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Old 10/19/10, 11:46 PM   #1666
Seerow
Von Kaiser
 
Human Warrior
 
Shadowsong
Is Parry Haste still in 4.0.1? I could have sworn I read that it was going away, but I've had a couple of people tell me that's not the case, though I've seen no proof in either direction.

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Old 10/21/10, 8:37 PM   #1667
Harpo
Glass Joe
 
Tauren Warrior
 
Magtheridon
I got a few questions I haven't seem to be able to track down.

1) How are the +damage modifiers currently working as fury (TG, not SMF)? I am typically at 156% without an enrage and no raid buffs. Either I am awful at multiplicative formulas or I am missing something. We get +10% damage from stance and dual wielding. We get 5% from our tier 10 4 piece. I cannot think of anything else that simply adds percentages of damages. With simple math, 100*.1*.1*.05 should be 127.05. Am I just flat out brain farting and missing something? Does Unshackled Fury perhaps effect the benefit of stances or passive fury bonuses? I am guessing that I am simply missing something.

EDIT - I just read in another thread that there was a stealth buff on the passive 10% damage to 35%, which would make a lot more sense to me, but I am still curious if I am missing anything in my calculations.



2) Is there a listing of how Unshackled Fury applies to each ability or any sort of calculator that shows how much mastery rating is required to boost the rating of the various abilities?

Last edited by Harpo : 10/21/10 at 9:17 PM.

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Old 10/22/10, 2:32 AM   #1668
kemÃ
Glass Joe
 
Tauren Warrior
 
Bladefist (EU)
Originally Posted by Harpo View Post
1) How are the +damage modifiers currently working as fury (TG, not SMF)? I am typically at 156% without an enrage and no raid buffs. Either I am awful at multiplicative formulas or I am missing something. We get +10% damage from stance and dual wielding. We get 5% from our tier 10 4 piece. I cannot think of anything else that simply adds percentages of damages. With simple math, 100*.1*.1*.05 should be 127.05. Am I just flat out brain farting and missing something? Does Unshackled Fury perhaps effect the benefit of stances or passive fury bonuses? I am guessing that I am simply missing something.
Glyphs that boost a moves damage by X% are added to the tooltip too, so the prime Bloodthirst glyph adds 10% for example.

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Old 10/22/10, 8:41 PM   #1669
Harpo
Glass Joe
 
Tauren Warrior
 
Magtheridon
Originally Posted by kem� View Post
Glyphs that boost a moves damage by X% are added to the tooltip too, so the prime Bloodthirst glyph adds 10% for example.
Im not talking about ability multipliers, but rather the modifier shown by mousing over your weapon attack on char screen. As mentioned in the other warrior thread, they hotfixed 35%(may be mistaken on the exact percent). I am assuming that it is just stance bonus * DW bonus * set bonus for the current multipliers.

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Old 10/25/10, 3:14 PM   #1670
sha_ro
Glass Joe
 
Human Priest
 
Darksorrow (EU)
warrior tank hit cap

Hi guys,

Maybe a dumb question but the hit cap for a Warrior Tank is not clear to me. I see Hit in my character sheet under Meele and Spell.

My current stats
==========
Meele Hit Chance - 7.28% ( 224 )
Spell Hit Chanve - 8.54% (224 )

The 8% that I need as a tank goes in the spell tab ? If this is so the Meele tab is for white swings - fury would need to get to 27% ?

thanks a lot

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Old 10/25/10, 4:50 PM   #1671
mackejn
Glass Joe
 
Draenei Warrior
 
Dalaran
I'm debating dropping Blacksmithing for Engineering going into Cataclysm due to the fact that, well, blacksmithing is boring. I know that there is going to be some trade off in terms of effectiveness for tanking, but I'm not really sure how much. Looking at it, it looks like I'm swapping 120 sta in the two extra sockets for an armor clicky, a damage shield, and the engineering goggles. Am I missing anything? How big of a trade off in terms of staying alive is that going to be? Sorry if this has been answered somewhere else.

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Old 10/26/10, 3:24 AM   #1672
SLoPPYALieN
Glass Joe
 
Night Elf Hunter
 
Runetotem
Originally Posted by sha_ro View Post
Hi guys,

Maybe a dumb question but the hit cap for a Warrior Tank is not clear to me. I see Hit in my character sheet under Meele and Spell.

My current stats
==========
Meele Hit Chance - 7.28% ( 224 )
Spell Hit Chanve - 8.54% (224 )

The 8% that I need as a tank goes in the spell tab ? If this is so the Meele tab is for white swings - fury would need to get to 27% ?

thanks a lot
As a tank you would be focusing on your Melee Hit Chance, which I believe you need 246/247 to get you your 8%.

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Old 10/28/10, 11:10 AM   #1673
Mindaika
Piston Honda
 
Mindaika's Avatar
 
Tauren Death Knight
 
Frostwolf
I know that the previous implementation of Vigilance (-3% damage) did not stack with Sanctuary. Does the current 4.0.1 implementation still not stack with the 10% Damage reductions?

Tastes like Awesome, because it's made of Awesome(TM)

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Old 10/28/10, 1:28 PM   #1674
Kethas
Von Kaiser
 
Kethas's Avatar
 
Orc Warrior
 
Balnazzar
Something's off with Berserking's internal cooldown. I was fiddling with the short-term-buff facet of my UI and noticed it (Berserk) seemed to proccing more often than Forte's predicted ICD (30 seconds) would permit. After removing one of my (two Berserking-enchanted) weapons for testing purposes and poking at a heroic training dummy for a few minutes, I confirmed the following:

-Berserk was, in some instances, refreshing its buff before expiring (I once watched it refresh 4x before managing to expire)
-The Berserk proc has no functional ICD - even if it expires, it can re-proc immediately, which I did observe (the buff refreshed perhaps one second after expiring)
-There are, however, occasional long stretches of time (10-15 seconds) during which Berserk isn't active and doesn't proc

This was at the Orgrimmar 83 training dummy, wielding a reforged, Berserking-enchanted Shadow's Edge in my main hand and nothing in my off, autoattacking from in front and hitting BT, RB, HS, and the occasional WW to help trigger procs. AP was correctly updating on my character sheet to reflect the Berserk proc. I had a Pyrite Infuser equipped in a trinket slot and, while I wasn't paying as much attention to it as Berserk, Pyrite Infusion appeared to be respecting its ICD.

Has anyone else noticed this, now that I've brought it up can anybody else replicate it, and has this been mentioned or explained anywhere? If so, I can't/haven't found it.

Edit: It's not just me. Here's Berserk uptime from a WoL parse of a guildmate during a HLK25 kill: Imageshack - berserkuptime.jpg

Edit 2: If Berserk has no ICD, then both Wowhead's comments and ForteXorcist's proc cooldown display are erroneous.

Last edited by Kethas : 10/28/10 at 7:36 PM.

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Old 10/28/10, 7:23 PM   #1675
Rallik
Piston Honda
 
Orc Warrior
 
Mal'Ganis
Berserk has no ICD, and it never has had one.

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Old 10/30/10, 5:19 AM   #1676
immortalnite
Glass Joe
 
Human Warrior
 
Ravencrest
Hand enchant?

With all the changes 4.01 has brought for fury I want to know if there is any thoughts as to what the best hand enchant is. Currently I use Crusher (+44 AP). If still under the 27% hit cap for Fury is it better to go with the +20 hit enchant? If hit is capped, would +15 Str be better than +44 AP for dps, since AP isnt nearly as good anymore?

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Old 10/31/10, 5:52 AM   #1677
DarkS
Von Kaiser
 
DarkS's Avatar
 
Undead Warrior
 
Daggerspine (EU)
I'd say that +20 Hit is better than +44 AP if you're below Hit hard cap. But +44 AP is better than +15 STR as we don't have anymore +20% STR from Improved Berserker Stance and +10% from Blessing. You only get as far as I know +5% from Blessing and +5% from Plate Spec. and this isn't enough for match 44 AP.

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Old 10/31/10, 12:19 PM   #1678
killula
Glass Joe
 
Troll Warrior
 
Andorhal
Get your 20 hit somewhere else. Stay 44 AP. You can't reforge str, so anywhere you can put str or ap onto, do it.

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Old 11/01/10, 6:01 PM   #1679
sinapse
Glass Joe
 
Undead Rogue
 
Mal'Ganis
Along these veins, would the 245 hit trinket provide greater DPS in a one-to-one comparison than the 264 war totem given the valuation of hit being higher than haste for fury warriors under the hard cap?

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Old 11/02/10, 2:39 AM   #1680
ComMcNeil
Von Kaiser
 
Tauren Warrior
 
Azshara (EU)
Originally Posted by sinapse View Post
Along these veins, would the 245 hit trinket provide greater DPS in a one-to-one comparison than the 264 war totem given the valuation of hit being higher than haste for fury warriors under the hard cap?
Are you talking about Mark of Supremacy? If so, compare it with the stats of Herkuml War Token. 153 over 128 rating. Keep in mind that you can reforge unwanted haste on the War Token into hit if you need to, so basically no, I would go with the trinket that provides the better overall stats + procc (the Token). If you are having trouble in encounters that involve lots and lots of movement, so that the War Token would drop very often, than the Mark may be the better choice, but in somewhat static encounters, or at least ones, that allow you to attack something most of the time, I guess the War Token takes the lead.

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