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Old 02/02/10, 6:14 PM   #1531
MatsT
Don Flamenco
 
Night Elf Druid
 
Frostmane (EU)
While the spreadsheet certainly isn't definitive, it's the best estimation we have and is far far better than any kind of manual estimation/calculation, feeling, or anecdotal evidence. It will also give the best estimate you can get as to when you should stop softcapping and start going for hardcap. As for gemming ArP over the softcap it's generally a bad idea. Even if the trinket uptime is only 20%, a big part of the ArP's value comes from what it provides during that uptime when you're below the softcap.

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Old 02/02/10, 10:29 PM   #1532
Jrk
Von Kaiser
 
Jrk's Avatar
 
Undead Warrior
 
Emerald Dream
It was posted in Finalizing the Prot warrior design:

Here are some more specifics on the (possible) Shield Slam changed. Remember, nothing is finalized at this point.

The diminishing returns on shield slam damage now starts to kick in when shield block value is more than 1960 (at level 80). It maxes at behaving as if your shield block value is 2072 when your block value is actually 3160 (again, at level 80). Remember this includes the scaling from both shield block value on gear AND shield block value from Strength.
Since patch release, have these caps and scaling been confirmed?

Knowledge works better when applied...like sunscreen.

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Old 02/03/10, 12:54 AM   #1533
FalariaED
Glass Joe
 
Night Elf Warrior
 
Emerald Dream
So the lich king item table has been discovered somewhat and [Glorenzelg, High-Blade of the Silver Hand] has shown up. would it be possible to still reach hard armor pen cap as a fury warrior using of of these? Or 2 even?

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Old 02/03/10, 1:16 AM   #1534
ulrich
Glass Joe
 
Orc Warrior
 
Ravencrest (EU)
Originally Posted by FalariaED View Post
So the lich king item table has been discovered somewhat and [Glorenzelg, High-Blade of the Silver Hand] has shown up. would it be possible to still reach hard armor pen cap as a fury warrior using of of these? Or 2 even?
Yes, no problem. I'm hardcapped without Deathbringers Will. Get DBW and you can have a weapon without ArP on it and still go for hardcap.

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Old 02/05/10, 12:30 PM   #1535
Brotherbear
Piston Honda
 
Orc Rogue
 
Frostwolf
Mitigation issues

Hi all,

Longer post/question and I apologize in advance if this should have gone in the Prot thread. This week I tanked Festergut (alongside a prot paladin) and died every single attempt including the kill. Rather than blame my healers (who regularly single heal Saurfang and whom I have the utmost confidence in), I'm wondering if I'm missing some basic mitigation rotations/abilities that I should be using. I've been religiously following the advice from here, tankspot, and tankingtips, as well as reviewing the armories of the various people that post regularly and I really thought I was set.

My rotation for Festergut was to Armour Pot, Charge/Heroic Throw, Shield Slam, Thunderclap, Shield Block and then Threat rotation keeping Thunderclap on the boss. Now I haven't been using Demo Shout, and will be working that in, but I still don't think I should be "unhealable".

I'm not just dying when he stacks his buff, but even in the first minute. On average I seem to get hit for 11k, and the paladin claims he's only being hit for 8k. Am I missing something in my spec/gear/rotation?


Resources
My armory (since it's not in my sideprofile)
The World of Warcraft Armory - Coerce @ Steamwheedle Cartel - Profile

And here's the relevant WoLogs link:
World of Logs - Real Time Raid Analysis

Honestly the reason I posted this here is that I feel like there must be some basic thing I'm doing wrong to get killed over and over like that when the paladin is having no such issues.

Thanks in advance!

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Old 02/05/10, 2:11 PM   #1536
Miti
Glass Joe
 
Miti's Avatar
 
Human Warrior
 
Korgath
I'm not just dying when he stacks his buff, but even in the first minute.
Within the first minute would imply that you're dying before the 2nd stack. There is absolutely no reason for this to be happening with your gear.


Longer post/question and I apologize in advance if this should have gone in the Prot thread. This week I tanked Festergut (alongside a prot paladin) and died every single attempt including the kill. Rather than blame my healers (who regularly single heal Saurfang and whom I have the utmost confidence in), I'm wondering if I'm missing some basic mitigation rotations/abilities that I should be using. I've been religiously following the advice from here, tankspot, and tankingtips, as well as reviewing the armories of the various people that post regularly and I really thought I was set.
Right when stack 3 occurs is when the CD rotations (GS, SW, LS, etc.) have to used. When you get more gear you can rely on just your cooldowns, but for now you're going to need all raid CDs rotated onto you.

As for your gear in general, how many badges do you currently have?

As a Warrior who is still working on the Normal content, you should be picking up all of the armor pieces thus far. You definitely need to pick up Pillars of Might, those are our BiS for the rest of ICC. The offset pieces are still better than the 264 tier gear for EH until you can upgrade to the 277, (The 264 tier chest/gloves are now acceptable substitutes.)

Also, swap out that expertise enchant on your gloves for: Glove Reinforcement

My rotation for Festergut was to Armour Pot, Charge/Heroic Throw, Shield Slam, Thunderclap, Shield Block and then Threat rotation keeping Thunderclap on the boss. Now I haven't been using Demo Shout, and will be working that in, but I still don't think I should be "unhealable".
As a MT, you need to be doing everything in your power to ensure that your healers jobs are easier. Unless you have a Ret Paladin in your raid, you need to be using Demoralizing Shout.

Last edited by Miti : 02/05/10 at 2:25 PM.

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Old 02/05/10, 4:55 PM   #1537
Thelyna
I park my feet under my desk.
 
Thelyna's Avatar
 
Night Elf Druid
 
Dragonblight
Originally Posted by Miti View Post
As a MT, you need to be doing everything in your power to ensure that your healers jobs are easier. Unless you have a Ret Paladin in your raid, you need to be using Demoralizing Shout.
Any prot paladin worth a raid slot should have Vindication (which covers the -AP debuff and doesn't stack with demo).

Originally Posted by DeeNogger View Post
The other day I accidentally a fire ball 10 feet high.

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Old 02/05/10, 8:50 PM   #1538
Melkoran
Glass Joe
 
Melkoran's Avatar
 
Orc Warrior
 
Durotan
Quick Question as to my fury spec:

Currently, my raid setup relies on me to keep 5/5 Commanding Presence. However, I would like to take improved cleave for AoE fights (it has never been a problem, as I do not raid heroic 25 man content.)

But, with the onset of ICC 10 man unlock, we will be progressing into heroic mode very shortly. The only way I have been able to keep 5/5 Commanding Presence and 3/3 Improved Cleave is to drop 2/2 Improved Execute (down to 0/2) and drop Heroic Fury.

My question is: Is Improved Cleave worth taking over the 2/2 Imp Execute and Heroic Fury?

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Old 02/05/10, 9:10 PM   #1539
Shha
King Hippo
 
Night Elf Warrior
 
Scilla
Over execute, most definitely. Over heroic fury ? Depends really on preference.

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Old 02/06/10, 12:31 PM   #1540
Origence
Von Kaiser
 
Draenei Warrior
 
Argent Dawn (EU)
Originally Posted by Melkoran View Post
Quick Question as to my fury spec:

Currently, my raid setup relies on me to keep 5/5 Commanding Presence. However, I would like to take improved cleave for AoE fights (it has never been a problem, as I do not raid heroic 25 man content.)

But, with the onset of ICC 10 man unlock, we will be progressing into heroic mode very shortly. The only way I have been able to keep 5/5 Commanding Presence and 3/3 Improved Cleave is to drop 2/2 Improved Execute (down to 0/2) and drop Heroic Fury.

My question is: Is Improved Cleave worth taking over the 2/2 Imp Execute and Heroic Fury?
Myself I would pick 2/3 Cleave and keep Heroic Fury. Improved Cleave is not that gamebreaking. Each talent point should mean around +2/3% dmg on Cleave, +88 base damage. The more AP you have the lesser it increases your Cleave damage percentually.

And then you can always have both Execute and Cleave with dual spec.
To know for sure if you should have points in Imp. Execute or Cleave for each fight, count how many hits you do with them. If you can use Execute at least 93% of times of the Cleave hits is better to go for Execute. This is easy to count because with 2/2 Execute you gain 190 base damage everytime you use it, and 2/3 Cleave is +177 base damage per hit, up to 3 times per use if there are 3 enemies and glyphed.
I think the other factor that could step in is 4pc t10 since its bloodsurge procs are better than Execute on 2 of the 3 free GCds per rotation.

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Old 02/06/10, 12:46 PM   #1541
Fitchkrieg
Glass Joe
 
Undead Priest
 
Frostmane
For an arms warrior with engineering, what enchant would you use on your gloves? Engineering Haste, Pyro Rocket, or the standard AP enchant?

Additionally, how does engineering for an arms warrior compare to, say, jewelcrafting, when you use bombs in your rotation?

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Old 02/07/10, 3:32 AM   #1542
Melkoran
Glass Joe
 
Melkoran's Avatar
 
Orc Warrior
 
Durotan
Originally Posted by Origence View Post
Myself I would pick 2/3 Cleave and keep Heroic Fury. Improved Cleave is not that gamebreaking. Each talent point should mean around +2/3% dmg on Cleave, +88 base damage. The more AP you have the lesser it increases your Cleave damage percentually.

And then you can always have both Execute and Cleave with dual spec.
To know for sure if you should have points in Imp. Execute or Cleave for each fight, count how many hits you do with them. If you can use Execute at least 93% of times of the Cleave hits is better to go for Execute. This is easy to count because with 2/2 Execute you gain 190 base damage everytime you use it, and 2/3 Cleave is +177 base damage per hit, up to 3 times per use if there are 3 enemies and glyphed.
I think the other factor that could step in is 4pc t10 since its bloodsurge procs are better than Execute on 2 of the 3 free GCds per rotation.
I act a third tank (25 mans) and off tank (10 mans) so I have my dual spec set as prot. I decided to go with 4/5 commanding presence, since I need it for commanding shout (our ret paladin gives imp. BoM). It comes out to a loss of around 120 health or so. Thanks for the input!

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Old 02/17/10, 8:27 PM   #1543
MilkTheTank
Glass Joe
 
Orc Warrior
 
Drak'thul
I see a lot of talk on the fury warrior thread about crit soft cap... could anyone give me a rough estimate of it or how to calculate it?

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Old 02/17/10, 9:42 PM   #1544
Polishedhead
Von Kaiser
 
Orc Warrior
 
Ragnaros (EU)
Your crit softcap is:

100% - chance to miss - chance to glance

Your chance to miss is:

27% - whatever hit you have from gear and talents

Your chance to glance is:

24%

So at lets say 8% hit, that's right on the soft-cap, your crit softcap is:

100%-19-24= 57%


This means when you reach 57% crit, all of your white attacks will either miss, glance or crit, there will be no hits. And since crit converts hits into crits, crit becomes useless for white attacks.

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Old 02/18/10, 11:14 AM   #1545
Ronninn
Von Kaiser
 
Human Warrior
 
Kael'thas
Originally Posted by Polishedhead View Post
Your crit softcap is:

100% - chance to miss - chance to glance

Your chance to miss is:

27% - whatever hit you have from gear and talents

Your chance to glance is:

24%

So at lets say 8% hit, that's right on the soft-cap, your crit softcap is:

100%-19-24= 57%


This means when you reach 57% crit, all of your white attacks will either miss, glance or crit, there will be no hits. And since crit converts hits into crits, crit becomes useless for white attacks.

This is true for level 80 mobs, but for boss level encounters you need to factor in the 4.8% crit depression.

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