Some notes on Berserking enchant after using it MH only the other night..
With all the other buffs going on, I usually got 484 AP from a proc.
Only once did I notice a reduced proc from AttT, although I only checked about 10 times or so.
Procs typically came every 45-55 seconds. Best was 6 procs in a 4'20" fight, worst was 2 in 3'20".
Usually proc'ed in the first 15 seconds of a fight.
At this point, I don't really care for it. Looking at it from an AP per minute standpoint, I usually came out 20-30 AP ahead. That's far too small of a gain to justify the risk of having no uptime during a trinket proc, deathwish/racials, bloodlust, etc. I'll post again next week when I get some more numbers to look at, but as of right now I'd highly recommend 110 AP to MH/OH.
As for OH enchant, it's either Massacre or Accuracy, and I would check your SEP values with Landsoul's sheet to see which is better for you. Massacre will always be 50 SEP, while currently for me, Accuracy is 51.25, and I'm below the hit cap.
LodeRunner, I should have made clear in my original post I was asking for benchmarks for *entry* into the Endgame (i.e. currently T7), not what fully-equipped T7 warriors are *currently* running with. Sorry.
Satrina found that devastate no longer has the bonus sunder threat attached as it stacks the debuff. So the Devastate glyph wouldn't change the application of threat.
Well, then I do not see the point to ever using that glyph. I guess the only time would be if you needed 2 less globals to get up a full sunder stack for a massive DPS race.
Well, then I do not see the point to ever using that glyph. I guess the only time would be if you needed 2 less globals to get up a full sunder stack for a massive DPS race.
Well devastate doesn't seem too highly prioritized at the moment (especially if it doesn't give bonus sunder threat), and so if I had an unlucky parry or two near the start of a fight it could take me a very long time to get sunder fully stacked. It's a minimal gain in DPS, but I'm not running out of rage in 90% of cases even using HS every single swing so the HS glyph seems less than useful to me.
Well, then I do not see the point to ever using that glyph. I guess the only time would be if you needed 2 less globals to get up a full sunder stack for a massive DPS race.
Although not for raiding/MTing, it's very good glyph when soloing with prot spec. Just for that "EVER".
It's also good at trash/boss adds. Faster aggro if shield slam or other better threat skills are on cooldown.
Well, no it isn't faster aggro, if sunder armor doesn't apply additional threat. Sure, you'll do a bit more damage in those first few attacks, but so will your melee.
And major glyph slots have too much competition to waste them on "farming".
I'll be dumping mine for Rapid Charge while I wait for somebody to discover Shielding.
And major glyph slots have too much competition to waste them on "farming".
I'll be dumping mine for Rapid Charge while I wait for somebody to discover Shielding.
Shielding? Does it exist and what does it do? Unless you mean Blocking. The third major glyph doesn't seem to have much 'competition'. Other than revenge and blocking, I'm not too impressed with any of the other majors. I might end up taking cleaving/cheap tclap just to make trash and heroics easier.
Whats the best tanking weapon enchant? I heard that mongoose proc-rate is now worse, so it's not good for tanking anymore.
From ~10 minutes of testing it seems to be about 2 PPM, no idea if this is similar to what it used to be. That averages out to about ~47 agility, making it the best mitigation enchant unless I'm missing something. Personally I think I'll start using accuracy once the price of mats drops somewhat.
From ~10 minutes of testing it seems to be about 2 PPM, no idea if this is similar to what it used to be. That averages out to about ~47 agility, making it the best mitigation enchant unless I'm missing something. Personally I think I'll start using accuracy once the price of mats drops somewhat.
I suggest you drop accuracy and get a [Titanium Weapon Chain] instead. Less critical strike but more hit, and the reduced disarm duration can prove quite useful in a few instances. It's also very cheap, especially considering the costs of Accuracy.
And might I add it has a fantastic glow as well (you wouldn't expect a weapon chain to make a weapon glow really), it has quickly become my favorite glow in-game!
Whats the best tanking weapon enchant? I heard that mongoose proc-rate is now worse, so it's not good for tanking anymore.
I 2nd the weapon chain. You get the disarm perk which can help and the hit which is always nice. The materials are very cheap to get and easy to make. Can't really find anything better at this time unless I blow 1k gold on Abyss crystals for other enchants. For Naxx gear? no, not happening.
I suggest you drop accuracy and get a [Titanium Weapon Chain] instead. Less critical strike but more hit, and the reduced disarm duration can prove quite useful in a few instances. It's also very cheap, especially considering the costs of Accuracy.
And might I add it has a fantastic glow as well (you wouldn't expect a weapon chain to make a weapon glow really), it has quickly become my favorite glow in-game!
I would consider the weapon chain for heroics, but there aren't any raid bosses that disarm and I can't really justify trading 25 crit for an extra 3 hit. The glow is definitely a point in its favour though :p
Definitely not going to bother picking up accuracy until abyss crystals drop down from the crazy 250g+ they're currently selling for though, so the chain seems like a good alternative in the meantime.
From what I've seen among armory the most popular tank spec for warriors seems to be 12/8/51, picking up impale, and basically the only thing you lose is 3 points in shield spec and puncture, and puncture is a pretty useless talent. (Talent Calculator - World of Warcraft for reference). Even if you don't want to lose shield spec, there are other places you can lose the points, such as incite, imp revenge, etc.
The thing I don't really understand about this spec is, is 3% crit (3 points in cruelty) really better than deep wounds? I had the same spec as the one I linked, and decided to try out getting deep wounds. After doing a bunch of heroics, deep wounds comes out to about 5-6% of my damage, which seems better than 3% crit from cruelty. Is there something I'm missing here? In a raid with bleed debuffs and full raid buffs, it seems like deep wounds should be twice or even three times as good as 3% crit. I was wondering if someone that knew a little bit more about the math behind this stuff had an answer to this question.
Secondly, is it better to give up the 3 points in cruelty or 3 points in armored to the teeth? 400+ attack power seems better than 3% crit in my mind, but again, I'm looking for someone more math inclined to share some insight here.
The traditional downside of deep wounds as a tank is that the uncontrollable bleed effect can sometimes get in the way of crowd-control at the beginning of a pull.
I didn't bother picking up Deep Wounds as weapon damage is pretty low on tanking weapons, since we go for generally as fast as possible to maximise heroic strikes. So 48% weapon dam over 6 secs sounds pretty weak to me, especially given what you would have to drop to get it.
Is there a definitive trinket listing around atm? Having troubles choosing what i should use out of Mirror of truth, beserker's call and meteorite whetstone.
Beserking is quite tasty, theres no doubt about that, but im unsure what would be a good second chant.
Executioner hasnt been reduced to rating like all the other penetration gear, so it is still a viable option although maybe not quite as nice with the increased armour on raid bosses?
Does Beserking stack? Thus saving me a difficult decision? Or is it going to be a combo of proc chant / static chant? Any help would be awesome
P.S
Originally Posted by Ramurok
Is there a definitive trinket listing around atm? Having troubles choosing what i should use out of Mirror of truth, beserker's call and meteorite whetstone.
Mirror of Truth and Metereoite Whetstone. Beserkers call dosnt even come into it. Haste is the new Crit! Especially if you watch your procs and hit Death wish at the same time
Would anyone happen to know if the engineering self enchant Hyperspeed Accelerators(340 Haste on Use effect lasting for 8 seconds. 2 minute cool down) would be comparable to other typical hand enchants for a 18/51+3 TG build? Should be noted that the use is not on the GCD.
Beserking is quite tasty, theres no doubt about that, but im unsure what would be a good second chant.
Executioner hasnt been reduced to rating like all the other penetration gear, so it is still a viable option although maybe not quite as nice with the increased armour on raid bosses?
Does Beserking stack? Thus saving me a difficult decision? Or is it going to be a combo of proc chant / static chant? Any help would be awesome
P.S
Mirror of Truth and Metereoite Whetstone. Beserkers call dosnt even come into it. Haste is the new Crit! Especially if you watch your procs and hit Death wish at the same time
Thanks, will do.
About beserking, it does stack. It's very nice except when you're farming >.< I get reduced to about 8k armour with both up. Contemplating trying out massacre if/when i get death's bite from 10 man kt in my OH.
I'm trying to make LDB-plugin for avoidance stats, I'm doing this most to learn more about Lua and wow programming, the coding itself is not a problem but as I'm not really good with math i could use some help with what formulas I should use to measure avoidance and mitigation according to the players stats and buffs.
currently I'm using this for avoidance calculation, something i found in one of the paladin threads.
for mitigation I'm using this, also something I found in a thread.
(100 * Armor / (Armor + 11957.5))
They both seemed to work for my level 70 character with his tanking gear on, the big question is if this still applies for characters at level 80. Also I'm wondering if the different classes got different ways for calculating avoidance and mitigation.
The project is considered open and everyone that got svn access to Curseforge should be able to modify it. found here
This might not be the correct place to post but as most threads where locked and I don't have access to make new ones i choose this one.
Does Blizzard also round down percentages when doing calculations for hit/crit/dodge etc, or does this only apply to ratings? I always thought it was just ratings, but someone mentioned something tonight about percentages being rounded down too. I'm just confused how 33.1% crit would be considered the same as 33.99%, yet you need 6.5% dodge removal instead of just 6%.
Hello, I'm working on a template which gives me the following stats (unbuffed) as a fury specced warrior. Naxx isnt availabe for me yet, only heroics.
3323 ap
32.77% crit
66 haste rating (2%) weaponspeed is 3.44
33 expertise rating (4 expertise)
14.1% hit (capped for yellow dmg with tg)
I still have 3 sockets left and I've been wondering which gems I should put in. expertise, haste or more crit. I know that str, crit, hit (until capped for yellow dmg) are above all, but my ap and critchance are decent in my opinion.
I'd use the spreadsheet but it doesn't include this trinket, so how well do you guys rate the Darkmoon:Greatness trinket for fury? If I'm not mistaken it's:
90 Str
Chance on attack to proc 300 of your highest stat.
Assuming 35% proc(wowhead comment, could be way off) and 45s icd, at first glance it would seem to blow all other trinkets away.. is this inaccurate? If it is that good, do you guys think it will last beyond Ulduar?
I'd use the spreadsheet but it doesn't include this trinket, so how well do you guys rate the Darkmoon:Greatness trinket for fury? If I'm not mistaken it's:
90 Str
Chance on attack to proc 300 of your highest stat.
Assuming 35% proc(wowhead comment, could be way off) and 45s icd, at first glance it would seem to blow all other trinkets away.. is this inaccurate? If it is that good, do you guys think it will last beyond Ulduar?
I wouldn't expect much information about the trinket until the Darkmoon Faire is actually in town and people can pick it up and run some tests. If it really does have a 45s ICD, then you could very roughly calculate it as 190 STR, which would beat [Fury of the Five Flights]. This would make it better than current trinkets, but there is no way of saying if it will last beyond Ulduar when none of the gear has even been revealed.