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Old 07/01/08, 6:00 AM   #16
Panics
Glass Joe
 
Tauren Warrior
 
Frostmourne
Someone might be able to do a basic test using the 2piece feral t5 by shifting, auto attacking and casting a regrowth.

Edit: This is in relation to an instant slam resetting swing timer. Such a test wouldn't really be conclusive, but I'd still love to know what happens.

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Old 07/01/08, 6:26 AM   #17
• Chicken
Mod
 
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Gnome Monk
 
Azjol-Nerub (EU)
Originally Posted by D4vE View Post
If casting time is removed it shouldn't reset your swing timer any more right? Think about it: WW and instant slams with titan grip will be a huge dps increase.
Currently other temporary effects which make abilities instant that normally aren't still reset swing timers. If a Shaman makes a spell instant with [Nature's Swiftness] or with the proc from [Cataclysm Chestplate] casting such spells will still reset the swing timer.

Only Hunters are really excempt from this rule, but that's most likely because their entire mechanics are based on interweaving a shot with a cast time in between their auto-attacks without delaying their auto-attack.

Last edited by Chicken : 07/01/08 at 6:51 AM.

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Old 07/01/08, 6:29 AM   #18
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
That would depend on if the swing reset property of Slam is built into Slam itself or is a byproduct of having a cast timer.
Someone might be able to do a basic test using the 2piece feral t5 by shifting, auto attacking and casting a regrowth.

Edit: This is in relation to an instant slam resetting swing timer. Such a test wouldn't really be conclusive, but I'd still love to know what happens.
Instant cast spells will always reset your swing timer for all classes except Paladins and Shaman.

That is, a Fireblast will reset a Mage's swing timer, as will a Moonfire resetting a Druid's. A Shaman casting Earth Shock or a Paladin casting Exorcism will NOT get a swing timer reset, however.

Spells with a casting time will also always reset your swing timer, even for Shaman and Paladins.

Specifically for Shaman, you will still get a swing timer reset even if you use Nature's Swiftness to turn a spell into an instant cast. That is, an Earth Shock will NOT reset your swing timer, but an NS'ed Healing Wave/Lightning Bolt will.

At least, that is how current casting/swing timer mechanics worked.

I would not be surprised in the least if Blizzard makes a specific exception for Blood Surge - even if it turns Slam into an instant cast, a swing timer reset would still put it on the level of current Steady Shot-esque obtuse mechanics, which they have indicated a desire to steer away from.

EDIT: Beaten, in a way. Are there any Shaman/Paladin talents that turn a cast spell permanently instant?

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 07/01/08, 6:32 AM   #19
D4vE
Von Kaiser
 
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Tauren Warrior
 
Magtheridon (EU)
Ok, answered just while I was posting.

Anyways I do agree with above posters that blizz might wanna change the mechanics if they realized the problem with hunter mechanics already, so bloodsurge becomes a viable talent to pick that far up in the tree. I can't imagine a pure fury build outperforming 33/38 otherwise, unless MS and BT inherit the same cooldown (and assuming rage supply is sufficient with proper gear).

Last edited by D4vE : 07/01/08 at 6:38 AM.

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Old 07/01/08, 8:04 AM   #20
Zugs
Glass Joe
 
Orc Warrior
 
Genjuros (EU)
For those of you that was wondering about what impact the new Shield Block will have on crushing blow immunity, the answer will be none. Because afaik crushing blows will be totally removed from the game in WorLK

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Old 07/01/08, 8:14 AM   #21
Gromag
Glass Joe
 
Orc Shaman
 
Argent Dawn (EU)
Everyone seems to assume that you would dual wield 2x 2H using Titan grip... Personally I'm thinking that a 2H mainhand + fast 1H offhand would work well combined with Sword Spec.

Sadly the talent are far apart enough that you could only get 1 point in Titan Grip to take 5 points in Sword Spec.


However to compair;

Assuming 2x 2H (5/5 Titans Grip) with a 3.5s weapon;

1/(3.5/0.8) = 0.228 swing/sec



Assuming 2H (MH) 3.5s with 1H (OH) with 1.4 s, and 1/5 Titans Grip, 5/5 Sword Spec;

The OH will swing at swing/sec... at a 5% proc rate this is 1 proc every 28sec (or 0.036 extra swings a second)

The MH will therefore have = (1/(3.5/0.72))+0.036 = 0.241 swings/sec

This will give the main hand a 5.6% improved MH swing speed.


Note: The above takes no account of Sword Spec proccing from WW or the MH so is conservative... a quick check also shows that the 5.6% difference in swing speed remains constant with haste.


Whether this will give better overall DPS is not clear to me as many other factors are beyond my theorycrafting skills, such as the effect of having more even rage generation and slightly more spikey DPS... and I haven't checked to see if this improved swing speed will outwiegh the loses incured on WW.

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Old 07/01/08, 8:23 AM   #22
Garithras
Von Kaiser
 
Night Elf Druid
 
Durotan
Originally Posted by Fugazi View Post
I'm wondering, if they don't move Blood Frenzy, will Mortal Strike, Bloodthrist, Whirlwind rotations become the new first warrior PvE Spec? It seems like it would have enough rage dumps to not require slam, and it would be a much easier to play.
I've wondered the same thing. I've heard speculation that MS & BT share a cooldown, but I've seen no confirmation of that as of yet.

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Old 07/01/08, 8:45 AM   #23
MuSsEr
Glass Joe
 
Tauren Warrior
 
Azjol-Nerub (EU)
One thing I am concerned about when it comes to the prot tree is the fact that "Defiance" seems to have been removed.

This talent gave "15% more threat generated from attacks while in defensive stance and 6 expertise".

The 6 expertise I'm not overly bothered about, but 15% threat removal kind of destroys tanking for us.

Anyone any ideas if this will be put in somewhere else? I.e. When you are in defensive stance you just generate more threat without having to talent for it?
Or if it will be trainable tor something?

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Old 07/01/08, 8:46 AM   #24
Onyki
Von Kaiser
 
Dwarf Warrior
 
Hyjal (EU)
Originally Posted by Zugs View Post
For those of you that was wondering about what impact the new Shield Block will have on crushing blow immunity, the answer will be none. Because afaik crushing blows will be totally removed from the game in WorLK
Aaah well... I think warrior will need a big boost in defense skill then, because if crushing blow are'nt there anymore, druids will be far superior for high end physical tanking. Crushing avoidance was a big part of the warrior tanking skill, and, even, a part of the fun (at least for me).

Well, we will see, its only alpha after all.

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Old 07/01/08, 8:53 AM   #25
Moogul
___facing so hard right now
 
Moogul's Avatar
 
Pandaren Monk
 
Argent Dawn (EU)
Originally Posted by MuSsEr View Post
Anyone any ideas if this will be put in somewhere else? I.e. When you are in defensive stance you just generate more threat without having to talent for it?
Yes, it is in fact exactly how you suggested it - it has been rolled into Defensive stance (untalented), which is now +45% threat rather tha +30%. Along with trainable shield slam, non-prot warriors will be able to put out a lot more threat when tanking.

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Old 07/01/08, 8:55 AM   #26
Pitbuller
King Hippo
 
Tauren Shaman
 
Wildhammer (EU)
Bf, Bt build is very solid. No need for compromises.
Coocie cutter arms build.(remember sword spec 5s CD)

But fury build is lot harder and you have to make lot's of serious trade offs. You want 2h spec, dw spec and max titan grip. More bang of the buck?(2%haste vs 1% crit/sword vs 1% hit vs imp execute vs sweeping strikes)
Sample 2h Fury spec.

I hope spell made instant by talents/buff do ignore swingtimer in WoltK

Slow, slower, shaman weapon.

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Old 07/01/08, 9:43 AM   #27
orgasmatron
Von Kaiser
 
Orc Warrior
 
Al'Akir (EU)
With 2 same speed 2H, you could take imp slam and play it like arms. Though low hit rating could mean some pretty bad miss strings.
Also with slow attack speed they have to change rampage in some meaningful way. Any 2h fury wars could tell when they refresh rampage?

I hate Vem.

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Old 07/01/08, 9:47 AM   #28
Nite_Moogle
I prefer the term treasure hunting
 
Nite_Moogle's Avatar
 
Orc Death Knight
 
Mal'Ganis
MS and BT have shared cooldowns forever. People on private servers have verified this for a very long time. You won't be able to spec 31/31/0 and get 2 instant attacks.

The announced Steady Shot change pretty much assures that instant Slams granted by Bloodsurge will not reset your swing timer. The talent simply wouldn't work any other way. We don't know what's going to happen with non-instant slams though. Even with this change I'm not sure that TG won't fall behind a standard 2h build later in itemization since it's only going to provide a free slam times a minute, but for one point it's a no-brainer. We're going to have to wait to see how the bottom of the Fury tree shakes out before we'll know whether or not TG will be worth it. The haste penalty really is awful for scaling and requires a much heavier reliance on yellow damage than any other warrior build.

There's still too many questions regarding tanking mechanics to have any idea what's going to really occur.

Interestingly, Bladestorm appears to hit all targets in range and is stanceless which gives Arms warriors a real niche job on AE pulls. Arms will probably go back to the preferred offspec build because of this and the 2 second Revenge cooldown granted by Unrelenting Assault despite getting bunko for single target DPS. Sudden Death doesn't count since Execute is pretty much the worst way to spend your rage when you have other options.

We also have no idea what's going to happen to Windfury in its transition to a non-weapon buff; this may have a strong impact on warrior DPS.

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Old 07/01/08, 10:24 AM   #29
PsyBomb
Don Flamenco
 
Tauren Shaman
 
Aerie Peak
Originally Posted by MuSsEr View Post
One thing I am concerned about when it comes to the prot tree is the fact that "Defiance" seems to have been removed.

This talent gave "15% more threat generated from attacks while in defensive stance and 6 expertise".

The 6 expertise I'm not overly bothered about, but 15% threat removal kind of destroys tanking for us.

Anyone any ideas if this will be put in somewhere else? I.e. When you are in defensive stance you just generate more threat without having to talent for it?
Or if it will be trainable tor something?
According to Wikidot, Defensive Stance grants 45% extra threat now. Essentially, the same as having defiance before without having to drop talent points into it. Between this and Shield Slam being trainable, non-prot tanks just got a massive boost to non-raid tanking.

To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.

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Old 07/01/08, 11:19 AM   #30
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Crushings are gone in WotLK.

The prot tree looks very nice, they really made it better this time.
I don't like the arms/fury trees. Besides Titan's Grip the talents are boring or pvp toys.

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