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10/13/08, 6:10 PM
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#3201
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Von Kaiser
Human Death Knight
Smolderthorn
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Originally Posted by Shha
On another note, Im not 100% convinced about Bladestorm. If you ditch Trauma (Ferals are a given in 25 man imo)
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Heh, if you go read the druid thread you'll see plenty of ferals saying "I won't have to use mangle as part of my rotation, trauma is a given in a 25-man".
If you're going to have a druid tanking most of the time, you can probably safely ditch trauma, since the tanking druid will certainly be using mangle. If you'll never have a druid tanking and want to maximize DPS it's probably best to get trauma. The DPS the druid can put out if he/she doesn't have to worry about putting up mangle (in an already complex dps rotation) is a lot higher than the raid DPS lost for an arms warrior not to spec into trauma.
Anyhow, best to talk it over with any ferals you raid with so nobody makes any unwarranted assumptions.
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10/13/08, 6:21 PM
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#3202
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Von Kaiser
Night Elf Warrior
Kilrogg
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Is trama something that gets applied to the mob for the whole raid? I thought it was only your attacks. So it doesn't stake with mangle, that's sad.
As to weather blade storm is worth it, Well it's 12 aoe yellow attacks for every Death Wish. The question is how many attacks can you peform in 30 seconds? 6 Ms, plus any combination for HS, Slams, and Executes. Of course all of those attacks are going to cost a hell of alot more rage albeit they do more damage. I dont know, i think it's gonna have to be tested.
I do like the fact that it lets you be mobile and do damage. I do think it will be problematic in any setting with mind control however. I can hear it now, ZOMG the arms warrior is MCed, SHEEP HIM, oh crap we can't, daft there went all our healers.....
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10/13/08, 6:32 PM
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#3203
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King Hippo
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Originally Posted by Neddie
Heh, if you go read the druid thread you'll see plenty of ferals saying "I won't have to use mangle as part of my rotation, trauma is a given in a 25-man".
If you're going to have a druid tanking most of the time, you can probably safely ditch trauma, since the tanking druid will certainly be using mangle. If you'll never have a druid tanking and want to maximize DPS it's probably best to get trauma. The DPS the druid can put out if he/she doesn't have to worry about putting up mangle (in an already complex dps rotation) is a lot higher than the raid DPS lost for an arms warrior not to spec into trauma.
Anyhow, best to talk it over with any ferals you raid with so nobody makes any unwarranted assumptions.
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Mangle is more then trauma though, since it also increases Shred damage. Trauma is a watered down Mangle not other way round (at least now, I must admit I dont know that much about druid changes).
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10/13/08, 6:34 PM
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#3204
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King Hippo
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Originally Posted by Duranthor
Is trama something that gets applied to the mob for the whole raid? I thought it was only your attacks. So it doesn't stake with mangle, that's sad.
As to weather blade storm is worth it, Well it's 12 aoe yellow attacks for every Death Wish. The question is how many attacks can you peform in 30 seconds? 6 Ms, plus any combination for HS, Slams, and Executes. Of course all of those attacks are going to cost a hell of alot more rage albeit they do more damage. I dont know, i think it's gonna have to be tested.
I do like the fact that it lets you be mobile and do damage. I do think it will be problematic in any setting with mind control however. I can hear it now, ZOMG the arms warrior is MCed, SHEEP HIM, oh crap we can't, daft there went all our healers.....
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I think MC damage is long gone. It was a result of MCed player treated as "mob" and having "mob" formula for attack power. So using formula for npcs who have at most ~400 ap with players with few thousand... yea that ended up with huge damage. i havent seen it since 2.4 i think though.
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10/13/08, 6:36 PM
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#3205
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Bald Bull
Human Warrior
Turalyon (EU)
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Originally Posted by Ambika
Pretty much going with the 5/5/51 build tommorow:
http://talent.mmo-champion.com/?warr...00000000000000
Still can't see a use for Vigilance in anything I'm doing. Shockwave may not be neccessary to raid, but it'll be fun to test out. Everything else is almost mandatory. Yes I know I took out 2 points of dodge, not much else I can strip off, thank god I have the trinket from Bloodboil and the neck from RoS.
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You specced Safeguard over 2% Dodge? Let alone the fact that Vigiliance's threat transfer alone is going to be more threat than 5% crit to begin with. Personally, I am going for http://talent.mmo-champion.com/?warr...00000000000000 .
I really doubt threat enhancing talents such as Cruelty will be needed but god knows how the 3.0 threat of other classes is going to be since the talents weren't designed around level 70. Heck, I might even spec out of AttT if threat is good enough and max out Imp Disciplines with 2 points to spare.
Last edited by Liar : 10/13/08 at 8:41 PM.
Reason: fixed the link
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Unexpected TankPoints error
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Originally Posted by Ghostcrawler, justifying Druid health > Warrior health
To be generous, the warrior has 50K and the druid has 55K? How many times is that 5K going to make a difference when the boss hits for 40K? I know more Stam is always better, even in relatively trivial amounts. But until the magnitude is so large that the druid can survive one more hit than the warrior, it isn’t likely to crop up often.
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Clearly someone doesn't understand how EH works. That, or upgrading from T8 to T9 is optional in beating Arthas. Clearly.
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10/13/08, 6:38 PM
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#3206
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Don Flamenco
Orc Warrior
Hellscream (EU)
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Deathwish stacks with Wrecking crew? If not it's not worth it.
You would sacrifice .5 second on the gcd of Overpower, 3 rage and 10% chances (now on crit, later who knows?) for execute and 3-6% haste before wf and mongoose (should be around 3.7% haste per point in raid environment).
Bladestorm is 7 WW in 6 seconds. I changed my mind about its dps cause its:
a) great when rage starved since it sustain your dps and refill your rage bar
b) there are only few combos of OP/Execute that deal more damage than 7Weapon damage in 6 seconds
I'm not sure yet that deathwish is worth at early lvl 80.
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ArP Whore
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10/13/08, 6:45 PM
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#3207
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Von Kaiser
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Originally Posted by Liar
You specced Safeguard over 2% Dodge? Let alone the fact that Vigiliance's threat transfer alone is going to be more threat than 5% crit to begin with. Personally, I am going for http://talent.mmo-champion.com/?warr...00000000000000 .
I really doubt threat enhancing talents such as Cruelty will be needed but god knows how the 3.0 threat of other classes is going to be since the talents weren't designed around level 70. Heck, I might even spec out of AttT if threat is good enough and max out Imp Disciplines with 2 points to spare.
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I think you just copied the link for the spec above you. Not to nitpick, I'm just extremely curious to see what other players are doing tomorrow so I'd like to see your build.
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10/13/08, 6:54 PM
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#3208
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Von Kaiser
Night Elf Warrior
Kilrogg
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Really, I'm starting to love SD more an more. I just think arms just has great synergy within the tree. I like the fact that you can spend 50+ points in arms now and not feel like you are having to take dead pvp talents just to progress in the tree. I love how the talents complement eachother, and I love how the play style lends itself to being interesting. I also love how it will have a much smoother progression than fury which will go from zero to hero with a miserable set of duldrums inbetween, and then get nerfed.
Honestly, TG is a good talent, it's just suffers from being put in as an after thought. The rest of the tree isn't really made to support the talent.
And really, with OP being your mechanism for perma wrecking crew, I don't even see you having to be in zerker stance anymore at all. If you can't crit with an over power once in 12 seconds I think there are driver behind the wheel issues....
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10/13/08, 7:37 PM
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#3209
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Glass Joe
Human Warrior
Tichondrius
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Originally Posted by Alexplayswow
I've been really confused why bladestorm is a 51 point talent. In PvP the class just moves out of my hit area and it goes to waste. They need to make movement speed +50% to make it viable.
Second of all, it's an AOE ability. Raiding Arms warriors would like something more than a 3 minute AOE ability. Bladestorm is far from powerful.
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Actually, Bladestorm has a 1.5 minute cooldown. It's not all that bad really. A 10-25% runspeed increase would be nice though. It won't be so bad once we can spec for Piercing Howl again however, which you could do at Level 71. I probably won't pick Piercing Howl up until level 77 however since I'll be too lazy to respec for it and wouldn't want to lose my other goodies in Arms anyway. When talking about AE/single target damage, six (or is it seven? I've seen people on here say seven now?) attacks in six seconds for 25 rage is also hardly anything to scoff at as well.
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10/13/08, 7:39 PM
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#3210
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Von Kaiser
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Originally Posted by Shha
Mangle is more then trauma though, since it also increases Shred damage. Trauma is a watered down Mangle not other way round (at least now, I must admit I dont know that much about druid changes).
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They changed shred so that it benefits from trauma or any other effect that increases bleed damage specifically so mangle wasn't an indispensable buff.
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10/13/08, 8:05 PM
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#3211
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Glass Joe
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Originally Posted by Bloo Driver
I'm just extremely curious to see what other players are doing tomorrow so I'd like to see your build.
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Personally, I'll be going with something along these lines tomorrow. Still deciding what, if anything, I'll give up a point in to get an extra 5% dmg to shield slam. Possibly a point from AttT or one of the mitigation talents if I find I'm doing well enough on mit.
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10/13/08, 8:44 PM
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#3212
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Bald Bull
Human Warrior
Turalyon (EU)
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Originally Posted by Bloo Driver
I think you just copied the link for the spec above you. Not to nitpick, I'm just extremely curious to see what other players are doing tomorrow so I'd like to see your build.
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Fixed. <_<
Originally Posted by Forel
Personally, I'll be going with something along these lines tomorrow. Still deciding what, if anything, I'll give up a point in to get an extra 5% dmg to shield slam. Possibly a point from AttT or one of the mitigation talents if I find I'm doing well enough on mit.
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You should definitely max out Gag Order. Either pull a point from AttT or even Imp Revenge. I am probably repeating myself here but unless Imp Revenge gets a use for OTing and is up every CD I refuse to spec it. It's just a way too situational talent.
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Unexpected TankPoints error
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Originally Posted by Ghostcrawler, justifying Druid health > Warrior health
To be generous, the warrior has 50K and the druid has 55K? How many times is that 5K going to make a difference when the boss hits for 40K? I know more Stam is always better, even in relatively trivial amounts. But until the magnitude is so large that the druid can survive one more hit than the warrior, it isn’t likely to crop up often.
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Clearly someone doesn't understand how EH works. That, or upgrading from T8 to T9 is optional in beating Arthas. Clearly.
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10/13/08, 9:01 PM
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#3213
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Are you using Shield Block?
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Originally Posted by Ambika
Pretty much going with the 5/5/51 build tommorow:
http://talent.mmo-champion.com/?warr...00000000000000
Still can't see a use for Vigilance in anything I'm doing. Shockwave may not be neccessary to raid, but it'll be fun to test out. Everything else is almost mandatory. Yes I know I took out 2 points of dodge, not much else I can strip off, thank god I have the trinket from Bloodboil and the neck from RoS.
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Assuming you're going for a T6 raiding spec until WotLK, I'd recommend dropping Safeguard for either max Anticipation or Improved Revenge. Safeguard is underwhelming for PvE, especially now that Intervene reduces the target's threat, unless you have a lot of clothies pulling aggro.
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10/13/08, 9:08 PM
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#3214
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Don Flamenco
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Do any Sunwell-geared tanks who are still progression-minded (e.g. working on the later bosses and hoping for kills before WotLK) have a sense of what they'll be gemming in red and yellow sockets now that avoidance has diminishing returns?
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10/13/08, 10:44 PM
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#3215
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Von Kaiser
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Originally Posted by Branar
Do any Sunwell-geared tanks who are still progression-minded (e.g. working on the later bosses and hoping for kills before WotLK) have a sense of what they'll be gemming in red and yellow sockets now that avoidance has diminishing returns?
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I'm no longer Progression in SWP since we farm it in 1night. But i can answer you this question since i alway looking to get my game near 100%.
Socket everything for Stam
In case you want the Socket bonus : use Hit on Yellow.
On Red, it's a little dodgy, but you should use Parry Gem since it got less Diminishing Return from Dodge one.
But i surgest all stam for sockets. Your new Shield Block system and Crit Block and high BV make soaking tank back to the table.
Some tips :
Use Shield Block on Stomp for Brut, you'll block for 2.5k and Crit block for 5k.
Felmyst : should be a child joke now
Twin: jokes on them too
M'uru side tank : use shield block early when 2 zerker is up. 1 zerker is death = watering down tanking. After the Shield Block fade, you can start thinking of Concus, Shockwave or Disarm to reduce the inc dmg.
M'uru Sent tank : save shield block, only use it when you need to move him accross the room. So you still have high threat while moving the Sent. Remember that Warbringer give you ability to Charge in-combat. And intervene and Intercept, if you fail to pick Sent with so much ulility in your hand, well...... i don't see what happening, M'uru should be like Akama now.
KJ : You're not tanking, enjoy the Prot DPS or TG/Arm spec if you have the gear for it.
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Don't walk in-front of me, i might not follow
Don't walk behind me, i might not lead
Just walk beside me, be my friend.
(ps: walking beside a Tank ? WW and Cleave inc)
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10/13/08, 10:54 PM
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#3216
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Von Kaiser
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Originally Posted by Gern
How are most protection warriors spec'ing for the next month? Something like this, Or am I missing something?
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You're not missing anything. I will be speccing similarly. The only suggestion I'd make is to drop a point in focused rage and get the final point in incite.
Talent Calculator - World of Warcraft will be my spec tomorrow. The rest of the points (lvling up) will go in fury until 5/5 commanding presence.
I only get 2/5 shield spec. because the extra mitigation simply isn't needed. 1/3 focused rage because rage isn't an issue anymore either. it's not a main tank spec but it gets all the mitigation talents that are needed and the rest of the points are spent on maximizing damage/threat and hell, even fun!
Last edited by jessi : 10/13/08 at 11:03 PM.
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10/13/08, 11:12 PM
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#3217
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Glass Joe
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I recall reading there were many glyphs people were testing for tanking. Did the community ever decide the best tanking glyphs for those of us who will still work on progression for the next month? If so, can anyone provide me a link, I am unable to find a final list for it in this thread. We have a member who will be 350 tomorrow when the servers come up and I would like to be able to get them made for raiding tomorrow night.
Thank you.
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10/13/08, 11:38 PM
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#3218
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Bald Bull
Human Warrior
Turalyon (EU)
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Originally Posted by Pruka
I recall reading there were many glyphs people were testing for tanking. Did the community ever decide the best tanking glyphs for those of us who will still work on progression for the next month? If so, can anyone provide me a link, I am unable to find a final list for it in this thread. We have a member who will be 350 tomorrow when the servers come up and I would like to be able to get them made for raiding tomorrow night.
Thank you.
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Are we 100% sure players will be able to use Glyphs in 3.0 already?
In any case, the information you want is in The Protection Warrior Guide - Elitist Jerks, Post 2100+.
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Unexpected TankPoints error
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Originally Posted by Ghostcrawler, justifying Druid health > Warrior health
To be generous, the warrior has 50K and the druid has 55K? How many times is that 5K going to make a difference when the boss hits for 40K? I know more Stam is always better, even in relatively trivial amounts. But until the magnitude is so large that the druid can survive one more hit than the warrior, it isn’t likely to crop up often.
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Clearly someone doesn't understand how EH works. That, or upgrading from T8 to T9 is optional in beating Arthas. Clearly.
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10/14/08, 12:19 AM
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#3219
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Glass Joe
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Originally Posted by Liar
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I am not personally 100% sure that we will be able to use them in 3.0. Our prot paladin asked me tonight which ones I was going to want because he was going to be inscription tomorrow. I have to be honest and say I have been behind to power curve in glyphs and the benefits of them as well as when they intend to actually launch the new tradeskill.
Edit: Either way, thank you for your link it will help me out.
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10/14/08, 12:40 AM
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#3220
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Bald Bull
Blood Elf Paladin
Echo Isles
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Originally Posted by Liar
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Yes. The only limitation is that players will only have 2 Major Glyph slots at 70 (since the 3rd Major Glyph is unlocked at 80) and that Inscription is capped at 375 and Outland mats, so some Glyphs may be unavailable due to their skill level, their mats, or both.
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10/14/08, 3:40 AM
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#3221
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Von Kaiser
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Inscription will definitely be in with the patch:
World of Warcraft - English (NA) Forums -> No INSCRIPTION until Nov Release Pls?
As for which glyphs I;d use for Tanking for the 2 majors I;d use Revenge (Free HS after every revenge) and Sunder Armor (Applies Sunder armor to a 2nd nearby mob - threat is split equally between two afaik).
For the minors I'dd be using Thunderclap (IncreasedAoE by 2 yards), Charge (Increases max range by 5 yards), and Bloodrage (Reduces health cost by 50%).
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10/14/08, 4:07 AM
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#3222
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Has anyone tested my addon and wants to give some feedback? 
Well, I know you have. There were 100 downloads over night.
Last edited by dr_AllCOM3 : 10/14/08 at 4:17 AM.
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10/14/08, 4:22 AM
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#3223
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King Hippo
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It doesnt work :P
Aka - I cant select talents, and any get dps options dont startt simulation. However I havent read the f... manual yet, so its completely possible I do something wrong  .
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10/14/08, 4:28 AM
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#3224
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Originally Posted by Shha
It doesnt work :P
Aka - I cant select talents, and any get dps options dont startt simulation. However I havent read the f... manual yet, so its completely possible I do something wrong  .
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It's a 3.0 addon, in case you've missed that like many others  . You also have to delete the older versions, since I had to rename it a few versions ago.
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10/14/08, 4:38 AM
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#3225
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King Hippo
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I don't know if this is the right thread for this question or what, but will it even be worth it for a Warrior to take two from AttT (or 2% crit) in exchange for two points into Imp Demo when an untalented CoW is still better and lasts four times as long? Now that we will no longer be using CoR isn't Imp Demo pretty redundant? This is mostly from a lvl 70 Arms perspective. I don't think Fury really has to make such a choice simply because they have a lot more room to play with on the way to TG.
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