Originally Posted by Toots Hepcat
[Glyph of Taunt]
- Basically, irresistible taunts
- Useless if you have 9% to hit
- Most bosses will be immune to Taunt anyway
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Correct me if I'm wrong, but Taunt uses the 17% spell miss rate. In TBC, before the ratings merger, Taunts were changed to gain hit from melee hit rating, which seemed to reinforce this belief.
The purpose of this Glyph is to reduce the miss rate of your Taunt from 17% to 9%, such that capping your one-handed whites/yellows also ensures your Taunts are capped as well.
I acknowledge that the Taunt miss rate isn't a very fun/easy thing to test, and that any boss where Taunt is a key fight mechanic (Nalorakk) seems to have some kind of artificially lower miss rate for Taunts anyway.
Also, there is the issue that the spell miss rate might not even be 17% anymore.
That being said, the Glyph is good in and of itself, I'm simply disputing the assertion that it automatically makes your Taunts auto-hit with 0 hit rating, or that being hit-capped makes the Glyph useless.
EDIT: This actually becomes even more confusing once we factor in how hit rating has different conversion rates for spells and melee.
If a Warrior gears for 9% hit, he gets 296 hit rating. 296 hit rating converts to 11.28% spell hit, which means your Taunt is over-capped by 2.28% with the Glyph (and undercapped by 5.71% without it).
Even if you gear for the theorized 8% melee hit cap, your Taunt is still going to be over-capped by about 1%.