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Old 09/29/08, 7:19 PM   #2576
Montegomery
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Sutiru
Undead Warrior
 
No WoW Account
Originally Posted by Voxx View Post
The other option with the current implementation of Recklessness (bugged or not) is that you can still use two of your three charges and maintain the 100% crit for the remainder of the ability's duration. So if you use Recklessness just after a BT immediately followed by Whirlwind, you could get 4.5 seconds of 100% crits at no limitation to your rotation (bar Slam/Heroic Strike) and then maintain the last charge until the very end of the buff.

In any case, it need some tuning I think.
Here's how I would do it.

Assuming a 1.5 second GCD from actually using the ability, you hit your first WW immediately at 1.5 seconds. Hold onto Bloodthirst until around 9-9.5 seconds, then hit WW as soon as its CD is up. Perfectly executed you'll hit your second WW at 11.5 seconds, which is still in the scope of the buff, and you only lose .5 seconds. We can assume you won't execute it perfectly, but so long as you have reasonable lag you should be able to get it, and you're nearly guaranteed to have an instant Slam to follow it up.

I really hope Blizzard keeps it this way. Ultimately I doubt the PvE application will be what does it in so much as how large an effect it will have on PvP. Then again, trying to get away with 12 seconds of +20% damage isn't likely in high end Arenas.

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Old 09/29/08, 7:57 PM   #2577
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)

Soon(tm) we'll have an easy, flexible simulator. I'm at the warrior part right now. That means calculation the right stats with talents and stuff, setting up the skills and most importantly when to use them.
Things I need to know and don't want to search for three hours:
- Combat ratings at 80?
- How does Ignore Armor work now? Applied before or after debuffs?
- Common boss armor at 80?
- Glancing works the same?

Last edited by dr_AllCOM3 : 09/29/08 at 8:21 PM.

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Old 09/29/08, 8:00 PM   #2578
Beverley
Glass Joe
 
Beverley
Human Warrior
 
Non-US/EU Server (EU)
Originally Posted by Darian_TruBlade View Post
I really hope Blizzard keeps it this way. Ultimately I doubt the PvE application will be what does it in so much as how large an effect it will have on PvP. Then again, trying to get away with 12 seconds of +20% damage isn't likely in high end Arenas.
Definately agree, I dont think people realise how good having the use of a recklessness and a shieldwall will be in an arena. Obviously they are tuned down but you now have the possibilty of critting a whirlwind, a mortal strike and a bloodthirst coupled with some autos, maybe even a swordspec proc, all within 3 seconds. That is insane in an arena, I dont expect it last :p

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Old 09/29/08, 8:03 PM   #2579
Greysir
Glass Joe
 
Gnome Warrior
 
Kargath
So a question on the present version of Enrage. This was asked a page or so back but I don't think it was really answered. It was changed to proc "after being the victim of a damaging attack". Blizzard has historically been bad at wording their tooltips, so I won't interpret it literally

Someone showed a screenshot of enrage proc'ing off of environmental damage, but what about aoe? Think Sunwell bosses like Kalecgos (aoe shadowbolt), Felmyst (ongoing dot), etc. If those proc enrage then it is actually a useful pve talent in raids, assuming Blizzard keeps up with the idea of tons of raid damage going around.

Has anyone tried testing to see if non-direct damage spells would proc it? I'm going to try to test various combos tonight if I can find a few folks to help test via duels (figure a mage and lock for arcane explosion and dots). But thought I'd post in case someone has already tried different situations..

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Old 09/29/08, 8:07 PM   #2580
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Originally Posted by Greysir View Post
So a question on the present version of Enrage.[...]
Has already been answered... Enrage procs from everything.

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Old 09/29/08, 8:12 PM   #2581
Liar
VROOM VROOM
 
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Human Death Knight
 
Turalyon (EU)
Originally Posted by dr_AllCOM3 View Post

Soon(tm) we'll have an easy, flexible simulator. I'm at the warrior part right now. That means calculation the right stats with talents and stuff, setting up the skills and most importantly when to use them.
Things I need to know and don't want to search for three hours:
- Combat ratings at 80?
- How does Ignore Armor work now?
- Common boss armor at 80?
- Glancing works the same?
I think point 1 and 2 are covered extensively here: http://elitistjerks.com/f31/t29453-c...gs_level_80_a/ (Point 1 atleast). Can't help you with the latter two.


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Old 09/29/08, 8:18 PM   #2582
renegar
Glass Joe
 
Tauren Warrior
 
Bonechewer
Originally Posted by Dots View Post
Shield Block increases block value by 100%, that means it will indeed be 230% with Shield Mastery and not 260%. Same with meta gem etc.
Critical blocks double the blocked amount, if you happen to have Shield Block up as well, it will be 400% of your normal block value (460% with Shield Mastery).
Did some testing of my own on beta, this is indeed how it works.

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Old 09/29/08, 8:19 PM   #2583
Greysir
Glass Joe
 
Gnome Warrior
 
Kargath
Originally Posted by dr_AllCOM3 View Post
Has already been answered... Enrage procs from everything.
Ah, my bad. Must've missed it.. thanks!

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Old 09/29/08, 8:33 PM   #2584
Montegomery
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Sutiru
Undead Warrior
 
No WoW Account
Enrage does not proc from DoT ticks in the current PTR build. Any DD AoE, such as Netherspite's aura or Shadow Bolt Volley, will proc it.

I tested this by running around Quel'Danas for about an hour last night fighting the Dawnblade. No Immolate or Judgement DoT ticks caused Enrage to refresh or proc.

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Old 09/29/08, 11:01 PM   #2585
Nezralix
Bald Bull
 
Orc Warrior
 
Burning Blade
For anyone who may have feedback, I put together a fairly long report on how I think rage isn't really living up to its potential and posted it on the beta forums:

WotLK Beta (US-English) Forums -> Why rage is TERRIBLE (and how to fix it):

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Old 09/30/08, 12:26 AM   #2586
PSGarak
Bald Bull
 
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Undead Warlock
 
Hyjal
Originally Posted by Darian_TruBlade View Post
Enrage does not proc from DoT ticks in the current PTR build. Any DD AoE, such as Netherspite's aura or Shadow Bolt Volley, will proc it.

I tested this by running around Quel'Danas for about an hour last night fighting the Dawnblade. No Immolate or Judgement DoT ticks caused Enrage to refresh or proc.
Have you tested DoT applications? They usually count as an offensive attack for the caster, although sometimes not a damage attack, when there's a distinction being made. I'm not sure there's precedent for the target.


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Old 09/30/08, 12:30 AM   #2587
Graul
King Hippo
 
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Orc Warrior
 
Fenris
As promised, here are a few dps changes. There will probably be a few more over the next few days.

Fury

Unending Fury changed to increase damage of Slam, Whirlwind and Bloodthirst by 2/4/6/810% (it no longer offers a rage discount).

Arms

Sudden Death now grants 10 rage, so that following the Execute you have 10 rage left over. In the course of testing this, we also decided Execute by itself wasn't doing enough damage, so it got a buff too (could be around +15%), which will also help the talent.

Bladestorm breaks roots and snares when initially used. It doesn't break other forms of CC, largely because we suspect that if it did, that functionality in PvP would overshadow the actual cool whirlwindy part.

Strength of Arms now grants 2%/2%/2 Str/Sta/Expertise per point. (Still 2 points total.)
Definitely on the right track.

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Old 09/30/08, 12:55 AM   #2588
Mild Confusion
Piston Honda
 
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Worgen Death Knight
 
Medivh
Originally Posted by Nezralix View Post
For anyone who may have feedback, I put together a fairly long report on how I think rage isn't really living up to its potential and posted it on the beta forums:

WotLK Beta (US-English) Forums -> Why rage is TERRIBLE (and how to fix it):


I never realized how many warrior talents are either directly or indirectly based on rage conservation and efficiency.

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Old 09/30/08, 12:59 AM   #2589
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
They've specifically changed BT so you need a melee weapon to use it so you will get the TG penalty applied to it.
Correct me if I'm wrong, but wasn't BT always affected by the TG penalty? My impression was that adding the weapon requirement was just to make it perfectly clear that the penalty was applying. It already was before the change, but the lack of the requirement was misleading.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 09/30/08, 1:02 AM   #2590
Nezralix
Bald Bull
 
Orc Warrior
 
Burning Blade
Originally Posted by Mild Confusion View Post
I never realized how many warrior talents are either directly or indirectly based on rage conservation and efficiency.
There are a number of them. There are actually some more that have rage efficiency as a major contributor: Second Wind, Shield Specialization, and Sword and Board.

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Old 09/30/08, 1:02 AM   #2591
Graul
King Hippo
 
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Orc Warrior
 
Fenris
Bloodthirst was not affected by weapons until after this change. You could Bloodthirst without any weapons up until now.

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Old 09/30/08, 2:07 AM   #2592
Montegomery
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Sutiru
Undead Warrior
 
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Originally Posted by PSGarak View Post
Have you tested DoT applications? They usually count as an offensive attack for the caster, although sometimes not a damage attack, when there's a distinction being made. I'm not sure there's precedent for the target.
I haven't. I couldn't get a Warlock or a Priest to help me, so I rand around Quel'danas getting the Dawnblade to throw that Judgement up on me and then quickly dispatching them. I did this for about a half hour. It seems to function exactly the same way as Reckoning.

I also tested to see if it stacked with Death Wish, and it doesn't. I find that saddening but not unexpected.

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Old 09/30/08, 2:42 AM   #2593
Lithose
Don Flamenco
 
Night Elf Warrior
 
Llane
I really hope taste for blood is made more consistent, right now, I can't see touching it, it feels awful and clunky to use, mostly as a by-product of our stance system.

Speaking of which, the post on rage is excellent. Rage really needs to be "tuned", the formula for rage contains average expected gains and modifiers for damage gains. Normal white main hand hits need to go up in average gain (Modifier increase, to.) and crits need to come down. When you're hitting something, rage needs to feel more consistent, its extremely agitating that our resource pool is so prone to the RNG, a little is fine, managing rage better because you got a dodge is cool, but right now, the difference is too much.

Also, our disarm protection really needs to be more accessible. It should not be past the 20 point mark, it should be somewhere that every "deep" spec can take it as a choice, while not giving up their 51 point talent. Disarm should be a choice between lower talents, not upper vs lower.

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Old 09/30/08, 4:20 AM   #2594
Gruntle
King Hippo
 
Tauren Warrior
 
Earthen Ring (EU)
The change to Unending fury makes me happy, not a very fun talent but at least it's good.

My calculations on Recklessness did of course not assume that white attacks during the buff would be crits. If that's not a bug, the new Recklessness is perfectly fine. It's certainly not overpowered for PvE, and I honestly don't think it'll be game breaking in the arenas either (you may very well end up being cc'd for most of the time it's up anyway, and resilience counteracts it slightly).

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Old 09/30/08, 4:45 AM   #2595
Graul
King Hippo
 
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Orc Warrior
 
Fenris
Napkin math puts each point of UF at around a 0.8% - 0.75% increase to total DPS. Closer to 1% - 1.1% after Impale, Deep Wounds and two-handed weapon spec are added. This also makes the talent seem a lot like the old two-handed weapon spec, but at the bottom of the Fury tree.

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Old 09/30/08, 6:01 AM   #2596
Darkrenown
Don Flamenco
 
Orc Death Knight
 
Stormrage (EU)
Originally Posted by Graul View Post
Bloodthirst was not affected by weapons until after this change. You could Bloodthirst without any weapons up until now.
That's true, but Prinsesa's point was BT was affected by the TG miss penalty before it was changed to require a weapon. All the change did was stop you BTing when disarmed. If they really just wanted to make the tooltips clearer they could have made it say "-15% hit on all attacks dealing yellow damage" rather than changing BT.

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Old 09/30/08, 6:31 AM   #2597
Bronwyn
Piston Honda
 
Human Warrior
 
Alleria (EU)
Originally Posted by Ghostcrawler
Strength of Arms now grants 2%/2%/2 Str/Sta/Expertise per point. (Still 2 points total.)
I'm having a hard time figuring out what exactly Ghostcrawler wants to tell us here.

2% Strength per point = 6% strength per 400 Armor? That sounds ridiculous.

Will we get 2% strenght for the first point, 2% stam for the the next and 2 ? Expertise for the last one? (Is a % missing here or does she actually mean 2 points of expertise)

Finally, the talent always said ( per 400/360 armor if wearing plate armor). Now this would, if you wore 12.000 armor, increase your strength by 60%. Or will they reword it to: "2% if you wear only plate armor / 2% if the majority of your items is plate armor."

Now my misunderstanding of Ghostcrawler's utterance here may be totally wrong, since English happens to be my second language. So I would be extremely grateful for thoughts on this issue.

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Old 09/30/08, 6:38 AM   #2598
Herb
Von Kaiser
 
Tauren Druid
 
Emeriss (EU)
Can Vigilance be used as a self-buff (for soloing or DPSing in a group)?

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Old 09/30/08, 6:40 AM   #2599
gia
 
Blood Elf Priest
 
Genjuros (EU)
You are mixing up Strength of Arms and Armored to the Teeth, they are two different talents. What she is saying is that it will give 1% str/sta/exp for 1 point and 2% str/sta/exp for 2 points.

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Old 09/30/08, 6:42 AM   #2600
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Bronwyn, you may be confusing Strength of Arms with Armored to the Teeth.

---

Armored to the Teeth is a tier 1 Fury talent that currently increases your STR by 3 per 400 armor (when fully talented). It is being changed to increase your AP by 6 per 360 armor (again, when fully talented) in the next build.

It was changed to AP so that it would not add block value, while the armor conversion ratio was improved to account for the fact that AP does not scale with STR-scaling buffs such as Strength of Arms, Vitality or Blessing of Kings

---

Strength of Arms is a tier 7 Arms talent the currently increases your STR and HP by 4% (when fully talented). It is being changed to increase your STR and your STA by 4%, as well as your Expertise by 4 (again, when fully talented) in the next build.

STR was unaffected, while changing it to STA reduces the scaling aspect a bit, since it wouldn't be affected by Commanding Shout and other direct-HP buffs. The addition of Expertise is a straight buff to the talent.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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