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Old 11/18/09, 11:27 AM   #1376
Rysidion
Glass Joe
 
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Troll Warrior
 
Jaedenar
My guess is, due to the increased stress of Heroic Mode vs Normal mode, you are letting Rend fall off for an extended period and probably getting sloppy on your priorities otherwise.

The priority list itself seems fine. Rend is most important. Mortal Strike will do more damage than Execute, so you should always keep it on CD. Same with Bladestorm (obviously waiting a small bit if you have a trinket proc coming up very soon, as can be told by ForteXorcist). Rend every 24 seconds to maximize the number of Overpowers you can squeeze in (usually this means getting that last Overpower from the final rend tick, then using an ability or two before rending again. Sometimes, however, the tick count gets messed up due to latency and you should rend right away if the last tick doesn't proc OP).

If you could trade a lot of that extra expertise for ARP, then that would definitely help as well. If you have rage problems, you should probably drop HS for a while.

(not really relevant anymore since the post this is pertaining to was deleted.)

Last edited by Rysidion : 11/19/09 at 12:12 PM.
 
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Old 11/18/09, 1:41 PM   #1377
Reeno
Glass Joe
 
Human Warrior
 
Defias Brotherhood (EU)
As a melee DPS looking at Icehowl it's heavily RNG based depending on where he decides to charge in relative to where you got knocked back. On normal the gap between him charging 180 degrees from you and targetting you directly isnt that large since you have the sprint buff you can use to move to his charge position relative to the wall.

On heroic however since you have no buff if he decides to charge the opposite end of the arena thats a good 8 seconds of 100% extra damage DPS time lost due to movement to him. In general Beasts isnt that great of a melee fight and on heroic the gap between ranged and melee widens and comes down to how close Icehowl will charge near you.

I am assuming that your DPS drop is only on Icehowl however and the rest of the fight your numbers are more consistant to what they are on normal.
 
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Old Yesterday, 9:03 AM   #1378
Roflmoo
Glass Joe
 
Undead Warrior
 
Lothar
At what skill does Defense start reaching Diminishing Returns?

I realize after 540/542 Defense you've reached that point of uncrittable, but its still pointed decently due to affecting blk/dodge/parry.

Its been a long time since I've taken my warrior seriously considering I shelved him the moment I hit 80..collected some naxx 25 tanking gear here and there..and then one day was asked to replace one of the other tanks permanately.

Sorry if its posted elsewhere, I couldn't seem to find it when searching.
 
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