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Old 11/29/08, 6:17 AM   #166
Morsexy
Banned
 
Human Warrior
 
Ysera
What about adopting a more reactionary posture? While I realize BT is a cooldown skill, and thus is wasted in some degree if not used every cooldown, it has the inherent weakness of being a CD ability.

If you have 30 rage, and BT, and then get 60 rage, what are you going to do? As we've established thats a waste of rage. While rage gains are somewhat insane, they also mirror old Windfury rage gains, where you would occasionally get 70 rage. I think we're at the same exact place where depending on your current rage level, this dictates what your next ability used is.

Granted that WW is beyond everything else and always used first (I honestly didn't include this in my discussion, since its obvious to a blind person once you WW at all with Naxx level weapons as you said ), and my combined crit is something like 8000 non deathwished.

Edit: Sorry I realize we're derailing the simple question answer thread, need Shha to make a new 'Fury OMG 2 x 2h!' thread for this discussion.

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Old 11/29/08, 7:28 AM   #167
Xrhino
Glass Joe
 
Night Elf Hunter
 
Blackrock
Ok, I realise this question may have a very simple answer and seems very simplistic for a EJ thread but I seem to be overlooking something and I cannot see myself getting help elsewhere. I have tried solving this issue myself. The issue has no real value for most of the warrior population but I cannot see myself resting easily until I figure this out. I am leveling a warrior alt which is currently 19 and I have noticed an issue with Rends damage since level 15. It may have also been earlier but I did not notice. I am currently using Rend (Rank 2) with 2/2 Improved Rend spec but have noticed this issue for as long as Rend (Rank 2) with 0/2 Improved Rend spec. The issue is that the damage of Rend seems very inconsistent even when all my stats remain static.

I am recording values of either 25 or 33 for Rend which is a very significant difference for my level. Tooltip reads (36 to 40) +63 as the damage range of my Rend. I have 177 AP and a damage range of 20-30 on a 3.0 speed weapon. These stats are with battleshout but no other buffs/debuffs. The issue is that when I fight the exact same mob, one example being different level 17 Harvest Watchers, that Rend can have a different damage value despite identical offensive and defensive stats.

I would appreciate it if anybody could provide insight into this issue. I know it isn't going to effect Nax dps, etc but it would do a lot for my personal curiousity.

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Old 11/29/08, 9:18 AM   #168
Nalaxur
Glass Joe
 
Tauren Warrior
 
Chamber of Aspects (EU)
Rend does more dmg to mobs that are above 75% health.

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Old 11/29/08, 11:09 AM   #169
damagedgoods
Glass Joe
 
Human Paladin
 
Hyjal
I searched around but didn't see a relative cost and, pre-raid, I don't see much gear dedicated to expertise. I know at 70 it was about 14.97 expertise rating for 4 expertise = 1%. What is the 80 cost?

I ask because I placed a +6 expertise and +6 hit gem in my gear and saw no expertise move. Should I extend myself pre-raid into making every expertise effort or do hit and strength and build expertise as it comes from raid gear, similar to the old philosophy of not gemming for hit?

Last edited by damagedgoods : 11/29/08 at 1:19 PM.

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Old 11/29/08, 12:22 PM   #170
Elensar
Von Kaiser
 
Elensar
Night Elf Rogue
 
No WoW Account (EU)
I have just started using power auras but I am having trouble getting it work for bloodsurge procs. I think It's something very simple I'm missing but just can't get it right. Any help or a screen shot of someones page would be gratefully received.

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Old 11/29/08, 1:48 PM   #171
Symphonia
Von Kaiser
 
Symphonia's Avatar
 
Worgen Warrior
 
Dalvengyr
Originally Posted by Elensar View Post
I have just started using power auras but I am having trouble getting it work for bloodsurge procs. I think It's something very simple I'm missing but just can't get it right. Any help or a screen shot of someones page would be gratefully received.
Are you setting the buff name as:
Slam!
? I know when I first tried it I kept labeling it as Bloodsurge.

Link to my settings.

Last edited by Symphonia : 11/29/08 at 1:53 PM.

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Old 11/29/08, 3:16 PM   #172
landsoul
Myrmidon Champion
 
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Worgen Warrior
 
Alterac Mountains
Just a small note to everyone, armory is buggy. A couple things: It does not display blacksmithing sockets to belt, gloves, or bracers. It also does not display correctly enchants using titan's grip.

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Old 11/29/08, 3:23 PM   #173
LodeRunner
Just an excitable boy
 
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Undead Warrior
 
Mal'Ganis
Originally Posted by Symphonia View Post
Are you setting the buff name as:

? I know when I first tried it I kept labeling it as Bloodsurge.

Link to my settings.
Alternately, if you're not using PowerAuras, you can achieve similar results with Elkano's Buff Bars. I made a separate buff bar that's like 500% normal size and put it in the middle of my screen to show Bloodsurge procs. I find it useful because it's based on the timer so I know how close I can cut other things.


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Old 11/29/08, 4:45 PM   #174
Systema Sephirothicum
Von Kaiser
 
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Worgen Warrior
 
Neptulon (EU)
Quick question:Because I lose the whole timing thing on berserking armor reduction (specced with Armed to the teeth) on proc VS massacre when trying to make the math,can someone give numbers and/or provide answer to massacre V. berserking for arms warrior?

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Old 11/29/08, 5:38 PM   #175
pfooti
Von Kaiser
 
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Gnome Rogue
 
Wyrmrest Accord
Can anyone explain this WWS trace?

Wow Web Stats

Down at the bottom of that page, and on a bit to the next page, the warrior starts hitting for 150k shield slams and stuff. It's somewhat unexpected, and I know nothing about warriors.

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Old 11/29/08, 6:33 PM   #176
Ziggurat
oop dat me
 
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Tauren Warrior
 
Executus
I've seen crazy damage like that happen during our most recent 25 man Gothik. I started devastating for 20k, shield slamming for 60 and thunderclapping for 25k. It only lasted a few seconds though.

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Old 11/29/08, 9:09 PM   #177
landsoul
Myrmidon Champion
 
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Worgen Warrior
 
Alterac Mountains
A very rudimentary example:

Berserking MH up 50% of the time, 400 BASE ap (since AttT Ap also scales the same with talents, etc we will leave them out for the comparison) with 12000 armor = 200 AP. With Berserking up, you go down to 9000 armor = 150 AP. You lose 50. So then, really Berserking only gives you 350 base AP. If Berserking is up 50% of the time giving 350 AP, it gives 175 AP on average. Versus massacre base 110 AP, Berserking is better. This is the main hand.

I have not tested it myself, but to determine if berserking is better than Massacre in the offhand, you would need to know if MH/OH procs are stackable and not refreshable, of which I have no idea.

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Old 11/29/08, 11:25 PM   #178
Zeiten
Glass Joe
 
Tauren Warrior
 
Mazrigos (EU)
according to wowhead it seems the proc stacks, tho that comment was made a long time ago. if your going to do a calculation make sure to include zerkstance and kings when thinking about "armored to the teeth talent".

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Old 11/30/08, 6:34 AM   #179
Vhad
Don Flamenco
 
Night Elf Warrior
 
Silvermoon (EU)
Also 50% uptime seems excessive, the wowhead comments indicates a 1ppm which would be 25% uptime.

What!?

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Old 11/30/08, 7:43 AM   #180
Armagedon
Glass Joe
 
Dwarf Warrior
 
Suramar
Am am unsure if this changes the value of subject of the Berserking Enchant but if you read Armored to the Teeth - Spell - World of Warcraft it says the spell only ticks and applies itself every 30 seconds. Thus, depending when the enchant procs, you may or may not receive a reduction in AP from AttT.

Along with that, depending on when that 'tick' happens, you could also lose that armor for 30 seconds while AttT refreshes to see if your armor value changed again. You might not even have the AP from the enchant proc at that point in time.

If that is in fact how AttT works, Berserking seems like a potentially risky enchant.

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