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12/11/08, 4:58 PM
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#301
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Glass Joe
Night Elf Warrior
Moonrunner
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Originally Posted by Morsexy
The same is true for OS. Hilarity ensues on sarth 3 drakes when someone AOE taunts trying to pick up adds forgetting that bosses are tauntable now.
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True for Malygos as well. Its cute when a DK tries to Death Grip a power spark but gets the boss instead.
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12/11/08, 5:32 PM
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#302
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Von Kaiser
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Trinket Question
Would either of these trinkets be worth it until you can get the badge Trinket?
[Oracle Talisman of Ablution] or [Frenzyheart Insignia of Fury]
I'm not entirely sure what the equip bonus does on either and I can't seem to find any information. Is the damage increase from the Frenzyheart worth anything? How much rage regenerates from the Talisman? I am just looking for something to hold me over in heroics until I can get the trinkets I need. I was curious if these were even worth anything. Obiviously the haste isn't a great stat and while the crit rating on the other isn't bad rage regenerations isn't really a big concern.
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12/11/08, 7:05 PM
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#303
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Just an excitable boy
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Well they're pretty terrible in raiding. They'd be useful for grinding. That's about it.
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12/11/08, 8:37 PM
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#304
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Myrmidon Champion
Worgen Warrior
Alterac Mountains
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Anyone know a good mod that will help me track bloodsurge slam procs? I'm gonna need one for the new patch. Also, anyone know a good mod that will pull out shout durations by themselves?
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12/11/08, 9:25 PM
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#305
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Everybody knows that the bird is the word
Birdemani
Orc Warrior
No WoW Account
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Ghost Pulse2, add "SLAM!" to buffs gained.
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Relwin: Besides, the BB is not some ivory tower of WoW knowledge, it's just less stupid here than elsewhere.
DeeNogger: Not less stupid, better stupid. The BB takes stupid very seriously. Now if you will excuse me, I have to go misspell the word fire.
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12/11/08, 9:32 PM
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#306
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Banned
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Elk Buff Bars work as well, can create separate buff windows, one for shouts one for Bloodsurge if you need.
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12/11/08, 9:34 PM
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#307
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Glass Joe
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Anyone have the link regarding Armored to the Teeth and the new enchant Berserking! ?
In a TG build, is it workth taking the 3 points in AttT when you could use those points elsewhere? (asuming you use dual Berserking! on both 2h weapons [PvE only]).
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12/11/08, 9:40 PM
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#308
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Piston Honda
Tauren Warrior
Sunstrider (EU)
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Originally Posted by landsoul
Anyone know a good mod that will help me track bloodsurge slam procs? I'm gonna need one for the new patch. Also, anyone know a good mod that will pull out shout durations by themselves?
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Nao!! is a mod I had a guildie make for me since I didn't like the alternatives and didn't have enough time to write it on my own. It works very well, and for any kind of proc (some are not added yet but are trivial to do so, but warrior ones are there). It is also super lightweight unlike the multiple alternatives I tried. No zillion options either. Icon + Flash on screen and that's it.
I see he made a video as well showing the addon off: Example of how the "Nao!!" addon works
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12/11/08, 9:59 PM
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#309
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Glass Joe
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Originally Posted by Morsexy
Elk Buff Bars work as well, can create separate buff windows, one for shouts one for Bloodsurge if you need.
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Yeah, I do the same with Satrina Buff Frames for Slam!. I've been using Dotimer for monitoring shout timers in conjunction with SBF and MSBT. I have visible timers near my unit frame, and SBF can send a message to MSBT when a buff is nearing expiry. Using this, I hear a sound when there are 30 seconds left on BS/CS.
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12/11/08, 10:31 PM
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#310
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Glass Joe
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Originally Posted by Mayniak
Anyone have the link regarding Armored to the Teeth and the new enchant Berserking! ?
In a TG build, is it workth taking the 3 points in AttT when you could use those points elsewhere? (asuming you use dual Berserking! on both 2h weapons [PvE only]).
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This has been talked about a lot earlier in the thread like here and further down.
To answer your other question where can you possibly put your 3 points in AttT? Your only other choices are booming voice, unbridled wrath and imp demo. Also even if the armour reduction is additive making it -50%, you will still have 7000 armour left (assuming 14k armour) which is 116 ap.
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12/12/08, 12:26 AM
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#311
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Great Tiger
Repeek
Night Elf Warrior
No WoW Account
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Originally Posted by landsoul
Anyone know a good mod that will help me track bloodsurge slam procs? I'm gonna need one for the new patch. Also, anyone know a good mod that will pull out shout durations by themselves?
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I use Power Auras. It's phenomenal.
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12/12/08, 1:28 AM
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#312
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Von Kaiser
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I second PowerAuras for tracking any sort of proc buff or debuff at all. It is just amazing for that sort of thing.
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12/12/08, 2:41 AM
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#313
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Just an excitable boy
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PowerAuras gives a nice visual indicator that "something" is happening, but I prefer Elkano for the ability to set up a giant bar in the middle of my screen that shows exactly how long I have on the bar. I set up the same bar to show Sudden Death procs when specced Arms.
I just took a quick and dirty screenshot of what it looks like.
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12/12/08, 4:21 AM
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#314
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Von Kaiser
Human Warrior
Neptulon (EU)
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Originally Posted by landsoul
Anyone know a good mod that will help me track bloodsurge slam procs? I'm gonna need one for the new patch. Also, anyone know a good mod that will pull out shout durations by themselves?
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MikScrollingBattleText - not easy to configure but is the best addon for all kind of things...
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12/12/08, 5:43 AM
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#315
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Glass Joe
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How is armored to the teeth being calculated. Is it just armor or are certain buffs/debuffs taken into account? Basically I noticed no increase in my AP when I got the priest buff inspiration. So I was wondering if for such sort buffs this does not apply. The biggest question is do we get a penalty from the berserking weapon enchant?
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12/12/08, 5:51 AM
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#316
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Bald Bull
Blood Elf Paladin
Echo Isles
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Originally Posted by Toots Hepcat
[Glyph of Taunt]
- Basically, irresistible taunts
- Useless if you have 9% to hit
- Most bosses will be immune to Taunt anyway
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Correct me if I'm wrong, but Taunt uses the 17% spell miss rate. In TBC, before the ratings merger, Taunts were changed to gain hit from melee hit rating, which seemed to reinforce this belief.
The purpose of this Glyph is to reduce the miss rate of your Taunt from 17% to 9%, such that capping your one-handed whites/yellows also ensures your Taunts are capped as well.
I acknowledge that the Taunt miss rate isn't a very fun/easy thing to test, and that any boss where Taunt is a key fight mechanic (Nalorakk) seems to have some kind of artificially lower miss rate for Taunts anyway.
Also, there is the issue that the spell miss rate might not even be 17% anymore.
That being said, the Glyph is good in and of itself, I'm simply disputing the assertion that it automatically makes your Taunts auto-hit with 0 hit rating, or that being hit-capped makes the Glyph useless.
EDIT: This actually becomes even more confusing once we factor in how hit rating has different conversion rates for spells and melee.
If a Warrior gears for 9% hit, he gets 296 hit rating. 296 hit rating converts to 11.28% spell hit, which means your Taunt is over-capped by 2.28% with the Glyph (and undercapped by 5.71% without it).
Even if you gear for the theorized 8% melee hit cap, your Taunt is still going to be over-capped by about 1%.
Last edited by Prinsesa : 12/12/08 at 6:00 AM.
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12/12/08, 8:28 AM
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#317
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Von Kaiser
Human Warrior
Kor'gall (EU)
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Originally Posted by landsoul
Anyone know a good mod that will help me track bloodsurge slam procs? I'm gonna need one for the new patch. Also, anyone know a good mod that will pull out shout durations by themselves?
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Debuff Filter.
Can choose exactly what buffs/debuffs you want to monitor and where you want to put them on your screen to track them.
I use it to track shouts, flurry and rampage uptime, sunders, demo shout and bloodsurge procs. When bloodsurge procs it comes up along that line of buffs above my player frame.
Screenie:

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12/12/08, 11:01 AM
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#318
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Piston Honda
Tauren Warrior
Sunstrider (EU)
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Originally Posted by Repeek
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Yes it is phenomenally complicated to setup and heavy on resources for such a simple thing.
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12/12/08, 11:22 AM
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#319
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Von Kaiser
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Originally Posted by Beefcakes
How is armored to the teeth being calculated. Is it just armor or are certain buffs/debuffs taken into account? Basically I noticed no increase in my AP when I got the priest buff inspiration. So I was wondering if for such sort buffs this does not apply. The biggest question is do we get a penalty from the berserking weapon enchant?
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This has been discussed in multiple places. AttT is calculated every 30 seconds. Meaning, applying buffs/new armor may not change your AP for 1 to 29 seconds depending on when you apply them during AttT CD. And YES you do get the penalty if AttT refreshes while the Berserking armor debuff is on. The debate is, is it worth the chance that AttT refreshes on the last second of a berserking proc and you are stuck with less AP than normal for 29 seconds.
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12/12/08, 11:36 AM
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#320
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Don Flamenco
Tauren Warrior
Tichondrius
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Originally Posted by landsoul
Anyone know a good mod that will help me track bloodsurge slam procs? I'm gonna need one for the new patch. Also, anyone know a good mod that will pull out shout durations by themselves?
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I just use scrolling combat text. I added a custom event for the "Slam!" buff that spits out:"SLAM SLAM SLAM SLAM SLAM SLAM SLAM SLAM" in big red letters across my SCT messages window. Even if I am looking at someplace else on the screen it always catches my attention 
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12/12/08, 11:48 AM
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#321
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Glass Joe
Human Warrior
Burning Legion (EU)
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Furry TG in arena & hit rating (3.08v)
Simple, just want to share thoughts with community, so i will make it as a question...
- What hit rating we should use in arena, bg, pvp generally (TG) (take in consideration, TG from next patch will have 0% penalty)
- Where to go with gems and enchants, use standard ap, or increase crit (to check is resillience rly nerfed), or maybe go some theorycraft with armor penetration...
- Personal opinion, TG provides enough dps atm for pvp, but TG warrior dies fast, as many others classes in pvp ... but should we compensate that by gemming and enchanting stamina and ressilience ?
Discuss
Cheers
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12/12/08, 12:29 PM
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#322
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King Hippo
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Originally Posted by landsoul
Anyone know a good mod that will help me track bloodsurge slam procs? I'm gonna need one for the new patch. Also, anyone know a good mod that will pull out shout durations by themselves?
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Spellreminder. Just makes customizable bars with a countdown duration on any ability you want. For Bloodsurge I simply have a bar (with a decent height so I don't actually have to use anything other than peripheral to see it) extended across the top of my target window which is somewhat in the lower part of the screen. It looks similar to what Loderunner is using except the bars aren't quite as obscuring, but I guess you can adjust them to however you want.
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12/12/08, 1:34 PM
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#324
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Piston Honda
Tauren Paladin
Lightbringer
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If you already possess all the items in question, you should run some comparisons for yourself. Alternatively, there is a spreadsheet available if you're looking for theoretical calculations.
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12/12/08, 3:02 PM
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#325
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Glass Joe
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Originally Posted by Dagronjr
I have a few questions about Flurry procs. I've done some looking around and I've heard that MH OH sharing speed either causes an extra unseen attack when Flurry procs or allows you to make 4 swings of the haste effect before it's gone. Is this true? Does this still show benefit when Flurry is "refreshed" as opposed to falling off and being reapplied? Any information on how exactly this works and how much of a benefit sharing weapon speeds is vs. not sharing weapon speeds would be greatly appreciated.
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This is actually me reposting this since it got overlooked the first time (or maybe nobody knows for certain.) If anyone has any idea I'd greatly appreciate some information.
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