Originally Posted by Vhad
Also 50% uptime seems excessive, the wowhead comments indicates a 1ppm which would be 25% uptime.
|
*sigh* This is basic uptime mechanics... there have been threads entirely devoted to it. You cannot simply multiply the duration by the chance per second of it going off to get an uptime (1ppm*15s/60s = 25%).
1ppm with a 3.4s swing = 5.67% chance to proc per swing (3.4/60).
However, since (last I read), proc chances are calculated post-haste, it puts your swing closer to 2s in a raid setting, or a 3.33% chance to proc per swing.
If you are soft-hit capped (let's believe it's the old 14% for this example), you are making 12 BT attacks, 6 WW attacks and ~15 HS attacks and 15 melee attacks with your main hand. 12+6+15+(15*0.85) = 45.75 attacks per minute.
Uptime is given by chance to not proc to the power of the number of attacks by length of buff over a given interval:
1-(1-0.03333333)^(45.75*0.25) = 0.321, or ~32% uptime on a 1ppm buff lasting 15s following the optimal Warrior Fury rotation.
If proc-chance is not post-haste, then it's ~49% uptime.
And just to be clear, we're talking about MH mechanics. OH you obviously don't add the BT and WW hits into the equation.