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Old 10/27/08, 12:36 PM   #3451
Shha
King Hippo
 
Night Elf Warrior
 
Scilla
You really need to spell out Deep Wounds and Dual-Wield. While if you read the whole sentence you understand but as your reading it there are points where it can be questionable, thus making you reread the sentence.
Point taken
 
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Old 10/27/08, 12:38 PM   #3452
Rishkkin
Glass Joe
 
Undead Warrior
 
Area 52
Originally Posted by Vulmio View Post
As 70 on live as a 2handed Arms warrior with BT + early sunwell gear (bracers, craft gloves, belt and legs), I have a good dps but huge aggro problems. I heard execute had a 125% aggro penalty, is that true or just an urban legend ? In that's true, I really wouldn't mind losing dps from Sudden Death and gaining it from somewhere else.
It has
 
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Old 10/27/08, 12:56 PM   #3453
Cardynal
Piston Honda
 
Orc Warrior
 
Mug'thol
I would be somewhat surprised if the following bug gets fixed directly.

Originally Posted by Shha View Post
b) Simultaneous crits (matched speed weapons, WW , Sword spec attacks, etc) seem to only generate 1 application of deep wounds. Again since it wasn’t the behavior before the patch hopefully we can expect a fix
Mage ignites have been bugging out the entire time in BC when 2 crits land at roughly the same time. You would actually have to adjust your play style due to it. But considering it's much more uncontrollable for the "warrior ignite", I could see them looking into it a bit more.

Personally I feel that warrior dps needed to be brought down some. If you look at the WWS parses...you see quite a few warriors over 4kdps with the 17/44/0 spec.
 
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Old 10/27/08, 1:14 PM   #3454
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)
Originally Posted by Rishkkin View Post
Warrior Deep Wounds Simulator - TankSpot The file is in the 1st post :P
You have to register there. That limits your feedback

Originally Posted by Shha View Post
Can anyone actually log on and post on blizzard beta forums recently?
I can, EU.

Originally Posted by Shha View Post
...Feedback...
First, DW is taken by dual-wield . We should take the time and call it Deep Wounds, easier to read and less confusion.
Good feedback! You should post it soon.

 
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Old 10/27/08, 1:33 PM   #3455
Russta
You have a heart of gold...
 
Russta's Avatar
 
Human Paladin
 
Argent Dawn (EU)
Originally Posted by Vulmio View Post
As 70 on live as a 2handed Arms warrior with BT + early sunwell gear (bracers, craft gloves, belt and legs), I have a good dps but huge aggro problems. I heard execute had a 125% aggro penalty, is that true or just an urban legend ? In that's true, I really wouldn't mind losing dps from Sudden Death and gaining it from somewhere else.
Make sure your resident Protection Warrior keeps Vigilance on you at all times. That will keep your threat in check enough to go all out when combined with a Hand of Salvation or two. Well, it does for me at least.
 
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Old 10/27/08, 2:03 PM   #3456
Lord Pendragon
Glass Joe
 
Human Warrior
 
Shadow Council
Hey guys,

With the announced change to TG, is it still possible (at level 70) for a 2x1h fury build to offer competitive dps? I'm currently running a TG-fury build dual-wielding BoHs. Our guild has just started working on the nerfed Illidan. I've always wanted glaives, but I couldn't see myself bidding on them if I'd be taking a dps hit, while rogues still see them as pure upgrade.

I guess the crux of my question is: Now that TG will only be a -5% hit penalty, is it reasonable for a warrior to run a 1h fury build with glaives?
 
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Old 10/27/08, 2:08 PM   #3457
Rishkkin
Glass Joe
 
Undead Warrior
 
Area 52
Originally Posted by dr_AllCOM3 View Post
You have to register there. That limits your feedback
You could still download it, right ?

True, in the same time I had to register to post here :-P

You can still provide feedback on the simulator here, I'll try to keep an eye on the thread, it just won't be as easy to track since the thread isn't reserved to it.
 
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Old 10/27/08, 2:11 PM   #3458
Shha
King Hippo
 
Night Elf Warrior
 
Scilla
Originally Posted by Lord Pendragon View Post
Hey guys,

With the announced change to TG, is it still possible (at level 70) for a 2x1h fury build to offer competitive dps? I'm currently running a TG-fury build dual-wielding BoHs. Our guild has just started working on the nerfed Illidan. I've always wanted glaives, but I couldn't see myself bidding on them if I'd be taking a dps hit, while rogues still see them as pure upgrade.

I guess the crux of my question is: Now that TG will only be a -5% hit penalty, is it reasonable for a warrior to run a 1h fury build with glaives?
Frankly you have 2-3 resets in TBC. You are NOT getting a glaive set, and neither your rogues are. Thats the reality. Now given freak chance you get 2 drops in a row - glaives will still be best dps a warrior can get at 70. They will be more marginal then the huge 30% dps increase - but so it will be for rogues.

One thing however - we talk about a set here. A single glaive is definitely an upgrade to your rogues, while its a downgrade (OH) or slight upgrade (MH) for you.


@Doc . It seems noone can post on US forums - I cant check it, but I cant log on for 2 days + , and it seems there were ZERO new posts on any forum i checked those past days. I just assume noone can log on (transfers dont work either). Therefore if you feel like it, you are free to post it on EU under your name or with me mentioned .

Last edited by Shha : 10/27/08 at 2:17 PM.
 
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Old 10/27/08, 2:35 PM   #3459
Moogul
Captain Magic
 
Moogul's Avatar
 
Human Rogue
 
Argent Dawn (EU)
Originally Posted by ebs2002 View Post
Hey guys, one of the Tankspot posters that's been doing DPS Warrior theorycrafting with Rish.

I just want to make sure I'm reading this correctly:

An off-hand crit (or a BT crit) does Deep Wounds damage like this:

- Calculate weapon damage of your offhand
ex: 180-335 for Vanir's Right Fist, average damage is 257.5
- Add AP modifiers
ex: with 3500ap on Vanir's Right Fist, that's 3500/14=250, or 507.5
- Multiply weapon speed
ex: with Vanir's Fist, 507.5*2.5 = 1268.75
- Off-hand penalty
ex: with 5/5 DW spec, 62.5% of 1268.75 = 792.96875
- Take 48% for Deep Wounds damage, with the off-hand penalty = .48*.625=30%
ex: 792.96875 * 0.3 = 237.89...
- Over 6 ticks, each tick deals ~39.6dmg

Is that what you mean by Double-Dipping?

Or, to simplify:

OH_DW_TotalDmg = (AvgWpnDmg + AP/14)*WpnSpd*OHPen*0.48*OHPen
or
OH_DW_TotalDmg = (AvgWpnDmg + AP/14)*WpnSpd*0.48*(OHPen^2)

Do I have this right?
You have an error in your calculations.

You are multiplying the average damage of the offhand by the offhand speed, but the average damage already includes the offhand speed - it is weapon dps * speed.

ie. you are doing:

Calculate weapon damage of your offhand
ex: 180-335 for Vanir's Right Fist, average damage is 257.5
- Add AP modifiers
ex: with 3500ap on Vanir's Right Fist, that's 3500/14=250, or 507.5
- Multiply weapon speed
ex: with Vanir's Fist, 507.5*2.5 = 1268.75

but it should be:

Calculate weapon dpds of your offhand
ex: 103 for Vanir's Right Fist,
- Add AP modifiers
ex: with 3500ap on Vanir's Right Fist, that's 3500/14=250, adding AP = 353
- Multiply weapon speed
ex: with Vanir's Fist, 353*2.5 = 884

Ijago <Casual Jerks>
 
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Old 10/27/08, 2:39 PM   #3460
Enkidu
Von Kaiser
 
Night Elf Warrior
 
Silvermoon (EU)
Originally Posted by ebs2002 View Post
Hey guys, one of the Tankspot posters that's been doing DPS Warrior theorycrafting with Rish.

I just want to make sure I'm reading this correctly:

An off-hand crit (or a BT crit) does Deep Wounds damage like this:

Do I have this right?
I don't know if the intention is for it to double dip into the offhand penalty, I'm just stating it as a possibility since it double dips into positive damage modifiers. Since currently the offhand mechanic is rather broken no real conclusions can be drawn, on beta it's 15.9% of your average offhand damage:
OH_DW_TotalDmg = (AP/14*WpnSpd+AvgWpnDmg)*OHPen*.16

Double dipping under Deathwish it would be (for the main hand):
(AP/14*WpnSpd+AvgWpnDmg)*Deathwish*.48*Deathwish
 
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Old 10/27/08, 2:46 PM   #3461
Shha
King Hippo
 
Night Elf Warrior
 
Scilla
There is no "double dipping" with new OH deep wounds. I explained it in my quoted post already, but in case someone omitted the quoted part.

Right now Deep Wounds from OH follow simple rule:

Take damage of your OH from paperdoll (aka ((WeaponMax+WeaponMin)/2+AP/14*WeaponSpeed)*(0.5...0.625 depending on your Dual wield spec talent) , which is already modified by the OH penalty (once)

Take 16% of the damage there.

Divide by 6 to get a single tick.

The lower then expected damage of deep wounds doesnt come from "double" or "triple" dipping like some suspected. Simply - the game doesnt recognize deep wounds past 1st lvl of talent for OH - so no matter how many talent points in Deep Wounds you have, it will act like you put 1 there.
 
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Old 10/27/08, 2:57 PM   #3462
Shha
King Hippo
 
Night Elf Warrior
 
Scilla
Originally Posted by Cardynal View Post
I would be somewhat surprised if the following bug gets fixed directly.



Mage ignites have been bugging out the entire time in BC when 2 crits land at roughly the same time. You would actually have to adjust your play style due to it. But considering it's much more uncontrollable for the "warrior ignite", I could see them looking into it a bit more.

Personally I feel that warrior dps needed to be brought down some. If you look at the WWS parses...you see quite a few warriors over 4kdps with the 17/44/0 spec.
THOSE warriors dps is getting seriously nerfed either way - it mostly comes from the huge deep wound escalation when using slow/fast (addressed already). With handling current bugs the dps for top warriors using dual glaives and such, will cap around 3800. its a bit too high however remember - Blizzard came back to the concept of warriors being "most gear dependant", and we talk about absolutely best-in-slot geared warriors using double legendary. For a typical sunwell warrior but without legendaries and with some upgrades to go dps will get to maybe 3200 or so.
 
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Old 10/27/08, 4:09 PM   #3463
 landsoul
Didn't reroll DK
 
landsoul's Avatar
 
Night Elf Warrior
 
Alterac Mountains
I'm not seeing such a huge nerf if they release the new bloodthirst model. Slow / Slow beat Slow / Fast by negligible values. Even then it wouldn't matter. If you don't have both glaives and this goes through you might as well hang up your one-handers folks.

Also looks like the only time Dual Wield would be better than newTG with equal gear is pretty much glaives on a demon boss.

I second the motion that DW is already taken by Dual Wield. Can't really call Deep Wounds anything else but itself.

Last edited by landsoul : 10/27/08 at 4:23 PM.
 
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Old 10/27/08, 4:19 PM   #3464
Rishkkin
Glass Joe
 
Undead Warrior
 
Area 52
DWs ?
 
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Old 10/27/08, 6:01 PM   #3465
Vulmio
Glass Joe
 
Human Warrior
 
Sargeras (EU)
Originally Posted by Russta View Post
Make sure your resident Protection Warrior keeps Vigilance on you at all times. That will keep your threat in check enough to go all out when combined with a Hand of Salvation or two. Well, it does for me at least.
Yes, I beg for Vigilance all the time. For Salvation, our paladins need a little practice haha

Last edited by Vulmio : 10/27/08 at 6:25 PM.
 
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Old 10/27/08, 6:06 PM   #3466
nfw
Don Flamenco
 
Undead Warrior
 
Area 52
Originally Posted by Vulmio View Post
As 70 on live as a 2handed Arms warrior with BT + early sunwell gear (bracers, craft gloves, belt and legs), I have a good dps but huge aggro problems. I heard execute had a 125% aggro penalty, is that true or just an urban legend ? In that's true, I really wouldn't mind losing dps from Sudden Death and gaining it from somewhere else.
Intervene also reduces threat by 10%, so you can have the prot warrior intervene you when convenient, or even have two DPS warriors intervene each other.
 
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Old 10/27/08, 7:51 PM   #3467
Enkidu
Von Kaiser
 
Night Elf Warrior
 
Silvermoon (EU)
Originally Posted by Shha View Post
There is no "double dipping" with new OH deep wounds. I explained it in my quoted post already, but in case someone omitted the quoted part.
I didn't suggest there is double dipping into the OH penalty currently, I suggested it might be a part of the intended function once deep wounds actually works properly since of how it interacts with damage modifiers (as in, keeping the offhand deep wound damage low). Unlikely, but possible.
 
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Old 10/27/08, 9:15 PM   #3468
Rishkkin
Glass Joe
 
Undead Warrior
 
Area 52
1.3 : Added Dual Wield Spec & OH Penalty

Deep Wounds Simulator @ Tankspot
 
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Old 10/28/08, 12:06 PM   #3469
 ebs2002
Von Kaiser
 
Orc Warrior
 
Sisters of Elune
First of all, I'd like to apologize for not putting this in a new thread; I would if I could, but I don't have enough posts to do so yet.

So, I've been working on some numbercrunching at Tankspot, specifically Arms DPS, and the Execute Magic Number (at what rage should you execute? at what rage is it better to dump into MS/Slam/WW). Unfortunately, the TankSpot community is using my sheet, but doesn't have the theorycrafting base that EJ has and I haven't been able to elicit much technical feedback regarding my work.

The thread is: Warrior When to Execute? - TankSpot

Direct Link: TankSpot

Brief rundown: fill in your stats/spec/set bonuses/glyphs/boss armor, and it will tell you:

A) Average Hit/Crit (and glance for white attacks) damage of each ability
B) Average damage per ability usage (crit_chance*crit_dmg + hit_chance*hit_dmg)
C) Average Damage per Rage of each ability used
D) Rage value to make execute meet each ability's Damage per Rage (ie, when Executing or Slamming has the same efficiency).

Takeaways
A) More efficient executes by using (D)'s output
B) Rotation decisions. If Mortal Strikes dmg/rage is lower than Slam's dmg/rage, then you should ignore MS

It's definitely a work in progress, and I'm looking for feedback and any math errors I may have made along the way (much better to get these figured out before going deeper).

I'm also wondering if I forgot to include anything that may affect your Slam/MS/Execute damage, and any raid buffs that are not currently covered that could have significant effects on the output. For your reference, anything that affects your Rage per Second (i.e. white damage), or anything affecting the damage or cost of Slam/MS/Execute, are fair game.

I am not interested in modelling buffs that aren't up "all the time", like Recklessness, Death Wish, or Trinket clicks/procs at this time. They will be included eventually, but not until I am confident that my base numbers are correct and I have moved on to an actual DPS calculation.

I'm also looking for information on how I can determine your average DPS, specifically how to model Sudden Death procs in a spreadsheet. Also, if anybody could provide some info in calculating SEP values, it would be greatly appreciated. I know I could write a program in C# or Java to do all these calculations, but I'm much more interested in keeping this as a spreadsheet if possible.
 
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Old 10/28/08, 1:30 PM   #3470
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)
Nevermind, I had an error in my Execute function. Seems like it was always using about minimum rage.

Rage is hard to model in a spreadsheet, especially Execute.

Last edited by dr_AllCOM3 : 10/28/08 at 3:54 PM.

 
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Old 10/28/08, 4:44 PM   #3471
 ebs2002
Von Kaiser
 
Orc Warrior
 
Sisters of Elune
Here's what I was thinking of doing to get a rough estimate.

1) Determine how much Rage/Sec you get (I have this already)
2) For a given rotation, determine how much rage/sec each ability costs (I have that, complete with factoring in rage lost while slamming)
3) After maxing out your rotation, determine how much "excess rage" you have to execute in a second.
4) Determine how frequently Sudden Death should proc for you on average (9% of swings, factoring in weapon speed and number of instants to take place in a given period of time)
5) Somehow use those two numbers to determine execute frequency and average cost.

If you have 3 rage/sec in a 53/8 spec with an execute glyph, your execute in essence costs 5 rage (10 left over from sudden death). That means that, in theory, you could execute every 1.67 seconds.

On average, in a 10sec span of time you will have:
1 Overpower (30% chance every 3secs)
2 Mortal Strikes (assuming imp MS and it's in your rotation)
2 Slams (assuming 1slam fits into your rotation easily)
3-4 White Attacks (assuming 3.5spd weapon with some haste thrown in)

9 attacks in 10secs amounts to roughly one attack each second (too lazy to use the calculator), and so you should get a SD proc every 11secs or so.

If it fires every 11secs, and you have an excess of 3 rage/sec, you'll be executing for approx 33 rage.
 
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Old 10/29/08, 11:48 AM   #3472
Hisstok
Von Kaiser
 
Night Elf Warrior
 
Emerald Dream
Quick question

as a 2h arms build, how are you guys stancing? eg: do you stay in battle stance the entire fight? do you goto bezerk to pop reck? what abilities do you then use?

I've been going execute -> zerk stance -> bloodrage -> recklessness -> MS -> execute if it is up, if not WW -> execute if it is up, if not bladestorm (to enjoy the +3% crit) finish with an execute then back to battle stance

In my mind, it seems like this is a good cycle to do once a fight (or twice if it's a long one) since it only costs 1 gcd to pop reck and all it costs me is ~1 overpower, but I'm not noticing a dps increase from it, though this may be attributed to the massive lag the last few days, Comments?
 
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Old 10/29/08, 12:02 PM   #3473
 ebs2002
Von Kaiser
 
Orc Warrior
 
Sisters of Elune
I had been staying in battle stance the entire fight. I bladestorm in it because I like to dump all my rage after it ends before executing, and that includes Overpower (Execute with full rage is nice to see a big number, but it's crappy use of your rage).

Your cycle seems like it would be more DPS, although a lot of micromanagement and thinking involved. I may try it, but with how easy fights have been lately I'm not even that worried about pushing my DPS even higher and prefer to just coast. I know, I'm awful...
 
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Old 10/29/08, 12:28 PM   #3474
Russta
You have a heart of gold...
 
Russta's Avatar
 
Human Paladin
 
Argent Dawn (EU)
I never leave battle stance unless there's an absolute need to Intercept.

On a related note, I've discovered a new fondness for Retaliation. Pop it with Sweeping Strikes before a Bladestorm on a nice big pack and watch the numbers roll!
 
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Old 10/29/08, 12:55 PM   #3475
Rishkkin
Glass Joe
 
Undead Warrior
 
Area 52
Originally Posted by Russta View Post
I never leave battle stance unless there's an absolute need to Intercept.

On a related note, I've discovered a new fondness for Retaliation. Pop it with Sweeping Strikes before a Bladestorm on a nice big pack and watch the numbers roll!
Not a big damage increase, but squeeze in an Heroic Strike just before activating BladeStorm.

you can put that in a macro if you want to minimize the time between your HS queue and BlS
 
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