I was thinking of making this post few times honestly, but usually decided its not worth too much to discuss talents "without context" of future encounters. However lets give it a shot.
1) Prot talents. For now I'll leave them out. Not really because I'm only concerned about dps, but more because the game as such is balanced around prot warriors. The encounters are tuned to match tanking capabilities at given gear level, not other way round. Therefore there is very little use of discussing the usefullness of prot talents IMO. They will make sure to give us encounters that make use of new skills (like they did with spell reflect lets say), and the encounters will be "doable", and "balanced" for our prot spec. One thing about crushing and Druids:
- In a non crushing environment atm, Druids generally fare better if there is not much magic dmg. Not a big discovery here.
- In a crushing environment, not only druids are worse, but they get progressively worse - thats the big problem blizzard is facing now. Compare the stats for some uber crap green/blue gear you started TBC with with end game ones.
a) Early TBC.
Assume 25% avoidance which is low (especially for druids), just for seeing the extremes.
Druid takes 50% hits, 25% crushings. So in realm of 87% "hits"
Druid are capped on armor given inspiration/ancestral fort
Warriors have defensive stance for -10%
Warriors take around 70% hits 5% crushings (with so low avoidance block wont ALWAYS be up) for arounf 77.5% base "hits" - Defensive stance reducing it to 70%.
All in all Druids take around 25% more physical damage, before counting armor/shield block stats. Given their mitigation at this lvl of 75% vs warriors maybe 65% with consumables druids are ahead - even in crushing environment
b) End game. With 80% avoidance on both (not hard to do with Scorpid sting etc), and druids being capped on armor before the armor buffs:
Almost EVERY hit a druid takes is a crushing. I stress it again. so 15% crushing 5% hits = 27.5% hits
Warriors are over 72% mitigation from armor (assuming armor buffs) - so the difference is LOWER then what defensive stance alone yields them.
Warriors also shield block for around 10% less damage.
All in all vs crushing bosses end game druids given similiar avoidance (this is tricky part - most warriors go with more stam at cost of avoidance which can change the results), Druids take over 50% more damage then warriors.
Now given sunwell radiance and such, the difference isnt that big, but still its pretty huge, and that scaling problem should be toned down in WOTLK (honestly i dont mind the mechanic too much - its fine if as you progress with gear the class strong points shift a bit - but its a bit too large of a difference now).
2) Dps.
Right now the talents make little sense and pigeonhole dps warriors into one spec. Let me start by mentioning a subject that I mentioned few times on general forums and was bashed by people who never even wanted to try to understand it.
Blood Frenzy - I honestly think it should be moved to Fury tree. Lets see the reasoning.
a) Spec Variety. BF as such was mostly added by blizzard to justify arms/2h warriors in raids. Its fine, acceptable solution. For our use lets just rephrase - we WANT 2h warriors to be justified in raids.
However, as much as i agree with this motion, I never could understand why it had to be ARMS warriors to get BF. Arms as such is a tree with some "enhancers" - various procs like imp hamstring/sword spec etc. Its fine to give 2h warriors some "oomph", but why not just give BF to 2h Fury builds.
All in all as far as dps spec balance goes with the WOTLK talents, I think the goal is to make PLAYSTYLES viable, not talent trees. For lets say a warlock , making TALENT trees viable is the same as making playstyles good - affliction focuses on dots, demo on pets, and destruction makes u a "mage". For warriors the cut isnt that clear - you cant really say that arms "focuses on 2h", when only talents focusing on 2h pve dps is 2h spec (MS is worse then BT in terms of damage output even for 2h). Everything else is universally applying to any spec.
So playstyles that should be made viable are:
1x2h
2x2h
2x1h
Right now even with BF in arms the only spec supported by WOTLK talents if you give it a thought is 2x1h. Rationale :
For BF builds you need 32 points in arms (lets leave BT away), and you obviously want to go to 5/5 flurry so 30 in fury. That leaves 9 talent points. Titan's Grip is out of the question because of talent limitation so 2x2h playstyle goes out of the window. Obviously you pick BT (better then MS and possibly giving bloodsurge). When you pick BT , you can realize that the main thing going for 2h just went away - your main instant attack is BETTER with DW. WW is comparable, instants are better. Slams? Well Slams are bad atm as it is - I dont think they will make them "weavable" since it would completely destroy warrior playstyle and some talents - although I can definitely see them making "bloodsurge slams" not reset swing timer. Slams are just a "lesser evil" for current 2h warriors, since they have no other good rage dump. Heroics are obviously bad with 2h, so BF/Arms warriors slam. However with Wotlk you get:
- Dual wielding BF warriors will find Heroic a lot better.
- Sudden Death provides the best rage dump possible - yes executes are worse efficiency then BT/WW, but they still completely outclass slam/heroic.
So comparison between 2x1h, vs 1x2h for BF warriors comes down to:
2h BF warrior
5% 2h spec.
Low Sudden Death uptime (even with 50% crit, it will be up around once per 6 2h swings, so once per 15-20 seconds)
Rage dump in form of Slam (low effectiveness)
Lots of wasted Talents - after the 32/31 start (BF+BT, no MS), there are no talent points to pick really.
- Imp WW - doesnt fit into slam rotation = useless
- Precision - Useless as 2h warriors are rarely not capped on hit
- Imp MS - USeless as the lower CD doesnt fit into rotation, and BT is higher damage then MS even with 5% buff)
So you waste a lot of talents on either pvp or occasional stuff, and pick up 3 pts into imp zerker stance.
2x1h BF warrior
High Sudden Death uptime - Especially with 2 fast weapons (Covered later)
Higher white damage from dual wield
Rage dump in form of execute+ occasional HS
No wasted talents.
Extra note - it seems that fast/fast setup will be prefered - all you really lose is WW damage (and its not much due to weapon normalization. Right now a difference between 2.6 and 1.5 weapon is around 100 damage on MH and 50 on OH for WW. 150 damage every 10 sec = 15 dps, even counting crits and such its maybe 25 dps. Instead you get like 60% higher SD uptime and better heroics (heroics are more effective with fast MH).
So BF warriors will probably go with a spec like:
Yarr! Tools :: Warrior 8472 With the weapon specs being somewhat debatable
For non BF, 2x setup is better (I dont think I need to really explain why). Now people are discussing TG as in if its beneficial or not. Its debatable yes. But remember - its 5 talents ... if for 5 talents i have a choice of getting something DEBATABLE, or I get WEAPON SPEC, the answer is simple. Also again - SD with 2x fast weapons seems like perfect rage dump and very easy to fit in rotation unlike even heroic. I really dont see why TG would be ever used if the choice is:
TG :
Higher WW damage (might be a lot higher IF the one hand wielded 2h are normalized at 3.3, which Im not so sure is the case) - still even 50% higher WW damage, isnt much when it makes up 10% of dual wield warrior damage - NOW , and probably less with better rage dumps in WOTLK.
Better stats (due to higher bonuses on 2h - although it can depend on itemization - right now it mostly means more stam)
2x1h
Sword/axe spec (5% on its own)
SD as rage dump instead of very ineffective slam (even instant procced slams are worse then execute, since they cant really consume enough rage)
Higher White damage
So all in all I hoped I showed why with current talents the only real specs for warriors will be
2xfast 1h basing on SD
32/39 for BF 29/42 for non-BF (which also very very heavily shifts the balance - BF will be really mandatory when all you lose in terms of dps is like 400 personal ap).
Given how OP BF will become with this setups (about as good personal dps as fury), and the fact we will have another melee class to fit in, Im 100% sure DW BF will become the ONLY useful warrior dps spec.
Now what Id like to see is:
Switch Enrage with Deep Wounds/Impale combo. If we make arms a pvp spec we can as well go the whole way - I really dont think its that bad. Dual wield pvp builds wont be affected (if they prove useful) so no variety loss here
Switch BF with Imp zerker Rage. Make BF work only after CRITICAL HITS WITH 2H WEAPON.
This will bring balance to warrior specs
- Personal dps spec of 29/42 for dual wield
- BF spec with Titan Grip and slams
- BF spec with SD and executes as filler for 2h.
Another thing to mention here. Its time to say it loud. If dps warriors are to be viable in WOTLK their damage contribution should be higher then now.
a) Another melee class makes it so having more then 1 dps warriors is questionable as it is. I dont think 2 dps warriors should be required - 1 prot+1dps is reasonable. But still the average class count for 25 man raids/10 classes is 2.5. So 3rd warrior should be Viable.
b) Warriors are NOT offtanks. Sorry but even now, if we run trash , our offtanks are druids, paladins etc. Our dps warrior basically NEVER offtanks because there is no need for it. Wotlk will bring ANOTHER tanking class. Seriously, dps warriors will not be brought in general with "offtank function" in mind. Last boss i recall having a dps warrior OT would be FLK. Dps warriors = rogues/mages/warlocks/hunters etc as far as utility goes. They are a PURE dps class.
c) Warriors right now are highest maintenance class. The old myth of "melee does more damage but takes more raid damage" isnt exactly true atm. Rogues take LEAST raid damage of any class due to their escape mechanisms. They dont get half of the damage warriors have to endure due to vanish/cloak/imp sprint to break snares etc. If a warrior brings as much dps as rogue to the raid, rogue is clearly better now. So Wariors SHOULD outperform rogues in dps contribution - although not necessarily in personal dps - shouts/bf matter too.