 |
| Welcome to Elitist Jerks |
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!
If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.
|
10/07/08, 1:43 PM
|
#2926
|
|
Bald Bull
Human Warrior
Turalyon (EU)
|
Originally Posted by Kysimir
Since I cannot test it, I came here in hopes that someone was in beta, or had the formulas figured out. My math is based on observation and educated guesses, since (for example) I dont know if 15% miss rate = -15% loss in damage, or if it's larger/smaller. If I'm wrong on parts such as +15% chance to miss =/= -15% damage on yellow attack, please point it out, I'll change it. This goes for simple math mistakes as well.
|
The 15% miss chance only applies to your yellow damage. Keep in mind that in this case 15% miss chance is greater than just 15% damage lost on specials because of the two roll system (you have to successfully "hit" first before the game checks if it's a critical strike or just a normal hit). So you also lose 0.15 x(your crit chance)%.
|
Unexpected TankPoints error
|
Originally Posted by Ghostcrawler, justifying Druid health > Warrior health
To be generous, the warrior has 50K and the druid has 55K? How many times is that 5K going to make a difference when the boss hits for 40K? I know more Stam is always better, even in relatively trivial amounts. But until the magnitude is so large that the druid can survive one more hit than the warrior, it isn’t likely to crop up often.
|
Clearly someone doesn't understand how EH works. That, or upgrading from T8 to T9 is optional in beating Arthas. Clearly.
|
|
|
|
10/07/08, 1:46 PM
|
#2927
|
|
Von Kaiser
Gnome Warrior
Cenarion Circle
|
Ah yeah, that's right. Subtleties get me every time.
|
|
|
|
|
|
10/07/08, 1:54 PM
|
#2928
|
|
Great Tiger
Orc Death Knight
Blutkessel (EU)
|
Originally Posted by Liar
The 15% miss chance only applies to your yellow damage. Keep in mind that in this case 15% miss chance is greater than just 15% damage lost on specials because of the two roll system (you have to successfully "hit" first before the game checks if it's a critical strike or just a normal hit). So you also lose 0.15 x(your crit chance)%.
|
Are you absolutley sure about the two roll system for warriors?
|
|
|
|
|
|
10/07/08, 2:05 PM
|
#2929
|
|
King Hippo
Undead Warrior
Ravencrest
|
Originally Posted by dr_AllCOM3
Are you absolutley sure about the two roll system for warriors?
|
Yes. This was discussed at length previously in the thread. Melee special attacks function on a two roll system.
|
"A man's IQ, yearly income, sexual prowess, ingenuity, physical appearance and generally every other aspect of his character can be condensed down to four digits: his Arena rating." - Zechsy [70 Rogue - Skullcrusher (EU) - 10/23/2007]
|
|
|
|
10/07/08, 2:29 PM
|
#2930
|
|
Bald Bull
Human Warrior
Turalyon (EU)
|
Originally Posted by dr_AllCOM3
Are you absolutley sure about the two roll system for warriors?
|
Pretty much, yes. If Recklessness doesn't behave out of the ordinary you could test it with 0 hit and Recklessness up as TG spec. If you get a special missing under Recklessness you have proven it to be true.
|
Unexpected TankPoints error
|
Originally Posted by Ghostcrawler, justifying Druid health > Warrior health
To be generous, the warrior has 50K and the druid has 55K? How many times is that 5K going to make a difference when the boss hits for 40K? I know more Stam is always better, even in relatively trivial amounts. But until the magnitude is so large that the druid can survive one more hit than the warrior, it isn’t likely to crop up often.
|
Clearly someone doesn't understand how EH works. That, or upgrading from T8 to T9 is optional in beating Arthas. Clearly.
|
|
|
|
10/07/08, 2:55 PM
|
#2931
|
|
Glass Joe
Undead Warrior
Magtheridon
|
My guess is once they see Deep Wounds is doing 20% of a warriors damage, which is crazy considering its like 1% now for a DW Fury Build on live, then it will be nerfed. While we all agree that it has needed a boost forever, a passive 3 point tier 3 talent doing 1/5 of your dps will not stick around.
|
|
|
|
|
|
10/07/08, 4:44 PM
|
#2932
|
|
Piston Honda
|
Originally Posted by Gurro
My guess is once they see Deep Wounds is doing 20% of a warriors damage, which is crazy considering its like 1% now for a DW Fury Build on live, then it will be nerfed. While we all agree that it has needed a boost forever, a passive 3 point tier 3 talent doing 1/5 of your dps will not stick around.
|
Honestly it's more a matter of how well our DPS stacks up. Keep in mind that they want EVERYONE to be able to DPS roughly the same. If our numbers are blowing others out of the water then yes it will be cut back.
My gut feeling is that it will scale too well at the higher end and will either need to have the "rolling" effect eliminated or capped.
In the grand scheme of things, I really like having an EFFECTIVE DoT. PvE wise it allows a bit more damage (and even dmg during transitions or movement), and PvP wise it will provide something else to be healed through while we are chain feared and CC'd!!
|
|
|
|
|
|
10/07/08, 4:59 PM
|
#2933
|
|
King Hippo
Gnome Warrior
Lightninghoof
|
3 talent points providing 20% of your DPS makes it a mandatory talent. If it's a mandatory talent, why is it a talent at all?
|
|
|
|
|
|
10/07/08, 5:22 PM
|
#2934
|
|
Bald Bull
Human Warrior
Turalyon (EU)
|
Originally Posted by levk
3 talent points providing 20% of your DPS makes it a mandatory talent. If it's a mandatory talent, why is it a talent at all?
|
What's so new about it? Last Stand is mandatory for Prot Warrior tanking. So is Devastate. There is nothing new about that system at all.
|
Unexpected TankPoints error
|
Originally Posted by Ghostcrawler, justifying Druid health > Warrior health
To be generous, the warrior has 50K and the druid has 55K? How many times is that 5K going to make a difference when the boss hits for 40K? I know more Stam is always better, even in relatively trivial amounts. But until the magnitude is so large that the druid can survive one more hit than the warrior, it isn’t likely to crop up often.
|
Clearly someone doesn't understand how EH works. That, or upgrading from T8 to T9 is optional in beating Arthas. Clearly.
|
|
|
|
10/07/08, 5:33 PM
|
#2935
|
|
Von Kaiser
Draenei Priest
Silvermoon (EU)
|
Question from a Priest regarding threat generation: do you warriors generate so much threat now with the changes that pain suppression might become viable in pve?
edit: pain suppression reduces threat by 5%
|
|
|
|
|
|
10/07/08, 6:26 PM
|
#2936
|
|
King Hippo
Tauren Warrior
Earthen Ring (EU)
|
Originally Posted by Liar
What's so new about it? Last Stand is mandatory for Prot Warrior tanking. So is Devastate. There is nothing new about that system at all.
|
It's not a new thing to have talents that are more or less mandatory, but your examples are hardly comparable. Last stand hardly contributes to 20% extra survivability. Also, I honestly doubt that you will lose 20% threat by skipping devastate. And both talents are tier defining ones (x1 talents) for the prot tree. It makes no sense for DW to be that strong, it should be on the order of 5-8% in total damage. If we do too little damage, they should sort it out in other ways than to buff a tier 3 talent to become the best single talent you can get in all three trees.
|
|
|
|
|
|
10/07/08, 6:33 PM
|
#2937
|
|
Bald Bull
Human Warrior
Turalyon (EU)
|
Originally Posted by Gruntle
It's not a new thing to have talents that are more or less mandatory, but your examples are hardly comparable. Last stand hardly contributes to 20% extra survivability. Also, I honestly doubt that you will lose 20% threat by skipping devastate. And both talents are tier defining ones (x1 talents) for the prot tree. It makes no sense for DW to be that strong, it should be on the order of 5-8% in total damage. If we do too little damage, they should sort it out in other ways than to buff a tier 3 talent to become the best single talent you can get in all three trees.
|
My point was (and is) that just because a talent is mandatory for a spec that does not mean it should be baseline. You don't hear me asking to make Devastate and Last Stand baseline because every Prot Warriors picks them up anyway. Every DPS spec worth it's salt is going to grab DW and I wager the fact that DW is partially to make Arms and Fury DPS pull away from Prot DPS since that that spec can't get DW just as easily (or prevent some silly Flurry/Devastate/Deep Wounds spec).
I agree that 20% may be a bit too much but bleeds are the new thing after all so I don't expect it to go down by 12-15% either. Your mileage may vary, but having good and mandatory talents is just nothing new and not a reason to change them.
|
Unexpected TankPoints error
|
Originally Posted by Ghostcrawler, justifying Druid health > Warrior health
To be generous, the warrior has 50K and the druid has 55K? How many times is that 5K going to make a difference when the boss hits for 40K? I know more Stam is always better, even in relatively trivial amounts. But until the magnitude is so large that the druid can survive one more hit than the warrior, it isn’t likely to crop up often.
|
Clearly someone doesn't understand how EH works. That, or upgrading from T8 to T9 is optional in beating Arthas. Clearly.
|
|
|
|
10/07/08, 7:04 PM
|
#2938
|
|
Piston Honda
|
Originally Posted by Liar
My point was (and is) that just because a talent is mandatory for a spec that does not mean it should be baseline. You don't hear me asking to make Devastate and Last Stand baseline because every Prot Warriors picks them up anyway. Every DPS spec worth it's salt is going to grab DW and I wager the fact that DW is partially to make Arms and Fury DPS pull away from Prot DPS since that that spec can't get DW just as easily (or prevent some silly Flurry/Devastate/Deep Wounds spec).
I agree that 20% may be a bit too much but bleeds are the new thing after all so I don't expect it to go down by 12-15% either. Your mileage may vary, but having good and mandatory talents is just nothing new and not a reason to change them.
|
I can see them lowering deep wounds down to 30% rather than 48% of weapon damage, or anything in-between. 30% would give each crit the same dps as the current deep wounds ignoring lost ticks to refreshing, while keeping the "rolling" system that's been introduced for still a decent increase in damage done. On the terminology of using rolling or not, I think the current mage ignite system has also been referred to rolling, though it's nothing like the days of classic ignite rolling.
|
|
|
|
|
|
10/07/08, 7:16 PM
|
#2939
|
|
Glass Joe
Dwarf Warrior
Гордунни (EU)
|
Originally Posted by Plitschplatsch
Question from a Priest regarding threat generation: do you warriors generate so much threat now with the changes that pain suppression might become viable in pve?
|
It depends, really. As a one more "panic button" once in few minutes -- why not? Bu how many pve-priests will go deep in discpline tree in wotlk?
|
|
|
|
|
|
10/07/08, 9:12 PM
|
#2940
|
|
Piston Honda
Night Elf Warrior
Arathor
|
Originally Posted by Nethris
I can see them lowering deep wounds down to 30% rather than 48% of weapon damage, or anything in-between. 30% would give each crit the same dps as the current deep wounds ignoring lost ticks to refreshing, while keeping the "rolling" system that's been introduced for still a decent increase in damage done. On the terminology of using rolling or not, I think the current mage ignite system has also been referred to rolling, though it's nothing like the days of classic ignite rolling.
|
The issue at hand here is one of utility. Arms warriors are no longer needed for battle shout since BoM will provide the same AP boost and no longer stacks. It's assumed you have a feral druid in your raid because without one you would want to bring a Fury warrior over an Arms warrior for the Rampage 5% crit buff raid wide. Since you will have a feral druid in the raid by default if you also have an Arms warrior (unless you bring both a fury and an arms warrior), demo roar can be used over demo shout. This leaves the arms warrior with one real benefit, 2% physical damage on one target from BF, which is now only 50% as powerful as pre 3.0.
That means we need to do damage, and a lot of it. That damage from deep wounds is necessary to keep us competitive in raids. If they cut it to 30%, I'm not sure that an arms warrior would generate the dps required to secure a raid spot over another class.
Edit: And I see they created the counterpart to Blood Frenzy: Savage Combat in the combat rogue tree.
Savage Combat
Rank 2/2
Increases your total attack power by 4% and all physical damage caused to enemies you have poisoned is increased by 2%.
|
I'd say we need that damage if we're going to compete with rogues and hunters.
Last edited by Sepulture : 10/07/08 at 9:19 PM.
|
|
|
|
|
|
10/07/08, 9:40 PM
|
#2941
|
|
Piston Honda
Draenei Shaman
Moonrunner
|
Quick question for any 80 tanks on the beta: Does Improved Disarm (clicky for link) work against many L80 dungeon bosses and Naxx bosses?
Also, if a boss is immune to the disarm effect, does the +10% damage debuff still get applied?
Originally Posted by Buka
It depends, really. As a one more "panic button" once in few minutes -- why not? Bu how many pve-priests will go deep in discpline tree in wotlk?
|
You'd be surprised, I think. Disc is the new "hotness", especially with the new group mana regen ability in deep Disc.
|
|
|
|
|
|
10/07/08, 9:48 PM
|
#2942
|
|
Von Kaiser
|
Originally Posted by Liar
Pretty much, yes. If Recklessness doesn't behave out of the ordinary you could test it with 0 hit and Recklessness up as TG spec. If you get a special missing under Recklessness you have proven it to be true.
|
This way of testing won't give you any result, because both 1 roll or 2 roll system Miss still roll before Crit
Actually i've done my test for this question of 1 roll or 2 roll system for Warrior (i doubt that Blizz change it along with alot of others game Mechanic)
Result : Special is still 2 roll system
Here is the test . I use 0 hit rating gears and 25% Crit , standing there and hit those dummy for 20min or so . You can see i do the long test to wipe out the RNG crit chance.
White hit : 28.2% Crit (some pally run in and hit my dummy for 1min or so before i notice and move to another one without any retardin JoC)
Heroic Strike (with +15% extra crit chance) 25.5% Crit ( if it was 1 roll table, it should be about 25%+15% = 40%)
BT : 19.6%
So, Crit% get diminishing Return from 2 roll table due to high miss chance of TG ( 5% base miss on lv70 + 15% = 20%)
These are the SS of the test :

|
Don't walk in-front of me, i might not follow
Don't walk behind me, i might not lead
Just walk beside me, be my friend.
(ps: walking beside a Tank ? WW and Cleave inc)
|
|
|
|
10/07/08, 10:10 PM
|
#2943
|
|
Terrible Terry Tate, Forum Linebacker.
|
Originally Posted by Khab
This way of testing won't give you any result, because both 1 roll or 2 roll system Miss still roll before Crit
|
What?
In a one roll system explain how anything rolls "before" anything else.
|
Originally Posted by XI-
Do you have a point or are you just crying now?
|
|
|
|
|
10/07/08, 10:17 PM
|
#2944
|
|
Von Kaiser
|
Originally Posted by Darkmyst
What?
In a one roll system explain how anything rolls "before" anything else.
|
He means that miss takes priority on filling the table before crit does.
|
|
|
|
|
|
10/07/08, 10:17 PM
|
#2945
|
|
bucket of lego
Zieff
Dwarf Death Knight
No WoW Account
|
I think what he's implying is that crit replaces hit on the table, and hit replaces miss. A miss comes before both. To turn a miss into a crit, it has to be turned into hit first. This was a blue post some time ago, that crit replaces hit on the combat table. Just guessing on what Khab means though, could be wrong.
|
|
|
|
|
|
10/07/08, 11:19 PM
|
#2946
|
|
Von Kaiser
|
Originally Posted by Darkmyst
What?
In a one roll system explain how anything rolls "before" anything else.
|
1 Roll table :
DPS = do it from behind ==> no parry no block
Miss
Dodge
Glancing
Crit
Hit
When you attack the table start to roll
If it not miss
Then it roll for dodge
Not miss, not dodge then roll for glancing
Not miss,dodge,glancing then roll for Crit
..........
........
That's how we was using Block to pushing Crush out of attack table, because if Miss+Parry+dodge+Block filled the attack table, 15% crushing blow of the boss will never become true.
This mean, if your attack got 100% miss chance, you'll never see dodge or anything below
If your Miss+dodge+Parry+Glancing is already 100%, you'll never see any Crit no matter how high your crit chance is.
2 Roll table is :
Miss
Dodge
Block
Hit
When it's Block or hit 2nd Roll begind to roll for Crit or no crit
Both table Miss alway roll 1st. Even if you got 200% Crit chance, but as long as you got chance to miss you'll miss.
|
Don't walk in-front of me, i might not follow
Don't walk behind me, i might not lead
Just walk beside me, be my friend.
(ps: walking beside a Tank ? WW and Cleave inc)
|
|
|
|
10/07/08, 11:42 PM
|
#2947
|
|
Terrible Terry Tate, Forum Linebacker.
|
I was just confused by the way you said it. (Crit can't push miss off the combat table is a better way to say if you ask me)
|
Originally Posted by XI-
Do you have a point or are you just crying now?
|
|
|
|
|
10/08/08, 1:07 AM
|
#2948
|
|
Von Kaiser
|
Originally Posted by Darkmyst
I was just confused by the way you said it. (Crit can't push miss off the combat table is a better way to say if you ask me)
|
Yeah sorry for some confusion, but English is not my monther laguage.
I'll try to be careful then.
|
Don't walk in-front of me, i might not follow
Don't walk behind me, i might not lead
Just walk beside me, be my friend.
(ps: walking beside a Tank ? WW and Cleave inc)
|
|
|
|
10/08/08, 1:07 AM
|
#2949
|
|
Glass Joe
Blood Elf Hunter
Kazzak (EU)
|
Question for those in Beta that have done Lv80, 25 man raids:
On DPS meters, where dose Furry Warrior with TG ends up on the list?
My only concerns with furry warriors is that, this class has been balanced (for lack of better word) around the end game gear of Lich king which we haven't even seen yet; That means in the early dung/raid our DPS will be lower then other physical melee DPS counterparts, like Rogue, Ret Paladin, Enhancement shaman. (that is my own opinion)
Is the DPS from the Furry Warrior good enough to not feel like you are being carried through the raids?
What do i mean by being carried through the raids? lets say you have basic set-up that gives you all the buff/debuffs you can get in your raid and the remaining spots are for DPS. if Furry warrior is doing (an example value) of 2000 DPS while rogue is doing 3500 DPS, then why bring the warrior, and no intelligent raid leader would do that unless they are friend or something. that is what i mean by being carried through raids.
I regularly read these boards but hardly ever post, and your answer to my question will help me decide what to play for lich king. my options are Warlock, Warrior, Hunter, Paladin but i have plaid warrior for 3+ years and i am most interested in that class.
Thank you in advance for your help, DPS meters, Recount graphs etc.
Last edited by XereX : 10/08/08 at 1:16 AM.
|
|
|
|
|
|
10/08/08, 2:53 AM
|
#2950
|
|
Glass Joe
|
One guy on the beta forums as a fury warrior was hitting 5900 dps on some of the fights. On most of them he was top dpser.
Granted he may be God's gift to fury warriors but I think the damage output from TG is pretty good at the moment.
|
|
|
|
|
|
|