Originally Posted by MatsT
Slow weapons are terrible for threat, and the armor on the Ardent Guard makes it better than a lot of higher ilvl weapons for survival. Even if you have the normal version (232), you pretty much have to get a 258+ weapon to stop using it. You can obviously still pick up one of the weapons Garm mentioned for threat.
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This isn't really true anymore. All the spreadsheets I've seen show that slower weapons are catching up by the middle/end of this tier. You get more deep wounds damage, more from devastate, and more dpr from cleave with a slower weapon. When you pair that with a highly inflated ilvl budget for everything, it offsets the relatively static damage bonus of heroic strike. By the end of ICC, speed should be mostly irrelevant for threat. I'm not sure how much that changes with the revenge buff (replacing one of your devastates), but it's really close.
A lot of those "rogue offhand" weapons are ok for tanking, the downside is that you typically sacrifice stamina for them over a real tanking weapon from that tier (it's over 40 stamina in a couple cases). The avoidance and armor losses are pretty small since they have a bunch of agility on them. The difference between a 232 ardent guard and a scourgeborne waraxe is less than 300 armor, for more avoidance, comparable stamina and a pretty hefty increase to dps/threat stats (which may allow you to use other gear in other slots if you care about soft-capping expertise).