Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Warriors

Closed Thread
 
LinkBack Thread Tools
Old 12/02/08, 12:02 PM   #196
Chumble
Glass Joe
 
Dwarf Warrior
 
Arathor (EU)
Using mace mainhand and offhand, with dwarf racial, I've sped past the expertise cap (now at 7.25% with no gems). My question is, is it better to drop otherwise well itemised pieces that have expertise on to get below the cap again, or drop the two talent points in Weapon Mastery and put them somewhere else?

To look at it in a more general way (I guess asking my-spec questions isn't helpful to most), should talents like Weapon Mastery and Precision be dropped once gear/gemming removes the absolute requirement to have them, or is it still better to keep the talents and use the points saved on STR, crit, etc. I can't see any really obvious places to put these points for improved dps - Improved Cleave is about the only talent that leaps out.

Last edited by Chumble : 12/02/08 at 12:08 PM.

Offline
Old 12/02/08, 12:13 PM   #197
Mode
Piston Honda
 
Troll Shaman
 
The Venture Co
Originally Posted by Gorekras View Post
We're starting 25-man Naxx tonight, and I've been out for the holiday, so I missed out on a week of gearing myself, thus I'm still rocking mostly tier 6 gear with a few blue upgrades. My health is decent (20k unbuffed), but my defense is poor - I'm at 453 def rating, which is a good 230 below the cap.
Xav wrote a short guide on this, So you're heading to northrend, huh? The answer is absolutely to regem, re-enchant, and regear.

Offline
Old 12/02/08, 12:13 PM   #198
TigerG
Glass Joe
 
Orc Warrior
 
Mal'Ganis
Well, seeing that most boss mobs (I believe) has more parry than dodge, you may want to think about removing weapon mastery. 7.25% is overdoing a bit, but I see that you still have your T6 belt, so you should plan your stats out based on not having the expertise from that when you replace it.


Anyways, I have my own question. Has anyone figured or calculated the proc rate on our T7/7.5 4 set piece bonus (Your bleeds have a chance to make your abilities cost 5 less rage)?

Offline
Old 12/02/08, 12:48 PM   #199
Gorekras
Glass Joe
 
Orc Warrior
 
Dark Iron
Originally Posted by Mode View Post
Xav wrote a short guide on this, So you're heading to northrend, huh? The answer is absolutely to regem, re-enchant, and regear.
Cool, glad my intuition actually was right for once. Thanks!

Offline
Old 12/02/08, 1:04 PM   #200
Ellisi
Glass Joe
 
Human Paladin
 
Blackhand
Dual Wielding Arms...

I have a warrior in the guild who is still leveling to 80, but am trying to get him thinking about how he should be performing once we start into Naxx and beyond, especially after seeing his BC performance at 70. My dilemma is he loves to dual wield, and with the new talents, fell in love with Bladestorm, so he's a dual wielding arms spec right now. (Why I keep him around is long and complicated, so we can avoid that discussion altogether right now)

Could anyone provide some mathematical support for my argument about how much he is losing in doing this? Assume heroic level gear, gemmed to hit capped for specials if need be, and a Titansteel Destroyer for the 2h weapon vs comparable one handers or TG with the Destroyer and De-raged axe for comparison. (All he might get until he shapes up)

He loves dual wielding so much, I'm trying to convince him to go the path of TG vs arms, but with enough numbers behind it, I feel I can get a big two hander in his hand for a bladestorm spec.

Offline
Old 12/02/08, 1:29 PM   #201
chiznitz
Glass Joe
 
Dwarf Warrior
 
Terokkar
Originally Posted by Giantshadow View Post
Not sure if this is the best place to ask or if i missed it already but currently Item rack is not allowing the creation of a set for TG and putting a 2h in in offhand. Does anyone know of a similar mod or is there an option i may be missing that allows this within itemrack?
Itemrack is working fine for this. However, you have to be spec'd into Titansgrip in order to drag the offhand 2 hander into that slot while creating the set. I noticed that when i was spec'd for tanking I was unable to tell item rack I wanted my other two hander in offhand.

Offline
Old 12/02/08, 1:30 PM   #202
LodeRunner
Just an excitable boy
 
LodeRunner's Avatar
 
Undead Warrior
 
Mal'Ganis
Originally Posted by Ellisi View Post
Could anyone provide some mathematical support for my argument about how much he is losing in doing this? Assume heroic level gear, gemmed to hit capped for specials if need be, and a Titansteel Destroyer for the 2h weapon vs comparable one handers or TG with the Destroyer and De-raged axe for comparison. (All he might get until he shapes up)

He loves dual wielding so much, I'm trying to convince him to go the path of TG vs arms, but with enough numbers behind it, I feel I can get a big two hander in his hand for a bladestorm spec.
I'm actually curious if a DW Arms build with 2 axes sitting in 'zerker stance mashing Execute is viable. With enough crit it might work; I don't really know and I'm not sure anyone has a definitive answer for you. I seem to recall Serennia put out a beta video showcasing the viability of DW Axe Arms.


United States Offline
Old 12/02/08, 4:00 PM   #203
Graul
King Hippo
 
Graul's Avatar
 
Orc Warrior
 
Fenris
Originally Posted by LodeRunner View Post
I'm actually curious if a DW Arms build with 2 axes sitting in 'zerker stance mashing Execute is viable. With enough crit it might work; I don't really know and I'm not sure anyone has a definitive answer for you. I seem to recall Serennia put out a beta video showcasing the viability of DW Axe Arms.
Many people were already doing this at 70 and outperforming everything besides a Warglaive Set/Fury build. Part of the reason was due to the off hand proccing MH Deep Wounds regardless of the speed. After they changed that it still did ok but not nearly as good as before and the build practically reached it's peak at 70 anyway. What could you get for ten more talent points that would really help it as much as what Fury gained within those ten levels? Improved Execute? Serinnia also did his "test" on a lvl 1 dummy where his crit rate was hugely inflated.

On a different note, does anyone else find it strange, or an itemization error in that every single piece of the Valorous Dreadnaught set besides the chest (same strength) raises in hit, crit, strength and expertise over the Heroe's?

Offline
Old 12/02/08, 5:13 PM   #204
xavier2k3
Von Kaiser
 
Human Warrior
 
Kor'gall (EU)
Originally Posted by Rupe View Post
Assuming 14000 armour unbuffed and discounting any AP modifiers such as Imp. Berserker Stance, you will gain 233.3 AP from AttT. Now assume you have one Berserking proc up your armour will be reduced by 25%, or 3500. This translates to an AP loss from AttT of 58.3, so you have a net gain of 341.7 AP from the proc. In other words, you gain 85.4% of the normal effect..

If you have two procs up at the same time, you will lose 7000 armour and hence 116.7 AP resulting in a net gain of 683.3 AP, which is again 85.4% of the normal effect. However these calculation all assume that the armour reduction affects AP from AttT at all.

I don't think this has been mentioned before, apologise if it has before, but I got berserking today on my MH and I'm obtaining 440 AP from it. 40 of that from improved berserker stance and 400 from the enchant itself. The armor is still going down, however, it seems that Armored to the Teeth is not affected by the proc.

Offline
Old 12/02/08, 5:20 PM   #205
JamesVZ
Mr. Sandman
 
JamesVZ's Avatar
 
Orc Warrior
 
Mal'Ganis
Originally Posted by xavier2k3 View Post
The armor is still going down, however, it seems that Armored to the Teeth is not affected by the proc.
It should be, there is a bit of funkiness with Armored to the Teeth in that it takes up to 30 seconds to refresh itself or some jazz last I checked, so you may be getting and losing the proc before it has a chance to refresh. Worst case scenario is the talent refreshes towards the tail end of the buff and you're left with less than normal AP.

I'm on that good ping and ventrilo, I've got some down bitches I can /tell. I don't know what I would do without y'all, I'mma raid till I get laid.

United States Offline
Old 12/02/08, 9:20 PM   #206
Sabrewarrior
Glass Joe
 
Sabrewarrior's Avatar
 
Night Elf Warrior
 
Arthas
I think people mentioning berzerking enchant should realize that while you only get the buff for 15 seconds the ap loss will be there for 30 seconds. Although since there are 30 seconds a minute (15 seconds after each AttT tick) where if it procs it wont affect your armour at all it would probably even out.

Last edited by Sabrewarrior : 12/02/08 at 10:09 PM.

Offline
Old 12/02/08, 10:51 PM   #207
Emeraude
Bald Bull
 
Emeraude's Avatar
 
Night Elf Warrior
 
Sargeras
Originally Posted by JamesVZ View Post
It should be, there is a bit of funkiness with Armored to the Teeth in that it takes up to 30 seconds to refresh itself or some jazz last I checked, so you may be getting and losing the proc before it has a chance to refresh. Worst case scenario is the talent refreshes towards the tail end of the buff and you're left with less than normal AP.
Well is it actually doing that?

We have a report Berserking is giving 440 and not causing the armor loss result in AP loss, does anybody ELSE with the enchant not losing AP via the armor reduction?

During beta Serennia did complain about it being unfair towards Paladins/Warriors/Death Knights, it's possible they made the enchant/armored to the teeth not work with one another.

What is the most important thing to you? Won't you grant me the pleasure of taking it away.

Offline
Old 12/02/08, 11:22 PM   #208
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Tengarez: The dodge rate is 6.5% whether you're standing in front of or behind a mob. If you're in front of a mob, the mob will start to parry you. The parry rate is higher than the dodge rate, so the solution is to gear solely for the dodge and stay behind the mob at all times.

As for stat weights, from best to worst:

STR affects the entire range of your damage, from auto-attacks to bleeds to instant attacks.

AP affects everything as well, but since it does not scale with percentage-based raid buffs, it is inferior to STR. In any case, you will encounter AP on jewelry or on Leather armor (if you so choose to dip into that).

Both critical strike rating and armor penetration cover everything except bleeds, although I'm sure there's a point of inflection where one is better than the other.

Haste is at the bottom of the barrel, since it only increases auto-attack damage.

thovader: Yes, using a Devastate with the Glyph of Devastate will apply two stacks of Sunder Armor on the mob. No, having both the Glyph of Sunder Armor andthe Glyph of Devastate will allow you to apply two stacks of Sunder Armor to your primary Devastate target, but only one stack of Sunder Armor to the second "cleaved" target.

Last edited by Prinsesa : 12/03/08 at 12:19 AM.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

Offline
Old 12/02/08, 11:57 PM   #209
Xerophyte
King Hippo
 
Xerophyte's Avatar
 
Awnh
Tauren Warrior
 
No WoW Account (EU)
Originally Posted by Prinsesa View Post
thovader: Yes, using a Devastate with the Glyph of Devastate will apply two stacks of Sunder Armor on the mob, and yes, having both the Glyph of Sunder Armor andthe Glyph of Devastate will allow you to apply two stacks of Sunder Armor to two different mobs with a single Devastate.
I don't use both glyphs myself, but I'm fairly sure this was tested and it was found you apply two sunders to your main target and one sunder to the side target using that glyph combination. Not the best source, but wowhead comments seem to confirm this.

Sweden Offline
Old 12/03/08, 2:10 AM   #210
aylene
Von Kaiser
 
aylene's Avatar
 
Human Warrior
 
Frostmane (EU)
Originally Posted by Emeraude View Post
We have a report Berserking is giving 440 and not causing the armor loss result in AP loss, does anybody ELSE with the enchant not losing AP via the armor reduction?
"A report" as in one report or? AttT currently recalculates the AP every 15th and 45th second per minute, is it possible the enchant wasn't up at those two seconds?

Sweden Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Warriors

Thread Tools