Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Warriors
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Closed Thread
 
LinkBack (261) Thread Tools
Old 10/10/08, 5:52 PM   #3076
Sohlee
Glass Joe
 
Orc Warrior
 
Blackrock (EU)
is it possible to model the benefit of two weapons with equal speed? How good is it when you allready have 45% crit?
 
User is offline.
Old 10/10/08, 6:02 PM   #3077
Tphirey
Misdirect on Juice
 
Tphirey's Avatar
 
Troll Hunter
 
Mal'Ganis
Originally Posted by Alexplayswow View Post
While it is a consensus to drop SS, it is almost a consensus incite isn't worth the points either. Same philosophy goes for cruelty. You don't need crit as Prot in WOTLK. You generate so much threat/rage without it it's really just a secondary thought now.
Either way you need 3 points somewhere to get to the higher tiers. Whether you put those points in SS, Incite or Puncture is going to be personal preference I think. None of the 3 are must have talents. I personally like the idea of better aoe threat from incite and thunderclap. There will also be 2 more points to be put in any tree since cruelty is also not necessary. Playing around on beta I've really been enjoying improved charge combined with warbringer.

Originally Posted by Alexplayswow View Post
IMO, the most efficient prot build for raiding and dailies would be: http://talent.mmo-champion.com/?warr...00000000000000
As for spell reflect, until the threat is no longer given to the target of the spell I think it'll remain a purely pvp ability.

Originally Posted by Alexplayswow View Post
And who would want to level as Prot? Once fury gets fixed and Arms gets a little buff here and there, you'll be sailing in either of those rather than Prot.
Prot leveling is quite fun now. Arms and fury may give you extra dps while leveling but Prot has great survivability and good dps. Again I think it'll come down to preference which way you level which I think is really nice.
 
User is offline.
Old 10/10/08, 6:13 PM   #3078
Machinator
Don Flamenco
 
Troll Warrior
 
Aggramar
If Deep Wounds always uses MH weapon damage Slow/Fast should be much better for dual wield specs. Makes me wonder how using the ultras-slow weapons like [Syphon of the Nathrezim] or [Torch of the Damned] would work with an ultra-fast 1.3-1.4 speed OH.

"Information is ammunition."
 
User is offline.
Old 10/10/08, 6:20 PM   #3079
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)
Originally Posted by Tphirey View Post
Prot leveling is quite fun now. Arms and fury may give you extra dps while leveling but Prot has great survivability and good dps. Again I think it'll come down to preference which way you level which I think is really nice.
It's very good. Nice kill speed, no downtime, awesome survivability and you can do many group quests alone or all of them with a partner. I liked it more than Fury or Arms (Arms sucks without a self-heal, I hated it).
 
User is offline.
Old 10/10/08, 7:39 PM   #3080
Bronwyn
Piston Honda
 
Human Warrior
 
Alleria (EU)
Originally Posted by Shha View Post
I dont really see how you can pick savagery over mongoose really. 120 agi AND ~40 haste rating are according to my spreadsheets (and general numbers found in this thread) around 0.63x120 +40 *0.92 = 112.4 STR equivalent. While 70 ap is equal to around 0.46x70= 32.2 str. As long as mongoose uptime is higher then 29% its better. Base uptime is 25% for a 2h Offhand. And with WF/flurry haste/gear haste stacking to almost 1.8 multiplier even with some misses thats better.
Seems that savagery has gained a little - more BTs translate into more effectiveness of raw AP. Also, mongoose won't be as effective withouth DW, so at least for the first couple of levels, savagery seems to win as OH-enchant.

EDIT: Sorry, I just did some proper testing and can confirm Shhas results. However, executioner is a 3% dps increase (roughly) and thus vastly superior to mongoose as a MH enchant.

Apparently, executioner (MH) + mongoose (OH) are still the way to go

Last edited by Bronwyn : 10/10/08 at 8:28 PM.
 
User is offline.
Old 10/10/08, 8:31 PM   #3081
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)


The lower BT cooldown coupled with the -13% TG seem to be a nice BT boost. It's slightly better than WW now. It also boosts Slam slightly.

Last edited by dr_AllCOM3 : 10/10/08 at 8:55 PM.
 
User is offline.
Old 10/10/08, 8:36 PM   #3082
Bronwyn
Piston Honda
 
Human Warrior
 
Alleria (EU)
Originally Posted by dr_AllCOM3 View Post


The lower BT cooldown coupled with the -13% TG seem to be a nice BT boost. It's slightly better than WW now.
It's -12% penalty, no?
 
User is offline.
Old 10/10/08, 8:48 PM   #3083
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)
Originally Posted by Bronwyn View Post
It's -12% penalty, no?
Yes, got it wrong in my post but right in my simulation.
 
User is offline.
Old 10/10/08, 8:52 PM   #3084
Arantar
Deaf Night
 
Arantar's Avatar
 
Night Elf Death Knight
 
Argent Dawn (EU)
Titan's Grip's hit penalty is being reduced to 12%, yes. I'm not sure where the poster is getting his numbers from though as - as far as I can see - the changes have not yet made it onto the beta realms. Apologies if they are on the PTR, though. Nevermind, missed the simulation part.

What's the general thought on Fury specs come 3.0.2 so far? I'm looking at something along these lines: Talent Calculator - World of Warcraft

I'm a bit hesitant to switch to two two-handed weapons as I don't really have the hit rating needed for that, nor two good two-handers to use for it. Unending Fury seems a bit 'meh', and with the changes to Deep Wounds, that might be better to put points into. Any feedback would be awesome though.

Strength is KING! I suppose that makes Attack Power the Queen and Critical Strike Rating the Prince..
 
User is offline.
Old 10/10/08, 8:59 PM   #3085
Bronwyn
Piston Honda
 
Human Warrior
 
Alleria (EU)
Originally Posted by dr_AllCOM3 View Post
Yes, got it wrong in my post but right in my simulation.

I just tried your simulation for the first time - the program looks awesome. Is there any way to add my enchants/gems? Because without those, the results are pretty far off (I ticked off all major raidbuffs/debuffs and yet my dps was below my solo results on the dummies.)

@Arantar:
The 3/3 bloodsurge are wasted in a 2 x 1H build (a 1H-slam every 15 seconds or so won't increase your dps by more than 1-2%). You could defintely put those in intensify rage to lower your Deathwish CD to two minutes. Enrage is another option. Execute seems better, too. With 2/4 T6, 2/2 imp. Execute and Glyph of Execution you can do pretty huge executes.
 
User is offline.
Old 10/10/08, 9:04 PM   #3086
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)
TG is easily 200-300dps more than 1h DW in your scenario.
Kinda annoying how every other post is about what should I do in 3.02.


Originally Posted by Bronwyn View Post
I just tried your simulation for the first time - the program looks awesome. Is there any way to add my enchants/gems? Because without those, the results are pretty far off (I ticked off all major raidbuffs/debuffs and yet my dps was below my solo results on the dummies.)
Greyed out buttons should speak for themselves .

Last edited by dr_AllCOM3 : 10/10/08 at 9:09 PM.
 
User is offline.
Old 10/10/08, 9:22 PM   #3087
Bronwyn
Piston Honda
 
Human Warrior
 
Alleria (EU)
Indeed they do, sir. Just wondering when there will be some color to replace the dull greyness with.
 
User is offline.
Old 10/10/08, 11:12 PM   #3088
Devimus
Glass Joe
 
Night Elf Druid
 
Zul'Jin
This may seem like an odd question, but would there actually be benefit to not having expertise in an arm build. Less expertise means more chances for overpower hits.... and a much higher chance for a crit (talented).

For example, somone with capped expertise and a 40% crit rate, a hit caused from expertise avoiding a dodge has a 40% chance to crit. Whereas someone without expertise experiences the dodge, and has the chance for overpower at 90% crit rate (talented).
 
User is offline.
Old 10/10/08, 11:25 PM   #3089
Graul
King Hippo
 
Graul's Avatar
 
Orc Warrior
 
Fenris
Originally Posted by Voxx View Post
Over 100,000 damage done with a 40% base crit (45% with Axe Spec)

Axe: (100,000 * 0.45) * (2.20 + 0.05 + 0.48) = 122,850 damage
Sword: ((100,000 * 0.40) * (2.20 + 0.48)) + (100,000 * (0.478 * (2.0 * 0.4 * 0.48))) = 125,555.2 damage

Unless my math is wrong (which it very much could be because of my rush) Sword Spec still comes out on top and that's including the reduced effectiveness from the internal cooldown it's had placed on it (a couple pages back the internal cooldown's effect was modeled).
Are you factoring [Relentless Earthstorm Diamond] into this?
 
User is offline.
Old 10/10/08, 11:32 PM   #3090
Norgl
Glass Joe
 
Undead Warrior
 
Terenas (EU)
Just curious as to whether anyone has put any thought into re-gemming/chanting Prot gear for dps as an aid to levelling as Prot spec. I'm unsure how much of a benefit it would be over the usual stamina/avoidance type stats.
 
User is offline.
Old 10/11/08, 1:23 AM   #3091
Woj
Glass Joe
 
Tauren Warrior
 
Zul'Jin
Hey guys I have been out of the loop for a while, and have a quick Tg question. If you have ToTD and BoH, would it be better to MH ToTD to maximize the slam damage because of how slow it is?
 
User is offline.
Old 10/11/08, 2:49 AM   #3092
Khab
Von Kaiser
 
Khab's Avatar
 
Tauren Warrior
 
Frostmane
Originally Posted by Woj View Post
Hey guys I have been out of the loop for a while, and have a quick Tg question. If you have ToTD and BoH, would it be better to MH ToTD to maximize the slam damage because of how slow it is?
Not only Slam, but HS, WW get benifit from ToTD 3.8 speed in MH too. WW have Weapon speed normalization, but ToTD still have better weapon dmg than BoH.

Unless you have trouble with keep Flurry uptime around 85% and you have too much rage to manage, then BoH in MH is way to go. HS with 15% extra crit is good for Flurry uptime.

I can tell that a good TG Warrior and a normal one with the same gear will have big gaps in DPS. Good one will have alot higher flurry uptime with good timming of HS .

Don't walk in-front of me, i might not follow
Don't walk behind me, i might not lead
Just walk beside me, be my friend.

(ps: walking beside a Tank ? WW and Cleave inc)
 
User is offline.
Old 10/11/08, 6:02 AM   #3093
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)
Originally Posted by Khab View Post
I can tell that a good TG Warrior and a normal one with the same gear will have big gaps in DPS. Good one will have alot higher flurry uptime with good timming of HS .
All you need to do is keep your skills on cooldown and press HS when you have more than 30+hsCost rage.
 
User is offline.
Old 10/11/08, 6:18 AM   #3094
ZeTodu
Banned
 
Human Warrior
 
Neptulon (EU)
If you follow that cycle:

0.0 BT
1.5 WW
3.0 possible slam
4.5 <gcd, not used>
5.0 BT
6.5 possible slam
8.0 free gcd (DW, Bloodrage, Recklessness, Shout)
9.5 <gcd, not used>
10.0 cycle starts again

you will need more then 30+ sometimes, something about 70+ and HS rage cost....
or i am wrong?
 
User is offline.
Old 10/11/08, 6:45 AM   #3095
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)
Originally Posted by ZeTodu View Post
you will need more then 30+ sometimes, something about 70+ and HS rage cost....
or i am wrong?
Did you test it? I did. 50->75 is 50dps less.
 
User is offline.
Old 10/11/08, 7:06 AM   #3096
Gellor
Von Kaiser
 
Human Warrior
 
Stormrage
Originally Posted by dr_AllCOM3 View Post
Did you test it? I did. 50->75 is 50dps less.
The HS glyph certainly helps with the HS spam when I've been testing it on the PTR @70 with a 53/8 build. I'll definitely be DW 2 x BOH for TG come patch. Also I don't know about anyone else but I will gemming for hit with the expectation of having a Draenei in my group. At this point in time, I will only have to swap out 3 gems to get capped, although it does involve me dropping Angelista's Revenge for a Ring of the Thousand Mark's rofl. Maybe I can persuade the guild to do Kael again for a Band of the Ranger Lord.

Also not doubting Shha's math, but why does Mongoose seemingly outperform Savagery so massively? Isn't Mongoose only 2% haste (~32 rating)?

Once patch hits, i can definitely see my swing timer going down to 2 seconds maybe a little under if i can get a Blackened Naaru sliver. It's when all the goodies get popped that it gets insane, heroism, drums and haste pot I've gottten down to 1.2 second swing speeds. I can't but help cackle like a maniac.

Last edited by Gellor : 10/11/08 at 8:06 AM.
 
User is offline.
Old 10/11/08, 10:20 AM   #3097
Gellor
Von Kaiser
 
Human Warrior
 
Stormrage
Originally Posted by Gruntle View Post
I'm trying to find the source for the 3% base crit increase and the changes to agi scaling. In Whitehoofs thread for combat ratings the agi-crit conversion seems to be unchanged at lvl 70. Are you sure the extra base crit and changed agi scaling also applies at lvl 70? For that matter, does anyone have link to a page where the base crit in TBC is discussed (i.e. is there a formula)?

Hit will be a more valuable than crit by a pretty huge margin with a 53/8 spec (about a factor of 1.5 better according to my figures, although others have different values). Don't worry too much about losing crit, hit is just a better stat really.
Well naked with 96 agi on live I have 7.05% crit, on PTR i have 9.41% with the same agi (both have 5/5 in cruelty). Equipping Angelista revenge with 29 agi put me at 7.93% crit on live (a gain of 0.88%. On PTR my crit went from 9.41% to 10.38% (a gain of 0.97%).

So 0.88/29= 0.030344 crit per agi on live. On PTR 0.97/29=0.033448 crit per agi on PTR, an approx 10% gain of crit per agi compared to live.

This is the closest Blue post i could find with regards to warrior agi/crit change: WotLK Beta (US-English) Forums -> So why am I repeatedly getting crit?
 
User is offline.
Old 10/11/08, 11:10 AM   #3098
Shha
King Hippo
 
Night Elf Warrior
 
Scilla
Originally Posted by ZeTodu View Post
If you follow that cycle:

0.0 BT
1.5 WW
3.0 possible slam
4.5 <gcd, not used>
5.0 BT
6.5 possible slam
8.0 free gcd (DW, Bloodrage, Recklessness, Shout)
9.5 <gcd, not used>
10.0 cycle starts again

you will need more then 30+ sometimes, something about 70+ and HS rage cost....
or i am wrong?
Change to that order is pretty obvious - WW 1st (its more damage anyway). This way you can even do:


0.0 WW
1.5 BT
3.0-5.0 Free
6.5 BT
8.0-8.5 Free
10.0 - Repeat

This also minimizes "streaks" of rage use. The most intensive part of rotation (WW,BT,Slam costing 70 rage) , has 2 seconds "leeway" on using Slam as opposed to around 0.5 sec leeway with your rotation. So if you are short of rage you can wait for one more weapon swings before having to advance rotation.


As for the question about mongoose.

a) The haste. Its 2 % so theoretically yea its 32 haste rating. however with 2xBoh and sunwell gear you have a lot of haste. With the buff to TG i might surpass 410 haste now (maybe more if i use ring), with drums at 500.
500 haste = ~32% haste. Mongoose proc adds 2% but its multiplicative so to find "haste equivalent" you need to multiply the 31.5 rating (2%) by 1.32 = 42 rating. Since my haste is exceptionally high I said up to 40 in my post.

b) Why so good? Well lets look for now at basic "itemization points". Mongoose proc = 120 agility + 42 haste = 162 itemization points. Savagery 70 ap = ~32 str = 32 itemization points.

Now I know Str is better then Agi . Str actually falls short of haste in my testing, but it might be erroneous - lets even assume its slightly better then haste. Still 162 itemization points vs 32? Assuming 33% uptime its still 54 vs 32.

Last edited by Shha : 10/11/08 at 11:16 AM.
 
User is online.
Old 10/11/08, 11:19 AM   #3099
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)
I did some updates (not uploaded yet).

Supports Level 70 for 3.0


Buffs renamed


Nice, interactive damage overview (same library like Recount)
 
User is offline.
Old 10/11/08, 11:43 AM   #3100
Talgog
Don Flamenco
 
Human Death Knight
 
Archimonde
Originally Posted by dr_AllCOM3 View Post
~ snip last post ~
There's some ad on imageshack that's infected with a virus. My firewall lit up like a Christmas tree when I clicked on one of those images.
 
User is offline.
Closed Thread

Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Warriors

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
Moonkin WotLK Talent Preview / Discussion Maax Druids 1690 11/14/08 11:21 PM
WotLK Talent Preview / Discussion Flamingcloud Warlocks 4153 11/12/08 6:13 PM
Restoration WotLK Talent Preview / Discussion Norfair Druids 653 11/06/08 5:25 PM
[Mage] WotLK Talent Preview / Discussion Cryic Class Mechanics 4786 08/16/08 8:16 PM
[Priest] Holy WotLK Talent Preview / Discussion Sinndir Class Mechanics 88 07/19/08 12:13 AM