 = 2.271656683..... so therefore my formula for RED is correct. I know it does not make sense but that's how it is.
 
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Old 10/29/08, 7:05 AM   #736
Shha
King Hippo
 
Night Elf Warrior
 
Scilla
It does make sense in a way with RED. Its only showing up with impale. The way RED works is:

Normal hit is 100% damage Crit is 200% - that means crit "bonus" is 100% of damage. Impale adds "20% more critical bonus" so final critical bonus is 100%*1.2 = 120%.

With RED Normal hit is 100% damage. Crit is 200%*1.03=206%. Crit "bonus" becomes 106%. Impale adds "20% more critical bonus" so final crit bonus is 106%*1.2 =127.2%.

I guess the main issue here is a bit deceiving wording on RED. In case of warriors it should say "increases critical damage bonus by 6%" and it would fix confusion.
 
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Old 10/29/08, 2:22 PM   #737
Rallik
Von Kaiser
 
Tauren Warrior
 
Ner'zhul
Originally Posted by landsoul View Post
I personally tested RED, again. Rallik, Machinator your test is Fubar somehow. Try different high AP levels against diff targets.

I sundered a priest down to zero armor.

My crit BT hit him for 3395 with 3256 AP.

3256 AP *.45*1.02(unending fury) = 1494.504 BT hit.

3395 / 1494.504 = 2.271656683..... so therefore my formula for RED is correct. I know it does not make sense but that's how it is.
Weird, I'll check again when I get off work. I only compared Impale to Impale/RED and had a damage increase of 1.0300xxxxxx. If the multiplier went from 2.2 to 2.272, I'd expect that to have been 1.032 or 1.033. I wonder if there's any chance Unending Fury can mess with the results?

Last edited by Rallik : 10/29/08 at 2:29 PM.
 
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Old 10/31/08, 8:02 PM   #738
chiznitz
Glass Joe
 
Dwarf Warrior
 
Terokkar
Landsoul do you plan on releasing the latest build before the patch? I'd love to find out what gems/enchants I'm going to need going forward. Love your spreadsheet, thanks for the hard work.
 
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Old 11/01/08, 1:04 AM   #739
 landsoul
Didn't reroll DK
 
landsoul's Avatar
 
Night Elf Warrior
 
Alterac Mountains
Working on a working excel version also as we speak, and yes I can release both on Sunday or Monday hopefully. All the hard work is almost done then I just fill in all the formulas and compare correctness.

This includes the 5% penalty to TG
Whatever they are trying to do with Sudden Death
Deep Wounds nerf
lowering of Bloodthirst to 5 second cooldown
Unlocking "Wrecking Crew"

Things that are being looked at that I might be able to get a handle on making average formulas for
New ways sword specialization works?
Mostly Optimal DW-arms rotations including Sudden Death (I don't know about the strength of this after the patch)

I'm guessing that TG - Incite might be the best way to go for most people. Please don't quote me on that. It's a guess.
 
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Old 11/01/08, 1:38 AM   #740
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Originally Posted by landsoul View Post
I'm guessing that TG - Incite might be the best way to go for most people. Please don't quote me on that. It's a guess.
Yeah, that and the SD nerf have hurt those abuse specs. Now it's either TG or proper 2h Arms.

Don't bother making your sheet for lv70, just go straight for 80.

 
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Old 11/02/08, 1:29 AM   #741
 landsoul
Didn't reroll DK
 
landsoul's Avatar
 
Night Elf Warrior
 
Alterac Mountains
It's already made for 80, its universal for both atm, if you ever bothered to look at it. You'll see once I get the excel one out.
 
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Old 11/02/08, 9:39 AM   #742
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Originally Posted by landsoul View Post
It's already made for 80, its universal for both atm, if you ever bothered to look at it. You'll see once I get the excel one out.
I always scroll down right to the formulas .

 
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Old 11/02/08, 5:25 PM   #743
Mylilwarrior
Glass Joe
 
Night Elf Warrior
 
Zul'Jin
Originally Posted by landsoul View Post
I Got a release ready for the 5% TG, Deep wounds nerf, and 5 second / 50% BT patch. I'll post it during the patch maintenance.

Oh and By The Way, if you don't have glaives, start working on your TG equipment.
What's gonna be the best spec after 3.0.3 you think? TG/Incite,DW Arms,Arms?

Edit: or TG/DW their nerfing DW so that it dosen't stack right? or is that when Wotlk comes out?
 
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Old 11/03/08, 5:55 AM   #744
DarkS
Von Kaiser
 
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Undead Warrior
 
Daggerspine (EU)
Originally Posted by landsoul View Post
It's already made for 80, its universal for both atm, if you ever bothered to look at it. You'll see once I get the excel one out.
Landsoul, can you tell us if you're doing a change from ODS (OpenOffice) to XLS (MS Office) or you'll keep both versions? I see this change as another Microsoft win and makes me a sad panda...
 
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Old 11/03/08, 7:25 AM   #745
Tatari
Glass Joe
 
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Night Elf Warrior
 
Akama
Originally Posted by landsoul View Post
Deep Wounds nerf
Disclaimer: Open office is on my laptop which is in the shits, so I can't check out all of your formulas at this time.

Is the current version of the spreadsheet (incorporating 9155 changes, I believe) using rank 1 deep wounds for offhand crits, Execute crits and Bloodthirst crits like it is on Beta? Also, has this (bug?) been acknowledged? I couldn't find anything on either the beta Bug Report forums or the Warrior forums.
 
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Old 11/03/08, 7:36 AM   #746
 landsoul
Didn't reroll DK
 
landsoul's Avatar
 
Night Elf Warrior
 
Alterac Mountains
Okay, here's the new release in all three wonderful shreadsheet languages. The Excel ones are recommended obviously. The Excel sheet is conveniently automatic and looks much nicer in general. I didn't get around to learning to macro it for SEP yet, but I'll get around to doing that later becasue the migration to Excel required me to re-write everything by hand. Fortunately it came out picture perfect with no errors and matched the OO sheet down to a pin tip. The majority of the change was to the 5% TG Penalty, off-hand wounds nerf, and the 5 second BT cooldown. Enjoy playing with it.

Excel 2007+
FuryDPS2.001BetaExcel07.xlsm - FileFront.com

Excel 1997-2003
FuryDPS2.001BetaExcel97.xls - FileFront.com

Open Office
FuryDPS2.001BETAOO.ods - FileFront.com
 
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Old 11/03/08, 1:57 PM   #747
rejdakon
Von Kaiser
 
Human Warrior
 
Der Rat von Dalaran (EU)
I've tried determining soem SEP values for lvl 70 from the newest version, although only crudely due to being at work. Equip used was mainly best-in-slot S4/T6 equivalent with only 2 sunwell-pieces, no glaives.

The numbers I came up with suprised me a little.

Here's what I came up with for 15/46 dual wielding 1h-weapons:

Str 1,00
Crit 1,00
Hit 0,30
Haste 0,65
Arp 0,80
Exp 1,55

Now for 5/56 TG:

Str 1,00
Crit 0,90
Hit 0,20
Haste 0,60
Arp 1,05
Exp 1,60

This was soft-capped on hit for specials after 5% TG-penalty.

Two things that surprised me:

1.) Hit comes out at an extremely low value. While I expected it to fall behind after the 14% mark, I did not expect it to yield only a little more than 1/7 the value it offers before reaching the soft cap. Although, considering the pretty low percentage of white damage, it does make sense.

2.) Arp seems to perform rather well with both specs. With TG it even comes out second after expertise and slightly above strength. What puzzles me, though, is the fact that it seems to be worth 30% more with TG than with 1h-fury spec. I did not have enough time to think about this at length, but at the moment I can't see the reason for this increase with TG.

In any case, I'm looking forward to having SEP calculations in the sheet in order to get some refined numbers.


Also, some suggestions/comments concerning the sheet:

- When selecting an item, it would be nice for the sheet to update gem-sockets and socket-bonuses for that slot automatically.
- The green cells for trinkets do currently not display anything in the excel version (they did in the previous OO version, iirc) which makes a bit hard to add trinkets.
- I am gettingweird results for expertise. The hit table seems to show 3% less dodge chance for the mob than it should. At 0 exp rating, no racial expertise and no weapon mastery i still only get 3,2% of dodge. Am I overlooking something there?
 
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Old 11/03/08, 2:12 PM   #748
Roywyn
Bald Bull
 
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Gnome Mage
 
Argent Dawn (EU)
Originally Posted by rejdakon View Post
Two things that surprised me:

1.) Hit comes out at an extremely low value. While I expected it to fall behind after the 14% mark, I did not expect it to yield only a little more than 1/7 the value it offers before reaching the soft cap. Although, considering the pretty low percentage of white damage, it does make sense.

2.) Arp seems to perform rather well with both specs. With TG it even comes out second after expertise and slightly above strength. What puzzles me, though, is the fact that it seems to be worth 30% more with TG than with 1h-fury spec. I did not have enough time to think about this at length, but at the moment I can't see the reason for this increase with TG.
1) Before the yellow cap, + hit increases hits and crits for yellows due to the 2-roll system on yellow.
At 50% crit chance and 1% miss, 1% more hit adds 0.5% crit and 0.5% hit to yellows.

2) ArPen doesn't affect Deep Wounds, which are a significant amount of Damage that a TG spec doesn't have.
Hence ArP being worse for Deep Wounds specs.

The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.
 
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Old 11/03/08, 3:29 PM   #749
 landsoul
Didn't reroll DK
 
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Night Elf Warrior
 
Alterac Mountains
- When selecting an item, it would be nice for the sheet to update gem-sockets and socket-bonuses for that slot automatically.
That's a rather unreasonable request for me to take on. Just open Wowhead and type the item in the box it will tell you when colors it has.

- The green cells for trinkets do currently not display anything in the excel version (they did in the previous OO version, iirc) which makes a bit hard to add trinkets.
That's cosmetic only. What are you trying to add? I put all the popular epic trinkets that you ever could use.

- I am getting weird results for expertise. The hit table seems to show 3% less dodge chance for the mob than it should. At 0 exp rating, no racial expertise and no weapon mastery i still only get 3,2% of dodge. Am I overlooking something there?
You need to be more specific so I can reproduce this. Sounds like you have Weapon mastery 2/2 and something else activated. What is the mob level and recheck your talents and expertise levels?

Oh and what is 5/56 TG? You should go 2/51/8 with incite that's the best.
 
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Old 11/03/08, 3:33 PM   #750
Kaan
Piston Honda
 
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Tauren Warrior
 
Eredar (EU)
One more time thanks for the work, Landsoul.

The spreadsheet is showing me dual Executioner as the best option with 53/8 TG spec - it's coming ahead +16 dps on offhand versus Mongoose. My question: is this working as intended?

edit:
I am getting weird results for expertise. The hit table seems to show 3% less dodge chance for the mob than it should.
Got the same problem. The spreadsheet is showing 3,2% "DodgeM/DodgeO" with zero expertise and 0/2 Weapon Mastery, should be 6,2% I think.
 
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