Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Warriors

Closed Thread
 
LinkBack Thread Tools
Old 02/18/10, 1:23 PM   #1546
Nighthorror
Glass Joe
 
Orc Warrior
 
Firetree
(Simple Question) Expertise Cap on Offhand? I have always kept mine capped and been 100% that this is right. I have had more than a few warriors tell my I'm wasting the stat if I'm over on my main and capped on my offhand.

Offline
Old 02/18/10, 2:37 PM   #1547
levk
King Hippo
 
levk's Avatar
 
Byashi
Gnome Warrior
 
No WoW Account
Originally Posted by Nighthorror View Post
(Simple Question) Expertise Cap on Offhand? I have always kept mine capped and been 100% that this is right. I have had more than a few warriors tell my I'm wasting the stat if I'm over on my main and capped on my offhand.
Expertise on offhand isn't as important since specials only take mainhand into account. You lose the value, just like hit past softcap, other things are just better. As always, if in doubt trust the spreadsheet, it will always give the correct recommendation to the best of people's collective understanding.

Offline
Old 02/19/10, 1:54 AM   #1548
alystir
Glass Joe
 
Night Elf Warrior
 
Turalyon
Normally I'm prot, but I've been DPSing Lich King 25man and been stuck with applying sunders for the raid. Now phase 1 this is absolutely no problem.

Basically I'm wondering if its worth bothering putting sunders up on the Valkyr/defile phase. In the amount of time it takes to kill the Valkyrs combined with movement for defiles makes it almost impossible to refresh sunder. Will the raid be losing or gaining dps if I'm constantly having to refresh all 5 stacks of sunder after every Valkyr spawn?

Offline
Old 02/19/10, 5:59 AM   #1549
Powerslave
Von Kaiser
 
Powerslave's Avatar
 
Orc Shaman
 
Twilight's Hammer (EU)
Originally Posted by alystir View Post
Normally I'm prot, but I've been DPSing Lich King 25man and been stuck with applying sunders for the raid. Now phase 1 this is absolutely no problem.

Basically I'm wondering if its worth bothering putting sunders up on the Valkyr/defile phase. In the amount of time it takes to kill the Valkyrs combined with movement for defiles makes it almost impossible to refresh sunder. Will the raid be losing or gaining dps if I'm constantly having to refresh all 5 stacks of sunder after every Valkyr spawn?
Hit sunder on the last global before you swap target and you're set I believe.

For reference,val'kyrs should probably be exposed.

Authoritah!

Offline
Old 02/19/10, 9:25 AM   #1550
Anduryondon
Piston Honda
 
Undead Warrior
 
Blackrock (EU)
Originally Posted by Powerslave View Post
Hit sunder on the last global before you swap target and you're set I believe.

For reference,val'kyrs should probably be exposed.
I don't think that expose is worth it. A valkyr should live max 10 seconds, so it is more damage if the rogues just use their combo points for a finisher, because I doubt that the additional melee damage through 20% reduced armor would be higher than a finisher.

Offline
Old 02/22/10, 9:04 PM   #1551
MatsT
Don Flamenco
 
Night Elf Druid
 
Frostmane (EU)
Slow weapons are terrible for threat, and the armor on the Ardent Guard makes it better than a lot of higher ilvl weapons for survival. Even if you have the normal version (232), you pretty much have to get a 258+ weapon to stop using it. You can obviously still pick up one of the weapons Garm mentioned for threat.

Offline
Old 02/23/10, 1:27 PM   #1552
Fellwraith
It'll take a lot more than rage and muscle...
 
Fellwraith's Avatar
 
Mulack
Orc Warrior
 
No WoW Account
Originally Posted by MatsT View Post
Slow weapons are terrible for threat, and the armor on the Ardent Guard makes it better than a lot of higher ilvl weapons for survival. Even if you have the normal version (232), you pretty much have to get a 258+ weapon to stop using it. You can obviously still pick up one of the weapons Garm mentioned for threat.
This isn't really true anymore. All the spreadsheets I've seen show that slower weapons are catching up by the middle/end of this tier. You get more deep wounds damage, more from devastate, and more dpr from cleave with a slower weapon. When you pair that with a highly inflated ilvl budget for everything, it offsets the relatively static damage bonus of heroic strike. By the end of ICC, speed should be mostly irrelevant for threat. I'm not sure how much that changes with the revenge buff (replacing one of your devastates), but it's really close.

A lot of those "rogue offhand" weapons are ok for tanking, the downside is that you typically sacrifice stamina for them over a real tanking weapon from that tier (it's over 40 stamina in a couple cases). The avoidance and armor losses are pretty small since they have a bunch of agility on them. The difference between a 232 ardent guard and a scourgeborne waraxe is less than 300 armor, for more avoidance, comparable stamina and a pretty hefty increase to dps/threat stats (which may allow you to use other gear in other slots if you care about soft-capping expertise).

United States Offline
Old 02/24/10, 12:28 PM   #1553
thebitterfig
Von Kaiser
 
Orc Warrior
 
Steamwheedle Cartel
Festergut Offtanking dps:

Does anyone have a grasp on where would Execute (health range permitting, of course) fall in the standard prot warrior dps priorities? While for most fights I wouldn't switch out of defensive stance for off-tanking phases, festergut's Gastric Bloat lasts long enough and threat can be an issue without changing stances. Logically, the ordinary DPS rotation for a prot warrior would be in place, but the TPS/DPS spreadsheet doesn't include Execute, and I don't know if it would be worth using, or at what priority if it is worthwhile.

Offline
Old 02/26/10, 6:09 PM   #1554
MrAlaska
Glass Joe
 
Orc Warrior
 
Dragonmaw
Hi folks, I'm a career tank who is just now getting serious about my DPS. I'm looking at professions, and am torn bbetween blacksmithing and engineering.

Simple question: Would I get more out of Blacksmithing or Engineering?

Offline
Old 03/03/10, 11:31 AM   #1555
Mordenthal
Glass Joe
 
Undead Warrior
 
<Vex>
Bloodfeather (EU)
I have a question pertaining to fury.
Do you prioritize the 4pc T10 proc over BT / WW regardless of if they're off/close to come off cooldown?
It would appear that 2x Slams in 2 secs will net more dps than either BT and WW?

Offline
Old 03/03/10, 11:49 AM   #1556
Purelybetter
Glass Joe
 
Draenei Warrior
 
Burning Blade
Originally Posted by Mordenthal View Post
I have a question pertaining to fury.
Do you prioritize the 4pc T10 proc over BT / WW regardless of if they're off/close to come off cooldown?
It would appear that 2x Slams in 2 secs will net more dps than either BT and WW?
1. If it would net more DPS, it's a very close call.

2. Even if it does, its beaten by the fact it lasts 10 seconds. Our rotation lasts 8 seconds. You can fit 2 slams in your GCDs.

Offline
Old 03/03/10, 3:15 PM   #1557
Mordenthal
Glass Joe
 
Undead Warrior
 
<Vex>
Bloodfeather (EU)
Originally Posted by Purelybetter View Post
1. If it would net more DPS, it's a very close call.

2. Even if it does, its beaten by the fact it lasts 10 seconds. Our rotation lasts 8 seconds. You can fit 2 slams in your GCDs.
Yeah, but it can still be overridden by a new proc.

Edit: Raid buffed my average Slam hits for ~9.2k, BT for ~11.4k

Last edited by Mordenthal : 03/03/10 at 3:25 PM.

Offline
Old 03/03/10, 4:02 PM   #1558
Purelybetter
Glass Joe
 
Draenei Warrior
 
Burning Blade
Originally Posted by Mordenthal View Post
Yeah, but it can still be overridden by a new proc.

Edit: Raid buffed my average Slam hits for ~9.2k, BT for ~11.4k
Looking at my last raid, I see they are decently close, but as it stands our current rotation without 4p is BT -> WW -> Free -> BT -> Free -> Free -> Repeat. So, say you're at the repeat stage, you have a double slam proc which equates to 9k per hit. For worst case scenario assume you just got the proc. You now have 10 seconds to get 2 slams off. I would personally BT -> WW -> Slam -> BT -> Slam -> Free -> BT. Even if the second slam is overidden, your rotation holds. It's not like your slam has increased damage, so from my experience holding onto the slam will benefit more.

If someone can provide numbers to prove otherwise, it'd be greatly appreciated as it'll help both of us.

Offline
Old 03/07/10, 7:18 PM   #1559
Lokrash
Glass Joe
 
Orc Warrior
 
Tortheldrin
Hey guys, I was wondering if in Landsoul's spreadsheet arms section the calculation for ArP includes the 10% from battle stance. At the moment in my arms setup it is reading 82.2% ArP, and I just wanted to know if that is total ArP % or if it is actually 92.2%. I'm sorry if this information is available elsewhere, I looked around and searched the forums but couldn't really find anything. Thank you for your response

edit: I'm sorry if this is not the correct thread to post this in, but apparently the spreadsheet thread is locked and not accepting new posts at the moment.

Offline
Old 03/10/10, 1:24 PM   #1560
Baervar
Von Kaiser
 
Baervar's Avatar
 
Undead Warrior
 
Scarshield Legion (EU)
Does the 3% damage red from vigilance stack with the 3% one from blessing of sanctuary?

Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Warriors

Thread Tools