Here's the changes to the Protection talents as I see them on the MMO-Champion Talent tree, some abilities have changed Tier but that's not something I've mentioned:
Improved Revenge: only 2 points now for 20% more damage and 50% Stun chance. Revenge itself now has a minor AP scaling component - see below.
Toughness: also reduces duration of Slowing effects by 10% per point. A PvP buff if nothing else.
Improved Shield Wall: each point also increases the DR by 5% (but the Skill itself is back to 50% DR base).
Improved Defensive Stance: down to 2 points when you Block/Parry or Dodge you enrage dealing 10% more melee damage for 12 seconds (i.e. a near-permenant 10% DPS boost - a big buff I feel)
Sword and Board: proc chance increased to 3% per point so 15% total.
Safeguard down to 2 points for the same effect as before.
Puncture: down to 2 points so only 2 rage saved (nerf).
Vigilance: Taunt only refreshed on next 3 hits - bizzare change and a nerf really.
Critical Block: also increases chance to Crit with Shield Slam by 5/10/15%. Makes this talent worthwhile.
Shockwave: up from 25% to 50% AP damage.
Revenge "fixed", here's the Rank 9 (L80) version:
Instantly counterattack an enemy for [
9.3% of AP + 652 ] damage and a high amount of threat. Revenge is only usable after the warrior blocks, dodges or parries an attack.
5 Rage, 5 yd range, Instant, 5 sec cooldown
New ability
Weapon Throw
Throws your weapon at the enemy causing [ 100% of AP + 1 ] damage (based on attack power). This ability causes high threat.
30 yd range, 0.5 sec cast, 20 sec cooldown
Ranged pull with obvious PvP uses.
Looks to me like a solid round of changes overall though no sign of Expertise or Rage on Parry/Dodge. Presumably these buffs are seen as performing the same function in terms of TPS output.
Anyway apart from the overt additions to talents the amount of points saved is significant allowing me to come up with a proposed Raid MT build of:
http://talent.mmo-champion.com/?warr...00000000000000