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10/10/08, 5:52 PM
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#3076
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Glass Joe
Orc Warrior
Blackrock (EU)
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is it possible to model the benefit of two weapons with equal speed? How good is it when you allready have 45% crit?
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10/10/08, 6:02 PM
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#3077
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Misdirect on Juice
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Originally Posted by Alexplayswow
While it is a consensus to drop SS, it is almost a consensus incite isn't worth the points either. Same philosophy goes for cruelty. You don't need crit as Prot in WOTLK. You generate so much threat/rage without it it's really just a secondary thought now.
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Either way you need 3 points somewhere to get to the higher tiers. Whether you put those points in SS, Incite or Puncture is going to be personal preference I think. None of the 3 are must have talents. I personally like the idea of better aoe threat from incite and thunderclap. There will also be 2 more points to be put in any tree since cruelty is also not necessary. Playing around on beta I've really been enjoying improved charge combined with warbringer.
Originally Posted by Alexplayswow
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As for spell reflect, until the threat is no longer given to the target of the spell I think it'll remain a purely pvp ability.
Originally Posted by Alexplayswow
And who would want to level as Prot? Once fury gets fixed and Arms gets a little buff here and there, you'll be sailing in either of those rather than Prot.
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Prot leveling is quite fun now. Arms and fury may give you extra dps while leveling but Prot has great survivability and good dps. Again I think it'll come down to preference which way you level which I think is really nice.
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10/10/08, 6:13 PM
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#3078
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Don Flamenco
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If Deep Wounds always uses MH weapon damage Slow/Fast should be much better for dual wield specs. Makes me wonder how using the ultras-slow weapons like [Syphon of the Nathrezim] or [Torch of the Damned] would work with an ultra-fast 1.3-1.4 speed OH.
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"Information is ammunition."
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10/10/08, 6:20 PM
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#3079
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Originally Posted by Tphirey
Prot leveling is quite fun now. Arms and fury may give you extra dps while leveling but Prot has great survivability and good dps. Again I think it'll come down to preference which way you level which I think is really nice.
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It's very good. Nice kill speed, no downtime, awesome survivability and you can do many group quests alone or all of them with a partner. I liked it more than Fury or Arms (Arms sucks without a self-heal, I hated it).
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10/10/08, 7:39 PM
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#3080
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Piston Honda
Human Warrior
Alleria (EU)
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Originally Posted by Shha
I dont really see how you can pick savagery over mongoose really. 120 agi AND ~40 haste rating are according to my spreadsheets (and general numbers found in this thread) around 0.63x120 +40 *0.92 = 112.4 STR equivalent. While 70 ap is equal to around 0.46x70= 32.2 str. As long as mongoose uptime is higher then 29% its better. Base uptime is 25% for a 2h Offhand. And with WF/flurry haste/gear haste stacking to almost 1.8 multiplier even with some misses thats better.
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Seems that savagery has gained a little - more BTs translate into more effectiveness of raw AP. Also, mongoose won't be as effective withouth DW, so at least for the first couple of levels, savagery seems to win as OH-enchant.
EDIT: Sorry, I just did some proper testing and can confirm Shhas results. However, executioner is a 3% dps increase (roughly) and thus vastly superior to mongoose as a MH enchant.
Apparently, executioner (MH) + mongoose (OH) are still the way to go
Last edited by Bronwyn : 10/10/08 at 8:28 PM.
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10/10/08, 8:31 PM
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#3081
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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The lower BT cooldown coupled with the -13% TG seem to be a nice BT boost. It's slightly better than WW now. It also boosts Slam slightly.
Last edited by dr_AllCOM3 : 10/10/08 at 8:55 PM.
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10/10/08, 8:36 PM
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#3082
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Piston Honda
Human Warrior
Alleria (EU)
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Originally Posted by dr_AllCOM3

The lower BT cooldown coupled with the -13% TG seem to be a nice BT boost. It's slightly better than WW now.
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It's -12% penalty, no?
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10/10/08, 8:48 PM
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#3083
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Originally Posted by Bronwyn
It's -12% penalty, no?
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Yes, got it wrong in my post but right in my simulation.
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10/10/08, 8:52 PM
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#3084
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Deaf Night
Night Elf Death Knight
Argent Dawn (EU)
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Titan's Grip's hit penalty is being reduced to 12%, yes. I'm not sure where the poster is getting his numbers from though as - as far as I can see - the changes have not yet made it onto the beta realms. Apologies if they are on the PTR, though. Nevermind, missed the simulation part.
What's the general thought on Fury specs come 3.0.2 so far? I'm looking at something along these lines: Talent Calculator - World of Warcraft
I'm a bit hesitant to switch to two two-handed weapons as I don't really have the hit rating needed for that, nor two good two-handers to use for it. Unending Fury seems a bit 'meh', and with the changes to Deep Wounds, that might be better to put points into. Any feedback would be awesome though.
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Strength is KING! I suppose that makes Attack Power the Queen and Critical Strike Rating the Prince..
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10/10/08, 8:59 PM
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#3085
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Piston Honda
Human Warrior
Alleria (EU)
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Originally Posted by dr_AllCOM3
Yes, got it wrong in my post but right in my simulation.
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I just tried your simulation for the first time - the program looks awesome. Is there any way to add my enchants/gems? Because without those, the results are pretty far off (I ticked off all major raidbuffs/debuffs and yet my dps was below my solo results on the dummies.)
@Arantar:
The 3/3 bloodsurge are wasted in a 2 x 1H build (a 1H-slam every 15 seconds or so won't increase your dps by more than 1-2%). You could defintely put those in intensify rage to lower your Deathwish CD to two minutes. Enrage is another option. Execute seems better, too. With 2/4 T6, 2/2 imp. Execute and Glyph of Execution you can do pretty huge executes.
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10/10/08, 9:04 PM
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#3086
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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TG is easily 200-300dps more than 1h DW in your scenario.
Kinda annoying how every other post is about what should I do in 3.02.
Originally Posted by Bronwyn
I just tried your simulation for the first time - the program looks awesome. Is there any way to add my enchants/gems? Because without those, the results are pretty far off (I ticked off all major raidbuffs/debuffs and yet my dps was below my solo results on the dummies.)
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Greyed out buttons should speak for themselves  .
Last edited by dr_AllCOM3 : 10/10/08 at 9:09 PM.
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10/10/08, 9:22 PM
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#3087
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Piston Honda
Human Warrior
Alleria (EU)
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Indeed they do, sir. Just wondering when there will be some color to replace the dull greyness with. 
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10/10/08, 11:12 PM
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#3088
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Glass Joe
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This may seem like an odd question, but would there actually be benefit to not having expertise in an arm build. Less expertise means more chances for overpower hits.... and a much higher chance for a crit (talented).
For example, somone with capped expertise and a 40% crit rate, a hit caused from expertise avoiding a dodge has a 40% chance to crit. Whereas someone without expertise experiences the dodge, and has the chance for overpower at 90% crit rate (talented).
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10/10/08, 11:25 PM
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#3089
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King Hippo
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Originally Posted by Voxx
Over 100,000 damage done with a 40% base crit (45% with Axe Spec)
Axe: (100,000 * 0.45) * (2.20 + 0.05 + 0.48) = 122,850 damage
Sword: ((100,000 * 0.40) * (2.20 + 0.48)) + (100,000 * (0.478 * (2.0 * 0.4 * 0.48))) = 125,555.2 damage
Unless my math is wrong (which it very much could be because of my rush) Sword Spec still comes out on top and that's including the reduced effectiveness from the internal cooldown it's had placed on it (a couple pages back the internal cooldown's effect was modeled).
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Are you factoring [Relentless Earthstorm Diamond] into this?
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10/10/08, 11:32 PM
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#3090
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Glass Joe
Undead Warrior
Terenas (EU)
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Just curious as to whether anyone has put any thought into re-gemming/chanting Prot gear for dps as an aid to levelling as Prot spec. I'm unsure how much of a benefit it would be over the usual stamina/avoidance type stats.
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10/11/08, 1:23 AM
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#3091
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Glass Joe
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Hey guys I have been out of the loop for a while, and have a quick Tg question. If you have ToTD and BoH, would it be better to MH ToTD to maximize the slam damage because of how slow it is?
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10/11/08, 2:49 AM
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#3092
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Von Kaiser
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Originally Posted by Woj
Hey guys I have been out of the loop for a while, and have a quick Tg question. If you have ToTD and BoH, would it be better to MH ToTD to maximize the slam damage because of how slow it is?
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Not only Slam, but HS, WW get benifit from ToTD 3.8 speed in MH too. WW have Weapon speed normalization, but ToTD still have better weapon dmg than BoH.
Unless you have trouble with keep Flurry uptime around 85% and you have too much rage to manage, then BoH in MH is way to go. HS with 15% extra crit is good for Flurry uptime.
I can tell that a good TG Warrior and a normal one with the same gear will have big gaps in DPS. Good one will have alot higher flurry uptime with good timming of HS .
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Don't walk in-front of me, i might not follow
Don't walk behind me, i might not lead
Just walk beside me, be my friend.
(ps: walking beside a Tank ? WW and Cleave inc)
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10/11/08, 6:02 AM
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#3093
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Originally Posted by Khab
I can tell that a good TG Warrior and a normal one with the same gear will have big gaps in DPS. Good one will have alot higher flurry uptime with good timming of HS .
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All you need to do is keep your skills on cooldown and press HS when you have more than 30+hsCost rage.
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10/11/08, 6:18 AM
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#3094
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Von Kaiser
Human Warrior
Neptulon (EU)
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If you follow that cycle:
0.0 BT
1.5 WW
3.0 possible slam
4.5 <gcd, not used>
5.0 BT
6.5 possible slam
8.0 free gcd (DW, Bloodrage, Recklessness, Shout)
9.5 <gcd, not used>
10.0 cycle starts again
you will need more then 30+ sometimes, something about 70+ and HS rage cost....
or i am wrong?
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10/11/08, 6:45 AM
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#3095
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Originally Posted by ZeTodu
you will need more then 30+ sometimes, something about 70+ and HS rage cost....
or i am wrong?
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Did you test it? I did. 50->75 is 50dps less.
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10/11/08, 7:06 AM
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#3096
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Von Kaiser
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Originally Posted by dr_AllCOM3
Did you test it? I did. 50->75 is 50dps less.
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The HS glyph certainly helps with the HS spam when I've been testing it on the PTR @70 with a 53/8 build. I'll definitely be DW 2 x BOH for TG come patch. Also I don't know about anyone else but I will gemming for hit with the expectation of having a Draenei in my group. At this point in time, I will only have to swap out 3 gems to get capped, although it does involve me dropping Angelista's Revenge for a Ring of the Thousand Mark's rofl. Maybe I can persuade the guild to do Kael again for a Band of the Ranger Lord.
Also not doubting Shha's math, but why does Mongoose seemingly outperform Savagery so massively? Isn't Mongoose only 2% haste (~32 rating)?
Once patch hits, i can definitely see my swing timer going down to 2 seconds maybe a little under if i can get a Blackened Naaru sliver. It's when all the goodies get popped that it gets insane, heroism, drums and haste pot I've gottten down to 1.2 second swing speeds. I can't but help cackle like a maniac.
Last edited by Gellor : 10/11/08 at 8:06 AM.
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10/11/08, 10:20 AM
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#3097
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Von Kaiser
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Originally Posted by Gruntle
I'm trying to find the source for the 3% base crit increase and the changes to agi scaling. In Whitehoofs thread for combat ratings the agi-crit conversion seems to be unchanged at lvl 70. Are you sure the extra base crit and changed agi scaling also applies at lvl 70? For that matter, does anyone have link to a page where the base crit in TBC is discussed (i.e. is there a formula)?
Hit will be a more valuable than crit by a pretty huge margin with a 53/8 spec (about a factor of 1.5 better according to my figures, although others have different values). Don't worry too much about losing crit, hit is just a better stat really.
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Well naked with 96 agi on live I have 7.05% crit, on PTR i have 9.41% with the same agi (both have 5/5 in cruelty). Equipping Angelista revenge with 29 agi put me at 7.93% crit on live (a gain of 0.88%. On PTR my crit went from 9.41% to 10.38% (a gain of 0.97%).
So 0.88/29= 0.030344 crit per agi on live. On PTR 0.97/29=0.033448 crit per agi on PTR, an approx 10% gain of crit per agi compared to live.
This is the closest Blue post i could find with regards to warrior agi/crit change: WotLK Beta (US-English) Forums -> So why am I repeatedly getting crit?
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10/11/08, 11:10 AM
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#3098
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King Hippo
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Originally Posted by ZeTodu
If you follow that cycle:
0.0 BT
1.5 WW
3.0 possible slam
4.5 <gcd, not used>
5.0 BT
6.5 possible slam
8.0 free gcd (DW, Bloodrage, Recklessness, Shout)
9.5 <gcd, not used>
10.0 cycle starts again
you will need more then 30+ sometimes, something about 70+ and HS rage cost....
or i am wrong?
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Change to that order is pretty obvious - WW 1st (its more damage anyway). This way you can even do:
0.0 WW
1.5 BT
3.0-5.0 Free
6.5 BT
8.0-8.5 Free
10.0 - Repeat
This also minimizes "streaks" of rage use. The most intensive part of rotation (WW,BT,Slam costing 70 rage) , has 2 seconds "leeway" on using Slam as opposed to around 0.5 sec leeway with your rotation. So if you are short of rage you can wait for one more weapon swings before having to advance rotation.
As for the question about mongoose.
a) The haste. Its 2 % so theoretically yea its 32 haste rating. however with 2xBoh and sunwell gear you have a lot of haste. With the buff to TG i might surpass 410 haste now (maybe more if i use ring), with drums at 500.
500 haste = ~32% haste. Mongoose proc adds 2% but its multiplicative so to find "haste equivalent" you need to multiply the 31.5 rating (2%) by 1.32 = 42 rating. Since my haste is exceptionally high I said up to 40 in my post.
b) Why so good? Well lets look for now at basic "itemization points". Mongoose proc = 120 agility + 42 haste = 162 itemization points. Savagery 70 ap = ~32 str = 32 itemization points.
Now I know Str is better then Agi . Str actually falls short of haste in my testing, but it might be erroneous - lets even assume its slightly better then haste. Still 162 itemization points vs 32? Assuming 33% uptime its still 54 vs 32.
Last edited by Shha : 10/11/08 at 11:16 AM.
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10/11/08, 11:19 AM
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#3099
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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I did some updates (not uploaded yet).
Supports Level 70 for 3.0

Buffs renamed

Nice, interactive damage overview (same library like Recount)
 
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10/11/08, 11:43 AM
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#3100
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Don Flamenco
Human Death Knight
Archimonde
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Originally Posted by dr_AllCOM3
~ snip last post ~
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There's some ad on imageshack that's infected with a virus. My firewall lit up like a Christmas tree when I clicked on one of those images.
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