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Old 11/18/08, 5:33 AM   #31
demog
Glass Joe
 
Orc Warrior
 
Twisting Nether (EU)
Question about Blood Frenzy:

I know there is a "would have been a crit if you had zero resilience" entry in the combat table, in order to allow Blood Frenzy (and similar effects) to proc regardless of resilience. My question is; do someone know if extra defense skill adds to that entry too? In other words, do Blood Frenzy still proc when you're crit immune through defense?

It's rather easy to test obviously, but I haven't been able to find any information about it.

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Old 11/18/08, 7:24 AM   #32
eA-Zaku
Glass Joe
 
Classified
Night Elf Rogue
 
No WoW Account
I believe I recall reading from this site that PvE arms (53/8 at level 70) should have a rotation that prioritized Slam over MS, the reasoning being Slam had better damage per rage.

However, I have recently heard that in most raid scenarios, rage will be sufficient enough to support MS, and so MS should be prioritized over Slam due to better damage per GCD.

Which is correct? Should I be aiming to Slam first or Mortal Strike first? Would someone mind posting move priorities for me (I read the "ideal time to Execute" thread already)? Thanks.

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Old 11/18/08, 8:25 AM   #33
Kilj
Glass Joe
 
Night Elf Warrior
 
Bonechewer
Demog:

I do not believe so, due to the fact that resilience changes the hit table for the owner by changing crits to hits... example: Priest in high resil gear has a 40% chance to be crit by rampaging_warrior_001, but with resil factored in his chance to be crit is down to 20%. Thus, the 20% of the hits that land in that "woulda been a crit if not for the owner's resil" zone will activate the blood surge and blood frenzy type abilities... but the hits are still landing, just now they are regular non-crits.

With defense, you are pushing the crit off the hit table entirely (via parry, dodge, and chance to miss) instead of just covering it up with resil, and I've never seen a blood surge or a blood frenzy type ability proc off of a dodge, parry, or miss. Though, with enough crit against a tank with an extremely high defense rating, every hit that DOES land will end up being a crit (unless the tank has significant resilience values too).

Hope this helped!

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Old 11/18/08, 9:26 AM   #34
demog
Glass Joe
 
Orc Warrior
 
Twisting Nether (EU)
Originally Posted by Kilj View Post
With defense, you are pushing the crit off the hit table entirely (via parry, dodge, and chance to miss) instead of just covering it up with resil
Not really.

It's true you can push crits off the table with enough miss/dodge/parry/block, although I doubt it's feasible now they've introduced diminishing returns on avoidance.

Each point of defense reduces the crit entry of the table by 0.04%, which in a PVE setting means that you're crit immune long before anything is pushed off the table.

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Old 11/18/08, 10:52 AM   #35
Tankietka
Piston Honda
 
Human Warrior
 
Shadowsong (EU)
Originally Posted by eA-Zaku View Post
Which is correct? Should I be aiming to Slam first or Mortal Strike first?
If you have enough rage to keep all/almost all gcds filled between white hits, then MS should have priority over Slam. This is the case in most (if not all) raids. In other situations (for example low-end gear, most 5 or even some 10 mans) Slam should be better (for example 2xSlam instead of 1xMS if you have only 30 rage after white hit and enough time before next white hit for two slams).

Generally whether I use MS or Slam depends on how much rage I have after white hit, so it can happen that in the same fight sometimes I will prioritize MS, and sometimes (for example after getting glancing hit and less rage) Slam.

Last edited by Tankietka : 11/18/08 at 10:58 AM.

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Old 11/18/08, 10:55 AM   #36
Moogul
___facing so hard right now
 
Moogul's Avatar
 
Pandaren Monk
 
Argent Dawn (EU)
How does deep wounds work currently? I know it went through a few revisions on the beta servers, and I'm not sure exactly how it works now.

In particular:

How high does it stack?
How does it interact with Dual-wielding? (ie. how do mainhand and offhand deep wounds stack, and how does that effect their stacking?)
How do yellow attacks (eg. Whirlwind, Bloodthirst) affect deep wounds - do they just count as a MH crit?

Ijago <Casual Jerks>

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Old 11/18/08, 12:11 PM   #37
Kethas
Von Kaiser
 
Kethas's Avatar
 
Orc Warrior
 
Balnazzar
Do we yet know how many points in Imp Demo to take to completely negate the AP of a non-CoR'd 83+ boss? And a CoR'd one? i.e. is it different than at 70?

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Old 11/18/08, 12:38 PM   #38
plzbugmenot
Banned
 
Frodo
Dwarf Hunter
 
Non-US/EU Server
I Have a question I Heard not to gem for Hit, but I only have about 48 Hit Rating and 37% Crit + 2300AP should I gem for Hit I mainly have Crit Gems in it

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Old 11/18/08, 3:08 PM   #39
Pewpewfurie
Glass Joe
 
Draenei Shaman
 
Haomarush
I believe hitting hit softcap takes priority; so if you currently can't reach the softcap with gear alone, by all means gem for hit and regem once you get better gear.

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Old 11/19/08, 5:31 AM   #40
ginntonic
Glass Joe
 
Orc Warrior
 
Twisting Nether (EU)
So if i understand right the rotations stays BT>WW HS when above rage 55 BT>BT
Not using slam as i experienced my HS is doing more damage then slam so for me abit hard too use slam and put some extra talent points in it. Event ho tier 7 has 10% extra damage on slam with 2 pieces.any1?


also a max dps fury specc. I want too have this
Talent Calculator - World of Warcraft

i got another question, as i got my 361 hit already, my crit has to be around 30 too be ok?cause i have the feeling that i lack soem serious amount of crit, i'm at 25 i believe atm without rampage active so yeah u understand.


Thx

Last edited by ginntonic : 11/19/08 at 5:41 AM.

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Old 11/19/08, 5:35 AM   #41
swelt
Von Kaiser
 
swelt's Avatar
 
Draenei Warrior
 
Hellscream (EU)
Question on Improved Demo Shout. With CoR now either not required (using FF instead) or without the AP increase (Frailty talent), and assuming that you'd choose to have a warrior applying DS rather than one of the alternatives (e.g. in a 10 man), is 2/5 Imp DS still "enough"?

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Old 11/19/08, 6:21 AM   #42
Chumble
Glass Joe
 
Dwarf Warrior
 
Arathor (EU)
Does anyone know what sort of DPS improvement Mace spec gives with a deep Arms build? I found figures for Axe and Sword, but not Mace. I'm wondering if the dwarf racial (+5 expertise) is enough to make mace spec viable (I assume it isn't otherwise, as it's rarely mentioned).

Thanks.

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Old 11/19/08, 7:50 AM   #43
Axira
Piston Honda
 
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Draenei Warrior
 
Argent Dawn (EU)
I've read on several places that the agility gems would overall be better than the dodge gems for prot warriors, due to diminishing returns on dodge rating now. Could someone confirm this? Also according to those sources the following would be a list of the best tanking gems per color:

Blue: Full stamina
Purple: Stamina/agility
Red: Full agility
Orange: Def/dodge (because there is no agility/def gem)
Yellow: Defense rating
Green: def/stamina


So I'd like to know if this is correct. I've been wading through multiple combat rating threads now, but haven't really found a clear answer on which stat would be better for a prot warrior (in terms of mitigation and survival). Thanks.

Last edited by Axira : 11/19/08 at 8:04 AM.

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Old 11/19/08, 10:12 AM   #44
Rishkkin
Glass Joe
 
Undead Warrior
 
Area 52
Originally Posted by Moogul View Post
How does deep wounds work currently? I know it went through a few revisions on the beta servers, and I'm not sure exactly how it works now.

In particular:

How high does it stack?
How does it interact with Dual-wielding? (ie. how do mainhand and offhand deep wounds stack, and how does that effect their stacking?)
How do yellow attacks (eg. Whirlwind, Bloodthirst) affect deep wounds - do they just count as a MH crit?
1- As long as you can keep critting within 6 seconds it will stack, there's no actual limit to it.
2a- Currently OH crit will apply a stack with 16 % of OH weapon DMG
2b- Attacks done at the same time (instant + swing or Whirlwind) will deal only OH DWs DMG even if it's the MH that did crit
2c - Bloodthirst and Execute are treated as if you were unarmed (1-2 dmg ticks FTW !)
2d- GC said it's fixed, but didn't specified WHAT was fixed and as usual has dodged us since then


Check out that thread over there :

Warrior Deep Wounds Simulator - TankSpot

Its a simulator I made up with the help of the people at tankspot

Hope this answers your questions.

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Old 11/19/08, 1:07 PM   #45
Mendo
Glass Joe
 
Night Elf Warrior
 
Bloodhoof
I haven't seen any sort of spreadsheet yet for Arms DPS at level 80, so I was wondering - with the new synergy between Rend and Overpower, as well as a one second cooldown on Overpower when talented, making Battle Stance a viable DPS stance for Arms, is expertise a stat that Arms warriors should worry about? I'm thinking that it would still be better DPS even as Arms to be expertise capped since a Slam or Mortal Strike is more damage than an Overpower, but I'm not really sure how much of a difference it would make. I guess what I'd like to know is whether or not expertise is something worth gemming/gearing for, or if I should gem for Strength/Crit mostly and just take whatever expertise happens to come on the gear I get.

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