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09/19/09, 12:51 PM
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#1251
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Glass Joe
Orc Warrior
Confrerie du Thorium (EU)
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Vigilance and soul shatter?
Hi guys,
I have a single question about the aggro gain(and maybe loss) with a vigilance on a demo who cast soul shatter.
We were fighting Koralon and the demo of the raid with the vigilance cast his soul shatter : result>Loss of aggro from the main tank and 2 dps passed above him.
We tested it with an elite, but with no similar results.
For the war prot ,Is the aggro gain from the demo divided by 2 when he cast soulshatter?
thanks by advance
Naar'
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09/21/09, 10:11 PM
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#1252
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Glass Joe
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I am trying to make a block value set, and I am being told there is a cap to how much works with shield bash. How much block value maxes out the damage for shield slam?
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09/22/09, 3:36 AM
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#1253
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Glass Joe
Undead Warrior
Stormreaver (EU)
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Diminishing returns occur once block value exceeds 30 times the player's level and caps the maximum damage benefit from shield block value at 34.5 times the player's level.
So diminishing returns start at 2400 block value and caps out at 2760 at level 80.
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09/22/09, 4:41 AM
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#1254
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King Hippo
Tauren Warrior
Earthen Ring (EU)
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Originally Posted by Scyne
Diminishing returns occur once block value exceeds 30 times the player's level and caps the maximum damage benefit from shield block value at 34.5 times the player's level.
So diminishing returns start at 2400 block value and caps out at 2760 at level 80.
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Your reply doesn't really answer his question. Yes, DR begins for block value at 2400, but whether this includes BV from strength/BV from trinket/BV modifiers from talents/meta gem is as far as I know not known (would be very happy if someone have a link to solid tests of this, there were some tests made on tankspot, but they don't seem very conclusive to me).
Also the answer to the question "How much block value maxes out the damage for shield slam?" is not known currently, we don't know at what undiminished BV you get a "maximum damage benefit" of 2760.
To Tengarez, you're probably best of testing it out yourself.
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09/22/09, 5:35 AM
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#1255
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King Hippo
Night Elf Warrior
Antonidas (EU)
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Originally Posted by Gruntle
Your reply doesn't really answer his question. Yes, DR begins for block value at 2400, but whether this includes BV from strength/BV from trinket/BV modifiers from talents/meta gem is as far as I know not known (would be very happy if someone have a link to solid tests of this, there were some tests made on tankspot, but they don't seem very conclusive to me).
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For what it's worth, I did some tests on dummys with block gear value ranging from 2500 to 3300. Here are my anecdotal findings (I do not have the collected data at hand):
1) Shield Slam peaked when reaching the block cap. Adding further STR items did not increase shield slam.
2) The 10% block value increase from the blocking glyph is counted into the cap. read: it suffices to have such block value that with the blocking glyph buff (10% additional block value) you reach the block cap to peak out shield slams.
3) activating shield block increases shield slams beyond block value cap. read: you get the highest shield slams at block value cap (pre shield block, but post blocking glyph) and shield block active. Therefore shield block skill remains usefull at all times.
4) activating shield block trinkets had no effect when already at block value cap
Neither did I test meta gems explicitely, nor did I test withouth shield block talents.
P.S shield slam enhancing boni like the def T7 2piece are not affected by block value cap. Which should be intuitive but still noteworthy.
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09/22/09, 6:45 PM
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#1256
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Piston Honda
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Did the patch lower the amount of crit you get from agi or something? I logged in today to find out that I lost .26% crit. The spreadsheet agrees with me too, so i'm curious how I lost that crit. I did not change any gems or gear.
Checked with a couple of melee in the guild, and they lost some crit too.
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09/22/09, 7:03 PM
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#1257
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Glass Joe
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It is a possibility, as Blizz has shown concern with the huge crit rating players have currently, and even made fun about a "Sunwell Aura" of crit.
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09/23/09, 10:56 AM
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#1258
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Glass Joe
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Slow weapons vs. Fast Weapons for tanks: Its long been established that faster weapons are of course better in most cases for a warrior tank as it allows for more heroic strikes. However, since 3.2 I've been considering if the buff to devastate would change that, and now that Quel'Serrar is available while I'm still stuck with a Titanguard, I'm wondering what the general thoughts/findings on higher devastates at the expense of heroic strikes are.
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09/24/09, 2:52 AM
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#1259
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Glass Joe
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Pot / Cooldown Management for Arms Warrior
There was a brief discussion on this topic slightly earlier, but ended rather inconclusively. What I'd like to know is:
(i) Firstly, which is the strongest DPS pot?
(ii) Which combination of DPS pot and cooldowns (Shattering Throw, Bladestorm, Recklessness) would provide the best overall DPS and best synergy?
(iii) During Heroism, which combination would reap bonus benefits? i.e. Wild Magic + Bladestorm?
[Indestructible Potion]
I'm not clear about the potion's SEP vs. the other 2, but I'm pretty certain that it wouldn't produce any stacking benefits than it normally would.
[Potion of Wild Magic]
I currently use this at the moment. I usually pop Shattering Throw, then this pot and bladestorm together.
[Potion of Speed]
As far as I know, haste is a really bad stat for Arms so ever since moving from Fury I have retired this pot.
[Insane Strength Potion]
A little unorthodox considering it is a BC potion, does it beat Wild Magic and/or Indestructible Potion?
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09/24/09, 3:19 AM
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#1260
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Von Kaiser
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Originally Posted by LunarWolfspirit
There was a brief discussion on this topic slightly earlier, but ended rather inconclusively. What I'd like to know is:
(i) Firstly, which is the strongest DPS pot?
(ii) Which combination of DPS pot and cooldowns (Shattering Throw, Bladestorm, Recklessness) would provide the best overall DPS and best synergy?
(iii) During Heroism, which combination would reap bonus benefits? i.e. Wild Magic + Bladestorm?
[Indestructible Potion]
I'm not clear about the potion's SEP vs. the other 2, but I'm pretty certain that it wouldn't produce any stacking benefits than it normally would.
[Potion of Wild Magic]
I currently use this at the moment. I usually pop Shattering Throw, then this pot and bladestorm together.
[Potion of Speed]
As far as I know, haste is a really bad stat for Arms so ever since moving from Fury I have retired this pot.
[Insane Strength Potion]
A little unorthodox considering it is a BC potion, does it beat Wild Magic and/or Indestructible Potion?
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I covered the relative benefit of these four potions here: AeroWow | The Well-Buffed Warrior
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09/24/09, 6:52 AM
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#1261
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King Hippo
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There is a huge ommitement there though - haste DOES increase our multi-target capabilities a lot - simply because cleave is very effective. You make it sound like whirlwind is our only AoE move.
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09/24/09, 4:41 PM
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#1262
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Glass Joe
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Is Recklessness even worth it for Fury Warriors once you've got a reasonable amount of crit on your gear? It sounds like on the tooltip that your next 3 yellow attacks are going to be a critical strike at the expense of taking 20% more damage. Seems like the value of this ability is inversely proportional to the amount of crit you have on your gear. If you have 50% crit on your gear then you'd only have a 50% more chance of getting a crit on you next 3 attacks, but if they would have been crits anyhow, then you've completely wasted this ability and now you're taking more damage for crits you'd have had anyhow.
Is this a true statement? or is there any chance that they queue up the crits for when you wouldn't have had a crit. IE if you get a crit every second attack and they were queued you would have 6 crits in a row. I would love any clarification on this to see if this ability is worth using in situations where raid damage is higher, such as phase 3 of Anub'arak.
Thanks in advance
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09/25/09, 5:10 AM
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#1263
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King Hippo
Night Elf Warrior
Antonidas (EU)
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I would not go as far as to say it's not worth it, but it certainly seems very lacklustre for a 5 min (or in most cases 3.5 min) CD ability.
Assuming an effective crit rate of 50% (this is attainable in raid setting), you crit 3 abilities where you would have critted 1.5
That's a gain of 1.5 crits paid with higher incoming damage (higher risk of death in some freak cases, more rage though) AND one global CD which could have been a different instant ability (if I am not gravely mistaken in thinking that recklessness triggers the global CD).
But timing it right, stacking with deathwish, non delaying other instant abilities and making sure the last "recklessness charge" is used on a WW (delaying a BT in that case makes perfect sense, preferable when some adds are around: my single highest WW did north of 64K total damage on anub and 3 adds, 8 crits with MH and OH) makes it really sweet sometimes
in short: when used well it's certainly a plus, even for a long CD ability. Not planning for it, it's on the verge to being lacklustre.
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09/25/09, 12:50 PM
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#1264
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Glass Joe
Gnome Warrior
Dragonblight
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Yes, Recklessness triggers the gcd. For Fury, I usually insert it just before WW comes off cd while Deathwish is still active, that way I get at least 1 WW out of it, and possibly a BT, although I assume HS often eats up the other charges. I wouldn't delay WW or BT to cast it, since you can insert it while they are both on cd.
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09/25/09, 12:54 PM
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#1265
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Glass Joe
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I have 2 basic questions I've been trying to find:
1) Does the bonus ArP % from Battle Stance appear in your character screen? Eg: If it says I have 50% ArP, is that exactly how much I have? or is it 50% + the %10 from Battle Stance = %60?
2) I read on a different site that your ArP is calculated differently from the 'armor ignore' from Mace Spec. Is this correct?
Is it a straight +15% ArP from Mace spec or does it function as it states below?
eg: if you have 50% ArP and 50% ignore armor and are fighting a mob with 20k armor: The 50% ArP is applied first and now it is 10k armor. Then the 50% ignore armor is applied and now it is 5k armor
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09/25/09, 3:22 PM
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#1266
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Von Kaiser
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Originally Posted by Shha
There is a huge ommitement there though - haste DOES increase our multi-target capabilities a lot - simply because cleave is very effective. You make it sound like whirlwind is our only AoE move.
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You're absolutely right - but Haste ONLY affects Cleave and white damage, whereas Crit/AP affects Cleave, melee swings, Whirlwind/Bladestorm, Sweeping Strikes, and all normal rotational abilities. I updated the article to make note of this fact.
[edit] I really need to learn how to type.
Last edited by BWarner : 09/25/09 at 9:55 PM.
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09/25/09, 9:27 PM
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#1267
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Glass Joe
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As fury I like to use Recklessness very early (like the first 10 seconds) each boss fight when I am still getting the initail rage flow started its a nice kick start. The secondary effect is that it often comes off cooldown before the fight is over and can be used again later in the fight.
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09/26/09, 9:28 AM
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#1268
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Glass Joe
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Where is the cheapest I could reasonably get access to a version of excel that will run Landsoul's spreadsheet? I have a question, but I figure it's better for me to just answer it my damn self instead of constantly bothering the thread.
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09/27/09, 12:01 AM
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#1269
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Glass Joe
Draenei Warrior
Azjol-Nerub
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I've been using the Spiked Battleguard Choker from the emblem vendor, [Spiked Battleguard Choker], and won Onyxia's head earlier and thought about getting the new Onyxia Pendant, [Sparkling Onyxia Tooth Pendant], but when I looked at the stats on it, couldn't decide if it was better. A friend said warrior's gained 1 AP per agility, which was news to me, and when I uneqipped one of my rings ( [Uruka's Band of Zeal]) which gave a base 100 ap and 36 agility, and when I removed it I lost 102 AP, at which point my brain dropped a deuce and I decided I'd better ask someone else. Thanks in advance.
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09/27/09, 3:14 AM
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#1270
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Banned
Undead Warrior
Al'Akir (EU)
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Arms vs fury . Raid dps.
Yea i know this subject has been talked about so much that its boring , But its just hard to find a accurate arguement / source.
Is arms dps and fury equal? Does one excel the other at a certain point? Is the dps difference so minor that you should just play what you want?
I really need to find an answer, One that i can trust. (looking on the wowforrums for the answer imploaded my brain with the amount of bias arguements)
For the last 2 days all ive done is research. So i came to the 1 place i know i can find a good answer to.
Help a poor confused warrior out.
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09/27/09, 3:31 PM
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#1271
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Glass Joe
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Originally Posted by nightmarishD
I've been using the Spiked Battleguard Choker from the emblem vendor, [Spiked Battleguard Choker], and won Onyxia's head earlier and thought about getting the new Onyxia Pendant, [Sparkling Onyxia Tooth Pendant], but when I looked at the stats on it, couldn't decide if it was better. A friend said warrior's gained 1 AP per agility, which was news to me, and when I uneqipped one of my rings ( [Uruka's Band of Zeal]) which gave a base 100 ap and 36 agility, and when I removed it I lost 102 AP, at which point my brain dropped a deuce and I decided I'd better ask someone else. Thanks in advance.
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Warriors do not gain 1 AP per agility, your friend is retarded.
Those extra 2 AP are from the 72 armor that 36 agility grants, and the AP are gained through Armored to the Teeth.
Last edited by Kainy : 09/27/09 at 3:32 PM.
Reason: clarity
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09/27/09, 9:48 PM
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#1272
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Delusions of Competency
Draenei Warrior
Dragonblight
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Originally Posted by Twicks
Arms vs fury . Raid dps.
Yea i know this subject has been talked about so much that its boring , But its just hard to find a accurate arguement / source.
Is arms dps and fury equal? Does one excel the other at a certain point? Is the dps difference so minor that you should just play what you want?
I really need to find an answer, One that i can trust. (looking on the wowforrums for the answer imploaded my brain with the amount of bias arguements)
For the last 2 days all ive done is research. So i came to the 1 place i know i can find a good answer to.
Help a poor confused warrior out.
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You should play arms if:
- You're just starting out (i.e. can't get to exp/hit caps, with OP mechanics being avoided isn't as detrimental to arms as fury).
- You have a feral druid DPSing that you want to be nice to (taking Mangle out of their priority queue makes their life a lot easier).
- You don't have any combat rogues.
- You don't have any other sources of the -healing debuff (it's only necessary on two-three fights, but damn if it ain't helpful when you need it)
You should play fury if:
- Arms is too hard for you, or you have other things to concentrate on (like raid leading).
- You can hit exp/hit caps easily.
- You don't want to spend the time to learn how to Arms properly (as a prot warrior primarily, this is why I play Fury - so idiot-proof even I can do it).
If none of the reasons I listed pushes you one way or the other, do a couple raids as each and see where you place on the meters.
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DeeNogger: "No dot timer? Get your belt off, its spanking time."
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09/28/09, 4:43 PM
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#1273
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Glass Joe
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Now that 3.2.2 ArP nerf is in effect:
Relatively speaking, now that %ArP gained from ArP rating has been reduced, would I be wrong to assume that Mace Spec and Battle Stance Bonus for Arms Warriors is more effective than it was pre-nerf? (Since Mace Spec and Battle Stance Bonus are both % based so they are not effected by the Rating-to-% nerf)
Also, to add to an answer to a question prior to my post:
Originally Posted by Twicks
Arms vs fury . Raid dps.
Yea i know this subject has been talked about so much that its boring , But its just hard to find a accurate arguement / source.
Is arms dps and fury equal? Does one excel the other at a certain point? Is the dps difference so minor that you should just play what you want?
I really need to find an answer, One that i can trust. (looking on the wowforrums for the answer imploaded my brain with the amount of bias arguements)
For the last 2 days all ive done is research. So i came to the 1 place i know i can find a good answer to.
Help a poor confused warrior out.
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Thelyna made very solid points, Fury vs Arms these days have been a lot more based on raid composition. Considering Combat Rogues are very strong in raid DPS right now and you don't often see Feral DPS high up on the charts, it could be safe to assume that you are going to have more Combat Rogues than Feral DPS in your raid set-up, at which point you would be more benefitial to your raid as Fury instead of Arms. Also, straight-DPSing is one thing but at high-end raiding your guild is possibly going to need you to keep Improved Demo Shout on the boss at all times, which I feel is a lot easier to add to your rotation as Fury. In the same scenario, there are a lot of multiple boss encounters or Boss/Miniboss encounter (Jomunguars in Northrend Beast, Faction Champions, etc.) where one of the targets might not have a warrior tank on it, at which case it is also your job to maintain Sunder Stacks on that target, which is once again much easier to manage as Fury.
I hope that helps!
Last edited by Emre : 09/28/09 at 4:50 PM.
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09/28/09, 8:52 PM
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#1274
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Glass Joe
Gnome Warrior
Terrordar (EU)
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Emre, while mace spec and battle stance are now worth more in terms of "item budget", they net you less DPS then before simpely becouse you have less ArP on your gear (or less streangth, if you are/were ArP capped).
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09/30/09, 2:20 AM
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#1275
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Glass Joe
Ablimoth
Human Warrior
Nagrand
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Simple question: Melee crit cap, what is it and why is it that number? A quick search provided no answer.
Simple search found the answer: Reposted here if any other people are looking.
100-(Glancing)-(Miss)-(Dodge rate)+(Boss Crit Reduction)
100-(24)-(Miss)-(Dodge rate)+(4.8%)
80.8-(Miss)-(Dodge) = Crit Cap
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Last edited by Ablimoth : 09/30/09 at 2:29 AM.
Reason: Found my answer.
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