The Prot Warrior talents are still extremely underwhelming and boring so I hope that was no out real pass yet.
First the good stuff:
- Talent Point reduction on most of our skills.
- The Toughness change is nice (albeit expected from seeing the other Toughness talent changes)
- The ranged high threat move. I am really happy about this.
The bad stuff (will try to address them one by one):
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* Sword and Board has been changed - When your Devastate and Shield Slam abilities deal damage they have a 3/6/9/12/15% (Up from 2/4/6/8/10%) chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by 100% for 5 sec.
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So all they increased was the proc chance by 5%? It still isn't addressing clipping issues with GCD when it procs in your rotation at all or the fact that it's just a glorified free SS in the worst case. Even when it's fixed, it's still a "meh" style talent because it relies on procs.
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* Critical Block changed with a critical strike bonus on Shield Slam - Your successful blocks have a 10/20/30% chance to block double the normal amount and increases your chance to critically hit with your Shield Slam ability by an additional 5/10/15%.
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Still a pretty horrible talent but I guess people now will spec it for the increased Shield Slam crit chance. Avoidance is RNG enough so why even add more RNG on a block? Our reliance on RNG is becoming silly.
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* Vigilance taunt refresh now applies to the next 3 attacks and now lasts 30 minutes.
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Vigilance is still every bit as boring as it was in Alpha. They promised us that it was going to be a placeholder because frankly, that talent is pretty unimaginative for a 31 pointer. 10% threat reduction is nice and all but am I the only that thinks it's really boring gameplay wise? You buff it pre-combat and that's that. And what's more, you can't even use it on other tanks on multi tank fights where your taunt getting resisted actually could mean a wipe because no tank will be happy to run around with 10% threat reduction. Also, it goes against everything this expansion stands for: buff-reliance. They removed BoS for a reason but they intend to give us a talented mini-BoS? Seriously?
If Blizzard really wants to keep this talent, then they should sort out what they want from it and move it to another tier and give us a real 31 pointer. Do they want to limit it to DPSers only? Do they want us to use it in multi tank fights? On trash? In all honesty, I would probably spec it anyway but for completely different reasons (to buff it on a tank when he isn't watching on trash >_>).
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* Puncture 3rd rank has been removed, bonus value of rank 1 and 2 remains unchanged.
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A threat and DPS nerf? Why? This makes no sense, Prot Warriors want rage efficiency so why would they make our Devastate 1 rage more expensive this patch?
And now for the kicker, the worst talent addition I have yet to see:
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* Improved Defensive Stance changed to a 2 points talent and enraged bonus added - While in Defensive Stance all spell damage is reduced by 3/6% and when you Block, Parry or Dodge an attack you have a 50/100% chance to become Enraged, increasing melee damage caused by 5/10% for 12 sec.
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Wow. We will do 10% more damage while tanking. Pretty good for threat? Depends; they have other ways to up our threat and my suspicion is that they just want us to do more damage while tanking "because that's fun". But to me, it looks like a really clumsy effort to increase our DPS while tanking while offering absolutely no utility past that. In a multi tank fight you will still do shit DPS when you are done tanking because the latter part of the talent just won't proc when you DPS like every other melee (and you can only intervene so often). So why not change it into a permanent +10% damage buff? If required, change it to only work with a 1h/shield (but I really wouldn't want that, us Prot Warriors need some love when we DPS in DPS gear for farming as well).
This also does not address the fact that DPSing Prot Warriors will not have a reliable way to utilize Enraged Assault either as the only Warrior spec.
So to sum it up:
Part of the protection tree looks like a glorified Shield Slam Improvement Tree to me. They gave us +10% damage, +15% crit chance, +20ish% damage from increased BV, +15% chance to proc a free Shield Slam. Now I understand that Shield Slam is a significant part of what it's like to be a Prot Warrior. But this much? It's getting ridiculous.
We have other skills like Devastate which also define us as Prot Warriors. Where is the Devastate love? Instead they nerf it by increasing it's effective rage cost by 1.
Where are the multi purpose talents like
Focused Rage - Spell - World of Warcraft,
Vitality - Spell - World of Warcraft and
One-Handed Weapon Specialization - Spell - World of Warcraft that benefit us while tanking and DPSing?* Where is our working version of rage gain from avoiding stuff a la GBoSanct?
So I ask you guys this, am I the only one disappointed by they way Prot Warrior talents are heading? Am I the only one that was expecting a new skill/mechanic to toy around with instead of just a Super Shield Slam and the same old Dev/Rev rotation? Am I the only one that was looking forward to less RNG reliance instead of more?
*Late Edit: Prot Warriors need more DK style abilities like these:
Unbreakable Armor - Spell - World of Warcraft. How is that for an amazing talent that works for tanking AND DPSing?